#ifndef GUARD_CONSTANTS_BATTLE_CONFIG_H #define GUARD_CONSTANTS_BATTLE_CONFIG_H // Species with peculiar battle effects. Remove them if they're properly placed in constant/species.h #define SPECIES_DIALGA 0 #define SPECIES_PALKIA 0 #define SPECIES_GIRATINA 0 #define SPECIES_CHERRIM 0 #define SPECIES_ARCEUS 0 #define SPECIES_SILVALLY 0 #define SPECIES_GENESECT 0 #define SPECIES_AEGISLASH 0 #define SPECIES_AEGISLASH_BLADE 10000 #define SPECIES_MIMIKYU 0 #define SPECIES_MIMIKYU_BUSTED 10001 #define SPECIES_DARMANITAN 0 #define SPECIES_DARMANITAN_ZEN 10002 #define SPECIES_MINIOR_CORE 0 #define SPECIES_MINIOR 10003 #define SPECIES_WISHIWASHI 0 #define SPECIES_WISHIWASHI_SCHOOL 10004 // Items with peculiar battle effects. Remove them if they're properly placed in constant/items.h #define ITEM_GRISEOUS_ORB 0 #define ITEM_OCCA_BERRY 204 #define ITEM_PASSHO_BERRY 205 #define ITEM_WACAN_BERRY 206 #define ITEM_RINDO_BERRY 207 #define ITEM_YACHE_BERRY 208 #define ITEM_CHOPLE_BERRY 177 #define ITEM_KEBIA_BERRY 178 #define ITEM_SHUCA_BERRY 179 #define ITEM_COBA_BERRY 180 #define ITEM_PAYAPA_BERRY 181 #define ITEM_TANGA_BERRY 182 #define ITEM_CHARTI_BERRY 183 #define ITEM_KASIB_BERRY 184 #define ITEM_HABAN_BERRY 185 #define ITEM_COLBUR_BERRY 186 #define ITEM_BABIRI_BERRY 187 #define ITEM_CHILAN_BERRY 188 #define ITEM_ROSELI_BERRY 189 #define ITEM_MICLE_BERRY 197 #define ITEM_CUSTAP_BERRY 199 #define ITEM_JABOCA_BERRY 200 #define ITEM_ROWAP_BERRY 201 #define ITEM_KEE_BERRY 202 #define ITEM_MARANGA_BERRY 203 #define GEN_3 0 #define GEN_4 1 #define GEN_5 2 #define GEN_6 3 #define GEN_7 4 #define GEN_8 5 // Calculation settings #define B_CRIT_CHANCE GEN_6 // Chances of a critical hit landing. See CalcCritChanceStage. #define B_CRIT_MULTIPLIER GEN_6 // In Gen6+, critical hits multiply damage by 1.5 instead of 2. #define B_EXP_CATCH GEN_6 // In Gen6+, Pokémon get experience from catching. #define B_TRAINER_EXP_MULTIPLIER GEN_6 // In Gen7+, trainer battles no longer give a 1.5 multiplier to exp gain. #define B_BURN_DAMAGE GEN_6 // In Gen7+, burn damage is 1/16th of max HP instead of 1/8th. #define B_PARALYSIS_SPEED GEN_6 // In Gen7+, speed is decreased by 50% instead of 75%. #define B_TERRAIN_TYPE_BOOST GEN_6 // In Gen8+, speed is boosted by 30% instead of 50%. #define B_BINDING_DAMAGE GEN_6 // In Gen6+, binding damage is 1/8 of max HP instead of 1/16. (With Binding Band, 1/6 and 1/8 respectively.) #define B_CONFUSION_SELF_DMG_CHANCE GEN_6 // In Gen7+, confusion has a 33.3% of self-damage, instead of 50%. #define B_MULTI_HIT_CHANCE GEN_6 // In Gen5+, multi-hit moves have different %. See Cmd_setmultihitcounter for values. #define B_RECOIL_IF_MISS_DMG GEN_6 // In Gen5+, Jump Kick and Hi Jump Kick will always do half of the user's max HP when missing. #define B_PSYWAVE_DMG GEN_6 // Psywave's damage formula. See Cmd_psywavedamageeffect. // Move settings #define B_FELL_STINGER_STAT_RAISE GEN_6 // In Gen7+, it raises Atk by 3 stages instead of 2 if it causes the target to faint. #define B_SOUND_SUBSTITUTE GEN_6 // In Gen6+, sound moves bypass Substitute. #define B_TOXIC_NEVER_MISS GEN_6 // In Gen6+, if Toxic is used by a Poison type, it will never miss. #define B_PAYBACK_SWITCH_BOOST GEN_6 // In Gen5+, if the opponent switches out, Payback's damage will no longer be