sovereignx/data/maps/VanivilleTown_BrendansHouse_1F/scripts.inc

440 lines
14 KiB
PHP

.set LOCALID_MOM, 1
.set LOCALID_RIVAL_MOM, 4
.set LOCALID_RIVAL, 7
VanivilleTown_BrendansHouse_1F_MapScripts::
map_script MAP_SCRIPT_ON_LOAD, VanivilleTown_BrendansHouse_1F_OnLoad
map_script MAP_SCRIPT_ON_TRANSITION, VanivilleTown_BrendansHouse_1F_OnTransition
map_script MAP_SCRIPT_ON_FRAME_TABLE, VanivilleTown_BrendansHouse_1F_OnFrame
.byte 0
VanivilleTown_BrendansHouse_1F_OnLoad:
call_if_lt VAR_VANIVILLE_INTRO_STATE, 6, VanivilleTown_BrendansHouse_1F_EventScript_SetMovingBoxes
call_if_set FLAG_RECEIVED_RUNNING_SHOES, VanivilleTown_BrendansHouse_1F_EventScript_CheckShowShoesManual
end
VanivilleTown_BrendansHouse_1F_EventScript_SetMovingBoxes::
setmetatile 5, 4, METATILE_BrendansMaysHouse_MovingBox_Open, TRUE
setmetatile 5, 2, METATILE_BrendansMaysHouse_MovingBox_Closed, TRUE
return
VanivilleTown_BrendansHouse_1F_EventScript_CheckShowShoesManual::
checkplayergender
goto_if_eq VAR_RESULT, MALE, VanivilleTown_BrendansHouse_1F_EventScript_ShowRunningShoesManual
return
VanivilleTown_BrendansHouse_1F_EventScript_ShowRunningShoesManual::
setmetatile 3, 7, METATILE_BrendansMaysHouse_BookOnTable, TRUE
return
VanivilleTown_BrendansHouse_1F_OnTransition:
call_if_eq VAR_VANIVILLE_INTRO_STATE, 3, VanivilleTown_BrendansHouse_1F_EventScript_MoveMomToDoor
call_if_eq VAR_VANIVILLE_INTRO_STATE, 5, VanivilleTown_BrendansHouse_1F_EventScript_MoveMomToStairs
call_if_eq VAR_VANIVILLE_INTRO_STATE, 6, VanivilleTown_BrendansHouse_1F_EventScript_MoveMomToTV
end
VanivilleTown_BrendansHouse_1F_EventScript_MoveMomToStairs::
setobjectxyperm LOCALID_MOM, 8, 4
setobjectmovementtype LOCALID_MOM, MOVEMENT_TYPE_FACE_UP
return
VanivilleTown_BrendansHouse_1F_EventScript_MoveMomToTV::
setobjectxyperm LOCALID_MOM, 4, 5
setobjectmovementtype LOCALID_MOM, MOVEMENT_TYPE_FACE_UP
return
VanivilleTown_BrendansHouse_1F_EventScript_MoveMomToDoor::
setobjectxyperm LOCALID_MOM, 9, 8
setobjectmovementtype LOCALID_MOM, MOVEMENT_TYPE_FACE_UP
return
@ Many of the below scripts have no gender check because they assume youre in the correct house
@ The below SS Ticket script uses Mays house state by accident(?), but theyre both set identically after the intro
VanivilleTown_BrendansHouse_1F_OnFrame:
map_script_2 VAR_VANIVILLE_INTRO_STATE, 3, VanivilleTown_BrendansHouse_1F_EventScript_EnterHouseMovingIn
map_script_2 VAR_VANIVILLE_INTRO_STATE, 5, VanivilleTown_BrendansHouse_1F_EventScript_GoUpstairsToSetClock
map_script_2 VAR_VANIVILLE_INTRO_STATE, 6, VanivilleTown_BrendansHouse_1F_EventScript_PetalburgGymReport
map_script_2 VAR_VANIVILLE_HOUSES_STATE_MAY, 1, VanivilleTown_BrendansHouse_1F_EventScript_YoureNewNeighbor
map_script_2 VAR_VANIVILLE_HOUSES_STATE_MAY, 3, PlayersHouse_1F_EventScript_GetSSTicketAndSeeLatiTV
.2byte 0
