298 lines
12 KiB
C
298 lines
12 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gMovesInfo[MOVE_TACKLE].category == DAMAGE_CATEGORY_PHYSICAL);
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}
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SINGLE_BATTLE_TEST("Opportunist only copies foe's positive stat changes in a turn", s16 damage)
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{
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u32 ability;
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PARAMETRIZE { ability = ABILITY_FRISK; }
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PARAMETRIZE { ability = ABILITY_OPPORTUNIST; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Speed(4); }
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OPPONENT(SPECIES_ESPATHRA) { Speed(5); Ability(ability); }
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} WHEN {
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TURN { MOVE(player, MOVE_SHELL_SMASH); }
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TURN { MOVE(opponent, MOVE_TACKLE); }
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} SCENE {
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if (ability == ABILITY_FRISK) {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SHELL_SMASH, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
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HP_BAR(player, captureDamage: &results[i].damage);
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} else {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SHELL_SMASH, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
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HP_BAR(player, captureDamage: &results[i].damage);
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}
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(2.0), results[1].damage);
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// stat boosts should be the same
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EXPECT_EQ(player->statStages[STAT_ATK], opponent->statStages[STAT_ATK]);
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EXPECT_EQ(player->statStages[STAT_SPATK], opponent->statStages[STAT_SPATK]);
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EXPECT_EQ(player->statStages[STAT_SPEED], opponent->statStages[STAT_SPEED]);
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// opportunist should not copy stat drops from shell smash
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EXPECT_LT(player->statStages[STAT_DEF], opponent->statStages[STAT_DEF]);
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EXPECT_LT(player->statStages[STAT_SPDEF], opponent->statStages[STAT_SPDEF]);
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}
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}
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DOUBLE_BATTLE_TEST("Opportunist raises Attack only once when partner has Intimidate against Contrary foe in a double battle", s16 damageLeft, s16 damageRight)
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{
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u32 abilityLeft, abilityRight;
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PARAMETRIZE { abilityLeft = ABILITY_CONTRARY; abilityRight = ABILITY_CONTRARY; }
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PARAMETRIZE { abilityLeft = ABILITY_TANGLED_FEET; abilityRight = ABILITY_TANGLED_FEET; }
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PARAMETRIZE { abilityLeft = ABILITY_CONTRARY; abilityRight = ABILITY_TANGLED_FEET; }
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PARAMETRIZE { abilityLeft = ABILITY_TANGLED_FEET; abilityRight = ABILITY_CONTRARY; }
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GIVEN {
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PLAYER(SPECIES_MIGHTYENA) { Ability(ABILITY_INTIMIDATE); }
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PLAYER(SPECIES_ESPATHRA) { Ability(ABILITY_OPPORTUNIST); }
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OPPONENT(SPECIES_SPINDA) { Ability(abilityLeft); }
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OPPONENT(SPECIES_SPINDA) { Ability(abilityRight); }
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} WHEN {
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TURN { MOVE(opponentLeft, MOVE_TACKLE, target: playerLeft); MOVE(opponentRight, MOVE_TACKLE, target: playerRight); }
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} SCENE {
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ABILITY_POPUP(playerLeft, ABILITY_INTIMIDATE);
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if (abilityLeft == ABILITY_CONTRARY) {
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ABILITY_POPUP(opponentLeft, ABILITY_CONTRARY);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
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MESSAGE("The opposing Spinda's Attack rose!");
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} else {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
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MESSAGE("Mightyena's Intimidate cuts the opposing Spinda's Attack!");
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}
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if (abilityRight == ABILITY_CONTRARY) {
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ABILITY_POPUP(opponentRight, ABILITY_CONTRARY);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
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MESSAGE("The opposing Spinda's Attack rose!");
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} else {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
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MESSAGE("Mightyena's Intimidate cuts the opposing Spinda's Attack!");
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}
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if ((abilityLeft == ABILITY_CONTRARY && abilityRight != ABILITY_CONTRARY)
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|| (abilityLeft != ABILITY_CONTRARY && abilityRight == ABILITY_CONTRARY)) {
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ABILITY_POPUP(playerRight, ABILITY_OPPORTUNIST);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight);
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MESSAGE("Espathra's Attack rose!");
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} else if (abilityLeft == ABILITY_CONTRARY && abilityRight == ABILITY_CONTRARY) {
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ABILITY_POPUP(playerRight, ABILITY_OPPORTUNIST);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight);
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MESSAGE("Espathra's Attack sharply rose!");
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}
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HP_BAR(playerLeft, captureDamage: &results[i].damageLeft);
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HP_BAR(playerRight, captureDamage: &results[i].damageRight);
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} THEN {
