.align 2, 0 gBattleFrontierTrainers: ; 85D5ACC ; 0 .4byte TRAINER_CLASS_YOUNGSTER .charmapstr "BRADY$", 8 ; pre-battle speech ec_word I_AM ec_word NEVER ec_word GOING ec_word TO ec_word LOSE ec_word EXCL ; win speech ec_word I_AM ec_word STRONG ec_word AREN_T ec_word I ec_word QUES .2byte -1 ; loss speech ec_word WHAT ec_word QUES .2byte -1 ec_word BUT ec_word HOW ec_word QUES .4byte gBattleFrontierTrainerMons_Brady ; 1 .4byte TRAINER_CLASS_YOUNGSTER .charmapstr "CONNER$", 8 ; pre-battle speech ec_word LOSING ec_word DOESN_T ec_word BUG ec_word ME .2byte -1 .2byte -1 ; win speech ec_word A ec_word WIN ec_word IS ec_word JUST ec_word AWESOME .2byte -1 ; loss speech ec_word DARN ec_word ELLIPSIS ec_word LOSING ec_word DOES ec_word BUG ec_word ME .4byte gBattleFrontierTrainerMons_Conner ; 2 .4byte TRAINER_CLASS_YOUNGSTER .charmapstr "BRADLEY$", 8 ; pre-battle speech ec_word HEY_THERE ec_word EXCL ec_word YOU_RE ec_word MY ec_word OPPONENT ec_word TODAY ; win speech ec_word HAHAHA ec_word EXCL .2byte -1 ec_word SEE_YA ec_word LATER ec_word EXCL ; loss speech ec_word TOMORROW ec_word IS ec_word WHEN ec_word WE ec_word REALLY ec_word BATTLE .4byte gBattleFrontierTrainerMons_Bradley ; 3 .4byte TRAINER_CLASS_LASS .charmapstr "CYBIL$", 8 ; pre-battle speech ec_word YOU_RE ec_word REALLY ec_word NOT_VERY ec_word SCARY ec_word AT ec_word ALL ; win speech ec_word IT_S ec_word SAD ec_word TO ec_word SEE ec_word YOU ec_move2 STRUGGLE ; loss speech ec_word THIS ec_word CAN_T ec_word BE ec_word HAPPENING ec_word TO_ME ec_word EXCL .4byte gBattleFrontierTrainerMons_Cybil ; 4 .4byte TRAINER_CLASS_LASS .charmapstr "RODETTE$", 8 ; pre-battle speech ec_word OH ec_word THIS ec_word IS ec_word SO ec_word EXCITING ec_word EXCL ; win speech ec_word IT_S ec_word INCREDIBLE ec_word HOW ec_word STRONG ec_word I_AM ec_word EXCL ; loss speech ec_word OH_DEAR ec_word ELLIPSIS ec_word I_AM ec_word JUST ec_word NO ec_word GOOD .4byte gBattleFrontierTrainerMons_Rodette ; 5 .4byte TRAINER_CLASS_LASS .charmapstr "PEGGY$", 8 ; pre-battle speech ec_word GET ec_word READY ec_word TO ec_word BE ec_word DESTROYED ec_word EXCL ; win speech ec_word HAHAHA ec_word EXCL_EXCL .2byte -1 ec_word I_AM ec_word LOLLING ec_word EXCL ; loss speech ec_word I_AM ec_word FEELING ec_word SAD ec_word THANKS ec_word TO ec_word YOU .4byte gBattleFrontierTrainerMons_Peggy ; 6 .4byte TRAINER_CLASS_SCHOOL_KID_1 .charmapstr "KEITH$", 8 ; pre-battle speech ec_word I ec_word DON_T ec_word JUST ec_word STUDY ec_word YOU ec_word KNOW ; win speech ec_word YOU ec_word DON_T ec_word STUDY ec_word ENOUGH ec_word ELLIPSIS .2byte -1 ; loss speech ec_word I ec_word NEED ec_word TO ec_word STUDY ec_word MORE ec_word ELLIPSIS .4byte gBattleFrontierTrainerMons_Keith ; 7 .4byte TRAINER_CLASS_SCHOOL_KID_1 .charmapstr "GRAYSON$", 8 ; pre-battle speech ec_word A ec_word POKEMON ec_word BATTLE ec_word ISN_T ec_word CHILD_S_PLAY ec_word EXCL ; win speech ec_word YOU_RE ec_word DONE ec_word AREN_T ec_word YOU ec_word QUES .2byte -1 ; loss speech ec_word WE ec_word WERE ec_word LIKE ec_word TOYS ec_word TO ec_word YOU .4byte gBattleFrontierTrainerMons_Grayson ; 8 .4byte TRAINER_CLASS_SCHOOL_KID_1 .charmapstr "GLENN$", 8 ; pre-battle speech ec_word I ec_word WOULD ec_word BE ec_word COOL ec_word IF_I_WIN .2byte -1 ; win speech ec_word COOL ec_word EXCL .2byte -1 ec_word THAT_S ec_word WHAT ec_word I_AM ; loss speech ec_word I_AM ec_word NOT ec_word GOING ec_word TO ec_word BE ec_word COOL .4byte gBattleFrontierTrainerMons_Glenn ; 9 .4byte TRAINER_CLASS_SCHOOL_KID_2 .charmapstr "LILIANA$", 8 ; pre-battle speech ec_word I ec_word WON_T ec_word GIVE_UP ec_word UNTIL ec_word I ec_word WIN ; win speech ec_word THERE ec_word IS ec_word NO ec_word SURRENDER ec_word IN ec_word ME ; loss speech ec_word THAT_S ec_word IT ec_word ELLIPSIS ec_word I ec_word GIVE_UP ec_word ELLIPSIS .4byte gBattleFrontierTrainerMons_Liliana ; 10 .4byte TRAINER_CLASS_SCHOOL_KID_2 .charmapstr "ELISE$", 8 ; pre-battle speech ec_word MY ec_word STRATEGY ec_word IS ec_word FROM ec_word MY ec_word FATHER ; win speech ec_word I ec_word WIN ec_word EXCL ec_word FATHER ec_word I_VE ec_word WON ; loss speech ec_word FORGIVE ec_word ME ec_word FATHER ec_word FOR ec_word I_VE ec_word LOST .4byte gBattleFrontierTrainerMons_Elise ; 11 .4byte TRAINER_CLASS_SCHOOL_KID_2 .charmapstr "ZOEY$", 8 ; pre-battle speech ec_word PLEASE ec_word BATTLE ec_word LIKE ec_word YOU ec_word MEAN ec_word IT ; win speech ec_word THANK_YOU ec_word EXCL_EXCL .2byte -1 ec_word THANK_YOU ec_word SO ec_word MUCH ; loss speech ec_word WERE ec_word YOU ec_word REALLY ec_word BEING ec_word SERIOUS ec_word QUES .4byte gBattleFrontierTrainerMons_Zoey ; 12 .4byte TRAINER_CLASS_RICH_BOY .charmapstr "MANUEL$", 8 ; pre-battle speech ec_word ME ec_word LOSE ec_word QUES ec_word THAT_S ec_word PREPOSTEROUS ec_word EXCL ; win speech ec_word NATURALLY ec_word I ec_word WIN .2byte -1 .2byte -1 .2byte -1 ; loss speech ec_word WAAAH ec_word EXCL .2byte -1 ec_word I ec_word LOST ec_word MOTHER .4byte gBattleFrontierTrainerMons_Manuel ; 13 .4byte TRAINER_CLASS_RICH_BOY .charmapstr "RUSS$", 8 ; pre-battle speech ec_word THEY ec_word ALL ec_word WANT ec_word MY ec_word FABULOUS ec_word POKEMON ; win speech ec_word I ec_word WILL ec_word HAVE ec_word A ec_word POKEMON ec_word PARTY ; loss speech ec_word HOW ec_word COULD ec_word YOU ec_word DO ec_word THAT ec_word QUES .4byte gBattleFrontierTrainerMons_Russ ; 14 .4byte TRAINER_CLASS_RICH_BOY .charmapstr "DUSTIN$", 8 ; pre-battle speech ec_word I ec_word REALLY ec_word LIKE ec_word COOL ec_word POKEMON .2byte -1 ; win speech ec_word I ec_word LIKE ec_word MYSELF ec_word WHEN_I_WIN ec_word EXCL .2byte -1 ; loss speech ec_word I ec_word LIKE ec_word MYSELF ec_word IF_I_LOSE ec_word TOO .2byte -1 .4byte gBattleFrontierTrainerMons_Dustin ; 15 .4byte TRAINER_CLASS_LADY .charmapstr "TINA$", 8 ; pre-battle speech ec_word IF_I_WIN ec_word YOU ec_word CAN ec_word HAVE ec_word A ec_move2 SWEET_KISS ; win speech ec_word HERE_IT_IS ec_word YOUR ec_move2 SWEET_KISS ec_word FROM ec_word MY ec_pokemon2 JYNX ; loss speech ec_word YOU ec_word WANT ec_word A ec_move1 SWIFT ec_move2 MEGA_KICK ec_word INSTEAD .4byte gBattleFrontierTrainerMons_Tina ; 16 .4byte TRAINER_CLASS_LADY .charmapstr "GILLIAN$", 8 ; pre-battle speech ec_word THE ec_word GOURMET ec_word THING ec_word IS ec_word SO ec_word YESTERDAY ; win speech ec_word POKEMON ec_word NEVER ec_word GO ec_word OUT ec_word OF ec_word FASHION ; loss speech ec_word LOSING ec_word DOESN_T ec_word DISAPPOINT ec_word ME .2byte -1 .2byte -1 .4byte gBattleFrontierTrainerMons_Gillian ; 17 .4byte TRAINER_CLASS_LADY .charmapstr "ZOE$", 8 ; pre-battle speech ec_word I ec_word HAVEN_T ec_word A ec_word WORRY ec_word AT ec_word ALL ; win speech ec_word LIFE ec_word IS ec_word ALWAYS ec_word GOOD ec_word TO_ME .2byte -1 ; loss speech ec_word I ec_word WORRY ec_word ABOUT ec_word MY ec_word POKEMON ec_word SKILL .4byte gBattleFrontierTrainerMons_Zoe ; 18 .4byte TRAINER_CLASS_CAMPER .charmapstr "CHEN$", 8 ; pre-battle speech ec_word I_AM ec_word TOTALLY ec_word READY ec_word TO ec_word ROCK ec_word TODAY ; win speech ec_word I_AM ec_word READY ec_word TO ec_word GO ec_word ON ec_word EXCL ; loss speech ec_word I_VE ec_word LOST ec_word MY ec_move1 FOCUS_ENERGY ec_word AND ec_word TOUGHNESS .4byte gBattleFrontierTrainerMons_Chen ; 19 .4byte TRAINER_CLASS_CAMPER .charmapstr "AL$", 8 ; pre-battle speech ec_word YOUR ec_word LOOK ec_word SAYS ec_word YOU_RE ec_word REALLY ec_word TOUGH ; win speech ec_word IT_S ec_word ME ec_word WHO_IS ec_word REALLY ec_word TOUGH .2byte -1 ; loss speech ec_word I_AM ec_word RIGHT ec_word EXCL ec_word YOU_RE ec_word REALLY ec_word TOUGH .4byte gBattleFrontierTrainerMons_Al ; 20 .4byte TRAINER_CLASS_CAMPER .charmapstr "MITCH$", 8 ; pre-battle speech ec_word MOTHER ec_word NATURE ec_word IS ec_word MY ec_word ALLY ec_word EXCL ; win speech ec_word WAS ec_word THAT ec_word ENOUGH ec_word FOR ec_word YOU ec_word QUES ; loss speech ec_word MOTHER ec_word NATURE ec_word DIDN_T ec_word LET_ME_WIN ec_word QUES .2byte -1 .4byte gBattleFrontierTrainerMons_Mitch ; 21 .4byte TRAINER_CLASS_PICNICKER .charmapstr "ANNE$", 8 ; pre-battle speech ec_word I ec_word CAN_T ec_word WAIT ec_word LET_S ec_word BATTLE ec_word NOW ; win speech ec_word MY ec_word HAPPINESS ec_word IS ec_word OVERWHELMING ec_word EXCL .2byte -1 ; loss speech ec_word YOU_VE ec_word DESTROYED ec_word MY ec_word HAPPINESS ec_word ELLIPSIS .2byte -1 .4byte gBattleFrontierTrainerMons_Anne ; 22 .4byte TRAINER_CLASS_PICNICKER .charmapstr "ALIZE$", 8 ; pre-battle speech ec_word CUTE ec_word AND ec_word AWFULLY ec_word STRONG ec_word THAT_S ec_word ME ; win speech ec_word YUP ec_word I_AM ec_word CUTE ec_word AND ec_word AWFULLY ec_word STRONG ; loss speech ec_word I_AM ec_word WEAK ec_word ELLIPSIS ec_word BUT ec_word I_AM ec_word CUTE .4byte gBattleFrontierTrainerMons_Alize ; 23 .4byte TRAINER_CLASS_PICNICKER .charmapstr "LAUREN$", 8 ; pre-battle speech ec_word I_AM ec_word OLD ec_word BUT ec_word I_AM ec_word ALSO ec_word GOOD ; win speech ec_word I ec_word SAID ec_word I_WAS ec_word OLD ec_word BUT ec_word GOOD ; loss speech ec_word WHAT ec_word A ec_word WEIRD ec_word DREAM ec_word THAT_WAS ec_word EXCL .4byte gBattleFrontierTrainerMons_Lauren ; 24 .4byte TRAINER_CLASS_TUBER_2 .charmapstr "KIPP$", 8 ; pre-battle speech ec_word IF_I_WIN ec_word I_AM ec_word GOING ec_word TO ec_word GO ec_move2 SURF ; win speech ec_word YEAH ec_word EXCL ec_word I_AM ec_word OFF ec_word TO ec_move2 SURF ; loss speech ec_word OH ec_word NO ec_word EXCL ec_word A ec_move1 WHIRLPOOL ec_word EXCL .4byte gBattleFrontierTrainerMons_Kipp ; 25 .4byte TRAINER_CLASS_TUBER_2 .charmapstr "JASON$", 8 ; pre-battle speech ec_word TEACH ec_word ME ec_word A ec_word GOOD ec_word STRATEGY .2byte -1 ; win speech ec_word THAT_WAS ec_word YOUR ec_word GOOD ec_word STRATEGY ec_word QUES_EXCL .2byte -1 ; loss speech ec_word WOW ec_word THAT ec_word IS ec_word AN ec_word AWESOME ec_word STRATEGY .4byte gBattleFrontierTrainerMons_Jason ; 26 .4byte TRAINER_CLASS_TUBER_2 .charmapstr "JOHN$", 8 ; pre-battle speech ec_word I_AM ec_word A ec_word PRETTY ec_word NEW ec_word TRAINER .2byte -1 ; win speech ec_word I_AM ec_word NEW ec_word BUT ec_word I ec_word WON ec_word EXCL ; loss speech ec_word I_AM ec_word NEW ec_word SO ec_word WHAT ec_word IF_I_LOSE ec_word QUES .4byte gBattleFrontierTrainerMons_John ; 27 .4byte TRAINER_CLASS_TUBER_1 .charmapstr "ANN$", 8 ; pre-battle speech ec_word IT_S ec_word SO ec_word EXCITING ec_word IT ec_word REALLY ec_word IS ; win speech ec_word I_AM ec_word SO ec_word HAPPY ec_word I ec_word CAN ec_word CRY ; loss speech ec_word I_AM ec_word SO ec_word SAD ec_word I ec_word WILL ec_word CRY .4byte gBattleFrontierTrainerMons_Ann ; 28 .4byte TRAINER_CLASS_TUBER_1 .charmapstr "EILEEN$", 8 ; pre-battle speech ec_word LET_S ec_word PRETEND ec_word I_AM ec_word AN ec_word ADULT ec_word OK_QUES ; win speech ec_word SO ec_word THIS ec_word IS ec_word AN ec_word ADULT ec_word FEELING ; loss speech ec_word AN ec_word ADULT ec_word CAN_T ec_word BEAT ec_word YOU ec_word QUES .4byte gBattleFrontierTrainerMons_Eileen ; 29 .4byte TRAINER_CLASS_TUBER_1 .charmapstr "CARLIE$", 8 ; pre-battle speech ec_word MY ec_word SUMMER ec_word VACATION ec_word IS ec_word FOR ec_word POKEMON ; win speech ec_word MY ec_word SUMMER ec_word VACATION ec_word WILL ec_word BE ec_word AWESOME ; loss speech ec_word I ec_word CAN_T_WIN ec_word LIKE ec_word THIS ec_word ELLIPSIS .2byte -1 .4byte gBattleFrontierTrainerMons_Carlie ; 30 .4byte TRAINER_CLASS_SWIMMER_M .charmapstr "GORDON$", 8 ; pre-battle speech ec_word VICTORY ec_word WILL ec_word COME ec_word TO_ME ec_word EXCL .2byte -1 ; win speech ec_word OH_YEAH ec_word EXCL .2byte -1 ec_word I ec_word REALLY ec_word WON ; loss speech ec_word NOTHING ec_word IS ec_word WORKING ec_word OUT ec_word FOR ec_word ME .4byte gBattleFrontierTrainerMons_Gordon ; 31 .4byte TRAINER_CLASS_SWIMMER_M .charmapstr "AYDEN$", 8 ; pre-battle speech ec_word COME_ON ec_word I ec_word NEED ec_word A ec_word HOT ec_word BATTLE ; win speech ec_word I ec_word NEED ec_word WATER ec_word TO ec_word COOL ec_word DOWN ; loss speech ec_word YOU ec_word HAVE ec_word ME ec_word FEELING ec_word ICE ec_word COLD .4byte gBattleFrontierTrainerMons_Ayden ; 32 .4byte TRAINER_CLASS_SWIMMER_M .charmapstr "MARCO$", 8 ; pre-battle speech ec_word I ec_move2 SURF ec_word IN ec_word THE ec_word WINTER ec_word TOO ; win speech ec_word I ec_word WILL ec_word GO ec_move2 SURF ec_word RIGHT ec_word NOW ; loss speech ec_word I ec_word WILL ec_move2 BEAT_UP ec_word MY ec_move2 SURF ec_word BOARD .4byte gBattleFrontierTrainerMons_Marco ; 33 .4byte TRAINER_CLASS_SWIMMER_F .charmapstr "CIERRA$", 8 ; pre-battle speech ec_word I ec_word LIKE ec_word TO ec_word SYNCHRONIZE ec_word MY ec_word SWIFT_SWIM ; win speech ec_word MY ec_word POKEMON ec_word SYNCHRONIZE ec_word WITH ec_word ME .2byte -1 ; loss speech ec_word I ec_word NEED ec_word TO ec_word SYNCHRONIZE ec_word BETTER ec_word ELLIPSIS .4byte gBattleFrontierTrainerMons_Cierra ; 34 .4byte TRAINER_CLASS_SWIMMER_F .charmapstr "MARCY$", 8 ; pre-battle speech ec_word I_AM ec_word A ec_word KNOCKOUT ec_word YOU ec_word CAN_T_WIN ec_word EXCL ; win speech ec_word AFTER ec_word ALL ec_word I_AM ec_word A ec_word KNOCKOUT ec_word EXCL ; loss speech ec_word THAT_S ec_word NOT ec_word THE ec_word KNOCKOUT ec_word I ec_word MEAN .4byte gBattleFrontierTrainerMons_Marcy ; 35 .4byte TRAINER_CLASS_SWIMMER_F .charmapstr "KATHY$", 8 ; pre-battle speech ec_word I_VE ec_word WON ec_word EVERY ec_word MATCH ec_word TODAY ec_word EXCL ; win speech ec_word IT_S ec_word SO ec_word GREAT ec_word TO ec_word WIN ec_word EXCL ; loss speech ec_word HUH_QUES ec_word I ec_word SHOULD ec_word NOT ec_word HAVE ec_word LOST .4byte gBattleFrontierTrainerMons_Kathy ; 36 .4byte TRAINER_CLASS_POKEFAN_1 .charmapstr "PEYTON$", 8 ; pre-battle speech ec_word I_AM ec_word NEVER ec_word DISAPPOINTED ec_word WITH ec_word MY ec_word POKEMON ; win speech ec_word I_AM ec_word HAPPY ec_word IF ec_word WE ec_word WIN ec_word TOGETHER ; loss speech ec_word I ec_word ADORE ec_word MY ec_word POKEMON ec_word MORE ec_word IF_I_LOSE .4byte gBattleFrontierTrainerMons_Peyton ; 37 .4byte TRAINER_CLASS_POKEFAN_1 .charmapstr "JULIAN$", 8 ; pre-battle speech ec_word YOU ec_word ADORE ec_word YOUR ec_word POKEMON ec_word RIGHT ec_word QUES ; win speech ec_word YOU_RE ec_word TOTALLY ec_word OUT ec_word OF ec_word THE ec_word QUESTION ; loss speech ec_word YOU ec_word DO ec_word ADORE ec_word YOUR