91 lines
1.7 KiB
C
91 lines
1.7 KiB
C
#ifndef GUARD_GLOBAL_BERRY_H
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#define GUARD_GLOBAL_BERRY_H
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#define BERRY_NAME_LENGTH 6
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#define BERRY_ITEM_EFFECT_COUNT 18
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struct Berry
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{
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const u8 name[BERRY_NAME_LENGTH + 1];
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u8 firmness:4;
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u8 color:4;
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u16 size:10;
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u16 weedsBonus:3;
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u16 pestsBonus:3;
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u8 maxYield;
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u8 minYield:4;
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u8 waterBonus:4;
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const u8 *description1;
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const u8 *description2;
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u8 growthDuration;
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u8 spicy;
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u8 dry;
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u8 sweet;
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u8 bitter;
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u8 sour;
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u8 smoothness;
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u8 drainRate;
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};
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// with no const fields
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struct Berry2
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{
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u8 name[BERRY_NAME_LENGTH + 1];
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u8 firmness:4;
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u8 color:4;
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u16 size:10;
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u16 weedsBonus:3;
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u16 pestsBonus:3;
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u8 maxYield;
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u8 minYield:4;
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u8 waterBonus:4;
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u8 *description1;
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u8 *description2;
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u8 growthDuration;
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u8 spicy;
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u8 dry;
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u8 sweet;
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u8 bitter;
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u8 sour;
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u8 smoothness;
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u8 drainRate;
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};
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struct EnigmaBerry
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{
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struct Berry2 berry;
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u8 itemEffect[BERRY_ITEM_EFFECT_COUNT];
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u8 holdEffect;
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u8 holdEffectParam;
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u32 checksum;
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};
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struct BattleEnigmaBerry
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{
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/*0x00*/ u8 name[BERRY_NAME_LENGTH + 1];
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/*0x07*/ u8 holdEffect;
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/*0x08*/ u8 itemEffect[BERRY_ITEM_EFFECT_COUNT];
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/*0x1A*/ u8 holdEffectParam;
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};
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struct BerryTree
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{
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u8 berry:7;
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u8 weeds:1;
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u8 stage:3;
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u8 mulch:4;
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u8 stopGrowth:1;
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u16 minutesUntilNextStage:14;
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u16 mutationA:2;
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u8 berryYield:5;
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u8 pests:1;
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u8 mutationB:2;
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u8 regrowthCount:4;
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u8 watered:4; // Used to keep track of bonuses in case of gradient watering
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u16 moistureLevel:7;
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u16 moistureClock:7;
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u16 padding:2;
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};
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#endif // GUARD_GLOBAL_BERRY_H
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