#include "global.h" #include "battle_records.h" #include "bg.h" #include "window.h" #include "link.h" #include "battle.h" #include "overworld.h" #include "constants/game_stat.h" // const rom data const u32 gUnknown_085B3484[] = INCBIN_U32("graphics/unknown/unknown_5B3484.4bpp"); const u16 gUnknown_085B3544[] = INCBIN_U16("graphics/unknown/unknown_5B3484.gbapal"); const u32 gUnknown_085B3564[] = INCBIN_U32("graphics/unknown/unknown_5B3564.bin"); const struct BgTemplate gUnknown_085B3D64[] = { { .bg = 0, .charBaseIndex = 0, .mapBaseIndex = 31, .screenSize = 0, .paletteMode = 0, .priority = 0, .baseTile = 0 }, { .bg = 3, .charBaseIndex = 1, .mapBaseIndex = 30, .screenSize = 0, .paletteMode = 0, .priority = 3, .baseTile = 0 } }; const struct WindowTemplate gUnknown_085B3D6C[] = { {0x0, 0x2, 0x1, 0x1A, 0x12, 0xF, 0x14}, DUMMY_WIN_TEMPLATE }; const struct WindowTemplate gUnknown_085B3D7C = {0x0, 0x2, 0x1, 0x1A, 0x11, 0xF, 0x1}; const u8 gUnknown_085B3D84[] = _("-------"); const u8 gUnknown_085B3D8C[] = _("----"); // code