ec_word POKEMON ec_word EXCL .4byte gBattleFrontierTrainerMons_Julian ; 38 .4byte TRAINER_CLASS_POKEFAN_1 .charmapstr "QUINN$", 8 ; pre-battle speech ec_word MY ec_word POKEMON ec_word ARE ec_word BUT ec_word A ec_word DREAM ; win speech ec_word THIS ec_word IS ec_word A ec_word BEAUTIFUL ec_word DREAM ec_word EXCL ; loss speech ec_word THIS ec_word IS ec_word AN ec_word AWFUL ec_move1 NIGHTMARE ec_word EXCL .4byte gBattleFrontierTrainerMons_Quinn ; 39 .4byte TRAINER_CLASS_POKEFAN_2 .charmapstr "HAYLEE$", 8 ; pre-battle speech ec_word I ec_word DON_T ec_word KNOW ec_word HOW ec_word I_AM ec_word FEELING ; win speech ec_word I_AM ec_word FEELING ec_word OVERWHELMING ec_word JOY ec_word OVER ec_word THIS ; loss speech ec_word DESTROYED ec_word IS ec_word THE ec_word WAY ec_word I_AM ec_word FEELING .4byte gBattleFrontierTrainerMons_Haylee ; 40 .4byte TRAINER_CLASS_POKEFAN_2 .charmapstr "AMANDA$", 8 ; pre-battle speech ec_word I ec_word COME ec_word FROM ec_word A ec_word TRAINER ec_word FAMILY ; win speech ec_word I ec_word WILL ec_word TREASURE ec_word THIS ec_word WIN .2byte -1 ; loss speech ec_word I ec_word WANT ec_word TO ec_word GO_HOME ec_word RIGHT ec_word NOW .4byte gBattleFrontierTrainerMons_Amanda ; 41 .4byte TRAINER_CLASS_POKEFAN_2 .charmapstr "STACY$", 8 ; pre-battle speech ec_word ALL ec_word POKEMON ec_word HAVE ec_word THEIR ec_word OWN ec_word CUTE_CHARM ; win speech ec_word YOU ec_word SEE ec_word WHAT ec_word I ec_word MEAN ec_word QUES ; loss speech ec_word SHOULD ec_word I ec_word NOT ec_word ADORE ec_word POKEMON ec_word QUES .4byte gBattleFrontierTrainerMons_Stacy ; 42 .4byte TRAINER_CLASS_PKMN_BREEDER_2 .charmapstr "RAFAEL$", 8 ; pre-battle speech ec_word COME_ON ec_word EXCL ec_word LET_S ec_word SEE ec_word SOME ec_word SPIRIT ; win speech ec_word THAT_S_IT_EXCL ec_word THAT_S ec_word THE ec_word SPIRIT ec_word EXCL .2byte -1 ; loss speech ec_word WELL ec_word SO ec_word MUCH ec_word FOR ec_word OUR ec_word SPIRIT .4byte gBattleFrontierTrainerMons_Rafael ; 43 .4byte TRAINER_CLASS_PKMN_BREEDER_2 .charmapstr "OLIVER$", 8 ; pre-battle speech ec_word A ec_word GENIUS ec_word THAT_S ec_word WHAT ec_word I_AM ec_word EXCL ; win speech ec_word THAT_S ec_word HOW ec_word A ec_word GENIUS ec_word WORKS ec_word EXCL ; loss speech ec_word YOU_RE ec_word MORE ec_word A ec_word GENIUS ec_word THAN ec_word I_AM .4byte gBattleFrontierTrainerMons_Oliver ; 44 .4byte TRAINER_CLASS_PKMN_BREEDER_2 .charmapstr "PAYTON$", 8 ; pre-battle speech ec_word I ec_word TRAIN ec_word FROM ec_word THE ec_word EGG ec_word UP ; win speech ec_word WELL ec_word DONE ec_word EXCL .2byte -1 .2byte -1 .2byte -1 ; loss speech ec_word THAT_WAS ec_word A ec_move2 SOFT_BOILED ec_word LOSS ec_word ELLIPSIS .2byte -1 .4byte gBattleFrontierTrainerMons_Payton ; 45 .4byte TRAINER_CLASS_PKMN_BREEDER_1 .charmapstr "PAMELA$", 8 ; pre-battle speech ec_word ALL ec_word POKEMON ec_word ADORE ec_word A ec_word KIND ec_word TRAINER ; win speech ec_word IT_S ec_word TOO ec_word BAD ec_word YOU ec_word LOST .2byte -1 ; loss speech ec_word YOU_RE ec_word KIND ec_word AND ec_word YOU_RE ec_word ALSO ec_word STRONG .4byte gBattleFrontierTrainerMons_Pamela ; 46 .4byte TRAINER_CLASS_PKMN_BREEDER_1 .charmapstr "ELIZA$", 8 ; pre-battle speech ec_word I ec_word ADORE ec_word POKEMON ec_word LIKE ec_word MY ec_word CHILDREN ; win speech ec_word I_AM ec_word SO ec_word HAPPY ec_word FOR ec_word MY ec_word POKEMON ; loss speech ec_word OH_DEAR ec_word I_AM ec_word SO ec_word SORRY ec_word ABOUT ec_word THIS .4byte gBattleFrontierTrainerMons_Eliza ; 47 .4byte TRAINER_CLASS_PKMN_BREEDER_1 .charmapstr "MARISA$", 8 ; pre-battle speech ec_word I ec_word PROMISE ec_word TO ec_word BATTLE ec_word SERIOUSLY .2byte -1 ; win speech ec_word PROMISE ec_word ME ec_word YOU ec_word WILL ec_word DO ec_word BETTER ; loss speech ec_word PROMISE ec_word ME ec_word ANOTHER ec_word BATTLE ec_word PLEASE ec_word EXCL .4byte gBattleFrontierTrainerMons_Marisa ; 48 .4byte TRAINER_CLASS_BUG_CATCHER .charmapstr "LEWIS$", 8 ; pre-battle speech ec_word A_LITTLE ec_word BUG ec_word IS ec_word SCARY ec_word QUES ec_word HAHAHA ; win speech ec_word LOOK ec_word LOOK ec_word EXCL ec_word A ec_word SCARY ec_word BUG ; loss speech ec_word OH ec_word A ec_word BUG ec_word ISN_T ec_word SCARY ec_word ELLIPSIS .4byte gBattleFrontierTrainerMons_Lewis ; 49 .4byte TRAINER_CLASS_BUG_CATCHER .charmapstr "YOSHI$", 8 ; pre-battle speech ec_word BUG ec_word POKEMON ec_word MAKE ec_word ME ec_word FEELING ec_word LOVEY_DOVEY ; win speech ec_word BUG ec_word POKEMON ec_word ARE ec_word THE ec_word BEST ec_word EXCL ; loss speech ec_word YOU_RE ec_word IGNORANT ec_word ABOUT ec_word BUG ec_word POKEMON .2byte -1 .4byte gBattleFrontierTrainerMons_Yoshi ; 50 .4byte TRAINER_CLASS_BUG_CATCHER .charmapstr "DESTIN$", 8 ; pre-battle speech ec_word IT_S ec_word WAY ec_word TOO ec_word HOT ec_word HERE .2byte -1 ; win speech ec_word I_AM ec_word ABOUT ec_word TO ec_move1 OVERHEAT .2byte -1 .2byte -1 ; loss speech ec_word PLEASE ec_word I ec_word NEED ec_word SOME ec_word WATER .2byte -1 .4byte gBattleFrontierTrainerMons_Destin ; 51 .4byte TRAINER_CLASS_NINJA_BOY .charmapstr "KEON$", 8 ; pre-battle speech ec_word FORGIVE ec_word ME ec_word BUT ec_word HERE_I_COME ec_word EXCL .2byte -1 ; win speech ec_word FORGIVE ec_word ME ec_word FOR ec_word MY ec_word OVERWHELMING ec_word POWER ; loss speech ec_word I_AM ec_word SORRY ec_word ELLIPSIS .2byte -1 .2byte -1 .2byte -1 .4byte gBattleFrontierTrainerMons_Keon ; 52 .4byte TRAINER_CLASS_NINJA_BOY .charmapstr "STUART$", 8 ; pre-battle speech ec_word I ec_word PROMISE ec_word YOU ec_word A ec_word HOT ec_word BATTLE ; win speech ec_word THE ec_word MASTER ec_word OF ec_word COOL ec_word THAT_S ec_word ME ; loss speech ec_word I ec_word SEE ec_word I_AM ec_word NOT ec_word SO ec_word COOL .4byte gBattleFrontierTrainerMons_Stuart ; 53 .4byte TRAINER_CLASS_NINJA_BOY .charmapstr "NESTOR$", 8 ; pre-battle speech ec_word SHOW ec_word ME ec_word A ec_word REALLY ec_word SMOOTH ec_word MOVE ; win speech ec_word THERE ec_word WAS ec_word NOTHING ec_word SMOOTH ec_word ABOUT ec_word THAT ; loss speech ec_word YOU ec_word REALLY ec_word ARE ec_word SMOOTH ec_word EXCL .2byte -1 .4byte gBattleFrontierTrainerMons_Nestor ; 54 .4byte TRAINER_CLASS_BUG_MANIAC .charmapstr "DERRICK$", 8 ; pre-battle speech ec_word LET_S ec_word SEE ec_word YOU ec_move2 MEDITATE ec_word LIKE ec_word ME ; win speech ec_word HOW ec_word I ec_move2 MEDITATE ec_word IS ec_word JUST ec_word BEAUTIFUL ; loss speech ec_word I ec_word WILL ec_move2 MEDITATE ec_word FOR ec_word A ec_move2 CALM_MIND .4byte gBattleFrontierTrainerMons_Derrick ; 55 .4byte TRAINER_CLASS_BUG_MANIAC .charmapstr "BRYSON$", 8 ; pre-battle speech ec_move2 POISON_POWDER ec_word IS ec_word IN ec_word OUR ec_move2 COTTON_SPORE ec_word MOVE ; win speech ec_word HOW_DO ec_word YOU ec_word LIKE ec_word OUR ec_move2 POISON_POWDER ec_word QUES ; loss speech ec_word MY ec_move2 COTTON_SPORE ec_word WAS ec_word USELESS .2byte -1 .2byte -1 .4byte gBattleFrontierTrainerMons_Bryson ; 56 .4byte TRAINER_CLASS_BUG_MANIAC .charmapstr "CLAYTON$", 8 ; pre-battle speech ec_word HUH_QUES .2byte -1 .2byte -1 ec_word WHERE ec_word IS_IT_QUES .2byte -1 ; win speech ec_word WHERE ec_word IS_IT_QUES ec_word I_VE ec_word LOST ec_word MY ec_word POKENAV ; loss speech ec_word WHERE ec_word IS_IT_QUES ec_word I_VE ec_word LOST ec_word MY ec_word SENSE .4byte gBattleFrontierTrainerMons_Clayton ; 57 .4byte TRAINER_CLASS_FISHERMAN .charmapstr "TRENTON$", 8 ; pre-battle speech ec_word COME_OVER ec_word FOR ec_word SOME ec_word TASTY ec_word WATER .2byte -1 ; win speech ec_word MMM ec_word DO ec_word YOU ec_word WANT ec_word SOME ec_word QUES ; loss speech ec_word I ec_word GOT ec_word THIS ec_word TASTY ec_word WATER ec_word SHOPPING .4byte gBattleFrontierTrainerMons_Trenton ; 58 .4byte TRAINER_CLASS_FISHERMAN .charmapstr "JENSON$", 8 ; pre-battle speech ec_word MY ec_word POKEMON ec_word WILL ec_word MAKE ec_word YOU ec_word DOWNCAST ; win speech ec_word YOUR ec_word POKEMON ec_word DON_T ec_word MAKE ec_word THE ec_move1 CUT ; loss speech ec_word I_AM ec_word THE ec_word TRAINER ec_word WHO_IS ec_word FEELING ec_word DOWNCAST .4byte gBattleFrontierTrainerMons_Jenson ; 59 .4byte TRAINER_CLASS_FISHERMAN .charmapstr "WESLEY$", 8 ; pre-battle speech ec_pokemon2 MEW ec_pokemon2 MEW ec_word IS ec_word HOW ec_word I ec_word CRY ; win speech ec_word YES ec_word I ec_word KNOW ec_word I_AM ec_word CUTE ec_word EXCL ; loss speech ec_pokemon2 MEW ec_pokemon2 MEW ec_word EXCL ec_pokemon2 MEW ec_word EXCL_EXCL .2byte -1 .4byte gBattleFrontierTrainerMons_Wesley ; 60 .4byte TRAINER_CLASS_RUIN_MANIAC .charmapstr "ANTON$", 8 ; pre-battle speech ec_word GET ec_word READY ec_word FOR ec_word ME ec_word TO ec_move1 THRASH ; win speech ec_word WAHAHAHA ec_word EXCL ec_word SORRY ec_word ABOUT ec_word THAT ec_word EXCL ; loss speech ec_word IT_S ec_word A ec_word TOUGH ec_word LOSS ec_word TO ec_move2 SWALLOW .4byte gBattleFrontierTrainerMons_Anton ; 61 .4byte TRAINER_CLASS_RUIN_MANIAC .charmapstr "LAWSON$", 8 ; pre-battle speech ec_word I_AM ec_word YOUNG ec_word AT ec_word HEART ec_word EXCL .2byte -1 ; win speech ec_word NOT ec_word COOL ec_word EXCL ec_word NOT ec_word AT ec_word ALL ; loss speech ec_word I_AM ec_word OLD ec_word AND ec_word FEELING ec_word SHAKY ec_word ELLIPSIS .4byte gBattleFrontierTrainerMons_Lawson ; 62 .4byte TRAINER_CLASS_RUIN_MANIAC .charmapstr "SAMMY$", 8 ; pre-battle speech ec_word MY ec_word PARTY ec_word IS ec_word READY ec_word TO ec_word ROCK ; win speech ec_word MY ec_word PARTY ec_word IS ec_word JUST ec_word INCREDIBLE ec_word EXCL ; loss speech ec_word I ec_word CRY ec_word FOR ec_word MY ec_word PARTY ec_word ELLIPSIS .4byte gBattleFrontierTrainerMons_Sammy ; 63 .4byte TRAINER_CLASS_COLLECTOR .charmapstr "ARNIE$", 8 ; pre-battle speech ec_word I_AM ec_word NO_1 ec_word I ec_word HAVE ec_word NO ec_word RIVAL ; win speech ec_word YOU ec_word SEE ec_word QUES ec_word I ec_word CAN_T ec_word LOSE ; loss speech ec_word NO ec_word EXCL ec_word I ec_word WON_T ec_word ACCEPT ec_word THIS .4byte gBattleFrontierTrainerMons_Arnie ; 64 .4byte TRAINER_CLASS_COLLECTOR .charmapstr "ADRIAN$", 8 ; pre-battle speech ec_word YAHOO ec_word EXCL .2byte -1 ec_word YAHOO ec_word EXCL_EXCL .2byte -1 ; win speech ec_word THANK_YOU ec_word EXCL .2byte -1 ec_word THANK_YOU ec_word EXCL_EXCL .2byte -1 ; loss speech ec_word GOOD_BYE ec_word EXCL .2byte -1 ec_word GOOD_BYE ec_word EXCL_EXCL .2byte -1 .4byte gBattleFrontierTrainerMons_Adrian ; 65 .4byte TRAINER_CLASS_COLLECTOR .charmapstr "TRISTAN$", 8 ; pre-battle speech ec_word CONFUSED ec_word QUES .2byte -1 ec_word I_AM ec_word A ec_word GENIUS ; win speech ec_word SEE ec_word QUES .2byte -1 ec_word I_AM ec_word A ec_word GENIUS ; loss speech ec_word I_AM ec_word NOT ec_word A ec_word GENIUS ec_word IN ec_word BATTLE .4byte gBattleFrontierTrainerMons_Tristan ; 66 .4byte TRAINER_CLASS_PARASOL_LADY .charmapstr "JULIANA$", 8 ; pre-battle speech ec_word I ec_word THINK ec_word I_AM ec_word SHOPPING ec_word TOO ec_word MUCH ; win speech ec_word BUT ec_word I ec_word WANT ec_word A ec_word POKEMON ec_word PLUSH_DOLL ; loss speech ec_word I ec_word SO ec_word WANT ec_word ANOTHER ec_word POKEMON ec_word PLUSH_DOLL .4byte gBattleFrontierTrainerMons_Juliana ; 67 .4byte TRAINER_CLASS_PARASOL_LADY .charmapstr "RYLEE$", 8 ; pre-battle speech ec_word SHOW ec_word ME ec_word THAT ec_word YOU ec_word HAVE ec_word GUTS ; win speech ec_word BYE_BYE ec_word EXCL ec_word YOU ec_word HAVE ec_word NO ec_word GUTS ; loss speech ec_word THAT_WAS ec_word GUTSY ec_word ELLIPSIS ec_word YOU_RE ec_word QUITE ec_word SUPER .4byte gBattleFrontierTrainerMons_Rylee ; 68 .4byte TRAINER_CLASS_PARASOL_LADY .charmapstr "CHELSEA$", 8 ; pre-battle speech ec_word I ec_word SERIOUSLY ec_word MEAN ec_word TO ec_word WIN ec_word EXCL ; win speech ec_word THAT_WAS ec_word MY ec_word WILL ec_word TO ec_word WIN .2byte -1 ; loss speech ec_word YOU_RE ec_word FAR ec_word TOO_STRONG ec_word FOR ec_word ME .2byte -1 .4byte gBattleFrontierTrainerMons_Chelsea ; 69 .4byte TRAINER_CLASS_BEAUTY .charmapstr "DANELA$", 8 ; pre-battle speech ec_word YOU ec_word MUST_BE ec_word MY ec_word OPPONENT ec_word NOW ec_word EXCL ; win speech ec_word OH_DEAR ec_word TOO_WEAK ec_word EXCL ec_word DON_T ec_word GIVE_UP ec_word EXCL ; loss speech ec_word THAT_WAS ec_word GOOD ec_word AND ec_word THIS ec_word IS ec_word GOOD_BYE .4byte gBattleFrontierTrainerMons_Danela ; 70 .4byte TRAINER_CLASS_BEAUTY .charmapstr "LIZBETH$", 8 ; pre-battle speech ec_word IF_I_LOSE ec_word YOU ec_word CAN ec_word HAVE ec_word A ec_move2 PRESENT ; win speech ec_word HERE_IT_IS ec_word A_LITTLE ec_word PRAISE ec_word AS ec_word YOUR ec_move2 PRESENT ; loss speech ec_word YOUR ec_move2 PRESENT ec_word QUES_EXCL ec_word HERE_IT_IS ec_word A ec_move1 DOUBLE_SLAP .4byte gBattleFrontierTrainerMons_Lizbeth ; 71 .4byte TRAINER_CLASS_BEAUTY .charmapstr "AMELIA$", 8 ; pre-battle speech ec_word I ec_word BELIEVE ec_word IN ec_word CUTE ec_word FASHION ec_word APPEAL ; win speech ec_word YOUR ec_word FASHION ec_word SENSE ec_word IS ec_word A ec_word DISASTER ; loss speech ec_word THAT_WAS ec_word AWFUL ec_word EXCL ec_word I_AM ec_word GOING ec_word HOME .4byte gBattleFrontierTrainerMons_Amelia ; 72 .4byte TRAINER_CLASS_AROMA_LADY .charmapstr "JILLIAN$", 8 ; pre-battle speech ec_word WHAT ec_word IS ec_word THAT ec_word I ec_word SMELL ec_word QUES ; win speech ec_word IT_S ec_word THE ec_move1 SWEET_SCENT ec_word OF ec_word TASTY ec_word WATER ; loss speech ec_word IT_S ec_word YOUR ec_word OFFENSIVE ec_word STENCH ec_word THAT_S ec_word WHAT .4byte gBattleFrontierTrainerMons_Jillian ; 73 .4byte TRAINER_CLASS_AROMA_LADY .charmapstr "ABBIE$", 8 ; pre-battle speech ec_word YOU ec_word TRY ec_word MY ec_word SECRET ec_move1 AROMATHERAPY ec_word OK_QUES ; win speech ec_word MY ec_move1 AROMATHERAPY ec_word IS ec_word TERRIBLE ec_word FOR ec_word YOU ; loss speech ec_word DIDN_T ec_word YOU ec_word SMELL ec_word A ec_word THING ec_word QUES_EXCL .4byte gBattleFrontierTrainerMons_Abbie ; 74 .4byte TRAINER_CLASS_AROMA_LADY .charmapstr "BRIANA$", 8 ; pre-battle speech ec_word MY ec_word BOY ec_word FRIEND ec_word WORKS ec_word TOO ec_word MUCH ; win speech ec_word I ec_word ONLY ec_word MISS ec_word HIM ec_word MORE ec_word ELLIPSIS ; loss speech ec_word I_AM ec_word SO ec_word LONESOME ec_word WITHOUT ec_word HIM ec_word ELLIPSIS .4byte gBattleFrontierTrainerMons_Briana ; 75 .4byte TRAINER_CLASS_GUITARIST .charmapstr "ANTONIO$", 