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EXPECT_EQ(opponentLeft->statStages[STAT_ATK], DEFAULT_STAT_STAGE + (abilityLeft == ABILITY_CONTRARY ? 1 : - 1));
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EXPECT_EQ(opponentRight->statStages[STAT_ATK], DEFAULT_STAT_STAGE + (abilityRight == ABILITY_CONTRARY ? 1 : - 1));
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if ((abilityLeft == ABILITY_CONTRARY && abilityRight != ABILITY_CONTRARY)
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|| (abilityLeft != ABILITY_CONTRARY && abilityRight == ABILITY_CONTRARY)) {
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EXPECT_EQ(playerRight->statStages[STAT_ATK], DEFAULT_STAT_STAGE + 1);
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} else if (abilityLeft == ABILITY_CONTRARY && abilityRight == ABILITY_CONTRARY) {
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EXPECT_EQ(playerRight->statStages[STAT_ATK], DEFAULT_STAT_STAGE + 2);
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}
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}
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FINALLY {
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EXPECT_MUL_EQ(results[1].damageLeft, Q_4_12(2.25), results[0].damageLeft);
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EXPECT_MUL_EQ(results[1].damageRight, Q_4_12(2.25), results[0].damageRight);
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}
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}
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SINGLE_BATTLE_TEST("Opportunist does not accumulate opposing mon's stat changes")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_ESPATHRA) { Ability(ABILITY_OPPORTUNIST); }
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} WHEN {
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TURN { MOVE(player, MOVE_SWORDS_DANCE); }
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TURN { MOVE(player, MOVE_SWORDS_DANCE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SWORDS_DANCE, player);
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ABILITY_POPUP(opponent, ABILITY_OPPORTUNIST);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SWORDS_DANCE, player);
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ABILITY_POPUP(opponent, ABILITY_OPPORTUNIST);
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} THEN {
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EXPECT_EQ(opponent->statStages[STAT_ATK], DEFAULT_STAT_STAGE + 4);
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}
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}
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SINGLE_BATTLE_TEST("Opportunist copies each stat increase individually from ability and move")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_ZACIAN) { Ability(ABILITY_INTREPID_SWORD); }
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OPPONENT(SPECIES_ESPATHRA) { Ability(ABILITY_OPPORTUNIST); }
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} WHEN {
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TURN { SWITCH(player, 1); }
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TURN { MOVE(player, MOVE_SWORDS_DANCE); }
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} SCENE {
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ABILITY_POPUP(player, ABILITY_INTREPID_SWORD);
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ABILITY_POPUP(opponent, ABILITY_OPPORTUNIST);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SWORDS_DANCE, player);
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ABILITY_POPUP(opponent, ABILITY_OPPORTUNIST);
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} THEN {
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EXPECT_EQ(opponent->statStages[STAT_ATK], DEFAULT_STAT_STAGE + 3);
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}
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}
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SINGLE_BATTLE_TEST("Opportunist doesn't copy foe stat increases gained via Opportunist")
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{
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GIVEN {
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PLAYER(SPECIES_ESPATHRA) { Ability(ABILITY_OPPORTUNIST); }
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OPPONENT(SPECIES_ESPATHRA) { Ability(ABILITY_OPPORTUNIST); }
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} WHEN {
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TURN { MOVE(player, MOVE_SWORDS_DANCE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SWORDS_DANCE, player);
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ABILITY_POPUP(opponent, ABILITY_OPPORTUNIST);
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NOT ABILITY_POPUP(player, ABILITY_OPPORTUNIST);
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} THEN {
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EXPECT_EQ(opponent->statStages[STAT_ATK], player->statStages[STAT_ATK]);
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}
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}
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SINGLE_BATTLE_TEST("Opportunist copies foe stat increase gained via Swagger and Flatter")
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{
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GIVEN {
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PLAYER(SPECIES_ESPATHRA) { Ability(ABILITY_OPPORTUNIST); }
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OPPONENT(SPECIES_ESPATHRA) { Ability(ABILITY_OPPORTUNIST); }
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} WHEN {
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TURN { MOVE(opponent, MOVE_FLATTER); }
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TURN { MOVE(opponent, MOVE_SWAGGER); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FLATTER, opponent);
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ABILITY_POPUP(opponent, ABILITY_OPPORTUNIST);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SWAGGER, opponent);
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ABILITY_POPUP(opponent, ABILITY_OPPORTUNIST);
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} THEN {
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EXPECT_EQ(opponent->statStages[STAT_SPATK], DEFAULT_STAT_STAGE + 1);
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EXPECT_EQ(opponent->statStages[STAT_ATK], DEFAULT_STAT_STAGE + 2);
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}
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}
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DOUBLE_BATTLE_TEST("Opportunist doesn't copy ally stat increases")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_ESPATHRA) { Ability(ABILITY_OPPORTUNIST); }
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_SWORDS_DANCE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SWORDS_DANCE, playerLeft);
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NOT ABILITY_POPUP(playerRight, ABILITY_OPPORTUNIST);
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} THEN {
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EXPECT_EQ(playerRight->statStages[STAT_SPATK], DEFAULT_STAT_STAGE );
