317 lines
12 KiB
C
317 lines
12 KiB
C
#ifndef GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
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#define GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
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// The following correspond to the struct members of BattleScripting by adding their offset
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#define sPAINSPLIT_HP (gBattleScripting + 0x00) // painSplitHp
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#define sBIDE_DMG (gBattleScripting + 0x04) // bideDmg
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#define sMULTIHIT_STRING (gBattleScripting + 0x08) // multihitString
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#define sEXP_CATCH (gBattleScripting + 0x0E) // expOnCatch
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#define sUNUSED (gBattleScripting + 0x0F) // unused
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#define sB_ANIM_ARG1 (gBattleScripting + 0x10) // animArg1
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#define sB_ANIM_ARG2 (gBattleScripting + 0x11) // animArg2
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#define sSAVED_STRINID (gBattleScripting + 0x12) // savedStringId
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#define sMOVEEND_STATE (gBattleScripting + 0x14) // moveendState
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#define sSAVED_STAT_CHANGER (gBattleScripting + 0x15) // savedStatChanger
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#define sSHIFT_SWITCHED (gBattleScripting + 0x16) // shiftSwitched
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#define sBATTLER (gBattleScripting + 0x17) // battler
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#define sB_ANIM_TURN (gBattleScripting + 0x18) // animTurn
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#define sB_ANIM_TARGETS_HIT (gBattleScripting + 0x19) // animTargetsHit
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#define sSTATCHANGER (gBattleScripting + 0x1A) // statChanger
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#define sSTAT_ANIM_PLAYED (gBattleScripting + 0x1B) // statAnimPlayed
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#define sGIVEEXP_STATE (gBattleScripting + 0x1C) // getexpState
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#define sBATTLE_STYLE (gBattleScripting + 0x1D) // battleStyle
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#define sLVLBOX_STATE (gBattleScripting + 0x1E) // drawlvlupboxState
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#define sLEARNMOVE_STATE (gBattleScripting + 0x1F) // learnMoveState
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#define sSAVED_BATTLER (gBattleScripting + 0x20) // savedBattler
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#define sRESHOW_MAIN_STATE (gBattleScripting + 0x21) // reshowMainState
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#define sRESHOW_HELPER_STATE (gBattleScripting + 0x22) // reshowHelperState
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#define sLVLUP_HP (gBattleScripting + 0x23) // levelUpHP
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#define sWINDOWS_TYPE (gBattleScripting + 0x24) // windowsType
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#define sMULTIPLAYER_ID (gBattleScripting + 0x25) // multiplayerId
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#define sSPECIAL_TRAINER_BATTLE_TYPE (gBattleScripting + 0x26) // specialTrainerBattleType
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#define sMON_CAUGHT (gBattleScripting + 0x27) // monCaught
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#define sSAVED_DMG (gBattleScripting + 0x28) // savedDmg
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#define sSAVED_MOVE_EFFECT (gBattleScripting + 0x2C) // savedMoveEffect
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#define sMOVE_EFFECT (gBattleScripting + 0x2E) // moveEffect
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#define sMULTIHIT_EFFECT (gBattleScripting + 0x30) // multihitMoveEffect
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#define sILLUSION_NICK_HACK (gBattleScripting + 0x32) // illusionNickHack
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#define sFIXED_ABILITY_POPUP (gBattleScripting + 0x33) // fixedPopup
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#define sABILITY_OVERWRITE (gBattleScripting + 0x34) // abilityPopupOverwrite
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#define sSWITCH_CASE (gBattleScripting + 0x36) // switchCase
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#define sBERRY_OVERRIDE (gBattleScripting + 0x37) // overrideBerryRequirements
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#define sSTICKY_WEB_STAT_DROP (gBattleScripting + 0x38) // stickyWebStatDrop
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// Array entries for battle communication
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#define MULTIUSE_STATE 0
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#define CURSOR_POSITION 1
