MossdeepCity_GameCorner_1F_MapScripts:: @ 8224B27 map_script 2, MossdeepCity_GameCorner_1F_MapScript2_224B41 map_script 4, MossdeepCity_GameCorner_1F_MapScript2_224B37 map_script 1, MossdeepCity_GameCorner_1F_MapScript1_276BBE .byte 0 MossdeepCity_GameCorner_1F_MapScript2_224B37: @ 8224B37 map_script_2 VAR_0x4087, 8, MossdeepCity_GameCorner_1F_EventScript_276BAE .2byte 0 MossdeepCity_GameCorner_1F_MapScript2_224B41: @ 8224B41 map_script_2 VAR_0x4087, 8, MossdeepCity_GameCorner_1F_EventScript_276C9D .2byte 0 MossdeepCity_GameCorner_1F_EventScript_224B4B:: @ 8224B4B lock faceplayer goto MossdeepCity_GameCorner_1F_EventScript_277C34 release end MossdeepCity_GameCorner_1F_EventScript_224B54:: @ 8224B54 lock faceplayer goto MossdeepCity_GameCorner_1F_EventScript_277C91 release end MossdeepCity_GameCorner_1F_EventScript_224B5D:: @ 8224B5D msgbox MossdeepCity_GameCorner_1F_Text_224BFD, 3 end .incbin "baserom.gba", 0x224b66, 0x97 MossdeepCity_GameCorner_1F_Text_224BFD: @ 8224BFD .string "The door appears to be locked.$" .incbin "baserom.gba", 0x224c1c, 0x22f