VanivilleTown_BrendansHouse_1F_EventScript_GoUpstairsToSetClock::
lockall
msgbox PlayersHouse_1F_Text_GoSetTheClock, MSGBOX_DEFAULT
closemessage
applymovement OBJ_EVENT_ID_PLAYER, VanivilleTown_BrendansHouse_1F_Movement_PushTowardStairs
applymovement LOCALID_MOM, VanivilleTown_BrendansHouse_1F_Movement_PushTowardStairs
waitmovement 0
warp MAP_VANIVILLE_TOWN_BRENDANS_HOUSE_2F, 7, 1
waitstate
releaseall
end
VanivilleTown_BrendansHouse_1F_Movement_PushTowardStairs:
walk_up
step_end
VanivilleTown_BrendansHouse_1F_EventScript_EnterHouseMovingIn::
lockall
setvar VAR_0x8004, LOCALID_MOM
setvar VAR_0x8005, MALE
goto PlayersHouse_1F_EventScript_EnterHouseMovingIn
end
VanivilleTown_BrendansHouse_1F_EventScript_PetalburgGymReport::
lockall
setvar VAR_0x8004, MALE
setvar VAR_0x8005, LOCALID_MOM
goto PlayersHouse_1F_EventScript_PetalburgGymReportMale
end
VanivilleTown_BrendansHouse_1F_EventScript_YoureNewNeighbor::
lockall
playse SE_PIN
applymovement LOCALID_RIVAL_MOM, Common_Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_RIVAL_MOM, Common_Movement_Delay48
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
applymovement LOCALID_RIVAL_MOM, VanivilleTown_BrendansHouse_1F_Movement_RivalMomApproach
waitmovement 0
special GetRivalSonDaughterString
msgbox RivalsHouse_1F_Text_OhYoureTheNewNeighbor, MSGBOX_DEFAULT
setflag FLAG_MET_RIVAL_MOM
setvar VAR_VANIVILLE_HOUSES_STATE_MAY, 2
releaseall
end
VanivilleTown_BrendansHouse_1F_Movement_RivalMomApproach:
walk_down
walk_right
walk_right
walk_right
walk_right
walk_right
step_end
VanivilleTown_BrendansHouse_1F_EventScript_GoSeeRoom::
lockall
setvar VAR_0x8004, LOCALID_MOM
setvar VAR_0x8005, MALE
applymovement VAR_0x8004, Common_Movement_WalkInPlaceFasterLeft
waitmovement 0
goto PlayersHouse_1F_EventScript_MomGoSeeRoom
end
VanivilleTown_BrendansHouse_1F_EventScript_MeetRival0::
lockall
setvar VAR_0x8008, 0
goto VanivilleTown_BrendansHouse_1F_EventScript_MeetRival
end
VanivilleTown_BrendansHouse_1F_EventScript_MeetRival1::
lockall
setvar VAR_0x8008, 1
goto VanivilleTown_BrendansHouse_1F_EventScript_MeetRival
end
VanivilleTown_BrendansHouse_1F_EventScript_MeetRival2::
lockall
setvar VAR_0x8008, 2
goto VanivilleTown_BrendansHouse_1F_EventScript_MeetRival
end
VanivilleTown_BrendansHouse_1F_EventScript_MeetRival::
playse SE_EXIT
delay 10
addobject LOCALID_RIVAL
delay 30
playse SE_PIN
applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_RIVAL, Common_Movement_Delay48
waitmovement 0
call_if_ne VAR_0x8008, 1, VanivilleTown_BrendansHouse_1F_EventScript_PlayerFaceBrendan
playbgm MUS_ENCOUNTER_BRENDAN, TRUE
call_if_eq VAR_0x8008, 0, VanivilleTown_BrendansHouse_1F_EventScript_BrendanApproachPlayer0
call_if_eq VAR_0x8008, 1, VanivilleTown_BrendansHouse_1F_EventScript_BrendanApproachPlayer1