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#define TASK_ID 1 // task Id and cursor position share the same field
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#define SPRITES_INIT_STATE1 1 // shares the Id as well
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#define SPRITES_INIT_STATE2 2
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#define MOVE_EFFECT_BYTE 3
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#define ACTIONS_CONFIRMED_COUNT 4
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#define MULTISTRING_CHOOSER 5
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#define MISS_TYPE 6
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#define MSG_DISPLAY 7
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#define BATTLE_COMMUNICATION_ENTRIES_COUNT 8
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#define cMULTISTRING_CHOOSER (gBattleCommunication + MULTISTRING_CHOOSER)
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#define cMISS_TYPE (gBattleCommunication + MISS_TYPE)
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// Battle Script defines for getting the wanted battler
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#define BS_TARGET 0
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#define BS_ATTACKER 1
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#define BS_EFFECT_BATTLER 2
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#define BS_FAINTED 3
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#define BS_ATTACKER_WITH_PARTNER 4 // for Cmd_updatestatusicon
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#define BS_FAINTED_MULTIPLE_1 5 // for openpartyscreen
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#define BS_FAINTED_MULTIPLE_2 6 // for openpartyscreen
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#define BS_BATTLER_0 7
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#define BS_ATTACKER_SIDE 8 // for Cmd_jumpifability
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#define BS_TARGET_SIDE 9 // for Cmd_jumpifability
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#define BS_SCRIPTING 10
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#define BS_PLAYER1 11
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#define BS_OPPONENT1 12
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#define BS_PLAYER2 13 // for Cmd_updatestatusicon
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#define BS_OPPONENT2 14
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#define BS_ABILITY_BATTLER 15
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#define BS_ATTACKER_PARTNER 16
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// Cmd_accuracycheck
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#define NO_ACC_CALC_CHECK_LOCK_ON 0xFFFF
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#define ACC_CURR_MOVE 0
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// compare operands
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#define CMP_EQUAL 0
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#define CMP_NOT_EQUAL 1
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#define CMP_GREATER_THAN 2
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#define CMP_LESS_THAN 3
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#define CMP_COMMON_BITS 4
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#define CMP_NO_COMMON_BITS 5
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enum CmdVarious
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{
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VARIOUS_CANCEL_MULTI_TURN_MOVES,
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VARIOUS_IS_RUNNING_IMPOSSIBLE,
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VARIOUS_GET_MOVE_TARGET,
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VARIOUS_GET_BATTLER_FAINTED,
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VARIOUS_RESET_SWITCH_IN_ABILITY_BITS,
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VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP,
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VARIOUS_RESET_PLAYER_FAINTED,
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VARIOUS_PALACE_FLAVOR_TEXT,
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VARIOUS_ARENA_JUDGMENT_WINDOW,
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VARIOUS_ARENA_OPPONENT_MON_LOST,
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VARIOUS_ARENA_PLAYER_MON_LOST,
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VARIOUS_ARENA_BOTH_MONS_LOST,
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VARIOUS_EMIT_YESNOBOX,
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VARIOUS_DRAW_ARENA_REF_TEXT_BOX,
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VARIOUS_ERASE_ARENA_REF_TEXT_BOX,
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VARIOUS_ARENA_JUDGMENT_STRING,
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VARIOUS_ARENA_WAIT_STRING,
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VARIOUS_WAIT_CRY,
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VARIOUS_RETURN_OPPONENT_MON1,