8 ; pre-battle speech ec_word I ec_word KNOW ec_word HOW ec_word TO ec_word GO ec_word GO ; win speech ec_word BUT ec_word I ec_word DON_T ec_word LIKE ec_word TO ec_word DANCE ; loss speech ec_word GO ec_word GO ec_word ELLIPSIS ec_word JUST ec_move1 FLAIL ec_word ABOUT .4byte gBattleFrontierTrainerMons_Antonio ; 76 .4byte TRAINER_CLASS_GUITARIST .charmapstr "JADEN$", 8 ; pre-battle speech ec_word HELLO ec_word I ec_word THINK ec_word I ec_word ADORE ec_word YOU ; win speech ec_word YOU ec_word MAKE ec_word ME ec_move1 THRASH ec_word IN ec_move2 FRUSTRATION ; loss speech ec_word THIS_IS_IT_EXCL .2byte -1 .2byte -1 ec_word GOOD_BYE ec_word FOREVER ec_word EXCL .4byte gBattleFrontierTrainerMons_Jaden ; 77 .4byte TRAINER_CLASS_GUITARIST .charmapstr "DAKOTA$", 8 ; pre-battle speech ec_word YOU ec_word HAVE ec_word TO ec_word DANCE ec_word WITH ec_word POWER ; win speech ec_word GOT ec_word IT ec_word QUES ec_word DANCE ec_word WITH ec_word POWER ; loss speech ec_word OKAY ec_word YOU ec_word UNDERSTAND ec_word ALL_RIGHT ec_word EXCL .2byte -1 .4byte gBattleFrontierTrainerMons_Dakota ; 78 .4byte TRAINER_CLASS_BIRD_KEEPER .charmapstr "BRAYDEN$", 8 ; pre-battle speech ec_word COLOR_CHANGE ec_word VERSION ec_word TOYS ec_word ARE ec_word USELESS ec_word EXCL ; win speech ec_word I ec_word ONLY ec_word COLLECT ec_word NORMAL ec_word VERSION ec_word TOYS ; loss speech ec_word I ec_move2 ATTRACT ec_word COLOR_CHANGE ec_word VERSION ec_word TOYS ec_word ELLIPSIS .4byte gBattleFrontierTrainerMons_Brayden ; 79 .4byte TRAINER_CLASS_BIRD_KEEPER .charmapstr "CORSON$", 8 ; pre-battle speech ec_word I ec_word GET ec_word TO ec_move2 BEAT_UP ec_word ON ec_word YOU ; win speech ec_word TOO ec_word EASY ec_word EXCL ec_word I_AM ec_word SO ec_word COOL ; loss speech ec_word WHY ec_word QUES_EXCL .2byte -1 ec_word I ec_move2 CURSE ec_word YOU .4byte gBattleFrontierTrainerMons_Corson ; 80 .4byte TRAINER_CLASS_BIRD_KEEPER .charmapstr "TREVIN$", 8 ; pre-battle speech ec_word THERE ec_word IS ec_word NONE ec_word BETTER ec_word THAN ec_word ME ; win speech ec_word YES_SIR_EXCL .2byte -1 .2byte -1 ec_word I_AM ec_word THE ec_word BEST ; loss speech ec_word SERIOUS ec_word QUES_EXCL .2byte -1 .2byte -1 .2byte -1 .2byte -1 .4byte gBattleFrontierTrainerMons_Trevin ; 81 .4byte TRAINER_CLASS_SAILOR .charmapstr "PATRICK$", 8 ; pre-battle speech ec_word I_AM ec_word PERFECT ec_word EXCL ec_word GIVE_UP ec_word NOW .2byte -1 ; win speech ec_word DON_T ec_word BE ec_word DISAPPOINTED ec_word I_AM ec_word PERFECT .2byte -1 ; loss speech ec_word BUT ec_word HOW ec_word QUES ec_word I_AM ec_word PERFECT ec_word ELLIPSIS .4byte gBattleFrontierTrainerMons_Patrick ; 82 .4byte TRAINER_CLASS_SAILOR .charmapstr "KADEN$", 8 ; pre-battle speech ec_word WHAT ec_word ARE ec_word YOU ec_word UP ec_word TO ec_word QUES ; win speech ec_word YOU ec_word WERE ec_word A ec_word SURPRISE ec_word TO_ME ec_word EXCL ; loss speech ec_word I ec_word DON_T ec_word KNOW ec_word WHO ec_word I_AM ec_word ELLIPSIS .4byte gBattleFrontierTrainerMons_Kaden ; 83 .4byte TRAINER_CLASS_SAILOR .charmapstr "MAXWELL$", 8 ; pre-battle speech ec_word HEY_THERE ec_word WHO_IS ec_word YOUR ec_word RIVAL ec_word QUES .2byte -1 ; win speech ec_word MY ec_word RIVAL ec_word IS ec_word MY ec_word GIRL ec_word FRIEND ; loss speech ec_word I_AM ec_word MAKING ec_word YOU ec_word MY ec_word RIVAL .2byte -1 .4byte gBattleFrontierTrainerMons_Maxwell ; 84 .4byte TRAINER_CLASS_HIKER .charmapstr "DARYL$", 8 ; pre-battle speech ec_word I ec_word ONLY ec_word KNOW ec_word HOW ec_word TO ec_move1 CHARGE ; win speech ec_word AM ec_word I ec_word OVERWHELMING ec_word OR ec_word WHAT ec_word QUES ; loss speech ec_word YOU_RE ec_word GOING ec_word TO ec_word A ec_word LEGEND ec_word EXCL .4byte gBattleFrontierTrainerMons_Daryl ; 85 .4byte TRAINER_CLASS_HIKER .charmapstr "KENNETH$", 8 ; pre-battle speech ec_word YOU ec_word BETTER ec_word NOT ec_move2 SLACK_OFF ec_word WITH ec_word ME ; win speech ec_word DID ec_word MY ec_move2 TAUNT ec_word INTIMIDATE ec_word YOU ec_word QUES ; loss speech ec_word I_AM ec_word SORRY ec_word ELLIPSIS .2byte -1 .2byte -1 .2byte -1 .4byte gBattleFrontierTrainerMons_Kenneth ; 86 .4byte TRAINER_CLASS_HIKER .charmapstr "RICH$", 8 ; pre-battle speech ec_word YOUR ec_move1 FACADE ec_word DOESN_T ec_move2 TRICK ec_word ME .2byte -1 ; win speech ec_word SERIOUSLY ec_word ARE ec_word YOU ec_word REALLY ec_word OK_QUES .2byte -1 ; loss speech ec_word THAT_WAS ec_word REALLY ec_word TOUGH ec_word ON ec_word ME .2byte -1 .4byte gBattleFrontierTrainerMons_Rich ; 87 .4byte TRAINER_CLASS_KINDLER .charmapstr "CADEN$", 8 ; pre-battle speech ec_word I ec_word CAN_T ec_word BE ec_word DEFEATED ec_word EXCL .2byte -1 ; win speech ec_word FIRE ec_word EXCL .2byte -1 ec_word FIRE ec_word EXCL_EXCL .2byte -1 ; loss speech ec_word I_AM ec_word TIRED ec_word ELLIPSIS ec_word IT_S ec_word SO ec_word HOT .4byte gBattleFrontierTrainerMons_Caden ; 88 .4byte TRAINER_CLASS_KINDLER .charmapstr "MARLON$", 8 ; pre-battle speech ec_word A ec_word POKEDEX ec_word IS ec_word A_LITTLE ec_word RADIO ec_word QUES ; win speech ec_word A_LITTLE ec_word RADIO ec_word HUH_QUES ec_word THAT_S ec_word TOTALLY ec_word COOL ; loss speech ec_word IT_S ec_word NOT ec_word QUES ec_word IS ec_word POKENAV ec_word QUES .4byte gBattleFrontierTrainerMons_Marlon ; 89 .4byte TRAINER_CLASS_KINDLER .charmapstr "NASH$", 8 ; pre-battle speech ec_word I_AM ec_word ON ec_word FIRE ec_word BABY ec_word EXCL .2byte -1 ; win speech ec_word I ec_word LEFT ec_word YOU ec_word JUST ec_word AN ec_move2 EMBER ; loss speech ec_word AIYEEH ec_word EXCL_EXCL .2byte -1 ec_word NO ec_word WATER ec_word PLEASE .4byte gBattleFrontierTrainerMons_Nash ; 90 .4byte TRAINER_CLASS_TRIATHLETE_3 .charmapstr "ROBBY$", 8 ; pre-battle speech ec_word HAHAHA ec_word EXCL ec_word HAPPY ec_word TO ec_word MEET_YOU ec_word EXCL ; win speech ec_word I_AM ec_word THE ec_word LEADER ec_word WITH ec_word REFRESHING ec_word SERENE_GRACE ; loss speech ec_word I ec_word WILL ec_move1 THRASH ec_word MY ec_word TOYS ec_word EXCL .4byte gBattleFrontierTrainerMons_Robby ; 91 .4byte TRAINER_CLASS_TRIATHLETE_3 .charmapstr "REECE$", 8 ; pre-battle speech ec_word MY ec_move2 QUICK_ATTACK ec_word CAN ec_word BEAT ec_word A ec_move2 TELEPORT ; win speech ec_word LIKE ec_word I ec_word SAID ec_word I_AM ec_word DARN ec_word FAST ; loss speech ec_word I_WAS ec_word KIDDING ec_word ABOUT ec_word THAT ec_move2 TELEPORT ec_word THING .4byte gBattleFrontierTrainerMons_Reece ; 92 .4byte TRAINER_CLASS_TRIATHLETE_4 .charmapstr "KATHRYN$", 8 ; pre-battle speech ec_word I ec_word DON_T ec_word TRAIN ec_word GOOD ec_word ENOUGH ec_word QUES ; win speech ec_word DON_T ec_move2 TAUNT ec_word ME ec_word LIKE ec_word THAT ec_word OK_QUES ; loss speech ec_word WHY ec_word COULDN_T ec_word I ec_word WIN ec_word THIS ec_word QUES .4byte gBattleFrontierTrainerMons_Kathryn ; 93 .4byte TRAINER_CLASS_TRIATHLETE_4 .charmapstr "ELLEN$", 8 ; pre-battle speech ec_word CRUSH ec_word YOU ec_word LIKE ec_word AN ec_word EGG ec_word EXCL ; win speech ec_word THAT_WAS ec_word A ec_word TASTY ec_word VICTORY ec_word FOR ec_word ME ; loss speech ec_word TOO ec_word TOUGH ec_word TO ec_word CRUSH ec_word EXCL .2byte -1 .4byte gBattleFrontierTrainerMons_Ellen ; 94 .4byte TRAINER_CLASS_TRIATHLETE_5 .charmapstr "RAMON$", 8 ; pre-battle speech ec_word OKAY ec_word EXCL .2byte -1 ec_word THIS ec_word IS ec_word PERFECTION ; win speech ec_word I_AM ec_word HAPPY ec_word THAT ec_word I ec_word WON ec_word EXCL ; loss speech ec_word IT_S ec_word A ec_word SECRET ec_word WHY ec_word I_AM ec_word HAPPY .4byte gBattleFrontierTrainerMons_Ramon ; 95 .4byte TRAINER_CLASS_TRIATHLETE_5 .charmapstr "ARTHUR$", 8 ; pre-battle speech ec_word HERE_I_COME ec_word FEELING ec_word READY ec_word FOR ec_word IT ec_word ALL ; win speech ec_word THAT_S_IT_EXCL .2byte -1 .2byte -1 ec_word THAT_WAS ec_word FABULOUS ec_word EXCL ; loss speech ec_word THAT_WAS ec_word NOT ec_word WHAT ec_word I ec_word NEED .2byte -1 .4byte gBattleFrontierTrainerMons_Arthur ; 96 .4byte TRAINER_CLASS_TRIATHLETE_6 .charmapstr "ALONDRA$", 8 ; pre-battle speech ec_word EVERY ec_word DAY ec_word IS ec_word A ec_word GREAT ec_word DAY ; win speech ec_word MY ec_move2 DIVE ec_word WILL ec_word BE ec_word A ec_word LEGEND ; loss speech ec_word MY ec_move2 DIVE ec_word LEFT ec_word ME ec_word COLD ec_word ELLIPSIS .4byte gBattleFrontierTrainerMons_Alondra ; 97 .4byte TRAINER_CLASS_TRIATHLETE_6 .charmapstr "ADRIANA$", 8 ; pre-battle speech ec_word COME ec_word SEE ec_word AN ec_word INCREDIBLE ec_word SWIFT_SWIM ec_word EXCL ; win speech ec_word I ec_word MAKE ec_word IT ec_word LOOK ec_word SO ec_word EASY ; loss speech ec_word I_AM ec_word FEELING ec_move2 BEAT_UP ec_word AND ec_word TIRED .2byte -1 .4byte gBattleFrontierTrainerMons_Adriana ; 98 .4byte TRAINER_CLASS_TRIATHLETE_1 .charmapstr "MALIK$", 8 ; pre-battle speech ec_word OH ec_word NOT ec_word ANOTHER ec_word BATTLE ec_word PLEASE ec_word ELLIPSIS ; win speech ec_word I ec_word FINALLY ec_word WON ec_word ELLIPSIS ec_word I_AM ec_word TIRED ; loss speech ec_word I ec_word FINALLY ec_word LOST ec_word ELLIPSIS ec_word I_AM ec_word TIRED .4byte gBattleFrontierTrainerMons_Malik ; 99 .4byte TRAINER_CLASS_TRIATHLETE_2 .charmapstr "JILL$", 8 ; pre-battle speech ec_word I_AM ec_word THE ec_move2 QUICK_ATTACK ec_word TRAINER ec_word EXCL .2byte -1 ; win speech ec_word THE ec_move2 QUICK_ATTACK ec_word TRAINER ec_word WINS ec_word EXCL .2byte -1 ; loss speech ec_word THE ec_move2 QUICK_ATTACK ec_word TRAINER ec_word GIVES ec_word UP ec_word EXCL .4byte gBattleFrontierTrainerMons_Jill ; 100 .4byte TRAINER_CLASS_TRIATHLETE_3 .charmapstr "ERIK$", 8 ; pre-battle speech ec_word I_AM ec_word THE ec_word SPEED_BOOST ec_word HERO ec_word EXCL .2byte -1 ; win speech ec_word THANK_YOU ec_word FROM ec_word THE ec_word SPEED_BOOST ec_word HERO ec_word EXCL ; loss speech ec_word WAAAH ec_word EXCL_EXCL .2byte -1 ec_word NO ec_word NO ec_word EXCL_EXCL .4byte gBattleFrontierTrainerMons_Erik ; 101 .4byte TRAINER_CLASS_TRIATHLETE_4 .charmapstr "YAZMIN$", 8 ; pre-battle speech ec_word I ec_word WOULD ec_word RATHER ec_word RUN ec_word THAN ec_word BIKE ; win speech ec_word YES ec_word I ec_word WOULD ec_word MUCH ec_word RATHER ec_word RUN ; loss speech ec_word BYE_BYE ec_word EXCL ec_word I_AM ec_word GOING ec_word TO ec_word RUN_AWAY .4byte gBattleFrontierTrainerMons_Yazmin ; 102 .4byte TRAINER_CLASS_TRIATHLETE_5 .charmapstr "JAMAL$", 8 ; pre-battle speech ec_word I_AM ec_word GOING ec_word TO ec_word BE ec_word A ec_word FATHER ; win speech ec_word I ec_word CAN_T ec_word WAIT ec_word FOR ec_word MY ec_word BABY ; loss speech ec_word MY ec_word BABY ec_word WILL ec_word BE ec_word TOTALLY ec_word AWESOME .4byte gBattleFrontierTrainerMons_Jamal ; 103 .4byte TRAINER_CLASS_TRIATHLETE_6 .charmapstr "LESLIE$", 8 ; pre-battle speech ec_word I_AM ec_word GOING ec_word TO ec_word BE ec_word A ec_word MOTHER ; win speech ec_word A ec_word BABY ec_word WILL ec_word BE ec_word A_LITTLE ec_word CHALLENGE ; loss speech ec_word I_AM ec_word TOO ec_word HAPPY ec_word TO ec_word BE ec_word ANGRY .4byte gBattleFrontierTrainerMons_Leslie ; 104 .4byte TRAINER_CLASS_TRIATHLETE_1 .charmapstr "DAVE$", 8 ; pre-battle speech ec_word WHAT ec_word SHOULD ec_word I ec_word DO ec_word TODAY ec_word QUES ; win speech ec_word I ec_word SHOULD ec_word ENJOY ec_word SOME ec_word SPORTS ec_word EXCL ; loss speech ec_word I ec_word WILL ec_word GO ec_word PLAY ec_word A ec_word GAME .4byte gBattleFrontierTrainerMons_Dave ; 105 .4byte TRAINER_CLASS_TRIATHLETE_1 .charmapstr "CARLO$", 8 ; pre-battle speech ec_word HAH ec_word EXCL_EXCL .2byte -1 ec_word YEAH ec_word EXCL_EXCL .2byte -1 ; win speech ec_word I ec_word DO ec_word THINGS ec_word AT ec_move1 EXTREME_SPEED ec_word EXCL ; loss speech ec_word I ec_word LOST ec_word AT ec_move1 EXTREME_SPEED ec_word ELLIPSIS .2byte -1 .4byte gBattleFrontierTrainerMons_Carlo ; 106 .4byte TRAINER_CLASS_TRIATHLETE_2 .charmapstr "EMILIA$", 8 ; pre-battle speech ec_word ME ec_word WORRY ec_word QUES ec_word I ec_word HAVE ec_word NONE ; win speech ec_word AHAHA ec_word SEE ec_word QUES ec_word THAT_WAS ec_word FANTASTIC ec_word EXCL ; loss speech ec_word AHAHA ec_word SEE ec_word QUES ec_word THAT_WAS ec_word ENTERTAINING ec_word EXCL .4byte gBattleFrontierTrainerMons_Emilia ; 107 .4byte TRAINER_CLASS_TRIATHLETE_2 .charmapstr "DALIA$", 8 ; pre-battle speech ec_word MY ec_word BIKE ec_word IS ec_word VERY ec_word EXPENSIVE .2byte -1 ; win speech ec_word DON_T ec_word COME ec_word NEAR ec_word MY ec_word BIKE ec_word EXCL ; loss speech ec_word MY ec_word BIKE ec_word IS ec_word MY ec_word BEST ec_word FRIEND .4byte gBattleFrontierTrainerMons_Dalia ; 108 .4byte TRAINER_CLASS_BLACK_BELT .charmapstr "HITOMI$", 8 ; pre-battle speech ec_word YEAH ec_word EXCL_EXCL .2byte -1 ec_word HAH ec_word EXCL_EXCL .2byte -1 ; win speech ec_word WHAT ec_word QUES_EXCL .2byte -1 ec_word I ec_word WON ec_word QUES_EXCL ; loss speech ec_word AIYEEH ec_word EXCL_EXCL .2byte -1 ec_word I_AM ec_word SORRY ec_word EXCL_EXCL .4byte gBattleFrontierTrainerMons_Hitomi ; 109 .4byte TRAINER_CLASS_BLACK_BELT .charmapstr "RICARDO$", 8 ; pre-battle speech ec_word COME_ON ec_word EXCL ec_word PLAY ec_word TIME ec_word IS ec_word OVER ; win speech ec_word YOU_RE ec_word OUT ec_word OF ec_word HERE ec_word EXCL .2byte -1 ; loss speech ec_word PLEASE ec_word DON_T ec_word HIT ec_word ME ec_word EXCL .2byte -1 .4byte gBattleFrontierTrainerMons_Ricardo ; 110 .4byte TRAINER_CLASS_BLACK_BELT .charmapstr "SHIZUKA$", 8 ; pre-battle speech ec_word SHOW ec_word ME ec_word THAT ec_word YOU_RE ec_word SERIOUS ec_word EXCL ; win speech ec_word I ec_word WON_T ec_word FORGET ec_word ABOUT ec_word YOU .2byte -1 ; loss speech ec_word YOU_RE ec_word PERFECT ec_word IN ec_word EVERY ec_word WAY ec_word EXCL .4byte gBattleFrontierTrainerMons_Shizuka ; 111 .4byte TRAINER_CLASS_BATTLE_GIRL .charmapstr "JOANA$", 8 ; pre-battle speech ec_word YOU_RE ec_word GOING ec_word TO ec_word LOSE ec_word RIGHT ec_word AWAY ; win speech ec_word I_AM ec_word THE ec_word WINNER ec_word HEAR ec_word ME ec_move2 ROAR ; loss speech ec_word I ec_word REFUSE ec_word TO ec_word ACCEPT ec_word THAT ec_move1 OUTRAGE .4byte gBattleFrontierTrainerMons_Joana ; 112 .4byte TRAINER_CLASS_BATTLE_GIRL .charmapstr "KELLY$", 8 ; pre-battle speech ec_word MY ec_word NIGHT ec_word SCHOOL ec_word IS ec_word REALLY ec_word SCARY ; win speech ec_word A ec_word LADY ec_word GHOST ec_word APPEARS ec_word THERE .2byte -1 ; loss