doubled. #define B_KINGS_SHIELD_LOWER_ATK GEN_6 // In Gen7+, it lowers Atk by 1 stage instead of 2 of oponents that hit it. #define B_BINDING_TURNS GEN_6 // In Gen5+, binding moves last for 4-5 turns instead of 2-5 turns. (With Grip Claw, 7 and 5 turns respectively.) #define B_UPROAR_TURNS GEN_6 // In Gen5+, Uproar lasts for 3 turns instead of 2-5 turns. #define B_DISABLE_TURNS GEN_6 // Disable's turns. See Cmd_disablelastusedattack. #define B_INCINERATE_GEMS GEN_6 // In Gen6+, Incinerate can destroy Gems. #define B_MINIMIZE_DMG_ACC GEN_6 // In Gen6+, moves that causes double damage to minimized Pokémon will also skip accuracy checks. // Ability settings #define B_ABILITY_POP_UP GEN_6 // In Gen5+, the Pokémon abilities are displayed in a pop-up, when they activate in battle. #define B_ABILITY_WEATHER GEN_6 // In Gen5+, weather caused by abilities lasts the same amount of turns as induced from a move. Before, they lasted till the battle's end or weather change by a move. #define B_GALE_WINGS GEN_6 // In Gen7+ requires full HP to trigger. #define B_STANCE_CHANGE_FAIL GEN_7 // In Gen7+, Aegislash's form change does not happen, if the Pokémon cannot use a move, because of confusion, paralysis, etc. In gen6, the form change occurs despite not being able to move. #define B_GHOSTS_ESCAPE GEN_6 // In Gen6+, ghosts can escape even when blocked by abilities such as Shadow Tag. #define B_MOODY_ACC_EVASION GEN_6 // In Gen8+, Moody CANNOT raise Accuray and Evasion any more. #define B_FLASH_FIRE_FROZEN GEN_6 // In Gen5+, Flash Fire can trigger even when frozen, when it couldn't before. #define B_SYNCHRONIZE_NATURE GEN_6 // In Gen8+, if the Pokémon with Synchronize is leading the party, it's 100% guaranteed that wild Pokémon will have the same ability, as opposed to 50% previously. // Other #define B_FAST_INTRO TRUE // If set to TRUE, battle intro texts print at the same time as animation of a Pokémon, as opposing to waiting for the animation to end. #define B_SLEEP_TURNS GEN_6 // In Gen5+, sleep lasts for 1-3 turns instead of 2-5 turns. #define B_PARALYZE_ELECTRIC GEN_6 // In Gen6+, Electric type Pokémon can't be paralyzed. #define B_POWDER_GRASS GEN_6 // In Gen6+, Grass type Pokémon are immune to powder and spore moves. // Animation Settings #define NEW_SWORD_PARTICLE TRUE // update swords dance particle #define NEW_LEECH_SEED_PARTICLE TRUE //update leech seed's animation particle #define NEW_HORN_ATTACK_PARTICLE TRUE //update horn attack's horn #define NEW_LEAF_PARTICLE TRUE // update leaf particle #define NEW_EMBER_PARTICLES TRUE //updates ember fire particle #define NEW_MEAN_LOOK_PARTICLE TRUE //update mean look eye #define NEW_TEETH_PARTICLE TRUE //update bite/crunch teeth particle #define NEW_HANDS_FEET_PARTICLE TRUE //update chop/kick/punch particles #define NEW_SPIKES_PARTICLE TRUE //update spikes particle #define NEW_FLY_BUBBLE_PARTICLE TRUE //update fly 'bubble' particle #define NEW_CURSE_NAIL_PARTICLE TRUE //updates curse nail #define NEW_BATON_PASS_BALL_PARTICLE TRUE //update baton pass pokeball sprite #define NEW_MORNING_SUN_STAR_PARTICLE TRUE //updates morning sun star particles #define NEW_IMPACT_PALETTE TRUE //updates the basic 'hit' particle #define NEW_SURF_PARTICLE_PALETTE TRUE //updates the surf wave palette #endif // GUARD_CONSTANTS_BATTLE_CONFIG_H