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VARIOUS_RETURN_OPPONENT_MON2,
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VARIOUS_VOLUME_DOWN,
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VARIOUS_VOLUME_UP,
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VARIOUS_SET_ALREADY_STATUS_MOVE_ATTEMPT,
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VARIOUS_PALACE_TRY_ESCAPE_STATUS,
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VARIOUS_SET_TELEPORT_OUTCOME,
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VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC,
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VARIOUS_STAT_TEXT_BUFFER,
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VARIOUS_SWITCHIN_ABILITIES,
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VARIOUS_INSTANT_HP_DROP,
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VARIOUS_CLEAR_STATUS,
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VARIOUS_RESTORE_PP,
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VARIOUS_TRY_ACTIVATE_MOXIE,
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VARIOUS_TRY_ACTIVATE_FELL_STINGER,
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VARIOUS_PLAY_MOVE_ANIMATION,
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VARIOUS_SET_LUCKY_CHANT,
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VARIOUS_SUCKER_PUNCH_CHECK,
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VARIOUS_SET_SIMPLE_BEAM,
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VARIOUS_TRY_ENTRAINMENT,
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VARIOUS_SET_LAST_USED_ABILITY,
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VARIOUS_INVERT_STAT_STAGES,
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VARIOUS_TRY_ME_FIRST,
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VARIOUS_JUMP_IF_BATTLE_END,
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VARIOUS_TRY_ELECTRIFY,
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VARIOUS_TRY_SOAK,
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VARIOUS_TRY_LAST_RESORT,
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VARIOUS_SET_ARG_TO_BATTLE_DAMAGE,
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VARIOUS_TRY_AUTOTOMIZE,
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VARIOUS_ABILITY_POPUP,
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VARIOUS_JUMP_IF_TARGET_ALLY,
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VARIOUS_TRY_SYNCHRONOISE,
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VARIOUS_PSYCHO_SHIFT,
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VARIOUS_CURE_STATUS,
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VARIOUS_POWER_TRICK,
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VARIOUS_AFTER_YOU,
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VARIOUS_BESTOW,
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VARIOUS_JUMP_IF_NOT_GROUNDED,
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VARIOUS_HANDLE_TRAINER_SLIDE_MSG,
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VARIOUS_TRY_TRAINER_SLIDE_MSG_FIRST_OFF,
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VARIOUS_TRY_TRAINER_SLIDE_MSG_LAST_ON,
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VARIOUS_SET_AURORA_VEIL,
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VARIOUS_TRY_THIRD_TYPE,
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VARIOUS_ACUPRESSURE,
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VARIOUS_SET_POWDER,
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VARIOUS_SPECTRAL_THIEF,
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VARIOUS_GRAVITY_ON_AIRBORNE_MONS,
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VARIOUS_CHECK_IF_GRASSY_TERRAIN_HEALS,
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VARIOUS_JUMP_IF_ROAR_FAILS,
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VARIOUS_TRY_INSTRUCT,
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VARIOUS_JUMP_IF_NOT_BERRY,
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VARIOUS_TRACE_ABILITY,
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VARIOUS_UPDATE_NICK,
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VARIOUS_TRY_ILLUSION_OFF,
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VARIOUS_SET_SPRITEIGNORE0HP,
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VARIOUS_HANDLE_FORM_CHANGE,
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VARIOUS_GET_STAT_VALUE,
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VARIOUS_JUMP_IF_FULL_HP,
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VARIOUS_LOSE_TYPE,
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VARIOUS_TRY_ACTIVATE_SOULHEART,
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VARIOUS_TRY_ACTIVATE_RECEIVER,
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VARIOUS_TRY_ACTIVATE_BEAST_BOOST,
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VARIOUS_TRY_FRISK,
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VARIOUS_JUMP_IF_SHIELDS_DOWN_PROTECTED,
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VARIOUS_TRY_FAIRY_LOCK,