speech ec_word THE ec_word HOME ec_word WORK ec_word IS ec_word AWFULLY ec_word SCARY .4byte gBattleFrontierTrainerMons_Kelly ; 113 .4byte TRAINER_CLASS_BATTLE_GIRL .charmapstr "RAYNA$", 8 ; pre-battle speech ec_word I_AM ec_word NO_1 ec_word WHEN ec_word IT_S ec_word ABOUT ec_word POWER ; win speech ec_word UNDERSTAND ec_word MY ec_word POWER ec_word NOW ec_word QUES .2byte -1 ; loss speech ec_word TERRIBLE ec_word ELLIPSIS .2byte -1 ec_word I_AM ec_word TERRIBLE ec_word ELLIPSIS .4byte gBattleFrontierTrainerMons_Rayna ; 114 .4byte TRAINER_CLASS_EXPERT_1 .charmapstr "EVAN$", 8 ; pre-battle speech ec_word EVERY ec_word BATTLE ec_word HAS ec_word A ec_word SMELL .2byte -1 ; win speech ec_word OH ec_word EXCL ec_word THE ec_move1 SWEET_SCENT ec_word OF ec_word VICTORY ; loss speech ec_word THE ec_word AWFUL ec_word STENCH ec_word OF ec_word A ec_word LOSS .4byte gBattleFrontierTrainerMons_Evan ; 115 .4byte TRAINER_CLASS_EXPERT_1 .charmapstr "JORDAN$", 8 ; pre-battle speech ec_word GOOD ec_word EXCL .2byte -1 ec_word COME_ON ec_word EXCL_EXCL .2byte -1 ; win speech ec_word YOU ec_word CAN_T ec_word BEAT ec_word ME ec_word EXCL .2byte -1 ; loss speech ec_word WHAT ec_word QUES_EXCL .2byte -1 ec_word BUT ec_word HOW ec_word QUES .4byte gBattleFrontierTrainerMons_Jordan ; 116 .4byte TRAINER_CLASS_EXPERT_1 .charmapstr "JOEL$", 8 ; pre-battle speech ec_word FUFUFU ec_word ELLIPSIS .2byte -1 .2byte -1 .2byte -1 .2byte -1 ; win speech ec_word GIGGLE ec_word ELLIPSIS .2byte -1 .2byte -1 .2byte -1 .2byte -1 ; loss speech ec_word HAHAHA ec_word ELLIPSIS .2byte -1 .2byte -1 .2byte -1 .2byte -1 .4byte gBattleFrontierTrainerMons_Joel ; 117 .4byte TRAINER_CLASS_EXPERT_2 .charmapstr "KRISTEN$", 8 ; pre-battle speech ec_word HAHAHA ec_word ELLIPSIS .2byte -1 ec_word A ec_word KID ec_word ELLIPSIS ; win speech ec_word JUST ec_word A_LITTLE ec_word KID ec_word AFTER ec_word ALL ec_word EXCL ; loss speech ec_word A ec_word TOUGH ec_word KID ec_word HUH_QUES ec_word HUMPH ec_word EXCL .4byte gBattleFrontierTrainerMons_Kristen ; 118 .4byte TRAINER_CLASS_EXPERT_2 .charmapstr "SELPHY$", 8 ; pre-battle speech ec_word HUH_QUES ec_word WHAT ec_word IS_IT_QUES .2byte -1 .2byte -1 .2byte -1 ; win speech ec_word OH ec_word YES ec_word EXCL ec_word WHY ec_word NOT ec_word QUES ; loss speech ec_word OH ec_word NO ec_word EXCL ec_word WHY ec_word NOT ec_word QUES .4byte gBattleFrontierTrainerMons_Selphy ; 119 .4byte TRAINER_CLASS_EXPERT_2 .charmapstr "CHLOE$", 8 ; pre-battle speech ec_word COME ec_word WE ec_word WILL ec_word DO ec_word BATTLE ec_word NOW ; win speech ec_word MORE ec_word EXCL .2byte -1 ec_word ANOTHER ec_word BATTLE ec_word EXCL ; loss speech ec_word OH ec_word EXCL .2byte -1 ec_word STRONG ec_word YOU ec_word ARE .4byte gBattleFrontierTrainerMons_Chloe ; 120 .4byte TRAINER_CLASS_PSYCHIC_1 .charmapstr "NORTON$", 8 ; pre-battle speech ec_word I ec_word KNOW ec_word ONLY ec_word YOU .2byte -1 .2byte -1 ; win speech ec_word EXCUSE_ME ec_word BUT ec_word YOU_RE ec_word A ec_word PUSHOVER ec_word EXCL ; loss speech ec_word YOU_RE ec_word SOME ec_word KIND ec_word OF ec_word AWESOME ec_word EXCL .4byte gBattleFrontierTrainerMons_Norton ; 121 .4byte TRAINER_CLASS_PSYCHIC_1 .charmapstr "LUKAS$", 8 ; pre-battle speech ec_word MY ec_word JOKING ec_word IS ec_word PRETTY ec_word TERRIBLE ec_word ELLIPSIS ; win speech ec_word YOUR ec_word ROCK_HEAD ec_word EXISTS ec_word TO ec_word SHINE ec_word EXCL ; loss speech ec_word YOUR ec_word ROCK_HEAD ec_word COME ec_word TO ec_word SHINE .2byte -1 .4byte gBattleFrontierTrainerMons_Lukas ; 122 .4byte TRAINER_CLASS_PSYCHIC_1 .charmapstr "ZACH$", 8 ; pre-battle speech ec_word I_AM ec_word AN ec_word EXCELLENT ec_move2 MIMIC ec_word OF ec_word POKEMON ; win speech ec_word I_AM ec_word HAPPY ec_word LIKE ec_word A_LITTLE ec_pokemon2 TOGEPI ec_word EXCL ; loss speech ec_word I_AM ec_word ANGRY ec_word LIKE ec_word A ec_pokemon2 MANKEY ec_word EXCL .4byte gBattleFrontierTrainerMons_Zach ; 123 .4byte TRAINER_CLASS_PSYCHIC_2 .charmapstr "KAITLYN$", 8 ; pre-battle speech ec_word I ec_word CRUSH ec_word THINGS ec_word WITH ec_word PSYCHIC ec_word POWER ; win speech ec_word MY ec_word VICTORY ec_word WILL ec_word MAKE ec_word THE ec_word NEWS ; loss speech ec_word NO ec_word NO ec_word ELLIPSIS ec_word THIS ec_word WON_T ec_word DO .4byte gBattleFrontierTrainerMons_Kaitlyn ; 124 .4byte TRAINER_CLASS_PSYCHIC_2 .charmapstr "BREANNA$", 8 ; pre-battle speech ec_word MY ec_word POKEMON ec_word WILL ec_word CRUSH ec_word YOU ec_word EXCL ; win speech ec_word HAVE ec_word SOME ec_word MORE ec_word OF ec_word THIS ec_word EXCL ; loss speech ec_word YOU ec_word HAVE ec_word GUTS ec_word AND ec_word SKILL .2byte -1 .4byte gBattleFrontierTrainerMons_Breanna ; 125 .4byte TRAINER_CLASS_PSYCHIC_2 .charmapstr "KENDRA$", 8 ; pre-battle speech ec_word IF ec_word YOU_RE ec_word SMART ec_word STOP ec_word RIGHT ec_word NOW ; win speech ec_word I ec_word SAID ec_word THAT ec_word YOU ec_word SHOULD ec_word STOP ; loss speech ec_word WHY ec_word DIDN_T ec_word YOU ec_word STOP ec_word QUES .2byte -1 .4byte gBattleFrontierTrainerMons_Kendra ; 126 .4byte TRAINER_CLASS_HEX_MANIAC .charmapstr "MOLLY$", 8 ; pre-battle speech ec_word WILL ec_word MY ec_word CUTE_CHARM ec_move2 ATTRACT ec_word YOU ec_word QUES ; win speech ec_word YOUR ec_word POKEMON ec_word ARE ec_word MY ec_word TOYS ec_word NOW ; loss speech ec_word OH ec_word HOW ec_word COULD ec_word YOU ec_word QUES .2byte -1 .4byte gBattleFrontierTrainerMons_Molly ; 127 .4byte TRAINER_CLASS_HEX_MANIAC .charmapstr "JAZMIN$", 8 ; pre-battle speech ec_word I ec_word FORECAST ec_word TERRIBLE ec_word THINGS ec_word FOR ec_word YOU ; win speech ec_word THERE ec_word WASN_T ec_word MY ec_word FORECAST ec_word RIGHT ec_word QUES ; loss speech ec_word MY ec_move2 FORESIGHT ec_word DIDN_T ec_word SHOW ec_word ME ec_word THIS .4byte gBattleFrontierTrainerMons_Jazmin ; 128 .4byte TRAINER_CLASS_HEX_MANIAC .charmapstr "KELSEY$", 8 ; pre-battle speech ec_word I ec_word HAVEN_T ec_word SLEPT ec_word IN ec_word DAYS ec_word ELLIPSIS ; win speech ec_word MY ec_word SLEEP ec_word WILL ec_word BE ec_word EXCELLENT ec_word NOW ; loss speech ec_word YOU ec_word HAVE ec_word DESTROYED ec_word MY ec_word SLEEP ec_word ELLIPSIS .4byte gBattleFrontierTrainerMons_Kelsey ; 129 .4byte TRAINER_CLASS_POKEMANIAC .charmapstr "JALEN$", 8 ; pre-battle speech ec_word I ec_word DON_T ec_word ALLOW ec_word POKEMON ec_word TO ec_move1 THRASH ; win speech ec_word HAHAHA ec_word EXCL ec_word ARE ec_word YOU ec_word ANGRY ec_word QUES ; loss speech ec_word WHY ec_word IS ec_word THIS ec_word SO ec_word HARD ec_word QUES .4byte gBattleFrontierTrainerMons_Jalen ; 130 .4byte TRAINER_CLASS_POKEMANIAC .charmapstr "GRIFFEN$", 8 ; pre-battle speech ec_word I ec_move2 SWALLOW ec_move2 SLUDGE ec_word TO ec_move2 TRANSFORM ec_word MYSELF ; win speech ec_word I ec_word HAVE ec_word A ec_move1 GROWTH ec_word OF ec_move2 ACID_ARMOR ; loss speech ec_word I ec_word HAVE ec_word A ec_move1 GROWTH ec_word OF ec_word SUCTION_CUPS .4byte gBattleFrontierTrainerMons_Griffen ; 131 .4byte TRAINER_CLASS_POKEMANIAC .charmapstr "XANDER$", 8 ; pre-battle speech ec_word I ec_word GOT ec_word MY ec_word POKEMON ec_word ON ec_word RENTAL ; win speech ec_word IT_S ec_word INCREDIBLE ec_word MY ec_word RENTAL ec_word POKEMON ec_word WON ; loss speech ec_word RENTAL ec_word POKEMON ec_word AREN_T ec_word UP ec_word TO ec_move2 SCRATCH .4byte gBattleFrontierTrainerMons_Xander ; 132 .4byte TRAINER_CLASS_GENTLEMAN .charmapstr "MARVIN$", 8 ; pre-battle speech ec_word YOU_RE ec_word UP ec_word TO ec_word THE ec_word CHALLENGE ec_word QUES ; win speech ec_word I ec_word DIDN_T ec_word THINK ec_word YOU_RE ec_word GOOD ec_word ENOUGH ; loss speech ec_word I_AM ec_word FEELING ec_word PERFECT ec_word THANK_YOU ec_word SO ec_word MUCH .4byte gBattleFrontierTrainerMons_Marvin ; 133 .4byte TRAINER_CLASS_GENTLEMAN .charmapstr "BRENNAN$", 8 ; pre-battle speech ec_word I ec_move2 WISH ec_word TO ec_word SEE ec_word THE ec_word NEWS ; win speech ec_word COMICS ec_word GET ec_word DAMP ec_word FROM ec_word DRIZZLE ec_word QUES ; loss speech ec_word THE ec_word TIGHT ec_word MONEY ec_word LIVING ec_word CHANNEL ec_word QUES_EXCL .4byte gBattleFrontierTrainerMons_Brennan ; 134 .4byte TRAINER_CLASS_BUG_MANIAC .charmapstr "BALEY$", 8 ; pre-battle speech ec_move1 SCREECH ec_word IS ec_word LIKE ec_word MUSIC ec_word TO_ME ec_word EXCL ; win speech ec_word MY ec_move1 SCREECH ec_word STRATEGY ec_word IS ec_word THE ec_word BEST ; loss speech ec_word YOU_RE ec_word SOUNDPROOF ec_word QUES .2byte -1 .2byte -1 .2byte -1 .4byte gBattleFrontierTrainerMons_Baley ; 135 .4byte TRAINER_CLASS_RUIN_MANIAC .charmapstr "ZACKARY$", 8 ; pre-battle speech ec_word CAN ec_word YOU ec_move1 DIG ec_word IT ec_word YO ec_word QUES ; win speech ec_move2 TAKE_DOWN ec_word TAKE ec_word A ec_move2 DIVE ec_word YO ec_word YO ; loss speech ec_word BREAK ec_word DOWN ec_move2 DIVE ec_word TIME ec_word FOR ec_word ME .4byte gBattleFrontierTrainerMons_Zackary ; 136 .4byte TRAINER_CLASS_COLLECTOR .charmapstr "GABRIEL$", 8 ; pre-battle speech ec_move2 POUND ec_word THE ec_word THICK_FAT ec_word ON ec_word MY ec_move2 BELLY_DRUM ; win speech ec_move2 POUND ec_word MY ec_move2 BELLY_DRUM ec_move2 POUND ec_word MY ec_move2 BELLY_DRUM ; loss speech ec_word MY ec_move2 BELLY_DRUM ec_word WAS ec_word TOO_WEAK ec_word ELLIPSIS .2byte -1 .4byte gBattleFrontierTrainerMons_Gabriel ; 137 .4byte TRAINER_CLASS_PARASOL_LADY .charmapstr "EMILY$", 8 ; pre-battle speech ec_word HOW ec_word ABOUT ec_word A_TINY_BIT ec_word OF ec_move1 HYPNOSIS ec_word QUES ; win speech ec_word MY ec_move1 HYPNOSIS ec_word STRATEGY ec_word WORKS ec_word TO ec_word PERFECTION ; loss speech ec_word MY ec_move1 HYPNOSIS ec_word STRATEGY ec_word WENT ec_word BADLY ec_word ELLIPSIS .4byte gBattleFrontierTrainerMons_Emily ; 138 .4byte TRAINER_CLASS_BEAUTY .charmapstr "JORDYN$", 8 ; pre-battle speech ec_word YOU ec_word DON_T ec_word KNOW ec_word MY ec_word SECRET ec_word ELLIPSIS ; win speech ec_word I_AM ec_word NOT ec_word AS ec_word I ec_word APPEAR ec_word ELLIPSIS ; loss speech ec_word BUT ec_word HOW ec_word DID ec_word YOU ec_word KNOW ec_word QUES .4byte gBattleFrontierTrainerMons_Jordyn ; 139 .4byte TRAINER_CLASS_AROMA_LADY .charmapstr "SOFIA$", 8 ; pre-battle speech ec_pokemon1 LOUDRED ec_word PROBABLY ec_word HAS ec_word A ec_move1 SWEET_SCENT .2byte -1 ; win speech ec_word THAT_S ec_word THE ec_word FEELING ec_word THAT ec_word I ec_word GET ; loss speech ec_word I ec_word WORK ec_word AT ec_word THE ec_word DEPT_STORE .2byte -1 .4byte gBattleFrontierTrainerMons_Sofia ; 140 .4byte TRAINER_CLASS_COOLTRAINER_1 .charmapstr "BRADEN$", 8 ; pre-battle speech ec_word I_CHOOSE_YOU ec_word EXCL .2byte -1 ec_word THIS_IS_IT_EXCL .2byte -1 .2byte -1 ; win speech ec_word I_AM ec_word FEELING ec_word PRETTY ec_word AWESOME ec_word ABOUT ec_word MYSELF ; loss speech ec_word ALL_RIGHT ec_word EXCL .2byte -1 ec_word I ec_word SURRENDER ec_word EXCL .4byte gBattleFrontierTrainerMons_Braden ; 141 .4byte TRAINER_CLASS_COOLTRAINER_1 .charmapstr "KAYDEN$", 8 ; pre-battle speech ec_word THEY ec_word OVERDO ec_word THAT ec_word GOURMET ec_word THING ec_word ELLIPSIS ; win speech ec_word THAT ec_word GOURMET ec_word THING ec_word ISN_T ec_word FOR ec_word ME ; loss speech ec_word HEY ec_word THIS ec_word IS ec_word PRETTY ec_word TASTY .2byte -1 .4byte gBattleFrontierTrainerMons_Kayden ; 142 .4byte TRAINER_CLASS_COOLTRAINER_1 .charmapstr "COOPER$", 8 ; pre-battle speech ec_word THIS ec_word SHOULD ec_word ABSOLUTELY ec_word BE ec_word A ec_word PUSHOVER ; win speech ec_word THAT_WAS ec_word TOO ec_word EXCITING ec_word FOR ec_word ME ec_word ELLIPSIS ; loss speech ec_word PLEASE ec_word EXCL .2byte -1 ec_word SORRY ec_word I_AM ec_word SORRY .4byte gBattleFrontierTrainerMons_Cooper ; 143 .4byte TRAINER_CLASS_COOLTRAINER_2 .charmapstr "JULIA$", 8 ; pre-battle speech ec_word SPIRIT ec_word ALONE ec_word WON_T ec_word MAKE ec_word YOU ec_word WIN ; win speech ec_word YOU ec_word SHOULD ec_word ACCEPT ec_word THIS ec_word WITH ec_word SERENE_GRACE ; loss speech ec_word FOR_NOW ec_word GOOD_BYE ec_word BUT ec_word IT_S ec_word NOT ec_word OVER .4byte gBattleFrontierTrainerMons_Julia ; 144 .4byte TRAINER_CLASS_COOLTRAINER_2 .charmapstr "AMARA$", 8 ; pre-battle speech ec_word WROOOAAR_EXCL ec_word EXCL_EXCL ec_word I_AM ec_word SO ec_word READY ec_word EXCL_EXCL ; win speech ec_word I ec_word LOSE ec_word MYSELF ec_word IF ec_word IT_S ec_word EXCITING ; loss speech ec_word THAT_S ec_word TOO ec_word MUCH ec_word TO ec_move2 TACKLE ec_word EXCL .4byte gBattleFrontierTrainerMons_Amara ; 145 .4byte TRAINER_CLASS_COOLTRAINER_2 .charmapstr "LYNN$", 8 ; pre-battle speech ec_word YOUR ec_word SECRET ec_word CAN_T ec_word BE ec_word HIDDEN ec_word FOREVER ; win speech ec_word I ec_word KNOW ec_word YOUR ec_word SECRET ec_word NOW ec_word EXCL ; loss speech ec_word YOU ec_word CAN_T ec_move1 SAFEGUARD ec_word YOUR ec_word OWN ec_word SECRET .4byte gBattleFrontierTrainerMons_Lynn ; 146 .4byte TRAINER_CLASS_PKMN_RANGER_1 .charmapstr "JOVAN$", 8 ; pre-battle speech ec_word YOUR ec_word BATTLE ec_word SENSE ec_word IS ec_word SADLY ec_word LACKING ; win speech ec_word MY ec_word BATTLE ec_word SENSE ec_word IS ec_word COOL ec_word ISN_T_IT_QUES ; loss speech ec_word I_WAS ec_word MINUS ec_word MY ec_word NORMAL ec_word POWER ec_word TODAY .4byte gBattleFrontierTrainerMons_Jovan ; 147 .4byte TRAINER_CLASS_PKMN_RANGER_1 .charmapstr "DOMINIC$", 8 ; pre-battle speech ec_word I ec_word HAVE ec_word THIS ec_word EXCELLENT ec_word CAMERA .2byte -1 ; win speech ec_word MY ec_word CAMERA ec_word WAS ec_word AWFULLY ec_word EXPENSIVE .2byte -1 ; loss speech ec_word MY ec_word CAMERA ec_word DOESN_T ec_word MISS ec_word A ec_word THING .4byte gBattleFrontierTrainerMons_Dominic ; 148 .4byte TRAINER_CLASS_PKMN_RANGER_1 .charmapstr "NIKOLAS$", 8 ; pre-battle speech ec_word I ec_move2 MIMIC ec_word POKEMON ec_word AFTER ec_word EVERY ec_word BATTLE ; win speech ec_word IF_I_WIN ec_word I ec_word PRETEND ec_word I_AM ec_word A ec_pokemon2 TAUROS ; loss speech ec_word IF_I_LOSE ec_word I ec_word PRETEND ec_word I_AM ec_word A ec_pokemon2 MILTANK .4byte gBattleFrontierTrainerMons_Nikolas ; 149 .4byte TRAINER_CLASS_PKMN_RANGER_2 .charmapstr "VALERIA$", 8 ; pre-battle speech ec_word I ec_move2 WISH ec_word YOU ec_word WOULD ec_word NOT ec_move2 GLARE ; win speech ec_word YOU_RE ec_word MEAN ec_word EXCL ec_word I ec_word MEAN ec_word REALLY ; loss speech ec_word YOU ec_word HAVE ec_word A ec_word