3af93bdfee
* FRLG whiteout message + post whiteout event
20 lines
562 B
C
20 lines
562 B
C
#ifndef GUARD_HEAL_LOCATION_H
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#define GUARD_HEAL_LOCATION_H
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struct HealLocation
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{
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s8 group;
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s8 map;
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u16 x;
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u16 y;
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};
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u32 GetHealLocationIndexByMap(u16 mapGroup, u16 mapNum);
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u32 GetHealLocationIndexByWarpData(struct WarpData *warp);
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const struct HealLocation *GetHealLocationByMap(u16 mapGroup, u16 mapNum);
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const struct HealLocation *GetHealLocation(u32 index);
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bool32 IsLastHealLocationPlayerHouse();
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void SetWhiteoutRespawnWarpAndHealerNPC(struct WarpData * warp);
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u32 GetHealNpcLocalId(u32 healLocationId);
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#endif // GUARD_HEAL_LOCATION_H
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