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VARIOUS_JUMP_IF_NO_ALLY,
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VARIOUS_POISON_TYPE_IMMUNITY,
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VARIOUS_JUMP_IF_HOLD_EFFECT,
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VARIOUS_INFATUATE_WITH_BATTLER,
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VARIOUS_SET_LAST_USED_ITEM,
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VARIOUS_PARALYZE_TYPE_IMMUNITY,
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VARIOUS_JUMP_IF_ABSENT,
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VARIOUS_DESTROY_ABILITY_POPUP,
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VARIOUS_TOTEM_BOOST,
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VARIOUS_TRY_ACTIVATE_GRIM_NEIGH,
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VARIOUS_MOVEEND_ITEM_EFFECTS,
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VARIOUS_TERRAIN_SEED,
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VARIOUS_MAKE_INVISIBLE,
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VARIOUS_ROOM_SERVICE,
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VARIOUS_JUMP_IF_TEAM_HEALTHY,
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VARIOUS_TRY_HEAL_QUARTER_HP,
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VARIOUS_JUMP_IF_PRANKSTER_BLOCKED,
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VARIOUS_TRY_TO_CLEAR_PRIMAL_WEATHER,
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VARIOUS_GET_ROTOTILLER_TARGETS,
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VARIOUS_JUMP_IF_NOT_ROTOTILLER_AFFECTED,
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VARIOUS_TRY_ACTIVATE_BATTLE_BOND,
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VARIOUS_CONSUME_BERRY,
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VARIOUS_JUMP_IF_CANT_REVERT_TO_PRIMAL,
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VARIOUS_JUMP_IF_SPECIES,
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VARIOUS_UPDATE_ABILITY_POPUP,
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VARIOUS_JUMP_IF_WEATHER_AFFECTED,
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VARIOUS_JUMP_IF_LEAF_GUARD_PROTECTED,
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VARIOUS_SET_ATTACKER_STICKY_WEB_USER,
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VARIOUS_TRY_NO_RETREAT,
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VARIOUS_CHECK_POLTERGEIST,
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VARIOUS_CUT_1_3_HP_RAISE_STATS,
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VARIOUS_TRY_END_NEUTRALIZING_GAS,
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VARIOUS_JUMP_IF_UNDER_200,
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VARIOUS_SET_SKY_DROP,
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VARIOUS_CLEAR_SKY_DROP,
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VARIOUS_SKY_DROP_YAWN,
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VARIOUS_CURE_CERTAIN_STATUSES,
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VARIOUS_TRY_RESET_NEGATIVE_STAT_STAGES,
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VARIOUS_JUMP_IF_LAST_USED_ITEM_BERRY,
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VARIOUS_JUMP_IF_LAST_USED_ITEM_HOLD_EFFECT,
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VARIOUS_SAVE_BATTLER_ITEM,
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VARIOUS_RESTORE_BATTLER_ITEM,
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VARIOUS_BATTLER_ITEM_TO_LAST_USED_ITEM,
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VARIOUS_SWAP_SIDE_STATUSES,
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VARIOUS_SWAP_STATS,
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};
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// Cmd_manipulatedamage
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#define DMG_CHANGE_SIGN 0
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#define DMG_RECOIL_FROM_MISS 1
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#define DMG_DOUBLED 2
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#define DMG_1_8_TARGET_HP 3
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#define DMG_FULL_ATTACKER_HP 4
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#define DMG_CURR_ATTACKER_HP 5
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#define DMG_BIG_ROOT 6
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#define DMG_RECOIL_FROM_IMMUNE 7 // Used to calculate recoil for the Gen 4 version of Jump Kick
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// Cmd_jumpifcantswitch
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#define SWITCH_IGNORE_ESCAPE_PREVENTION (1 << 7)
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// Cmd_statbuffchange
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#define STAT_CHANGE_ALLOW_PTR (1 << 0) // If set, allow use of jumpptr. Set in every use of statbuffchange
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#define STAT_CHANGE_MIRROR_ARMOR (1 << 1) // Stat change redirection caused by Mirror Armor ability.
