sovereignx/test/battle/ability/mirror_armor.c
kittenchilly db24128ee3
Update battle messages to Gen 5+ standards (#3240)
Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
2024-10-21 14:52:45 -03:00

213 lines
8.4 KiB
C

#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Mirror Armor lowers a stat of the attacking pokemon")
{
u16 move, statId;
PARAMETRIZE { move = MOVE_LEER; statId = STAT_DEF; }
PARAMETRIZE { move = MOVE_GROWL; statId = STAT_ATK; }
PARAMETRIZE { move = MOVE_SWEET_SCENT; statId = STAT_EVASION; }
PARAMETRIZE { move = MOVE_SAND_ATTACK; statId = STAT_ACC; }
PARAMETRIZE { move = MOVE_CONFIDE; statId = STAT_SPATK; }
PARAMETRIZE { move = MOVE_FAKE_TEARS; statId = STAT_SPDEF; }
GIVEN {
PLAYER(SPECIES_CORVIKNIGHT) {Ability(ABILITY_MIRROR_ARMOR);}
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { MOVE(opponent, move); }
} SCENE {
ABILITY_POPUP(player, ABILITY_MIRROR_ARMOR);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
switch (statId)
{
case STAT_DEF:
MESSAGE("The opposing Wynaut's Defense fell!");
break;
case STAT_ATK:
MESSAGE("The opposing Wynaut's Attack fell!");
break;
case STAT_EVASION:
MESSAGE("The opposing Wynaut's evasiveness harshly fell!");
break;
case STAT_ACC:
MESSAGE("The opposing Wynaut's accuracy fell!");
break;
case STAT_SPATK:
MESSAGE("The opposing Wynaut's Sp. Atk fell!");
break;
case STAT_SPDEF:
MESSAGE("The opposing Wynaut's Sp. Def harshly fell!");
break;
}
} THEN {
EXPECT_EQ(player->statStages[statId], DEFAULT_STAT_STAGE);
EXPECT_EQ(opponent->statStages[statId], (statId == STAT_SPDEF || statId == STAT_EVASION) ? DEFAULT_STAT_STAGE - 2 : DEFAULT_STAT_STAGE - 1);
}
}
SINGLE_BATTLE_TEST("Mirror Armor triggers even if the attacking Pokemon also has Mirror Armor ability")
{
GIVEN {
PLAYER(SPECIES_CORVIKNIGHT) { Ability(ABILITY_MIRROR_ARMOR); }
OPPONENT(SPECIES_CORVIKNIGHT) { Ability(ABILITY_MIRROR_ARMOR); }
} WHEN {
TURN { MOVE(opponent, MOVE_LEER); }
} SCENE {
MESSAGE("The opposing Corviknight used Leer!");
ABILITY_POPUP(player, ABILITY_MIRROR_ARMOR);
NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("The opposing Corviknight's Defense fell!");
} THEN {
EXPECT_EQ(player->statStages[STAT_DEF], DEFAULT_STAT_STAGE);
EXPECT_EQ(opponent->statStages[STAT_DEF], DEFAULT_STAT_STAGE - 1);
}
}
SINGLE_BATTLE_TEST("Mirror Armor doesn't lower the stats of an attacking Pokemon with the Clear Body ability")
{
GIVEN {
PLAYER(SPECIES_CORVIKNIGHT) { Ability(ABILITY_MIRROR_ARMOR); }
OPPONENT(SPECIES_WYNAUT) { Ability(ABILITY_CLEAR_BODY); }
} WHEN {
TURN { MOVE(opponent, MOVE_LEER); }
} SCENE {
MESSAGE("The opposing Wynaut used Leer!");
ABILITY_POPUP(player, ABILITY_MIRROR_ARMOR);
ABILITY_POPUP(opponent, ABILITY_CLEAR_BODY);
MESSAGE("The opposing Wynaut's Clear Body prevents stat loss!");
} THEN {
EXPECT_EQ(player->statStages[STAT_DEF], DEFAULT_STAT_STAGE);
EXPECT_EQ(opponent->statStages[STAT_DEF], DEFAULT_STAT_STAGE);
}
}
SINGLE_BATTLE_TEST("Mirror Armor lowers the Attack of Pokemon with Intimidate")
{
GIVEN {
PLAYER(SPECIES_CORVIKNIGHT) { Ability(ABILITY_MIRROR_ARMOR); }
OPPONENT(SPECIES_GYARADOS) { Ability(ABILITY_INTIMIDATE); }
} WHEN {
TURN {}
} SCENE {
ABILITY_POPUP(opponent, ABILITY_INTIMIDATE);
ABILITY_POPUP(player, ABILITY_MIRROR_ARMOR);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("The opposing Gyarados's Attack fell!");
} THEN {
EXPECT_EQ(player->statStages[STAT_ATK], DEFAULT_STAT_STAGE);
EXPECT_EQ(opponent->statStages[STAT_ATK], DEFAULT_STAT_STAGE - 1);
}
}
// Unsure whether this should or should not fail, as Showdown has conflicting information. Needs testing in gen8 games.
