sovereignx/test/battle/ability/desolate_land.c
Bassoonian 5cc0b35d81
Replace power checks with IS_MOVE_STATUS (#5820)
Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
2024-12-20 08:20:46 -03:00

67 lines
2.6 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(!IS_MOVE_STATUS(MOVE_WATER_GUN));
ASSUME(gMovesInfo[MOVE_WATER_GUN].type == TYPE_WATER);
}
SINGLE_BATTLE_TEST("Desolate Land blocks damaging Water-type moves")
{
GIVEN {
PLAYER(SPECIES_GROUDON) {Item(ITEM_RED_ORB);}
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_WATER_GUN); }
TURN { MOVE(opponent, MOVE_WATER_GUN); }
} SCENE {
MESSAGE("The opposing Wobbuffet used Water Gun!");
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_GUN, opponent);
MESSAGE("The Water-type attack evaporated in the extremely harsh sunlight!");
NOT HP_BAR(player);
MESSAGE("The opposing Wobbuffet used Water Gun!");
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_GUN, opponent);
MESSAGE("The Water-type attack evaporated in the extremely harsh sunlight!");
NOT HP_BAR(player);
} THEN {
EXPECT_EQ(player->hp, player->maxHP);
}
}
DOUBLE_BATTLE_TEST("Desolate Land blocks damaging Water-type moves and prints the message only once with moves hitting multiple targets")
{
GIVEN {
ASSUME(!IS_MOVE_STATUS(MOVE_SURF));
ASSUME(gMovesInfo[MOVE_SURF].type == TYPE_WATER);
ASSUME(gMovesInfo[MOVE_SURF].target == MOVE_TARGET_FOES_AND_ALLY);
PLAYER(SPECIES_GROUDON) {Item(ITEM_RED_ORB); {Speed(5);}}
PLAYER(SPECIES_WOBBUFFET) {Speed(5);}
OPPONENT(SPECIES_WOBBUFFET) {Speed(10);}
OPPONENT(SPECIES_WOBBUFFET) {Speed(8);}
} WHEN {
TURN { MOVE(opponentLeft, MOVE_SURF); }
} SCENE {
MESSAGE("The opposing Wobbuffet used Surf!");
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_SURF, opponentLeft);
MESSAGE("The Water-type attack evaporated in the extremely harsh sunlight!");
NOT MESSAGE("The Water-type attack evaporated in the extremely harsh sunlight!");
} THEN {
EXPECT_EQ(playerLeft->hp, playerLeft->maxHP);
EXPECT_EQ(playerRight->hp, playerRight->maxHP);
EXPECT_EQ(opponentRight->hp, opponentRight->maxHP);
}
}
SINGLE_BATTLE_TEST("Desolate Land does not block a move if pokemon is asleep and uses a Water-type move") // Sleep/confusion/paralysis all happen before the check for primal weather
{
GIVEN {
PLAYER(SPECIES_GROUDON) {Item(ITEM_RED_ORB);}
OPPONENT(SPECIES_WOBBUFFET) {Status1(STATUS1_SLEEP);}
} WHEN {
TURN { MOVE(opponent, MOVE_WATER_GUN); }
} SCENE {
NOT MESSAGE("The Water-type attack evaporated in the extremely harsh sunlight!");
MESSAGE("The opposing Wobbuffet is fast asleep.");
}
}