REALLY ec_move1 SCARY_FACE ec_word EXCL .4byte gBattleFrontierTrainerMons_Valeria ; 150 .4byte TRAINER_CLASS_PKMN_RANGER_2 .charmapstr "DELANEY$", 8 ; pre-battle speech ec_word SCHOOL ec_word IS ec_word OVER ec_word TIME ec_word TO ec_word PLAY ; win speech ec_word MY ec_word BOY ec_word FRIEND ec_word IS ec_word FROM ec_word SCHOOL ; loss speech ec_word I ec_word HAVE ec_word TO ec_word WORK ec_word NEXT ec_word WEEK .4byte gBattleFrontierTrainerMons_Delaney ; 151 .4byte TRAINER_CLASS_PKMN_RANGER_2 .charmapstr "MEGHAN$", 8 ; pre-battle speech ec_word SCHOOL ec_word IS ec_word OUT ec_word TIME ec_word TO ec_word PLAY ; win speech ec_word MY ec_word BOY ec_word FRIEND ec_word LIKES ec_word COMICS .2byte -1 ; loss speech ec_word IT_S ec_word BACK ec_word TO ec_word SCHOOL ec_word SOON .2byte -1 .4byte gBattleFrontierTrainerMons_Meghan ; 152 .4byte TRAINER_CLASS_DRAGON_TAMER .charmapstr "ROBERTO$", 8 ; pre-battle speech ec_word DRAGON ec_word POKEMON ec_word ARE ec_word INVINCIBLE ec_word EXCL .2byte -1 ; win speech ec_word YOU ec_word WEREN_T ec_word BAD ec_word I_WAS ec_word JUST ec_word BETTER ; loss speech ec_word AREN_T ec_word YOU ec_word SATISFIED ec_word YET ec_word QUES .2byte -1 .4byte gBattleFrontierTrainerMons_Roberto ; 153 .4byte TRAINER_CLASS_DRAGON_TAMER .charmapstr "DAMIAN$", 8 ; pre-battle speech ec_word MY ec_word PURE_POWER ec_word IS ec_word MACHINE ec_word LIKE ec_word EXCL ; win speech ec_word MY ec_move2 MACH_PUNCH ec_word WILL ec_word MAKE ec_word A ec_move1 BRICK_BREAK ; loss speech ec_word ARRGH ec_word EXCL .2byte -1 ec_word NO ec_word EXCL_EXCL .2byte -1 .4byte gBattleFrontierTrainerMons_Damian ; 154 .4byte TRAINER_CLASS_DRAGON_TAMER .charmapstr "BRODY$", 8 ; pre-battle speech ec_word MY ec_word FASHION ec_word SENSE ec_word SEEMS ec_pokemon1 ODDISH ec_word QUES ; win speech ec_word IT_S ec_word MY ec_word FAMILY ec_word STAY_AT_HOME ec_word LOOK ec_word EXCL ; loss speech ec_word I ec_word QUESTION ec_word YOUR ec_word FASHION ec_word SENSE ec_word SERIOUSLY .4byte gBattleFrontierTrainerMons_Brody ; 155 .4byte TRAINER_CLASS_DRAGON_TAMER .charmapstr "GRAHAM$", 8 ; pre-battle speech ec_word YEAH ec_word EXCL .2byte -1 ec_word YEAH_YEAH ec_word EXCL_EXCL .2byte -1 ; win speech ec_word WAHAHAHA ec_word WAHAHAHA ec_word EXCL ec_word WAHAHAHA ec_word WAHAHAHA ec_word EXCL_EXCL ; loss speech ec_word I_AM ec_word SORRY ec_word ELLIPSIS ec_word IT_S ec_word MY ec_word BAD .4byte gBattleFrontierTrainerMons_Graham ; 156 .4byte TRAINER_CLASS_POKEFAN_1 .charmapstr "TYLOR$", 8 ; pre-battle speech ec_word ARE ec_word YOU ec_word FEELING ec_word MY ec_move2 HEAT_WAVE ec_word QUES ; win speech ec_word YES ec_word I_AM ec_word ON ec_word FIRE ec_word EXCL .2byte -1 ; loss speech ec_word BUT ec_word I_WAS ec_word ON ec_word FIRE ec_word FOR ec_word YOU .4byte gBattleFrontierTrainerMons_Tylor ; 157 .4byte TRAINER_CLASS_POKEFAN_2 .charmapstr "JAREN$", 8 ; pre-battle speech ec_word FIGHTING ec_word SPIRIT ec_word QUES ec_word ME ec_word QUES .2byte -1 ; win speech ec_word I ec_word WANT ec_word MORE ec_word CUTE ec_word POKEMON .2byte -1 ; loss speech ec_word YOUR ec_word POKEMON ec_word LOOK ec_word QUITE ec_word CUTE .2byte -1 .4byte gBattleFrontierTrainerMons_Jaren ; 158 .4byte TRAINER_CLASS_PKMN_BREEDER_2 .charmapstr "CORDELL$", 8 ; pre-battle speech ec_word A ec_word BATTLE ec_word IS ec_word DECIDED ec_word ON ec_word SPIRIT ; win speech ec_word CAN_T ec_word YOU ec_word ACCEPT ec_word THAT ec_word QUES .2byte -1 ; loss speech ec_word I ec_word WILL ec_word BE ec_word ON ec_word MY ec_word WAY .4byte gBattleFrontierTrainerMons_Cordell ; 159 .4byte TRAINER_CLASS_PKMN_BREEDER_1 .charmapstr "JAZLYN$", 8 ; pre-battle speech ec_word IS ec_word YOUR ec_word POKEDEX ec_word REALLY ec_word AWESOME ec_word QUES ; win speech ec_word OH_YEAH ec_word WOW ec_word YOUR ec_word POKEDEX ec_word IS ec_word SUPER ; loss speech ec_word AN ec_word AVANT_GARDE ec_word POKEDEX ec_word WOULD ec_word BE ec_word AWESOME .4byte gBattleFrontierTrainerMons_Jazlyn ; 160 .4byte TRAINER_CLASS_YOUNGSTER .charmapstr "ZACHERY$", 8 ; pre-battle speech ec_word I ec_word HAVE ec_word MY ec_word OWN ec_word PLACE ec_word YEEHAW_EXCL ; win speech ec_word IT_S ec_word AN ec_word EXCITING ec_word TIME ec_word FOR ec_word ME ; loss speech ec_word YOU ec_word CAN_T ec_word FLATTEN ec_word MY ec_word HAPPINESS ec_word EXCL .4byte gBattleFrontierTrainerMons_Zachery ; 161 .4byte TRAINER_CLASS_YOUNGSTER .charmapstr "JOHAN$", 8 ; pre-battle speech ec_word WINTER ec_word WILL ec_word SOON ec_word BE ec_word HERE .2byte -1 ; win speech ec_word MY ec_word ALLOWANCE ec_word COULD ec_word USE ec_word A ec_move2 HELPING_HAND ; loss speech ec_word I ec_word ALWAYS ec_word USE ec_word MY ec_word ALLOWANCE ec_word UP .4byte gBattleFrontierTrainerMons_Johan ; 162 .4byte TRAINER_CLASS_LASS .charmapstr "SHEA$", 8 ; pre-battle speech ec_word DO ec_word YOU ec_word BATTLE ec_word WITH ec_word BEAUTY ec_word QUES ; win speech ec_word YOU ec_word BATTLE ec_word IN ec_word AN ec_word UGLY ec_word WAY ; loss speech ec_word WHAT ec_word IS ec_word BEAUTY ec_word TO ec_word YOU ec_word QUES .4byte gBattleFrontierTrainerMons_Shea ; 163 .4byte TRAINER_CLASS_LASS .charmapstr "KAILA$", 8 ; pre-battle speech ec_word I_AM ec_word FEELING ec_word THIRSTY ec_word RIGHT ec_word NOW ec_word ELLIPSIS ; win speech ec_word I ec_word COULD ec_word USE ec_word A ec_word COLD ec_word DRINK ; loss speech ec_word THAT ec_word LOSS ec_word IS ec_word HARD ec_word TO ec_move2 SWALLOW .4byte gBattleFrontierTrainerMons_Kaila ; 164 .4byte TRAINER_CLASS_SCHOOL_KID_1 .charmapstr "ISIAH$", 8 ; pre-battle speech ec_word I ec_word PRETEND ec_word TO ec_word STUDY ec_word A_LOT .2byte -1 ; win speech ec_word I ec_move2 TRICK ec_word MOTHER ec_word FOR ec_word MY ec_word ALLOWANCE ; loss speech ec_word I ec_word DON_T ec_word WANT ec_word TO ec_word STUDY ec_word MORE .4byte gBattleFrontierTrainerMons_Isiah ; 165 .4byte TRAINER_CLASS_SCHOOL_KID_1 .charmapstr "GARRETT$", 8 ; pre-battle speech ec_word I ec_word ENJOY ec_word COMICS ec_word AND ec_word THIS ec_word GAME ; win speech ec_word I ec_word LIKE ec_word THIS ec_word MUSIC ec_word IDOL ec_word TOO ; loss speech ec_word BUT ec_word I ec_word HAVE ec_word TO ec_word STUDY ec_word MORE .4byte gBattleFrontierTrainerMons_Garrett ; 166 .4byte TRAINER_CLASS_SCHOOL_KID_2 .charmapstr "HAYLIE$", 8 ; pre-battle speech ec_word I ec_word WORRY ec_word TOO ec_word MUCH ec_word TO ec_word SLEEP ; win speech ec_word A ec_word WIN ec_word GIVES ec_word ME ec_word A ec_move2 CALM_MIND ; loss speech ec_word MY ec_word INSOMNIA ec_word WILL ec_word GET ec_word BAD ec_word ELLIPSIS .4byte gBattleFrontierTrainerMons_Haylie ; 167 .4byte TRAINER_CLASS_SCHOOL_KID_2 .charmapstr "MEGAN$", 8 ; pre-battle speech ec_word I ec_word BELIEVE ec_word IN ec_word AN ec_move1 AROMATHERAPY ec_word BATH ; win speech ec_word I ec_word WANT ec_word A ec_word HEALTHY ec_word CLEAR_BODY .2byte -1 ; loss speech ec_word IF ec_word ONLY ec_move1 AROMATHERAPY ec_word WERE ec_word LESS ec_word EXPENSIVE .4byte gBattleFrontierTrainerMons_Megan ; 168 .4byte TRAINER_CLASS_RICH_BOY .charmapstr "ISSAC$", 8 ; pre-battle speech ec_word MY ec_word HOBBY ec_word QUES .2byte -1 .2byte -1 .2byte -1 ; win speech ec_word I ec_word LIKE ec_word ANY ec_word KIND ec_word OF ec_move2 WATER_SPORT ; loss speech ec_word I ec_word DISLIKE ec_word ANY ec_word KIND ec_word OF ec_move2 MUD_SPORT .4byte gBattleFrontierTrainerMons_Issac ; 169 .4byte TRAINER_CLASS_RICH_BOY .charmapstr "QUINTON$", 8 ; pre-battle speech ec_word I_AM ec_word SAD ec_word CAUSE ec_word I_AM ec_word TOO_WEAK .2byte -1 ; win speech ec_word YOU ec_word AREN_T ec_word TOO_STRONG ec_word FOR ec_word ME .2byte -1 ; loss speech ec_word HEY ec_word WHAT ec_word DID ec_word I ec_word DO ec_word QUES .4byte gBattleFrontierTrainerMons_Quinton ; 170 .4byte TRAINER_CLASS_LADY .charmapstr "SALMA$", 8 ; pre-battle speech ec_word YOU_VE ec_word GOT ec_word YOUR ec_word HUSTLE ec_word ON ec_word EXCL ; win speech ec_word I ec_word WIN ec_word YOU ec_word HUSTLE ec_word ON ec_word OUT ; loss speech ec_word I ec_word DON_T ec_word GET ec_word HOW ec_word I ec_word LOST .4byte gBattleFrontierTrainerMons_Salma ; 171 .4byte TRAINER_CLASS_LADY .charmapstr "ANSLEY$", 8 ; pre-battle speech ec_word I_AM ec_word BORED ec_word ELLIPSIS ec_word DANCE ec_word FOR ec_word ME ; win speech ec_word YOU_VE ec_word BORED ec_word ME ec_word SOME ec_word MORE .2byte -1 ; loss speech ec_word TAKE ec_word YOUR ec_move2 FRUSTRATION ec_word SOME ec_word OTHER ec_word PLACE .4byte gBattleFrontierTrainerMons_Ansley ; 172 .4byte TRAINER_CLASS_BUG_CATCHER .charmapstr "HOLDEN$", 8 ; pre-battle speech ec_word LET_S ec_word COMMEMORATE ec_word MY ec_word COOLNESS ec_word IN ec_word BATTLE ; win speech ec_word YOU_RE ec_word TOO_WEAK ec_word FOR ec_word ANY ec_word PRAISE .2byte -1 ; loss speech ec_word YOUR ec_word BATTLE ec_word SENSE ec_word IS ec_word AMUSING .2byte -1 .4byte gBattleFrontierTrainerMons_Holden ; 173 .4byte TRAINER_CLASS_BUG_CATCHER .charmapstr "LUCA$", 8 ; pre-battle speech ec_word WE ec_word WILL ec_word HAVE ec_word A ec_word COOL ec_word BATTLE ; win speech ec_word I ec_word WON ec_word IN ec_word A ec_word COOL ec_word WAY ; loss speech ec_word HELLO ec_word QUES ec_word I_AM ec_word JUST ec_word A ec_word KID .4byte gBattleFrontierTrainerMons_Luca ; 174 .4byte TRAINER_CLASS_NINJA_BOY .charmapstr "JAMISON$", 8 ; pre-battle speech ec_word MY ec_move2 SECRET_POWER ec_word IS ec_word OVERWHELMING ec_word TO ec_word POKEMON ; win speech ec_word DID ec_word YOU ec_word SEE ec_word THAT ec_word QUES .2byte -1 ; loss speech ec_word I ec_word WILL ec_word USE ec_move1 SMOKESCREEN ec_word TO ec_word ESCAPE .4byte gBattleFrontierTrainerMons_Jamison ; 175 .4byte TRAINER_CLASS_NINJA_BOY .charmapstr "GUNNAR$", 8 ; pre-battle speech ec_word I ec_move1 CUT ec_word DOWN ec_word EVERY ec_word OPPONENT .2byte -1 ; win speech ec_word DON_T ec_move1 GRUDGE ec_word ME ec_word FOR ec_word YOUR ec_word LOSS ; loss speech ec_word PLEASE ec_word LOSE ec_word THAT ec_move1 SCARY_FACE ec_word OF ec_word YOURS .4byte gBattleFrontierTrainerMons_Gunnar ; 176 .4byte TRAINER_CLASS_TUBER_2 .charmapstr "CRAIG$", 8 ; pre-battle speech ec_word I ec_word CAN_T ec_word WAIT ec_word FOR ec_word MY ec_word TRAIN ; win speech ec_word MY ec_word TRAIN ec_word ISN_T ec_word HERE ec_word YET ec_word ELLIPSIS ; loss speech ec_word HERE_IT_IS ec_word MY ec_word TRAIN ec_word SEE_YA ec_word EXCL .2byte -1 .4byte gBattleFrontierTrainerMons_Craig ; 177 .4byte TRAINER_CLASS_TUBER_2 .charmapstr "PIERCE$", 8 ; pre-battle speech ec_word THERE ec_word WAS ec_word A ec_move2 HEAT_WAVE ec_word LAST ec_word WEEK ; win speech ec_word I ec_word CAN_T ec_word TAKE ec_word A ec_move2 HEAT_WAVE .2byte -1 ; loss speech ec_word DIDN_T ec_word IT ec_move1 HAIL ec_word TOO ec_word QUES .2byte -1 .4byte gBattleFrontierTrainerMons_Pierce ; 178 .4byte TRAINER_CLASS_TUBER_1 .charmapstr "REGINA$", 8 ; pre-battle speech ec_word I ec_word LIKE ec_word TO ec_word PLAY ec_word IN ec_word WATER ; win speech ec_word I ec_word REFUSE ec_word TO ec_word COME ec_word OUT .2byte -1 ; loss speech ec_word YOU_RE ec_word NOT ec_word MUCH ec_word GOOD ec_word IN ec_word WATER .4byte gBattleFrontierTrainerMons_Regina ; 179 .4byte TRAINER_CLASS_TUBER_1 .charmapstr "ALISON$", 8 ; pre-battle speech ec_word THIS ec_word KINDERGARTEN ec_word MAGAZINE ec_word IS ec_word TOO ec_word MUCH ; win speech ec_word HOW ec_word TO ec_word BUG ec_word YOUR ec_word TEACHER ec_word QUES ; loss speech ec_word ENJOY ec_word A ec_word TASTY ec_word SCHOOL ec_word DIET ec_word QUES .4byte gBattleFrontierTrainerMons_Alison ; 180 .4byte TRAINER_CLASS_BUG_MANIAC .charmapstr "HANK$", 8 ; pre-battle speech ec_word THERE ec_word IS ec_word A ec_word BUG ec_word EVENT ec_word SOON ; win speech ec_word IT_S ec_word A ec_word BUG ec_word FASHION ec_word SHOW ec_word EXCL ; loss speech ec_word DON_T ec_word YOU ec_word LIKE ec_word BUG ec_word POKEMON ec_word QUES .4byte gBattleFrontierTrainerMons_Hank ; 181 .4byte TRAINER_CLASS_BUG_MANIAC .charmapstr "EARL$", 8 ; pre-battle speech ec_word THE ec_word INVINCIBLE ec_word BUG ec_word TRAINER ec_word IS ec_word HERE ; win speech ec_word THE ec_word INVINCIBLE ec_word BUG ec_word TRAINER ec_word AM ec_word I ; loss speech ec_word SEE ec_word HOW ec_word FAST ec_word I ec_word RUN_AWAY ec_word EXCL .4byte gBattleFrontierTrainerMons_Earl ; 182 .4byte TRAINER_CLASS_FISHERMAN .charmapstr "RAMIRO$", 8 ; pre-battle speech ec_word I ec_word WENT ec_word TO ec_word A ec_word FISHING ec_word SCHOOL ; win speech ec_word SERIOUSLY ec_word I_AM ec_word IN ec_word THE ec_word FISHING ec_word HALL_OF_FAME ; loss speech ec_word I ec_word WANT ec_word TO ec_word GO ec_word BACK ec_word ELLIPSIS .4byte gBattleFrontierTrainerMons_Ramiro ; 183 .4byte TRAINER_CLASS_FISHERMAN .charmapstr "HUNTER$", 8 ; pre-battle speech ec_word SHOW ec_word ME ec_word A ec_word TOTALLY ec_word COOL ec_move1 CROSS_CHOP ; win speech ec_word YOU_RE ec_word TOO_WEAK ec_word TO ec_word DO ec_word A ec_move1 CROSS_CHOP ; loss speech ec_word WAS ec_word IT ec_word A ec_word MISTAKE ec_word QUES .2byte -1 .4byte gBattleFrontierTrainerMons_Hunter ; 184 .4byte TRAINER_CLASS_RUIN_MANIAC .charmapstr "AIDEN$", 8 ; pre-battle speech ec_word MY ec_word WORK ec_word IS ec_word MAKING ec_word ME ec_word HEALTHY ; win speech ec_word YOU ec_word SEE ec_word QUES ec_word I_AM ec_word HEALTHY ec_word EXCL ; loss speech ec_word YOU_RE ec_word MORE ec_word HEALTHY ec_word THAN ec_word I_AM ec_word ELLIPSIS .4byte gBattleFrontierTrainerMons_Aiden ; 185 .4byte TRAINER_CLASS_RUIN_MANIAC .charmapstr "XAVIER$", 8 ; pre-battle speech ec_word HEY_THERE ec_word EXCL .2byte -1 ec_word LOOK ec_word LOOK ec_word EXCL_EXCL ; win speech ec_word GOOD_BYE ec_word AND ec_word THANK_YOU ec_word THAT_WAS ec_word FUNNY .2byte -1 ; loss speech ec_word WOWEE ec_word EXCL .2byte -1 ec_word NO ec_word NO ec_word EXCL_EXCL .4byte gBattleFrontierTrainerMons_Xavier ; 186 .4byte TRAINER_CLASS_COLLECTOR .charmapstr "CLINTON$", 8 ; pre-battle speech ec_word WANT ec_word TO ec_word SEE ec_word MY ec_move1 HYPNOSIS ec_word QUES ; win speech ec_word YOUR ec_move2 FURY_SWIPES ec_word YOUR ec_move1 STRENGTH ec_word YOUNG ec_word TRAINER ; loss speech ec_word TCH ec_word ELLIPSIS .2byte -1 ec_word I_AM ec_word TOO_WEAK ec_word ELLIPSIS .4byte gBattleFrontierTrainerMons_Clinton ; 187 .4byte TRAINER_CLASS_COLLECTOR .charmapstr "JESSE$", 8 ; pre-battle speech ec_word THIS ec_word BATTLE ec_word IS ec_word FOR ec_word MY