call_if_eq VAR_0x8008, 2, VanivilleTown_BrendansHouse_1F_EventScript_BrendanApproachPlayer2
msgbox RivalsHouse_1F_Text_BrendanWhoAreYou, MSGBOX_DEFAULT
closemessage
call_if_eq VAR_0x8008, 0, VanivilleTown_BrendansHouse_1F_EventScript_BrendanGoUpstairs0
call_if_eq VAR_0x8008, 1, VanivilleTown_BrendansHouse_1F_EventScript_BrendanGoUpstairs1
call_if_eq VAR_0x8008, 2, VanivilleTown_BrendansHouse_1F_EventScript_BrendanGoUpstairs2
playse SE_EXIT
removeobject LOCALID_RIVAL
setflag FLAG_HIDE_VANIVILLE_TOWN_BRENDANS_HOUSE_BRENDAN
setflag FLAG_HIDE_VANIVILLE_TOWN_BRENDANS_HOUSE_2F_POKE_BALL
clearflag FLAG_HIDE_VANIVILLE_TOWN_BRENDANS_HOUSE_RIVAL_BEDROOM
delay 30
setvar VAR_VANIVILLE_RIVAL_STATE, 3
setvar VAR_VANIVILLE_TOWN_STATE, 1
savebgm MUS_DUMMY
fadedefaultbgm
releaseall
end
VanivilleTown_BrendansHouse_1F_EventScript_PlayerFaceBrendan::
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
return
VanivilleTown_BrendansHouse_1F_EventScript_BrendanApproachPlayer0::
applymovement LOCALID_RIVAL, VanivilleTown_BrendansHouse_1F_Movement_BrendanApproachPlayer0
waitmovement 0
return
VanivilleTown_BrendansHouse_1F_EventScript_BrendanApproachPlayer1::
applymovement LOCALID_RIVAL, VanivilleTown_BrendansHouse_1F_Movement_BrendanApproachPlayer1
waitmovement 0
return
VanivilleTown_BrendansHouse_1F_EventScript_BrendanApproachPlayer2::
applymovement LOCALID_RIVAL, VanivilleTown_BrendansHouse_1F_Movement_BrendanApproachPlayer2
waitmovement 0
return
VanivilleTown_BrendansHouse_1F_Movement_BrendanApproachPlayer0:
walk_in_place_faster_left
walk_left
walk_in_place_faster_up
walk_up
walk_up
walk_up
walk_up
step_end
VanivilleTown_BrendansHouse_1F_Movement_BrendanApproachPlayer1:
walk_up
walk_up
walk_up
step_end
VanivilleTown_BrendansHouse_1F_Movement_BrendanApproachPlayer2:
walk_in_place_faster_right
walk_right
walk_in_place_faster_up
walk_up
walk_up
walk_up
walk_up
step_end
VanivilleTown_BrendansHouse_1F_EventScript_BrendanGoUpstairs0::
applymovement OBJ_EVENT_ID_PLAYER, VanivilleTown_BrendansHouse_1F_Movement_PlayerWatchBrendanExit0
applymovement LOCALID_RIVAL, VanivilleTown_BrendansHouse_1F_Movement_BrendanGoUpstairs0
waitmovement 0
return
VanivilleTown_BrendansHouse_1F_EventScript_BrendanGoUpstairs1::
applymovement OBJ_EVENT_ID_PLAYER, VanivilleTown_BrendansHouse_1F_Movement_PlayerWatchBrendanExit1
applymovement LOCALID_RIVAL, VanivilleTown_BrendansHouse_1F_Movement_BrendanGoUpstairs1
waitmovement 0
return
VanivilleTown_BrendansHouse_1F_EventScript_BrendanGoUpstairs2::
applymovement OBJ_EVENT_ID_PLAYER, VanivilleTown_BrendansHouse_1F_Movement_PlayerWatchBrendanExit2
applymovement LOCALID_RIVAL, VanivilleTown_BrendansHouse_1F_Movement_BrendanGoUpstairs2
waitmovement 0
return
VanivilleTown_BrendansHouse_1F_Movement_PlayerWatchBrendanExit0:
delay_16
delay_8
walk_in_place_faster_right
step_end
