.. | ||
1.8 | ||
1.9 | ||
README.md |
Migration Scripts
What are migration scripts?
pokeemerald-expansion rewrites existing systems in pokeemerald to improve their efficiency and make them easier to use and implement for developers. If developers were previously using a system that has been deprecated, it can be difficult to manually migrate between systems.
These scripts exist to help developers make the transition between refactored systems.
Requirements
All migration scripts require python3
to be installed. Migration scripts are executed by running the following commands from the root directory of a developer's project.
chmod +x migration_scripts/*.py ; #give permission to make the script executable
python3 migration_scripts/*.py ; #run the migration script
*
will need to be replaced with the name of the appropriate script.
1.8.x to 1.9.x+
Battle Anim Moves
- Filepath
migration_scripts/1.9/battle_anim_moves_refactor.py
- Introduced in Refactor move animations #4683
Refactors all battle animation move scripts, removing the list from data/battle_anim_scripts.s
and linking them to the moves in gMovesInfo
for easier maintaining. Only necessary if new moves have been added.
data/battle_anim_scripts.h
- .4byte Move_POUND
include/battle_anim_scripts.h
+ extern const u8 Move_POUND[];
src/data/moves_info.h
[MOVE_POUND] =
{
.name = COMPOUND_STRING("Pound"),
.description = COMPOUND_STRING(
"Pounds the foe with\n"
"forelegs or tail."),
.effect = EFFECT_HIT,
.power = 40,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 35,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.category = DAMAGE_CATEGORY_PHYSICAL,
.makesContact = TRUE,
.ignoresKingsRock = B_UPDATED_MOVE_FLAGS == GEN_4,
.contestEffect = CONTEST_EFFECT_HIGHLY_APPEALING,
.contestCategory = CONTEST_CATEGORY_TOUGH,
.contestComboStarterId = COMBO_STARTER_POUND,
- .contestComboMoves = {0}
+ .contestComboMoves = {0},
+ .battleAnimScript = Move_POUND,
},
Item Icons
- Filepath
migration_scripts/1.9/convert_item_icons.py
- Introduced in Get rid of gItemIconTable #4579
Moves all information from gItemIconTable
to gItemsInfo
.
src/data/item_icon_table.h
- [ITEM_POKE_BALL] = {gItemIcon_PokeBall, gItemIconPalette_PokeBall},
src/data/items.h
[ITEM_POKE_BALL] =
{
.name = _("Poké Ball"),
.price = 200,
.description = COMPOUND_STRING(
"A tool used for\n"
"catching wild\n"
"Pokémon."),
.pocket = POCKET_POKE_BALLS,
.type = ITEM_USE_BAG_MENU,
.battleUsage = EFFECT_ITEM_THROW_BALL,
.secondaryId = BALL_POKE,
+ .iconSprite = gItemIcon_PokeBall,
+ .iconPalette = gItemIconPalette_PokeBall,
},
Partner & Trainer Parties
- Filepaths
migration_scripts/1.9/convert_trainer_parties.py
andmigration_scripts/1.9/convert_partner_parties.py
- Introduced in Competitive-formatted parties #3545 and Make trainerproc compatible with partners #4421
Converts trainer data (for convert_trainer_parties.py
) and partner data (for convert_partner_data.py
) to the new .party
format. Not necessary if COMPETITIVE_PARTY_SYNTAX
is turned off.