ec_word MOTHER ; win speech ec_word MOTHER ec_word WILL ec_word BE ec_word HAPPY ec_word FOR ec_word ME ; loss speech ec_word I ec_word WANT ec_word MY ec_word MOTHER ec_word EXCL .2byte -1 .4byte gBattleFrontierTrainerMons_Jesse ; 188 .4byte TRAINER_CLASS_GUITARIST .charmapstr "EDUARDO$", 8 ; pre-battle speech ec_word OUR ec_word MUSIC ec_word WILL ec_word PLAY ec_word ALL ec_word NIGHT ; win speech ec_word NIGHTTIME ec_word IS ec_word WHEN ec_word I ec_word PLAY ec_word BEST ; loss speech ec_word LET_S ec_word PARTY ec_word UNTIL ec_word THE ec_move1 MORNING_SUN ec_word EXCL .4byte gBattleFrontierTrainerMons_Eduardo ; 189 .4byte TRAINER_CLASS_GUITARIST .charmapstr "HAL$", 8 ; pre-battle speech ec_word I_AM ec_word TRENDY ec_word AREN_T ec_word I ec_word QUES .2byte -1 ; win speech ec_word I_AM ec_word FEELING ec_word HIP_AND ec_word HAPPENING ec_word OH_YEAH ec_word EXCL ; loss speech ec_word I_AM ec_word ALWAYS ec_word TRENDY ec_word THANK_YOU ec_word VERY ec_word MUCH .4byte gBattleFrontierTrainerMons_Hal ; 190 .4byte TRAINER_CLASS_BIRD_KEEPER .charmapstr "GAGE$", 8 ; pre-battle speech ec_word HERE_IT_IS ec_word A ec_word FLYING ec_word TYPE ec_word HIDDEN ec_word MOVE ; win speech ec_word IT_S ec_word A ec_word FLYING ec_word TYPE ec_word VICTORY ec_word EXCL ; loss speech ec_word IF_I_LOSE ec_word I ec_word JUST ec_move1 FLY ec_word AWAY .2byte -1 .4byte gBattleFrontierTrainerMons_Gage ; 191 .4byte TRAINER_CLASS_BIRD_KEEPER .charmapstr "ARNOLD$", 8 ; pre-battle speech ec_word I_AM ec_word FEELING ec_word WEIRD ec_word FROM ec_word A ec_word DREAM ; win speech ec_word YOUR ec_move1 SCARY_FACE ec_word WAS ec_word IN ec_word MY ec_word DREAM ; loss speech ec_word MY ec_word INCREDIBLE ec_word DREAM ec_word WAS ec_word SO ec_word WEIRD .4byte gBattleFrontierTrainerMons_Arnold ; 192 .4byte TRAINER_CLASS_SAILOR .charmapstr "JARRETT$", 8 ; pre-battle speech ec_word COME_ON ec_word LET_S ec_word DANCE ec_word LIKE ec_word IT_S ec_word YESTERDAY ; win speech ec_word YOU ec_word LIKE ec_word HOW ec_word I ec_word DANCE ec_word QUES ; loss speech ec_word YOU ec_word DON_T ec_word APPRECIATE ec_word HOW ec_word I ec_word DANCE .4byte gBattleFrontierTrainerMons_Jarrett ; 193 .4byte TRAINER_CLASS_SAILOR .charmapstr "GARETT$", 8 ; pre-battle speech ec_word MY ec_word GIRL ec_word GIVES ec_word ME ec_word A_LITTLE ec_move2 SWEET_KISS ; win speech ec_word MY ec_word GIRL ec_word FRIEND ec_word IS ec_word MY ec_word TREASURE ; loss speech ec_word A ec_word TREASURE ec_word ISN_T ec_word ALWAYS ec_word ABOUT ec_word MONEY .4byte gBattleFrontierTrainerMons_Garett ; 194 .4byte TRAINER_CLASS_HIKER .charmapstr "EMANUEL$", 8 ; pre-battle speech ec_word SMARTNESS ec_word ALONE ec_word WON_T ec_word MAKE ec_word YOU ec_word WIN ; win speech ec_word I_AM ec_word NOT_VERY ec_word SMART ec_word BUT ec_word I ec_word WON ; loss speech ec_word HOW ec_word DID ec_word YOU ec_move2 FAKE_OUT ec_word ME ec_word QUES .4byte gBattleFrontierTrainerMons_Emanuel ; 195 .4byte TRAINER_CLASS_HIKER .charmapstr "GUSTAVO$", 8 ; pre-battle speech ec_move1 CHARGE ec_word EXCL .2byte -1 ec_move1 CHARGE ec_word EXCL_EXCL .2byte -1 ; win speech ec_word SURRENDER ec_word QUES .2byte -1 ec_word SO ec_word SOON ec_word QUES ; loss speech ec_word YOU ec_word CAN_T ec_word MAKE ec_word ME ec_word SURRENDER ec_word YET .4byte gBattleFrontierTrainerMons_Gustavo ; 196 .4byte TRAINER_CLASS_KINDLER .charmapstr "KAMERON$", 8 ; pre-battle speech ec_word TAKE_THAT ec_word EXCL ec_word IT_S ec_word MY ec_word FIERY ec_move2 TRICK ; win speech ec_word DID ec_word MY ec_word FIERY ec_move2 TRICK ec_move1 ASTONISH ec_word QUES ; loss speech ec_word YOU ec_word DIDN_T ec_word FALL ec_word FOR ec_word MY ec_move2 TRICK .4byte gBattleFrontierTrainerMons_Kameron ; 197 .4byte TRAINER_CLASS_KINDLER .charmapstr "ALFREDO$", 8 ; pre-battle speech ec_word A ec_word FIERY ec_word GOURMET ec_word AM ec_word I ec_word EXCL ; win speech ec_word IT_S ec_word A ec_word TASTY ec_word GOURMET ec_word VICTORY ec_word EXCL ; loss speech ec_word WHAT ec_word A ec_word DISASTER ec_word THAT_WAS ec_word EXCL .2byte -1 .4byte gBattleFrontierTrainerMons_Alfredo ; 198 .4byte TRAINER_CLASS_GENTLEMAN .charmapstr "RUBEN$", 8 ; pre-battle speech ec_word I ec_word CAN_T ec_word WAIT ec_word TO ec_word GET ec_word GOING ; win speech ec_word GET ec_word GOING ec_word EXCL ec_word THIS ec_word IS ec_word GOOD_BYE ; loss speech ec_word I_VE ec_word GOT ec_word TO ec_word GET ec_word GOING .2byte -1 .4byte gBattleFrontierTrainerMons_Ruben ; 199 .4byte TRAINER_CLASS_GENTLEMAN .charmapstr "LAMAR$", 8 ; pre-battle speech ec_word A ec_move2 PRESENT ec_word FOR ec_word ME ec_word QUES .2byte -1 ; win speech ec_word MMM ec_word THIS ec_word IS ec_word QUITE ec_word TASTY ec_word ELLIPSIS ; loss speech ec_word OH ec_word IT_S ec_word A ec_word GAME ec_word IS_IT_QUES .2byte -1 .4byte gBattleFrontierTrainerMons_Lamar ; 200 .4byte TRAINER_CLASS_YOUNGSTER .charmapstr "JAXON$", 8 ; pre-battle speech ec_word A ec_word SHELL_ARMOR ec_word IS ec_word WHAT ec_word I ec_word WANT ; win speech ec_word MY ec_word FATHER ec_word AND ec_word MOTHER ec_word WON_T ec_word ACCEPT ; loss speech ec_word PLEASE ec_word I ec_word NEED ec_word A ec_word SHELL_ARMOR ec_word EXCL .4byte gBattleFrontierTrainerMons_Jaxon ; 201 .4byte TRAINER_CLASS_YOUNGSTER .charmapstr "LOGAN$", 8 ; pre-battle speech ec_word IF_I_LOSE ec_word I ec_word WILL ec_word STUDY ec_word FOR ec_word SCHOOL ; win speech ec_word ME ec_word STUDY ec_word QUES ec_word NOT_VERY ec_word LIKELY_TO ec_word SEE ; loss speech ec_word NO ec_word THANKS ec_word I_AM ec_word GOING ec_word TO ec_word SLEEP .4byte gBattleFrontierTrainerMons_Logan ; 202 .4byte TRAINER_CLASS_LASS .charmapstr "EMILEE$", 8 ; pre-battle speech ec_word IS ec_word THIS ec_word KIND ec_word OF ec_word BATTLE ec_word OK_QUES ; win speech ec_word LET_S ec_word GO ec_word FOR ec_word AN ec_move1 ICY_WIND ec_move2 SURF ; loss speech ec_word HOW ec_word ABOUT ec_word A ec_move1 ROCK_SLIDE ec_word SHOW ec_word QUES .4byte gBattleFrontierTrainerMons_Emilee ; 203 .4byte TRAINER_CLASS_LASS .charmapstr "JOSIE$", 8 ; pre-battle speech ec_word A ec_word POKEMON ec_word FASHION ec_word CONTEST ec_word IS ec_word PRETTY ; win speech ec_word I ec_word REALLY ec_word LIKE ec_word MODE ec_word FASHION ec_word THINGS ; loss speech ec_word YOU_RE ec_word TOTALLY ec_word LACKING ec_word IN ec_word FASHION ec_word SENSE .4byte gBattleFrontierTrainerMons_Josie ; 204 .4byte TRAINER_CLASS_CAMPER .charmapstr "ARMANDO$", 8 ; pre-battle speech ec_word I ec_word NEED ec_word MORE ec_word GRASS ec_word TYPE ec_word POKEMON ; win speech ec_word TRADE ec_word ME ec_word A ec_word GRASS ec_word POKEMON ec_word PLEASE ; loss speech ec_word THERE ec_word AREN_T ec_word ENOUGH ec_word GRASS ec_word TYPE ec_word POKEMON .4byte gBattleFrontierTrainerMons_Armando ; 205 .4byte TRAINER_CLASS_CAMPER .charmapstr "SKYLER$", 8 ; pre-battle speech ec_move2 INGRAIN ec_word IS ec_word MY ec_word CHOICE ec_word BATTLE ec_word MOVE ; win speech ec_word YOU ec_word CAN_T ec_word MOVE ec_word ME ec_word NOW ec_word EXCL ; loss speech ec_word YOU ec_move1 CUT ec_word ME ec_word DOWN ec_word ELLIPSIS .2byte -1 .4byte gBattleFrontierTrainerMons_Skyler ; 206 .4byte TRAINER_CLASS_PICNICKER .charmapstr "RUTH$", 8 ; pre-battle speech ec_word I ec_word WANT ec_word TO ec_word ENJOY ec_word THIS ec_word BATTLE ; win speech ec_word THAT_WAS ec_word MUCH ec_word TOO ec_word EASY ec_word EXCL .2byte -1 ; loss speech ec_word PLEASE ec_word STOP ec_word I ec_word DON_T ec_word ENJOY ec_word THIS .4byte gBattleFrontierTrainerMons_Ruth ; 207 .4byte TRAINER_CLASS_PICNICKER .charmapstr "MELODY$", 8 ; pre-battle speech ec_word I ec_move2 WISH ec_word SUNDAY ec_word IS ec_word A ec_move2 SUNNY_DAY ; win speech ec_word SUNDAY ec_word SEEMS ec_word FOREVER ec_word TO ec_word COME ec_word ELLIPSIS ; loss speech ec_word THE ec_word FORECAST ec_word SAYS ec_word IT ec_word WILL ec_move1 HAIL .4byte gBattleFrontierTrainerMons_Melody ; 208 .4byte TRAINER_CLASS_SWIMMER_M .charmapstr "PEDRO$", 8 ; pre-battle speech ec_word A ec_word SWIFT_SWIM ec_word WILL ec_word DO ec_word YOU ec_word GOOD ; win speech ec_word THAT_S ec_word HOW ec_word I ec_word SINK ec_word AN ec_word OPPONENT ; loss speech ec_word UH_OH ec_word EXCL .2byte -1 ec_word A ec_move1 WHIRLPOOL ec_word EXCL .4byte gBattleFrontierTrainerMons_Pedro ; 209 .4byte TRAINER_CLASS_SWIMMER_M .charmapstr "ERICK$", 8 ; pre-battle speech ec_word I ec_word WILL ec_move2 TACKLE ec_word YOU ec_word DOWN ec_word EXCL ; win speech ec_word DON_T ec_word YOU ec_word RUN_AWAY ec_word YOU ec_word LOSER ec_word EXCL ; loss speech ec_word I ec_word DIDN_T ec_word THINK ec_word YOU ec_word WOULD ec_move1 COUNTER .4byte gBattleFrontierTrainerMons_Erick ; 210 .4byte TRAINER_CLASS_SWIMMER_F .charmapstr "ELAINE$", 8 ; pre-battle speech ec_word MY ec_word HEROINE ec_word ADVENTURE ec_word ISN_T ec_word GOING ec_word WELL ; win speech ec_word THANK_YOU ec_word EXCL ec_word THAT_S ec_word WHAT ec_word I ec_word NEED ; loss speech ec_word I ec_word KNOW ec_word I_AM ec_word NOT ec_word A ec_word HEROINE .4byte gBattleFrontierTrainerMons_Elaine ; 211 .4byte TRAINER_CLASS_SWIMMER_F .charmapstr "JOYCE$", 8 ; pre-battle speech ec_word YOU ec_word MAKE ec_word ME ec_word GO ec_word AHAHA ec_word EXCL ; win speech ec_word LALALA ec_word NO ec_word LOSING ec_word FOR ec_word ME ec_word EXCL ; loss speech ec_word LALALA ec_word ELLIPSIS .2byte -1 ec_word HUH_QUES .2byte -1 .2byte -1 .4byte gBattleFrontierTrainerMons_Joyce ; 212 .4byte TRAINER_CLASS_POKEFAN_1 .charmapstr "TODD$", 8 ; pre-battle speech ec_word YOU_RE ec_word A ec_word LIGHTNINGROD ec_word FOR ec_word MY ec_word POWER ; win speech ec_word THAT_S ec_word ALL ec_word YOU ec_word COULD ec_move1 ABSORB ec_word QUES ; loss speech ec_word YOU ec_move2 REFLECT ec_word MY ec_word POWER ec_word BACK ec_word QUES .4byte gBattleFrontierTrainerMons_Todd ; 213 .4byte TRAINER_CLASS_POKEFAN_1 .charmapstr "GAVIN$", 8 ; pre-battle speech ec_word I ec_word WILL ec_move1 BIDE ec_word MY ec_word TIME .2byte -1 ; win speech ec_word IT_S ec_word OVER ec_word SO ec_word SOON ec_word QUES .2byte -1 ; loss speech ec_word MY ec_word MISTAKE ec_word WAS ec_word TOO ec_word EXPENSIVE ec_word ELLIPSIS .4byte gBattleFrontierTrainerMons_Gavin ; 214 .4byte TRAINER_CLASS_POKEFAN_2 .charmapstr "MALORY$", 8 ; pre-battle speech ec_word PROMISE ec_word TO ec_word SHOW ec_word ME ec_word CUTE ec_word POKEMON ; win speech ec_word GIGGLE ec_word ELLIPSIS .2byte -1 ec_word THANK_YOU ec_word SO ec_word MUCH ; loss speech ec_word TCH ec_word YOUR ec_word POKEMON ec_word AREN_T ec_word VERY ec_word NICE .4byte gBattleFrontierTrainerMons_Malory ; 215 .4byte TRAINER_CLASS_POKEFAN_2 .charmapstr "ESTHER$", 8 ; pre-battle speech ec_word I ec_word WANT ec_word A ec_word NICE ec_move2 PRESENT ec_word ELLIPSIS ; win speech ec_word PLEASE ec_word GET ec_word ME ec_word A ec_word POKEMON ec_word GAME ; loss speech ec_word MESSAGE ec_word CARDS ec_word MAKE ec_word A ec_word WEAK ec_move2 PRESENT .4byte gBattleFrontierTrainerMons_Esther ; 216 .4byte TRAINER_CLASS_PKMN_BREEDER_2 .charmapstr "OSCAR$", 8 ; pre-battle speech ec_word LET_S ec_word SEE ec_word YOUR ec_word POWER ec_word IN ec_word FULL ; win speech ec_word THAT_WAS ec_word NOT ec_word YOUR ec_word FULL ec_word POWER ec_word EXCL ; loss speech ec_word NOT ec_word FUNNY ec_word ELLIPSIS ec_word YOU_RE ec_word TOO_STRONG .2byte -1 .4byte gBattleFrontierTrainerMons_Oscar ; 217 .4byte TRAINER_CLASS_PKMN_BREEDER_2 .charmapstr "WILSON$", 8 ; pre-battle speech ec_word WORK ec_word IS ec_word MAKING ec_word ME ec_word AN ec_word EARLY_BIRD ; win speech ec_word ALL ec_word WORK ec_word AND ec_word NO ec_word PLAY ec_word ELLIPSIS ; loss speech ec_move1 ENDURE ec_word IS ec_word ALL ec_word I ec_word CAN ec_word DO .4byte gBattleFrontierTrainerMons_Wilson ; 218 .4byte TRAINER_CLASS_PKMN_BREEDER_1 .charmapstr "CLARE$", 8 ; pre-battle speech ec_word YAY ec_word EXCL ec_word A ec_word TOUGH ec_word TRAINER ec_word EXCL ; win speech ec_word AWW ec_word EXCL ec_word A ec_word WIMPY ec_word TRAINER ec_word EXCL ; loss speech ec_word COOL ec_word EXCL ec_word A ec_word GENIUS ec_word TRAINER ec_word EXCL .4byte gBattleFrontierTrainerMons_Clare ; 219 .4byte TRAINER_CLASS_PKMN_BREEDER_1 .charmapstr "TESS$", 8 ; pre-battle speech ec_word WANT ec_word SOME ec_pokemon1 GULPIN ec_word DESIGN ec_word SWEETS ec_word QUES ; win speech ec_word THEY_RE ec_word A ec_word SECRET ec_word POKEMON ec_word GOURMET ec_word ITEM ; loss speech ec_word THEY_RE ec_word TASTY ec_word EXCL ec_word REFRESHING ec_word TOO ec_word EXCL .4byte gBattleFrontierTrainerMons_Tess ; 220 .4byte TRAINER_CLASS_COOLTRAINER_1 .charmapstr "LEON$", 8 ; pre-battle speech ec_word I_AM ec_word BETTER ec_word THAN ec_word ANY ec_word OTHER ec_word TRAINER ; win speech ec_word I ec_word DID ec_word IT ec_move2 JUMP_KICK ec_word FOR ec_word JOY ; loss speech ec_word BACK ec_word HOME ec_word I ec_word WILL ec_word GO ec_word ELLIPSIS .4byte gBattleFrontierTrainerMons_Leon ; 221 .4byte TRAINER_CLASS_COOLTRAINER_1 .charmapstr "ALONZO$", 8 ; pre-battle speech ec_word I_VE ec_word NOT ec_word LOST ec_word ONCE ec_word YET ec_word EXCL ; win speech ec_word YOUR ec_word SAD ec_word LOOK ec_word BECOMES ec_word YOU .2byte -1 ; loss speech ec_word I ec_word DON_T ec_word BELIEVE ec_word THIS ec_word ELLIPSIS .2byte -1 .4byte gBattleFrontierTrainerMons_Alonzo ; 222 .4byte TRAINER_CLASS_COOLTRAINER_1 .charmapstr "VINCE$", 8 ; pre-battle speech ec_word THE ec_word TOP ec_word TRAINER ec_word THAT_S ec_word ME ec_word EXCL ; win speech ec_word THE ec_word TOP ec_word RANK ec_word BELONGS_TO ec_word ME ec_word EXCL ; loss speech ec_word I ec_word WILL ec_word APPEAL ec_word THIS ec_move1 OUTRAGE ec_word EXCL .4byte gBattleFrontierTrainerMons_Vince ; 223 .4byte TRAINER_CLASS_COOLTRAINER_1 .charmapstr "BRYON$", 8 ; pre-battle speech ec_word MY ec_move2 BARRAGE ec_word WILL ec_move2 SLAM ec_word YOU ec_word EXCL ; win speech ec_word YOU ec_word DIDN_T ec_word COUNT_ON ec_word ANY ec_word LESS ec_word QUES ; loss speech ec_word I ec_word JUST ec_word DON_T ec_word GET ec_word IT ec_word ELLIPSIS .4byte gBattleFrontierTrainerMons_Bryon ; 224 .4byte TRAINER_CLASS_COOLTRAINER_2 .charmapstr "AVA$", 8 ; pre-battle speech ec_word I_AM ec_word A ec_word TREASURE ec_word OF ec_word THIS ec_word WORLD ; win speech ec_word MY ec_word WORLD ec_word IS ec_word FULL ec_word OF ec_word WONDER ; loss speech ec_word WHY ec_word ARE ec_word YOU ec_word SO ec_word TERRIBLE ec_word QUES .4byte gBattleFrontierTrainerMons_Ava ; 225 .4byte TRAINER_CLASS_COOLTRAINER_2 .charmapstr "MIRIAM$", 8 ; pre-battle speech ec_word OH ec_word A ec_word TRAINER ec_word WITH ec_word A ec_move1 SCARY_FACE ; win speech ec_word AHAHA ec_word YOU ec_word ONLY ec_word LOOK ec_word SCARY ec_word EXCL ; loss speech ec_word AIYEEH ec_word EXCL ec_word YOU ec_word REALLY ec_word ARE ec_word SCARY .4byte gBattleFrontierTrainerMons_Miriam ; 226 .4byte TRAINER_CLASS_COOLTRAINER_2 .charmapstr "CARRIE$", 8 ; pre-battle speech ec_word I ec_word WILL ec_word SHOW ec_word YOU ec_word GUTSY ec_word EXCL ; win speech ec_word IT_S ec_word ALL ec_word ABOUT ec_word GUTS ec_word EXCL .2byte -1 ; loss speech ec_word OH ec_word NO ec_word ELLIPSIS ec_move1 SELF_DESTRUCT ec_word MODE ec_word EXCL .4byte gBattleFrontierTrainerMons_Carrie ; 227 .4byte TRAINER_CLASS_COOLTRAINER_2 .charmapstr "GILLIAN$", 8 ; pre-battle speech ec_word I ec_word SEEK ec_word A ec_word TRULY ec_word GREAT ec_word BATTLE ; win speech ec_word I ec_word NEED ec_word A_LOT ec_word BETTER ec_word BATTLE ec_word ELLIPSIS ; loss speech ec_word THAT_WAS ec_word A_LITTLE ec_word TOO ec_word MUCH ec_word TO ec_word TAKE .4byte gBattleFrontierTrainerMons_Gillian2 ; 228 .4byte TRAINER_CLASS_PKMN_RANGER_1 .charmapstr "TYLER$", 8 ; pre-battle speech ec_word YO ec_word EXCL .2byte -1 ec_word LET_S ec_word GO ec_word EXCL_EXCL ; win speech ec_word YO ec_word EXCL .2byte -1 ec_word I ec_word WON ec_word YO ; loss speech ec_word YO ec_word EXCL .2byte -1 ec_word I ec_word LOST ec_word YO .4byte gBattleFrontierTrainerMons_Tyler ; 229 .4byte TRAINER_CLASS_PKMN_RANGER_1 .charmapstr "CHAZ$", 8 ; pre-battle speech ec_word MY ec_word POKEMON ec_word HAVE ec_word TOO ec_word MUCH ec_word POWER ; win speech ec_word THEY ec_word HAVE ec_word MORE ec_word POWER ec_word NOW ec_word EXCL ; loss speech ec_word YEAH ec_move2 TAKE_DOWN ec_word THEIR ec_word POWER ec_word A_TINY_BIT ec_word PLEASE .4byte gBattleFrontierTrainerMons_Chaz ; 230 .4byte TRAINER_CLASS_PKMN_RANGER_1 .charmapstr "NELSON$", 8 ; pre-battle speech ec_word WELL_THEN ec_word WILL ec_word THIS ec_word POKEMON ec_word WORK ec_word QUES ; win speech ec_word I ec_word SEE ec_word THAT ec_word IT ec_word WAS ec_word TOO_STRONG ; loss speech ec_word IT ec_word DIDN_T ec_word MATCH_UP ec_word WELL ec_word I ec_word THINK .4byte gBattleFrontierTrainerMons_Nelson ; 231 .4byte TRAINER_CLASS_PKMN_RANGER_2 .charmapstr "SHANIA$", 8 ; pre-battle speech ec_word ALL ec_word MY ec_word POKEMON ec_word ABSOLUTELY ec_word ADORE ec_word ME ; win speech ec_word HAPPINESS ec_word IS ec_word A ec_word POKEMON ec_word WITH ec_word CUTE_CHARM ; loss speech ec_word YOU_RE ec_word SO ec_word MEAN ec_word TO ec_word CUTE ec_word POKEMON .4byte gBattleFrontierTrainerMons_Shania ; 232 .4byte TRAINER_CLASS_PKMN_RANGER_2 .charmapstr "STELLA$", 8 ; pre-battle speech ec_word I ec_word WANT ec_word TO ec_word SEE ec_word YOUR ec_word POKEMON ; win speech ec_word WELL ec_word AREN_T ec_word THEY ec_word BORING ec_word QUES ec_word AHAHA ; loss speech ec_word YOUR ec_word POKEMON ec_word ARE ec_word SOMETHING ec_word ELSE ec_word ALL_RIGHT .4byte gBattleFrontierTrainerMons_Stella ; 233 .4byte TRAINER_CLASS_PKMN_RANGER_2 .charmapstr "DORINE$", 8 ; pre-battle speech ec_word I_AM ec_word YOUNG ec_word AND ec_word STRONG ec_word EXCL .2byte -1 ; win speech ec_word SEE ec_word QUES ec_word AREN_T ec_word I ec_word GOOD ec_word QUES ; loss speech ec_word THIS ec_word ISN_T ec_word WORKING ec_word OUT ec_word AT ec_word ALL .4byte gBattleFrontierTrainerMons_Dorine ; 234 .4byte TRAINER_CLASS_DRAGON_TAMER .charmapstr "MADDOX$", 8 ; pre-battle speech ec_word DRAGON ec_word POKEMON ec_word ARE ec_word MY ec_word NO_1 ec_word CHOICE ; win speech ec_word IT_S ec_word NO ec_word SECRET ec_word DRAGON ec_word POKEMON ec_word WIN ; loss speech ec_word DRAGON ec_word POKEMON ec_word SHOULD ec_word NOT ec_word LOSE ec_word EXCL .4byte gBattleFrontierTrainerMons_Maddox ; 235 .4byte TRAINER_CLASS_DRAGON_TAMER .charmapstr "DAVIN$", 8 ; pre-battle speech ec_word LET_S ec_word HEAR ec_word YOU ec_move2 ROAR ec_word EXCL .2byte -1 ; win speech ec_word WROOOAAR_EXCL .2byte -1 .2byte -1 ec_word VICTORY ec_word EXCL_EXCL .2byte -1 ; loss speech ec_word WROOOAAR_EXCL .2byte -1 .2byte -1 ec_word WHY ec_word QUES_EXCL .2byte -1 .4byte gBattleFrontierTrainerMons_Davin ; 236 .4byte TRAINER_CLASS_DRAGON_TAMER .charmapstr "TREVON$", 8 ; pre-battle speech ec_word I_AM ec_word LIVING ec_word ONLY ec_word WITH ec_word DRAGON ec_word POKEMON ; win speech ec_word THE ec_word WAY ec_word I_AM ec_word LIVING ec_word IS ec_word PERFECT ; loss speech ec_word YOU_VE ec_word DESTROYED ec_word THE ec_word WAY ec_word I_AM ec_word LIVING .4byte gBattleFrontierTrainerMons_Trevon ; 237 .4byte TRAINER_CLASS_BLACK_BELT .charmapstr "MATEO$", 8 ; pre-battle speech ec_word THIS ec_word SHOULD ec_word BE ec_word OVER ec_word SOON ec_word ENOUGH ; win speech ec_word WELL ec_word THAT ec_word DIDN_T ec_word TAKE ec_word VERY ec_word MUCH ; loss speech ec_word I ec_word CAN_T ec_word LOSE ec_word SO ec_word SOON ec_word EXCL .4byte gBattleFrontierTrainerMons_Mateo ; 238 .4byte TRAINER_CLASS_BLACK_BELT .charmapstr "BRET$", 8 ; pre-battle speech ec_word I ec_word LIKE ec_word ROCK_SOLID ec_word POKEMON ec_word THE ec_word BEST ; win speech ec_word TOUGHNESS ec_word IS ec_word THE ec_word WAY ec_word TO ec_word GO ; loss speech ec_word I ec_word ALSO ec_word HAVE ec_word A ec_word PLUSH_DOLL ec_word COLLECTION .4byte gBattleFrontierTrainerMons_Bret ; 239 .4byte TRAINER_CLASS_BLACK_BELT .charmapstr "RAUL$", 8 ; pre-battle speech ec_word I ec_word REJECT ec_word EVERY ec_word WEAK ec_word TRAINER .2byte -1 ; win speech ec_word HUMPH ec_word EXCL ec_word ANOTHER ec_word WEAK ec_word TRAINER ec_word ELLIPSIS ; loss speech ec_word THERE ec_word IS ec_word NOTHING ec_word WEAK ec_word ABOUT ec_word YOU .4byte gBattleFrontierTrainerMons_Raul ; 240 .4byte TRAINER_CLASS_BATTLE_GIRL .charmapstr "KAY$", 8 ; pre-battle speech ec_word AND ec_word YET ec_word ANOTHER ec_word BATTLE ec_word QUES .2byte -1 ; win speech ec_word I ec_word WON ec_word BUT ec_word I_AM ec_word TIRED ec_word ELLIPSIS ; loss speech ec_word GOOD ec_word IT_S ec_word OVER ec_word AT ec_word LAST ec_word ELLIPSIS .4byte gBattleFrontierTrainerMons_Kay ; 241 .4byte TRAINER_CLASS_BATTLE_GIRL .charmapstr "ELENA$", 8 ; pre-battle speech ec_word A ec_word BATTLE ec_word GIRL ec_word THAT_S ec_word ME ec_word EXCL ; win speech ec_word ISN_T ec_word A ec_word BATTLE ec_word GIRL ec_word AWESOME ec_word QUES ; loss speech ec_word YOU ec_word DISLIKE ec_word A ec_word BATTLE ec_word GIRL ec_word QUES .4byte gBattleFrontierTrainerMons_Elena ; 242 .4byte TRAINER_CLASS_BATTLE_GIRL .charmapstr "ALANA$", 8 ; pre-battle speech ec_word EAT ec_word MY ec_word INVINCIBLE ec_word ATTACK ec_word YOU ec_word EXCL ; win speech ec_word YOU ec_word HAVE ec_word MUCH ec_word TO ec_word LEARN .2byte -1 ; loss speech ec_word SO ec_word MUCH ec_word FOR ec_word MY ec_word INVINCIBLE ec_word ATTACK .4byte gBattleFrontierTrainerMons_Alana ; 243 .4byte TRAINER_CLASS_EXPERT_1 .charmapstr "ALEXAS$", 8 ; pre-battle speech ec_word GOOD ec_word TO ec_word MEET_YOU ec_word YOUNG ec_word TRAINER ec_word EXCL ; win speech ec_word WAHAHAHA ec_word EXCL .2byte -1 ec_word GIVE ec_word IT ec_word UP ; loss speech ec_word YOU ec_word ARE ec_word A ec_word STRONG ec_word TRAINER ec_word KID .4byte gBattleFrontierTrainerMons_Alexas ; 244 .4byte TRAINER_CLASS_EXPERT_1 .charmapstr "WESTON$", 8 ; pre-battle speech ec_word I ec_word DON_T ec_word PLAY ec_word DOWN ec_word ALL_RIGHT ec_word QUES ; win speech ec_word YOU_RE ec_word FAR ec_word TOO ec_word EASY ec_word TO ec_word ATTACK ; loss speech ec_word WELL ec_word WELL ec_word ELLIPSIS ec_word I ec_word SURRENDER ec_word ELLIPSIS .4byte gBattleFrontierTrainerMons_Weston ; 245 .4byte TRAINER_CLASS_EXPERT_1 .charmapstr "JASPER$", 8 ; pre-battle speech ec_word I_AM ec_word NOT ec_word OLD ec_word I_AM ec_word SKILLED ec_word EXCL ; win speech ec_word SKILLED ec_word THAT_S ec_word WHAT ec_word I_AM ec_word EXCL .2byte -1 ; loss speech ec_word I_AM ec_word SHOCKED ec_word EXCL ec_word DOWN ec_word I ec_word GO .4byte gBattleFrontierTrainerMons_Jasper ; 246 .4byte TRAINER_CLASS_EXPERT_2 .charmapstr "NADIA$", 8 ; pre-battle speech ec_word YOU ec_word CAN_T ec_word BEAT ec_word ME ec_word DOWN ec_word EXCL ; win speech ec_word HAH ec_word EXCL .2byte -1 ec_word I ec_word BEAT ec_word YOU ; loss speech ec_word I_AM ec_move2 BEAT_UP ec_word AND ec_word DOWNCAST ec_word ELLIPSIS .2byte -1 .4byte gBattleFrontierTrainerMons_Nadia ; 247 .4byte TRAINER_CLASS_EXPERT_2 .charmapstr "MIRANDA$", 8 ; pre-battle speech ec_word WELL ec_word WELL .2byte -1 ec_word LET_S ec_word START .2byte -1 ; win speech ec_word WHAT ec_word QUES ec_word DONE ec_word SO ec_word SOON ec_word QUES ; loss speech ec_word WELL ec_word I ec_word SEE ec_word THAT ec_word I_AM ec_word TOO_WEAK .4byte gBattleFrontierTrainerMons_Miranda ; 248 .4byte TRAINER_CLASS_EXPERT_2 .charmapstr "EMMA$", 8 ; pre-battle speech ec_word I_VE ec_word BEEN ec_word HEARING ec_word ABOUT ec_word YOU .2byte -1 ; win speech ec_word I ec_word THINK ec_word I_VE ec_word MISHEARD ec_word THINGS .2byte -1 ; loss speech ec_word WHAT ec_word I_VE ec_word BEEN ec_word HEARING ec_word IS ec_word RIGHT .4byte gBattleFrontierTrainerMons_Emma ; 249 .4byte TRAINER_CLASS_PSYCHIC_1 .charmapstr "ROLANDO$", 8 ; pre-battle speech ec_word I_AM ec_word A ec_word SUPER ec_word POKEMON ec_word HERO ec_word EXCL ; win speech ec_word WAS ec_word THAT ec_word ENOUGH ec_word FOR ec_word YOU ec_word QUES ; loss speech ec_word YOU ec_word SHOULD ec_word NOT ec_word BEAT ec_word A ec_word HERO .4byte gBattleFrontierTrainerMons_Rolando ; 250 .4byte TRAINER_CLASS_PSYCHIC_1 .charmapstr "STANLY$", 8 ; pre-battle speech ec_word THIS ec_word SHOULD ec_word BE ec_word AN ec_word EASY ec_word MATCH ; win speech ec_word IT ec_word REALLY ec_word WAS ec_word EASY .2byte -1 .2byte -1 ; loss speech ec_word ARE ec_word YOU ec_word HAPPY ec_word NOW ec_word QUES .2byte -1 .4byte gBattleFrontierTrainerMons_Stanly ; 251 .4byte TRAINER_CLASS_PSYCHIC_1 .charmapstr "DARIO$", 8 ; pre-battle speech ec_word MY ec_move2 FORESIGHT ec_word SAYS ec_word I ec_word WILL ec_word WIN ; win speech ec_word MY ec_move2 FORESIGHT ec_word HAS ec_word BEEN ec_word PERFECT .2byte -1 ; loss speech ec_word I ec_word DIDN_T ec_word SEE ec_word THIS ec_move1 REVERSAL ec_word ELLIPSIS .4byte gBattleFrontierTrainerMons_Dario ; 252 .4byte TRAINER_CLASS_PSYCHIC_2 .charmapstr "KARLEE$", 8 ; pre-battle speech ec_word SOMETHING ec_word GOOD ec_word WILL ec_word COME ec_word OF ec_word THIS ; win speech ec_word YOU ec_word SEE ec_word QUES ec_word FANTASTIC ec_word EXCL .2byte -1 ; loss speech ec_word THAT ec_word SOMETHING ec_word GOOD ec_word WENT ec_word TO ec_word YOU .4byte gBattleFrontierTrainerMons_Karlee ; 253 .4byte TRAINER_CLASS_PSYCHIC_2 .charmapstr "JAYLIN$", 8 ; pre-battle speech ec_word EVERY ec_word TRAINER ec_word HAS ec_word BEEN ec_word TOO_WEAK ec_word ELLIPSIS ; win speech ec_word IT_S ec_word MAKING ec_word ME ec_move1 YAWN ec_word THAT ec_word BATTLE ; loss speech ec_word I ec_word SLEPT ec_word AND ec_word SO ec_word I ec_word LOST .4byte gBattleFrontierTrainerMons_Jaylin ; 254 .4byte TRAINER_CLASS_PSYCHIC_2 .charmapstr "INGRID$", 8 ; pre-battle speech ec_word I_AM ec_word NOT ec_word A ec_word VERY ec_word MEAN ec_word TRAINER ; win speech ec_word WASN_T ec_word THAT ec_word A ec_word GOOD ec_word MATCH ec_word QUES ; loss speech ec_word I ec_word LOST ec_word CAUSE ec_word YOU_RE ec_word MEAN ec_word ELLIPSIS .4byte gBattleFrontierTrainerMons_Ingrid ; 255 .4byte TRAINER_CLASS_HEX_MANIAC .charmapstr "DELILAH$", 8 ; pre-battle speech ec_word DON_T ec_move1 GRUDGE ec_word ME ec_word IF_I_WIN ec_word OK_QUES .2byte -1 ; win speech ec_word I_AM ec_word SORRY ec_word TO ec_word SEE ec_word YOU ec_word ANGRY ; loss speech ec_word I ec_word HAVE ec_word A ec_move1 GRUDGE ec_word WITH ec_word YOU .4byte gBattleFrontierTrainerMons_Delilah ; 256 .4byte TRAINER_CLASS_HEX_MANIAC .charmapstr "CARLY$", 8 ; pre-battle speech ec_word I ec_word WILL ec_word SCATTER ec_word SOME ec_move2 POISON_POWDER ec_word ABOUT ; win speech ec_word IT_S ec_word SCARY ec_word HOW ec_word MY ec_word STRATEGY ec_word WORKS ; loss speech ec_word I ec_word DISLIKE ec_word YOU ec_word AND ec_word YOUR ec_word POKEMON .4byte gBattleFrontierTrainerMons_Carly ; 257 .4byte TRAINER_CLASS_HEX_MANIAC .charmapstr "LEXIE$", 8 ; pre-battle speech ec_word WANT ec_word TO ec_word SEE ec_word SCARY ec_word POKEMON ec_word QUES ; win speech ec_word WASN_T ec_word THAT ec_word SCARY ec_word EH_QUES .2byte -1 .2byte -1 ; loss speech ec_word YOU_RE ec_word MORE ec_word SCARY ec_word THAN ec_word MY ec_word POKEMON .4byte gBattleFrontierTrainerMons_Lexie ; 258 .4byte TRAINER_CLASS_POKEMANIAC .charmapstr "MILLER$", 8 ; pre-battle speech ec_word HELLO ec_word QUES .2byte -1 ec_word HELLO ec_word QUES_EXCL .2byte -1 ; win speech ec_word HELLO ec_word MOTHER ec_word EXCL ec_word I ec_word WON ec_word EXCL ; loss speech ec_word MY ec_word PHONE ec_word ISN_T ec_word WORKING ec_word ELLIPSIS .2byte -1 .4byte gBattleFrontierTrainerMons_Miller ; 259 .4byte TRAINER_CLASS_POKEMANIAC .charmapstr "MARV$", 8 ; pre-battle speech ec_word YOU ec_word CAN ec_word LOSE ec_word YOUR ec_move1 SWAGGER ec_word NOW ; win speech ec_word THERE ec_word IS ec_word NO ec_move1 SWAGGER ec_word LEFT ec_word EH_QUES ; loss speech ec_word GO ec_word ON ec_move1 SWAGGER ec_word ALL ec_word YOU ec_word WANT .4byte gBattleFrontierTrainerMons_Marv ; 260 .4byte TRAINER_CLASS_POKEMANIAC .charmapstr "LAYTON$", 8 ; pre-battle speech ec_word I ec_word KNOW ec_word I_AM ec_word TOTALLY ec_word COOL ec_word EXCL ; win speech ec_word YOU ec_word CAN ec_word LOOK ec_word UP ec_word TO ec_word ME ; loss speech ec_word YOU_RE ec_word COOL ec_word EXCL ec_word NO ec_word REALLY ec_word EXCL .4byte gBattleFrontierTrainerMons_Layton ; 261 .4byte TRAINER_CLASS_GENTLEMAN .charmapstr "BROOKS$", 8 ; pre-battle speech ec_word THIS ec_word IS ec_word A ec_word HIGH ec_word LEVEL ec_word BATTLE ; win speech ec_word THAT_WAS ec_word HIGH ec_word LEVEL ec_word AND ec_word EXCITING ec_word TOO ; loss speech ec_word YOU_RE ec_word TOO ec_word HIGH ec_word IN ec_word LEVEL ec_word ELLIPSIS .4byte gBattleFrontierTrainerMons_Brooks ; 262 .4byte TRAINER_CLASS_GENTLEMAN .charmapstr "GREGORY$", 8 ; pre-battle speech ec_word I_AM ec_word NOT ec_word THAT ec_word OLD ec_word YET .2byte -1 ; win