VanivilleTown_BrendansHouse_1F_Movement_PlayerWatchBrendanExit1:
delay_16
delay_8
walk_in_place_faster_right
delay_16
delay_16
walk_in_place_faster_up
step_end
VanivilleTown_BrendansHouse_1F_Movement_PlayerWatchBrendanExit2:
delay_16
delay_8
walk_in_place_faster_left
step_end
VanivilleTown_BrendansHouse_1F_Movement_BrendanGoUpstairs0:
walk_in_place_faster_right
walk_right
walk_in_place_faster_up
walk_up
walk_up
step_end
VanivilleTown_BrendansHouse_1F_Movement_BrendanGoUpstairs1:
walk_in_place_faster_right
walk_right
walk_in_place_faster_up
walk_up
walk_up
walk_in_place_faster_left
walk_left
walk_in_place_faster_up
walk_up
step_end
VanivilleTown_BrendansHouse_1F_Movement_BrendanGoUpstairs2:
walk_in_place_faster_left
walk_left
walk_in_place_faster_up
walk_up
walk_up
step_end
PlayersHouse_1F_Text_IsntItNiceInHere:
.string "MOM: See, {PLAYER}?\n"
.string "Isn't it nice in here, too?$"
PlayersHouse_1F_Text_MoversPokemonGoSetClock:
.string "The mover's POKéMON do all the work\n"
.string "of moving us in and cleaning up after.\l"
.string "This is so convenient!\p"
.string "{PLAYER}, your room is upstairs.\n"
.string "Go check it out, dear!\p"
.string "DAD bought you a new clock to mark\n"
.string "our move here.\l"
.string "Don't forget to set it!$"
PlayersHouse_1F_Text_ArentYouInterestedInRoom:
.string "MOM: Well, {PLAYER}?\p"
.string "Aren't you interested in seeing your\n"
.string "very own room?$"
PlayersHouse_1F_Text_GoSetTheClock:
.string "MOM: {PLAYER}.\p"
.string "Go set the clock in your room, honey.$"
PlayersHouse_1F_Text_OhComeQuickly:
.string "MOM: Oh! {PLAYER}, {PLAYER}!\n"
.string "Quick! Come quickly!$"
PlayersHouse_1F_Text_MaybeDadWillBeOn:
.string "MOM: Look! It's PETALBURG GYM!\n"
.string "Maybe DAD will be on!$"
PlayersHouse_1F_Text_ItsOverWeMissedHim:
.string "MOM: Oh… It's over.\p"
.string "I think DAD was on, but we missed him.\n"
.string "Too bad.$"
PlayersHouse_1F_Text_GoIntroduceYourselfNextDoor:
.string "Oh, yes.\n"
.string "One of DAD's friends lives in town.\p"
.string "PROF. BIRCH is his name.\p"
.string "He lives right next door, so you should\n"
.string "go over and introduce yourself.$"
PlayersHouse_1F_Text_SeeYouHoney:
.string "MOM: See you, honey!$"
PlayersHouse_1F_Text_DidYouMeetProfBirch:
.string "MOM: Did you introduce yourself to\n"
.string "PROF. BIRCH?$"
PlayersHouse_1F_Text_YouShouldRestABit:
.string "MOM: How are you doing, {PLAYER}?\n"
.string "You look a little tired.\p"
.string "I think you should rest a bit.$"
PlayersHouse_1F_Text_TakeCareHoney:
.string "MOM: Take care, honey!$"
PlayersHouse_1F_Text_GotDadsBadgeHeresSomethingFromMom:
.string "MOM: Oh? Did DAD give you that BADGE?\p"
.string "Then here's something from your MOM!$"
PlayersHouse_1F_Text_DontPushYourselfTooHard:
.string "Don't push yourself too hard, dear.\n"
.string "You can always come home.\p"