SINGLE_BATTLE_TEST("Mirror Armor doesn't lower the stats of an attacking Pokemon behind Substitute")
{
KNOWN_FAILING;
GIVEN {
PLAYER(SPECIES_CORVIKNIGHT) { Ability(ABILITY_MIRROR_ARMOR); }
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { MOVE(opponent, MOVE_SUBSTITUTE); }
TURN { MOVE(opponent, MOVE_LEER); }
} SCENE {
MESSAGE("The opposing Wynaut used Substitute!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_SUBSTITUTE, opponent);
MESSAGE("The opposing Wynaut used Leer!");
ABILITY_POPUP(player, ABILITY_MIRROR_ARMOR);
NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
} THEN {
EXPECT_EQ(player->statStages[STAT_DEF], DEFAULT_STAT_STAGE);
EXPECT_EQ(opponent->statStages[STAT_DEF], DEFAULT_STAT_STAGE);
}
}
SINGLE_BATTLE_TEST("Mirror Armor raises the stat of an attacking Pokemon with Contrary")
{
GIVEN {
PLAYER(SPECIES_CORVIKNIGHT) {Ability(ABILITY_MIRROR_ARMOR);}
OPPONENT(SPECIES_SHUCKLE) {Ability(ABILITY_CONTRARY);}
} WHEN {
TURN { MOVE(opponent, MOVE_LEER); }
} SCENE {
MESSAGE("The opposing Shuckle used Leer!");
ABILITY_POPUP(player, ABILITY_MIRROR_ARMOR);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("The opposing Shuckle's Defense rose!");
} THEN {
EXPECT_EQ(player->statStages[STAT_DEF], DEFAULT_STAT_STAGE);
EXPECT_EQ(opponent->statStages[STAT_DEF], DEFAULT_STAT_STAGE + 1);
}
}
SINGLE_BATTLE_TEST("Mirror Armor doesn't lower the stat of the attacking Pokemon if it is already at -6")
{
GIVEN {
PLAYER(SPECIES_CORVIKNIGHT) {Ability(ABILITY_MIRROR_ARMOR);}
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { MOVE(player, MOVE_SCREECH); }
TURN { MOVE(player, MOVE_SCREECH); }
TURN { MOVE(player, MOVE_SCREECH); }
TURN { MOVE(opponent, MOVE_LEER); }
} SCENE {
MESSAGE("Corviknight used Screech!");
MESSAGE("Corviknight used Screech!");
MESSAGE("Corviknight used Screech!");
MESSAGE("The opposing Wynaut used Leer!");
ABILITY_POPUP(player, ABILITY_MIRROR_ARMOR);
NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("The opposing Wynaut's Defense won't go any lower!");
} THEN {
EXPECT_EQ(player->statStages[STAT_DEF], DEFAULT_STAT_STAGE);
EXPECT_EQ(opponent->statStages[STAT_DEF], MIN_STAT_STAGE);
}
}
// This behaviour needs to be verified in the actual games. Currently it's written to follow Showdown's logic.
DOUBLE_BATTLE_TEST("Mirror Armor lowers Speed of the partner Pokemon after Court Change was used by the opponent after it set up Sticky Web")
{
KNOWN_FAILING;
GIVEN {
ASSUME(gMovesInfo[MOVE_STICKY_WEB].effect == EFFECT_STICKY_WEB);
ASSUME(gMovesInfo[MOVE_COURT_CHANGE].effect == EFFECT_COURT_CHANGE);
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_CORVIKNIGHT) {Ability(ABILITY_MIRROR_ARMOR); Item(ITEM_IRON_BALL); }
OPPONENT(SPECIES_WYNAUT);
OPPONENT(SPECIES_WYNAUT);
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { MOVE(playerLeft, MOVE_STICKY_WEB); }
TURN { MOVE(opponentLeft, MOVE_COURT_CHANGE); }
TURN { SWITCH(playerRight, 2);}
TURN { }
} SCENE {
MESSAGE("Wobbuffet used Sticky Web!");
MESSAGE("The opposing Wynaut used Court Change!");
MESSAGE("The opposing Wynaut swapped the battle effects affecting each side of the field!");
SEND_IN_MESSAGE("Corviknight");
MESSAGE("Corviknight was caught in a sticky web!");
ABILITY_POPUP(playerRight, ABILITY_MIRROR_ARMOR);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
MESSAGE("Wobbuffet's Speed fell!");
}
}
SINGLE_BATTLE_TEST("Mirror Armor reflects Tangling Hair speed drop")
{
GIVEN {
PLAYER(SPECIES_DUGTRIO) { Ability(ABILITY_TANGLING_HAIR); }
OPPONENT(SPECIES_CORVIKNIGHT) { Ability(ABILITY_MIRROR_ARMOR); }
} WHEN {
TURN { MOVE(opponent, MOVE_TACKLE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
ABILITY_POPUP(player, ABILITY_TANGLING_HAIR);
NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
ABILITY_POPUP(opponent, ABILITY_MIRROR_ARMOR);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
}
}