speech ec_word WHO ec_word SAYS ec_word I_AM ec_word TOO ec_word OLD ec_word QUES ; loss speech ec_word PLEASE ec_word I_AM ec_word REALLY ec_word NOT ec_word THAT ec_word OLD .4byte gBattleFrontierTrainerMons_Gregory ; 263 .4byte TRAINER_CLASS_GENTLEMAN .charmapstr "REESE$", 8 ; pre-battle speech ec_word I_VE ec_word A ec_word COUPLE ec_word THINGS .2byte -1 .2byte -1 ; win speech ec_word DON_T ec_word DIET ec_word PLAY ec_word SPORTS ec_word INSTEAD .2byte -1 ; loss speech ec_word INSTEAD ec_word OF ec_word TELEVISION ec_word GET ec_word A ec_word BOOK .4byte gBattleFrontierTrainerMons_Reese ; 264 .4byte TRAINER_CLASS_TRIATHLETE_3 .charmapstr "MASON$", 8 ; pre-battle speech ec_word PLEASE ec_word DON_T ec_word MAKE ec_word THIS ec_word SCARY .2byte -1 ; win speech ec_word THANK_YOU ec_word ELLIPSIS .2byte -1 ec_word I_AM ec_word HAPPY ec_word NOW ; loss speech ec_word I_AM ec_word DISAPPOINTED ec_word ELLIPSIS .2byte -1 .2byte -1 .2byte -1 .4byte gBattleFrontierTrainerMons_Mason ; 265 .4byte TRAINER_CLASS_TRIATHLETE_3 .charmapstr "TOBY$", 8 ; pre-battle speech ec_word LISTEN ec_word UP .2byte -1 ec_word I ec_word ALWAYS ec_word WIN ; win speech ec_word I_AM ec_word A ec_word GENIUS ec_word OR ec_word WHAT ec_word QUES ; loss speech ec_word I ec_word CAN ec_word BEAT ec_word YOU ec_word AT ec_word SMARTNESS .4byte gBattleFrontierTrainerMons_Toby ; 266 .4byte TRAINER_CLASS_TRIATHLETE_4 .charmapstr "DOROTHY$", 8 ; pre-battle speech ec_word THE ec_word SPORTS ec_word WORLD ec_word SHOULD ec_word ACCEPT ec_word POKEMON ; win speech ec_word THANK_YOU ec_word EXCL ec_word THAT ec_word WIN ec_word WAS ec_word REFRESHING ; loss speech ec_word THANK_YOU ec_word EXCL ec_word THAT ec_word LOSS ec_word WAS ec_word REFRESHING .4byte gBattleFrontierTrainerMons_Dorothy ; 267 .4byte TRAINER_CLASS_TRIATHLETE_4 .charmapstr "PIPER$", 8 ; pre-battle speech ec_word COME_ON ec_word YOU ec_word NEED ec_word A ec_word SPEED_BOOST ec_word QUES ; win speech ec_word YOU ec_word NEED ec_word TO ec_word SHOW ec_word MORE ec_word GUTS ; loss speech ec_word OH ec_word YOU ec_word EXCL .2byte -1 .2byte -1 .2byte -1 .4byte gBattleFrontierTrainerMons_Piper ; 268 .4byte TRAINER_CLASS_TRIATHLETE_5 .charmapstr "FINN$", 8 ; pre-battle speech ec_word NOT ec_word ANOTHER ec_word TRAINER ec_word BATTLE ec_word ELLIPSIS .2byte -1 ; win speech ec_word WON_T ec_word THIS ec_word EVER ec_word END ec_word QUES .2byte -1 ; loss speech ec_word I ec_word FINALLY ec_word GET ec_word TO ec_move2 REST ec_word A_LITTLE .4byte gBattleFrontierTrainerMons_Finn ; 269 .4byte TRAINER_CLASS_TRIATHLETE_5 .charmapstr "SAMIR$", 8 ; pre-battle speech ec_word I ec_move2 DIVE ec_word BELOW ec_word THE ec_move2 SURF ec_word EXCL ; win speech ec_word YAHOO ec_word TAKE ec_word A ec_move2 DIVE ec_word YOU ec_word EXCL ; loss speech ec_word I_AM ec_word GOING ec_word TO ec_word SINK ec_word ELLIPSIS .2byte -1 .4byte gBattleFrontierTrainerMons_Samir ; 270 .4byte TRAINER_CLASS_TRIATHLETE_6 .charmapstr "FIONA$", 8 ; pre-battle speech ec_word DID ec_word YOU ec_word LIMBER ec_word UP ec_word BEFORE ec_word QUES ; win speech ec_word YOU ec_word NEED ec_word TO ec_word BE ec_word MORE ec_word READY ; loss speech ec_word BEING ec_word LIMBER ec_word DIDN_T ec_word WORK ec_word FOR ec_word ME .4byte gBattleFrontierTrainerMons_Fiona ; 271 .4byte TRAINER_CLASS_TRIATHLETE_6 .charmapstr "GLORIA$", 8 ; pre-battle speech ec_word I ec_word LIKE ec_word TO ec_word ATTACK ec_word WITH ec_word SUCTION_CUPS ; win speech ec_word GIGGLE ec_word ELLIPSIS ec_word IT_S ec_word OVER ec_word FOR ec_word YOU ; loss speech ec_word I ec_word DON_T ec_word GET ec_word HOW ec_word SUCTION_CUPS ec_word WORK .4byte gBattleFrontierTrainerMons_Gloria ; 272 .4byte TRAINER_CLASS_TRIATHLETE_1 .charmapstr "NICO$", 8 ; pre-battle speech ec_word LIKE ec_word A ec_move1 SONIC_BOOM ec_word I_VE_ARRIVED .2byte -1 .2byte -1 ; win speech ec_word SORRY ec_word TO ec_word MAKE ec_word YOU ec_word SO ec_word DOWNCAST ; loss speech ec_word I_AM ec_word GOING ec_word WITH ec_word A ec_move2 SUPERSONIC ec_word SPEED_BOOST .4byte gBattleFrontierTrainerMons_Nico ; 273 .4byte TRAINER_CLASS_TRIATHLETE_1 .charmapstr "JEREMY$", 8 ; pre-battle speech ec_word A ec_word POKEMON ec_word MASTER ec_word THAT_S ec_word MY ec_word DREAM ; win speech ec_word MY ec_word DREAM ec_word ISN_T ec_word FAR ec_word OFF ec_word EXCL ; loss speech ec_word WHAT ec_word I ec_word DREAM ec_word ISN_T ec_word HAPPENING ec_word ELLIPSIS .4byte gBattleFrontierTrainerMons_Jeremy ; 274 .4byte TRAINER_CLASS_TRIATHLETE_2 .charmapstr "CAITLIN$", 8 ; pre-battle speech ec_word DON_T ec_word YOU ec_word THINK ec_word I_AM ec_word CUTE ec_word QUES ; win speech ec_word THERE ec_word IS ec_word MORE ec_word TO_ME ec_word THAN ec_word CUTENESS ; loss speech ec_word MY ec_word CUTE_CHARM ec_word DOESN_T ec_move2 ATTRACT ec_word YOU ec_word QUES .4byte gBattleFrontierTrainerMons_Caitlin ; 275 .4byte TRAINER_CLASS_TRIATHLETE_2 .charmapstr "REENA$", 8 ; pre-battle speech ec_word I_AM ec_word ALWAYS ec_word HAPPY ec_word HAPPY ec_word HAPPY ec_word EXCL ; win speech ec_word OH ec_word YAY ec_word EXCL ec_word YAHOO ec_word FOR ec_word ME ; loss speech ec_word YAHOO ec_word EXCL ec_word I_AM ec_word HAPPY ec_word FOR ec_word YOU .4byte gBattleFrontierTrainerMons_Reena ; 276 .4byte TRAINER_CLASS_BUG_MANIAC .charmapstr "AVERY$", 8 ; pre-battle speech ec_word I_VE ec_word GOT ec_word A_LOT ec_word OF ec_word BUG ec_word POKEMON ; win speech ec_word MY ec_word BUG ec_word POKEMON ec_word ARE ec_word ALL ec_word UNBELIEVABLE ; loss speech ec_word MY ec_word BUG ec_word POKEMON ec_word ARE ec_word ALL ec_word UPSIDE_DOWN .4byte gBattleFrontierTrainerMons_Avery ; 277 .4byte TRAINER_CLASS_BUG_MANIAC .charmapstr "LIAM$", 8 ; pre-battle speech ec_word WE ec_word REALLY ec_word DISLIKE ec_word FIRE ec_word AND ec_word FLYING ; win speech ec_word BUG ec_word POKEMON ec_word AREN_T ec_word BAD ec_word HEY_QUES .2byte -1 ; loss speech ec_word YOU ec_word KNOW ec_word WHAT ec_word WE ec_word DISLIKE ec_word HEY_QUES .4byte gBattleFrontierTrainerMons_Liam ; 278 .4byte TRAINER_CLASS_FISHERMAN .charmapstr "THEO$", 8 ; pre-battle speech ec_word FISHING ec_word IS ec_word MY ec_word CHOICE ec_word IN ec_word LIFE ; win speech ec_word WATER ec_word POKEMON ec_move2 ATTRACT ec_word ME ec_word WITHOUT ec_word END ; loss speech ec_word DON_T ec_word COUNT_ON ec_word THAT ec_word HAPPENING ec_word ANOTHER ec_word TIME .4byte gBattleFrontierTrainerMons_Theo ; 279 .4byte TRAINER_CLASS_FISHERMAN .charmapstr "BAILEY$", 8 ; pre-battle speech ec_word I_AM ec_word AN ec_word ADULT ec_word I ec_word BATTLE ec_word EASY ; win speech ec_word I_AM ec_word AN ec_word ADULT ec_word I ec_move2 SWALLOW ec_word JOY ; loss speech ec_word I_AM ec_word AN ec_word ADULT ec_word I ec_move2 SWALLOW ec_move2 FRUSTRATION .4byte gBattleFrontierTrainerMons_Bailey ; 280 .4byte TRAINER_CLASS_RUIN_MANIAC .charmapstr "HUGO$", 8 ; pre-battle speech ec_word I ec_word TRY ec_word THE ec_word BEST ec_word I ec_word CAN ; win speech ec_word I ec_word CAN_WIN ec_word IF ec_word I ec_word TRY ec_word ENOUGH ; loss speech ec_word I ec_word DID ec_word TRY ec_word DIDN_T ec_word I ec_word QUES .4byte gBattleFrontierTrainerMons_Hugo ; 281 .4byte TRAINER_CLASS_RUIN_MANIAC .charmapstr "BRYCE$", 8 ; pre-battle speech ec_word I_WAS ec_word ON ec_word VACATION ec_word UNTIL ec_word ONLY ec_word YESTERDAY ; win speech ec_word I ec_word HAVEN_T ec_word LOST ec_word MY ec_word SKILL ec_word YET ; loss speech ec_word THAT_S ec_word IT ec_word ELLIPSIS ec_word I ec_word NEED ec_word SLEEP .4byte gBattleFrontierTrainerMons_Bryce ; 282 .4byte TRAINER_CLASS_COLLECTOR .charmapstr "GIDEON$", 8 ; pre-battle speech ec_word WHAT_S_UP_QUES ec_word YOU ec_word THINK ec_word I_AM ec_word SCARY ec_word QUES ; win speech ec_word I_AM ec_word COOL ec_word BUT ec_word NOT ec_word SCARY ec_word EXCL ; loss speech ec_word LOOK ec_word AT ec_word MY ec_word FABULOUS ec_word FASHION ec_word SENSE .4byte gBattleFrontierTrainerMons_Gideon ; 283 .4byte TRAINER_CLASS_COLLECTOR .charmapstr "TRISTON$", 8 ; pre-battle speech ec_word I ec_word WOULD ec_word RATHER ec_word LOOK ec_word AT ec_word POKEMON ; win speech ec_word HUH_QUES ec_word YOU ec_word MEAN ec_word I ec_word WON ec_word QUES_EXCL ; loss speech ec_word SEE ec_word QUES .2byte -1 ec_word I ec_word ALWAYS ec_word LOSE .4byte gBattleFrontierTrainerMons_Triston ; 284 .4byte TRAINER_CLASS_GUITARIST .charmapstr "CHARLES$", 8 ; pre-battle speech ec_word IT_S ec_word HOPELESS ec_word TO ec_move2 STRUGGLE ec_word WITH ec_word ME ; win speech ec_move1 SUBMISSION ec_word WAS ec_word YOUR ec_word ONLY ec_word CHOICE .2byte -1 ; loss speech ec_word I_AM ec_word GOING ec_word DOWN ec_word DOWN ec_word DOWN ec_word EXCL .4byte gBattleFrontierTrainerMons_Charles ; 285 .4byte TRAINER_CLASS_GUITARIST .charmapstr "RAYMOND$", 8 ; pre-battle speech ec_word WANT ec_word TO ec_word HEAR ec_word MY ec_word SONG ec_word QUES ; win speech ec_word SATISFIED ec_word THAT_S ec_word WHAT ec_word I_AM ec_word EXCL .2byte -1 ; loss speech ec_word SATISFIED ec_word IS ec_word WHAT ec_word I ec_word CAN_T ec_word BE .4byte gBattleFrontierTrainerMons_Raymond ; 286 .4byte TRAINER_CLASS_BIRD_KEEPER .charmapstr "DIRK$", 8 ; pre-battle speech ec_word FLYING ec_word POKEMON ec_word ARE ec_word ABOVE ec_word THE ec_move2 REST ; win speech ec_word YOU ec_word CAN_T_WIN ec_word EXCL ec_word FLYING ec_word POKEMON ec_word RULE ; loss speech ec_word AREN_T ec_word THERE ec_word MORE ec_word FLYING ec_word POKEMON ec_word QUES .4byte gBattleFrontierTrainerMons_Dirk ; 287 .4byte TRAINER_CLASS_BIRD_KEEPER .charmapstr "HAROLD$", 8 ; pre-battle speech ec_word MY ec_word POKEMON ec_word APPEAL ec_word TO ec_word YOU ec_word QUES ; win speech ec_word YOU ec_word DO ec_word LIKE ec_word MY ec_word POKEMON ec_word QUES ; loss speech ec_word SO ec_word YOU ec_word DISLIKE ec_word MY ec_word POKEMON ec_word QUES .4byte gBattleFrontierTrainerMons_Harold ; 288 .4byte TRAINER_CLASS_SAILOR .charmapstr "OMAR$", 8 ; pre-battle speech ec_word LET_ME_WIN ec_word IN ec_move1 RETURN ec_word FOR ec_word A ec_move2 PRESENT ; win speech ec_word HERE ec_word YOU ec_word ARE ec_word SOME ec_move2 TOXIC ec_word SWEETS ; loss speech ec_word YOUR ec_move2 PRESENT ec_word QUES ec_word WHAT ec_word FOR ec_word QUES_EXCL .4byte gBattleFrontierTrainerMons_Omar ; 289 .4byte TRAINER_CLASS_SAILOR .charmapstr "PETER$", 8 ; pre-battle speech ec_word I ec_word BRAG ec_word ABOUT ec_word MY ec_word HAPPINESS ec_word OK_QUES ; win speech ec_word YOU ec_word HAVE ec_word TO ec_word LISTEN ec_word TO_ME ec_word BRAG ; loss speech ec_word I_AM ec_word DISAPPOINTED ec_word YOU ec_word WON_T ec_word LISTEN ec_word TO_ME .4byte gBattleFrontierTrainerMons_Peter ; 290 .4byte TRAINER_CLASS_HIKER .charmapstr "DEV$", 8 ; pre-battle speech ec_word COME_ON ec_word LET_S ec_word GET ec_word A ec_word MOVE ec_word ON ; win speech ec_word I ec_word GET ec_word TO ec_word NAP ec_word AFTER ec_word THAT ; loss speech ec_word I ec_word NEED ec_word TO ec_word NAP ec_word AFTER ec_word THAT .4byte gBattleFrontierTrainerMons_Dev ; 291 .4byte TRAINER_CLASS_HIKER .charmapstr "COREY$", 8 ; pre-battle speech ec_word LET_S ec_word TEACH ec_word YOU ec_word HOW ec_word TOUGH ec_word I_AM ; win speech ec_word LOOK ec_word AT ec_word ME ec_word MAKE ec_word A ec_move1 BRICK_BREAK ; loss speech ec_word MY ec_move2 FRUSTRATION ec_word IS ec_word CLOSE ec_word TO ec_move2 ERUPTION .4byte gBattleFrontierTrainerMons_Corey ; 292 .4byte TRAINER_CLASS_KINDLER .charmapstr "ANDRE$", 8 ; pre-battle speech ec_word NOW ec_word THIS ec_word IS ec_word A ec_word PERFECT ec_word FLAME_BODY ; win speech ec_word LOOK ec_word AT ec_word MY ec_word FIERY ec_word DANCE ec_word EXCL ; loss speech ec_word YOU ec_word WANT ec_word AN ec_move2 EXPLOSION ec_word HERE ec_word QUES .4byte gBattleFrontierTrainerMons_Andre ; 293 .4byte TRAINER_CLASS_KINDLER .charmapstr "FERRIS$", 8 ; pre-battle speech ec_word I_AM ec_word NO_1 ec_word IN ec_word THE ec_word OLD ec_word CLASS ; win speech ec_word NO_1 ec_word THAT_S ec_word WHAT ec_word I_AM ec_word EXCL .2byte -1 ; loss speech ec_word I_AM ec_word NOT ec_word NO_1 ec_word ANY ec_word MORE ec_word ELLIPSIS .4byte gBattleFrontierTrainerMons_Ferris ; 294 .4byte TRAINER_CLASS_PARASOL_LADY .charmapstr "ALIVIA$", 8 ; pre-battle speech ec_word I_AM ec_word FEELING ec_word GIDDY ec_word SO ec_word SHOULD ec_word YOU ; win speech ec_word IT ec_word WAS ec_word ALL ec_word TOGETHER ec_word TOO ec_word EASY ; loss speech ec_word I ec_word WILL ec_word GIDDY ec_word UP ec_word AND ec_word AWAY .4byte gBattleFrontierTrainerMons_Alivia ; 295 .4byte TRAINER_CLASS_PARASOL_LADY .charmapstr "PAIGE$", 8 ; pre-battle speech ec_word LET_S ec_word ENJOY ec_word OUR ec_word BATTLE ec_word TOGETHER .2byte -1 ; win speech ec_word THAT_S_IT_EXCL .2byte -1 .2byte -1 ec_word THANK_YOU ec_word VERY ec_word MUCH ; loss speech ec_word THAT_S_IT_EXCL .2byte -1 .2byte -1 ec_word DO ec_word GO ec_word ON .4byte gBattleFrontierTrainerMons_Paige ; 296 .4byte TRAINER_CLASS_BEAUTY .charmapstr "ANYA$", 8 ; pre-battle speech ec_word I ec_word DISLIKE ec_word OH ec_word SO ec_word PRETTY ec_word FASHION ; win speech ec_word FASHION ec_word SHOULD ec_word MATCH ec_word THE ec_word PERSON .2byte -1 ; loss speech ec_word PRETTY ec_word COULD ec_word BE ec_word GOOD .2byte -1 .2byte -1 .4byte gBattleFrontierTrainerMons_Anya ; 297 .4byte TRAINER_CLASS_BEAUTY .charmapstr "DAWN$", 8 ; pre-battle speech ec_word I ec_word GO ec_word ALL ec_word OUT ec_word EXCL .2byte -1 ; win speech ec_word DON_T ec_word BE ec_word A ec_word BABY ec_word EXCL .2byte -1 ; loss speech ec_word YOU ec_word WON ec_word EXCL ec_word MOVE ec_word ON ec_word EXCL .4byte gBattleFrontierTrainerMons_Dawn ; 298 .4byte TRAINER_CLASS_AROMA_LADY .charmapstr "ABBY$", 8 ; pre-battle speech ec_word I ec_word LIKE ec_word A ec_word TRAINER ec_word THAT_S ec_word REFRESHING ; win speech ec_word VICTORY ec_word HAS ec_word A ec_move1 SWEET_SCENT ec_word EXCL .2byte -1 ; loss speech ec_word WHAT ec_word AN ec_word AWFUL ec_word STENCH ec_word EXCL .2byte -1 .4byte gBattleFrontierTrainerMons_Abby ; 299 .4byte TRAINER_CLASS_AROMA_LADY .charmapstr "GRETEL$", 8 ; pre-battle speech ec_word I ec_word CAUSE ec_move1 OUTRAGE ec_word AS ec_word A ec_word TRAINER ; win speech ec_word IT_S ec_word ONLY ec_word NATURAL ec_word SEE_YA ec_word BYE_BYE ec_word EXCL ; loss speech ec_word IT_S ec_word HARD ec_word TO ec_word BELIEVE ec_word BUT ec_word CONGRATS .4byte gBattleFrontierTrainerMons_Gretel