.string "Go for it, honey!$"
PlayersHouse_1F_Text_IsThatAPokenav:
.string "MOM: What is that, honey? A POKéNAV?\n"
.string "Someone from DEVON gave it to you?\p"
.string "Well, honey, how about registering\n"
.string "your mom?\p"
.string "… … …$"
PlayersHouse_1F_Text_RegisteredMom:
.string "Registered MOM\n"
.string "in the POKéNAV.$"
PlayersHouse_1F_Text_Vigoroth1:
.string "Fugiiiiih!$"
PlayersHouse_1F_Text_Vigoroth2:
.string "Huggoh, uggo uggo…$"
PlayersHouse_1F_Text_ReportFromPetalburgGym:
.string "INTERVIEWER: …We brought you this\n"
.string "report from in front of PETALBURG GYM.$"
PlayersHouse_1F_Text_TheresAMovieOnTV:
.string "There is a movie on TV.\p"
.string "Two men are dancing on a big piano\n"
.string "keyboard.\p"
.string "Better get going!$"
PlayersHouse_1F_Text_RunningShoesManual:
.string "It's the instruction booklet for the\n"
.string "RUNNING SHOES.\p"
.string "“Press the B Button to run while\n"
.string "wearing your RUNNING SHOES.\p"
.string "“Lace up your RUNNING SHOES and hit\n"
.string "the road running!”$"
PlayersHouse_1F_Text_TicketFromBrineyCameForYou:
.string "DAD: Hm?\p"
.string "Hey, it's {PLAYER}!\p"
.string "It's been a while since I saw you,\n"
.string "but you look…stronger, somehow.\p"
.string "That's the impression I get.\n"
.string "But your old man hasn't given up yet!\p"
.string "Oh, yes, I have something for you.\n"
.string "This came to you from someone named\l"
.string "MR. BRINEY.$"
PlayersHouse_1F_Text_PortsInSlateportLilycove:
.string "DAD: Hm, a TICKET for a ferry?\p"
.string "If I recall, there are ferry ports in\n"
.string "SLATEPORT and LILYCOVE.$"
PlayersHouse_1F_Text_BetterGetBackToGym:
.string "I'd better get back to PETALBURG GYM.\p"
.string "MOM, thanks for looking after the house\n"
.string "while I'm away.$"
PlayersHouse_1F_Text_DadShouldStayLonger:
.string "MOM: That DAD of yours…\p"
.string "He comes home for the first time in a\n"
.string "while, but all he talks about is POKéMON.\p"
.string "He should relax and stay a little longer.$"
PlayersHouse_1F_Text_IsThatABreakingStory:
.string "MOM: Is that a breaking news story?$"
PlayersHouse_1F_Text_LatiEmergencyNewsFlash:
.string "We bring you this emergency\n"
.string "news flash!\p"
.string "In various HOENN locales, there have\n"
.string "been reports of a BZZT…colored\l"
.string "POKéMON in flight.\p"
.string "The identity of this POKéMON is\n"
.string "currently unknown.\p"
.string "We now return you to the regular\n"
.string "movie program.$"
PlayersHouse_1F_Text_WhatColorDidTheySay:
.string "MOM: {PLAYER}, did you catch that?\p"
.string "What color did the announcer say\n"
.string "that POKéMON was?$"
PlayersHouse_1F_Text_StillUnknownPokemon:
.string "MOM: Well, isn't that something!\n"
.string "There are still unknown POKéMON.$"