src/data/trainer_parties.h
-static const struct TrainerMon sParty_Sawyer1[] = {
- {
- .lvl = 21,
- .species = SPECIES_GEODUDE,
- }
-};
src/data/trainers.party
+=== TRAINER_SAWYER_1 ===
+Name: SAWYER
+Class: Hiker
+Pic: Hiker
+Gender: Male
+Music: Hiker
+Double Battle: No
+AI: Check Bad Move / Try To Faint / Check Viability
+
+Geodude
+Level: 21
+IVs: 0 HP / 0 Atk / 0 Def / 0 SpA / 0 SpD / 0 Spe
src/data/partner_parties.h
-static const struct TrainerMon sParty_StevenPartner[] = {
- {
- .species = SPECIES_METANG,
- .lvl = 42,
- .nature = NATURE_BRAVE,
- .iv = TRAINER_PARTY_IVS(31, 31, 31, 31, 31, 31),
- .ev = TRAINER_PARTY_EVS(0, 252, 252, 0, 6, 0),
- .moves = {MOVE_LIGHT_SCREEN, MOVE_PSYCHIC, MOVE_REFLECT, MOVE_METAL_CLAW},
- },
- {
- .species = SPECIES_SKARMORY,
- .lvl = 43,
- .nature = NATURE_IMPISH,
- .iv = TRAINER_PARTY_IVS(31, 31, 31, 31, 31, 31),
- .ev = TRAINER_PARTY_EVS(252, 0, 0, 0, 6, 252),
- .moves = {MOVE_TOXIC, MOVE_AERIAL_ACE, MOVE_PROTECT, MOVE_STEEL_WING},
- },
- {
- .species = SPECIES_AGGRON,
- .lvl = 44,
- .nature = NATURE_ADAMANT,
- .iv = TRAINER_PARTY_IVS(31, 31, 31, 31, 31, 31),
- .ev = TRAINER_PARTY_EVS(0, 252, 0, 0, 252, 6),
- .moves = {MOVE_THUNDER, MOVE_PROTECT, MOVE_SOLAR_BEAM, MOVE_DRAGON_CLAW},
- }
-};
src/data/battle_partners.party
+=== PARTNER_STEVEN ===
+Name: STEVEN
+Class: Rival
+Pic: Steven
+Gender: Male
+Music: Male
+
+Metang
+Brave Nature
+Level: 42
+IVs: 31 HP / 31 Atk / 31 Def / 31 SpA / 31 SpD / 31 Spe
+EVs: 252 Atk / 252 Def / 6 SpA
+- Light Screen
+- Psychic
+- Reflect
+- Metal Claw
+
+Skarmory
+Impish Nature
+Level: 43
+IVs: 31 HP / 31 Atk / 31 Def / 31 SpA / 31 SpD / 31 Spe
+EVs: 252 HP / 6 SpA / 252 SpD
+- Toxic
+- Aerial Ace
+- Protect
+- Steel Wing
+
+Aggron
+Adamant Nature
+Level: 44
+IVs: 31 HP / 31 Atk / 31 Def / 31 SpA / 31 SpD / 31 Spe
+EVs: 252 Atk / 252 SpA / 6 SpD
+- Thunder
+- Protect
+- Solar Beam
+- Dragon Claw
Egg Move Refactor
- Filepaths
migration_scripts/1.9/egg_move_refactor.py
- Introduced in Egg Move Refactor #4534
Updates egg moves to the refactored format. Only necessary if new species have been added or if egg moves of an existing species was altered.
src/data/pokemon/egg_moves.h
- egg_moves(BULBASAUR,
- MOVE_SKULL_BASH,
- MOVE_CHARM,
- MOVE_PETAL_DANCE,
- MOVE_MAGICAL_LEAF,
- MOVE_GRASS_WHISTLE,
- MOVE_CURSE,
- MOVE_INGRAIN,
- MOVE_NATURE_POWER,
- MOVE_AMNESIA,
- MOVE_LEAF_STORM,
- MOVE_POWER_WHIP,
- MOVE_SLUDGE,
- MOVE_ENDURE,
- MOVE_GIGA_DRAIN,
- MOVE_GRASSY_TERRAIN),
+static const u16 sBulbasaurEggMoveLearnset[] = {
+ MOVE_SKULL_BASH,
+ MOVE_CHARM,
+ MOVE_PETAL_DANCE,
+ MOVE_MAGICAL_LEAF,
+ MOVE_GRASS_WHISTLE,
+ MOVE_CURSE,
+ MOVE_INGRAIN,
+ MOVE_NATURE_POWER,
+ MOVE_AMNESIA,
+ MOVE_LEAF_STORM,
+ MOVE_POWER_WHIP,
+ MOVE_SLUDGE,
+ MOVE_ENDURE,
+ MOVE_GIGA_DRAIN,
+ MOVE_GRASSY_TERRAIN,
+ MOVE_UNAVAILABLE,
};
src/data/pokemon/species_info/gen_1_families.h
[SPECIES_BULBASAUR] =
{
.baseHP = 45,
.baseAttack = 49,
.baseDefense = 49,
.baseSpeed = 45,
.baseSpAttack = 65,
.baseSpDefense = 65,
.types = MON_TYPES(TYPE_GRASS, TYPE_POISON),