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}
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}
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DOUBLE_BATTLE_TEST("Opportunist copies the stat increase of each opposing mon")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_ESPATHRA) { Ability(ABILITY_OPPORTUNIST); }
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponentRight, MOVE_SWORDS_DANCE); MOVE(opponentLeft, MOVE_SWORDS_DANCE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SWORDS_DANCE, opponentRight);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SWORDS_DANCE, opponentLeft);
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ABILITY_POPUP(playerRight, ABILITY_OPPORTUNIST);
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} THEN {
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EXPECT_EQ(playerRight->statStages[STAT_ATK], DEFAULT_STAT_STAGE + 4);
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}
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}
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DOUBLE_BATTLE_TEST("Opportunist copies the stat of each pokemon that were raised at the same time")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_ESPATHRA) { Ability(ABILITY_OPPORTUNIST); }
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OPPONENT(SPECIES_ZACIAN) { Ability(ABILITY_INTREPID_SWORD); }
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OPPONENT(SPECIES_ZACIAN) { Ability(ABILITY_INTREPID_SWORD); }
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} WHEN {
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TURN { }
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} SCENE {
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ABILITY_POPUP(opponentLeft, ABILITY_INTREPID_SWORD);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
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ABILITY_POPUP(opponentRight, ABILITY_INTREPID_SWORD);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
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ABILITY_POPUP(playerRight, ABILITY_OPPORTUNIST);
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MESSAGE("Espathra's Attack sharply rose!");
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} THEN {
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EXPECT_EQ(playerRight->statStages[STAT_ATK], DEFAULT_STAT_STAGE + 2);
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}
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}
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SINGLE_BATTLE_TEST("Opportunist copies the increase not the stages")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_ESPATHRA) { Ability(ABILITY_OPPORTUNIST); }
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} WHEN {
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TURN { MOVE(player, MOVE_CHARM); MOVE(opponent, MOVE_CHARM); }
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TURN { MOVE(player, MOVE_CHARM); MOVE(opponent, MOVE_CHARM); }
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TURN { MOVE(player, MOVE_CHARM); MOVE(opponent, MOVE_GROWL); }
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TURN { MOVE(player, MOVE_BELLY_DRUM); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CHARM, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CHARM, opponent);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CHARM, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CHARM, opponent);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CHARM, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_GROWL, opponent);
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ABILITY_POPUP(opponent, ABILITY_OPPORTUNIST);
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} THEN {
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EXPECT_EQ(opponent->statStages[STAT_ATK], DEFAULT_STAT_STAGE + 5); // + 11
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EXPECT_EQ(player->statStages[STAT_ATK], DEFAULT_STAT_STAGE + 6); // + 11
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}
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}
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SINGLE_BATTLE_TEST("Opportunist copies the stat increase from the incoming mon")
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{
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GIVEN {
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PLAYER(SPECIES_ESPATHRA) { Ability(ABILITY_OPPORTUNIST); }
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OPPONENT(SPECIES_WOBBUFFET) { HP(1); }
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OPPONENT(SPECIES_ZACIAN) { Ability(ABILITY_INTREPID_SWORD); }
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} WHEN {
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TURN { MOVE(player, MOVE_TACKLE); SEND_OUT(opponent, 1); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
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ABILITY_POPUP(opponent, ABILITY_INTREPID_SWORD);
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ABILITY_POPUP(player, ABILITY_OPPORTUNIST);
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} THEN {
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EXPECT_EQ(player->statStages[STAT_ATK], DEFAULT_STAT_STAGE + 1);
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}
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}
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SINGLE_BATTLE_TEST("Opportunist and Mirror Herb stack stat increases")
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{
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GIVEN {
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PLAYER(SPECIES_ZACIAN) { Ability(ABILITY_INTREPID_SWORD); }
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OPPONENT(SPECIES_ESPATHRA) { Ability(ABILITY_OPPORTUNIST); Item(ITEM_MIRROR_HERB); }
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} WHEN {
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TURN { }
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} SCENE {
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ABILITY_POPUP(player, ABILITY_INTREPID_SWORD);
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ABILITY_POPUP(opponent, ABILITY_OPPORTUNIST);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
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} THEN {
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EXPECT_EQ(opponent->statStages[STAT_ATK], DEFAULT_STAT_STAGE + 2);
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EXPECT_EQ(opponent->statStages[STAT_DEF], DEFAULT_STAT_STAGE);
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EXPECT_EQ(opponent->statStages[STAT_SPEED], DEFAULT_STAT_STAGE);
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EXPECT_EQ(opponent->statStages[STAT_SPATK], DEFAULT_STAT_STAGE);
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EXPECT_EQ(opponent->statStages[STAT_SPDEF], DEFAULT_STAT_STAGE);
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}
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}
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