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#define STAT_CHANGE_NOT_PROTECT_AFFECTED (1 << 5)
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#define STAT_CHANGE_UPDATE_MOVE_EFFECT (1 << 6)
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// stat change flags for Cmd_playstatchangeanimation
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#define STAT_CHANGE_NEGATIVE (1 << 0)
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#define STAT_CHANGE_BY_TWO (1 << 1)
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#define STAT_CHANGE_MULTIPLE_STATS (1 << 2)
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#define STAT_CHANGE_CANT_PREVENT (1 << 3)
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// stat flags for Cmd_playstatchangeanimation
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#define BIT_HP (1 << 0)
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#define BIT_ATK (1 << 1)
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#define BIT_DEF (1 << 2)
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#define BIT_SPEED (1 << 3)
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#define BIT_SPATK (1 << 4)
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#define BIT_SPDEF (1 << 5)
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#define BIT_ACC (1 << 6)
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#define BIT_EVASION (1 << 7)
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#define PARTY_SCREEN_OPTIONAL (1 << 7) // Flag for first argument to openpartyscreen
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// cases for Cmd_moveend
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enum MoveEndEffects
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{
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MOVEEND_SUM_DAMAGE,
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MOVEEND_PROTECT_LIKE_EFFECT,
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MOVEEND_ABSORB,
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MOVEEND_RAGE,
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MOVEEND_SYNCHRONIZE_TARGET,
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MOVEEND_ABILITIES,
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MOVEEND_ABILITIES_ATTACKER,
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MOVEEND_STATUS_IMMUNITY_ABILITIES,
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MOVEEND_SYNCHRONIZE_ATTACKER,
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MOVEEND_CHOICE_MOVE,
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MOVEEND_ATTACKER_INVISIBLE,
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MOVEEND_ATTACKER_VISIBLE,
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MOVEEND_TARGET_VISIBLE,
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MOVEEND_ITEM_EFFECTS_TARGET,
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MOVEEND_MOVE_EFFECTS2,
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MOVEEND_ITEM_EFFECTS_ALL,
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MOVEEND_KINGSROCK, // These item effects will occur each strike of a multi-hit move
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MOVEEND_NUM_HITS,
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MOVEEND_SUBSTITUTE,
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MOVEEND_SKY_DROP_CONFUSE,
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MOVEEND_UPDATE_LAST_MOVES,
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MOVEEND_MIRROR_MOVE,
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MOVEEND_NEXT_TARGET, // Everything up until here is handled for each strike of a multi-hit move
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MOVEEND_MULTIHIT_MOVE,
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MOVEEND_DEFROST,
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MOVEEND_RECOIL,
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MOVEEND_ITEM_EFFECTS_ATTACKER,
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MOVEEND_MAGICIAN, // Occurs after final multi-hit strike, and after other items/abilities would activate
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MOVEEND_RED_CARD, // Red Card triggers before Eject Pack
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MOVEEND_EJECT_ITEMS,
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MOVEEND_WHITE_HERB,
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MOVEEND_LIFEORB_SHELLBELL, // Includes shell bell, throat spray, etc
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MOVEEND_CHANGED_ITEMS,
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MOVEEND_PICKPOCKET,
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MOVEEND_DANCER,
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MOVEEND_EMERGENCY_EXIT,
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MOVEEND_SYMBIOSIS,
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MOVEEND_OPPORTUNIST, // Occurs after other stat change items/abilities to try and copy the boosts
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MOVEEND_SAME_MOVE_TURNS,
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MOVEEND_SET_EVOLUTION_TRACKER,
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MOVEEND_CLEAR_BITS,
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MOVEEND_COUNT,
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};
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// switch cases
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#define B_SWITCH_NORMAL 0
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#define B_SWITCH_HIT 1 // dragon tail, circle throw
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#define B_SWITCH_RED_CARD 2
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// Argument labels for EFFECT_HIT_SET_REMOVE_TERRAIN
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#define ARG_SET_PSYCHIC_TERRAIN 0
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#define ARG_TRY_REMOVE_TERRAIN_HIT 1
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#define ARG_TRY_REMOVE_TERRAIN_FAIL 2
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#endif // GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
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