.catchRate = 45,
.expYield = 64,
.evYield_SpAttack = 1,
.genderRatio = PERCENT_FEMALE(12.5),
.eggCycles = 20,
.friendship = STANDARD_FRIENDSHIP,
.growthRate = GROWTH_MEDIUM_SLOW,
.eggGroups = MON_EGG_GROUPS(EGG_GROUP_MONSTER, EGG_GROUP_GRASS),
.abilities = { ABILITY_OVERGROW, ABILITY_NONE, ABILITY_CHLOROPHYLL },
.bodyColor = BODY_COLOR_GREEN,
.speciesName = _("Bulbasaur"),
.cryId = CRY_BULBASAUR,
.natDexNum = NATIONAL_DEX_BULBASAUR,
.categoryName = _("Seed"),
.height = 7,
.weight = 69,
.description = COMPOUND_STRING(
"Bulbasaur can be seen napping in bright\n"
"sunlight. There is a seed on its back.\n"
"By soaking up the sun's rays, the seed\n"
"grows progressively larger."),
.pokemonScale = 356,
.pokemonOffset = 17,
.trainerScale = 256,
.trainerOffset = 0,
.frontPic = gMonFrontPic_Bulbasaur,
.frontPicSize = MON_COORDS_SIZE(40, 40),
.frontPicYOffset = 13,
.frontAnimFrames = sAnims_Bulbasaur,
.frontAnimId = ANIM_V_JUMPS_H_JUMPS,
.backPic = gMonBackPic_Bulbasaur,
.backPicSize = MON_COORDS_SIZE(56, 40),
.backPicYOffset = 13,
.backAnimId = BACK_ANIM_DIP_RIGHT_SIDE,
.palette = gMonPalette_Bulbasaur,
.shinyPalette = gMonShinyPalette_Bulbasaur,
.iconSprite = gMonIcon_Bulbasaur,
.iconPalIndex = 4,
FOOTPRINT(Bulbasaur)
.levelUpLearnset = sBulbasaurLevelUpLearnset,
.teachableLearnset = sBulbasaurTeachableLearnset,
+ .eggMoveLearnset = sBulbasaurEggMoveLearnset,
.evolutions = EVOLUTION({EVO_LEVEL, 16, SPECIES_IVYSAUR}),
},
1.7.x to 1.8.x+
Item Balls
- Filepath
migration_scripts/1.8/item_ball_refactor.py
- Introduced in Item Ball refactor / Pluralize item names for giveitem and finditem #3942
Modifies all item ball scripts defined using to original Game Freak method to the new refactored method.
data/scripts/item_ball_scripts.inc
- Route102_EventScript_ItemPotion::
- finditem ITEM_POTION
+ Common_EventScript_FindItem::
+ callnative GetObjectEventTrainerRangeFromTemplate
+ finditem VAR_RESULT
end
data/maps/Route102/map.json
{
"graphics_id": "OBJ_EVENT_GFX_ITEM_BALL",
"x": 50,
"y": 5,
"elevation": 3,
"movement_type": "MOVEMENT_TYPE_LOOK_AROUND",
"movement_range_x": 1,
"movement_range_y": 1,
"trainer_type": "TRAINER_TYPE_NONE",
- "trainer_sight_or_berry_tree_id": "0",
- "script": "Route102_EventScript_ItemPotion",
+ "trainer_sight_or_berry_tree_id": "ITEM_POTION",
+ "script": "Common_EventScript_FindItem",
"flag": "FLAG_ITEM_ROUTE_102_POTION"
},
Facility Mons
- Filepath
migration_scripts/1.9/battle_frontier_convert_parties.py
- Introduced in Adds battle frontier conversion script #5040
- Original refactor in Customizable FrontierMon Sets #4313
Replaces itemTableId with heldItem and evSpread with ev.
src/data/battle_frontier/battle_frontier_mons.h
[FRONTIER_MON_SUNKERN] = {
.species = SPECIES_SUNKERN,
.moves = {MOVE_MEGA_DRAIN, MOVE_HELPING_HAND, MOVE_SUNNY_DAY, MOVE_LIGHT_SCREEN},
- .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE,
+ .heldItem = ITEM_LAX_INCENSE,
- .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
+ .ev = TRAINER_PARTY_EVS(252, 0, 0, 0, 252, 0),
.nature = NATURE_RELAXED
},