db24128ee3
Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
65 lines
2.6 KiB
C
65 lines
2.6 KiB
C
#include "global.h"
|
|
#include "test/battle.h"
|
|
|
|
DOUBLE_BATTLE_TEST("Restore HP Item effects do not miss timing")
|
|
{
|
|
u16 item;
|
|
|
|
PARAMETRIZE { item = ITEM_BERRY_JUICE; }
|
|
PARAMETRIZE { item = ITEM_ORAN_BERRY; }
|
|
PARAMETRIZE { item = ITEM_SITRUS_BERRY; }
|
|
|
|
GIVEN {
|
|
ASSUME(gItemsInfo[ITEM_ORAN_BERRY].holdEffect == HOLD_EFFECT_RESTORE_HP);
|
|
ASSUME(gItemsInfo[ITEM_BERRY_JUICE].holdEffect == HOLD_EFFECT_RESTORE_HP);
|
|
ASSUME(gItemsInfo[ITEM_SITRUS_BERRY].holdEffect == HOLD_EFFECT_RESTORE_PCT_HP);
|
|
PLAYER(SPECIES_WOBBUFFET);
|
|
PLAYER(SPECIES_WOBBUFFET);
|
|
OPPONENT(SPECIES_WYNAUT) { MaxHP(100); HP(51); Item(item); }
|
|
OPPONENT(SPECIES_WOBBUFFET);
|
|
} WHEN {
|
|
TURN { MOVE(playerLeft, MOVE_FIRE_PLEDGE, target: opponentRight); MOVE(playerRight, MOVE_GRASS_PLEDGE, target: opponentRight); }
|
|
} SCENE {
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerRight);
|
|
MESSAGE("A sea of fire enveloped the opposing team!");
|
|
MESSAGE("The opposing Wynaut was hurt by the sea of fire!");
|
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponentLeft);
|
|
MESSAGE("The opposing Wobbuffet was hurt by the sea of fire!");
|
|
}
|
|
}
|
|
|
|
DOUBLE_BATTLE_TEST("Restore HP Item effects do not miss timing after a recoil move")
|
|
{
|
|
u16 item;
|
|
|
|
PARAMETRIZE { item = ITEM_BERRY_JUICE; }
|
|
PARAMETRIZE { item = ITEM_ORAN_BERRY; }
|
|
PARAMETRIZE { item = ITEM_SITRUS_BERRY; }
|
|
|
|
GIVEN {
|
|
ASSUME(gMovesInfo[MOVE_TAKE_DOWN].recoil == 25);
|
|
ASSUME(gItemsInfo[ITEM_ORAN_BERRY].holdEffect == HOLD_EFFECT_RESTORE_HP);
|
|
ASSUME(gItemsInfo[ITEM_BERRY_JUICE].holdEffect == HOLD_EFFECT_RESTORE_HP);
|
|
ASSUME(gItemsInfo[ITEM_SITRUS_BERRY].holdEffect == HOLD_EFFECT_RESTORE_PCT_HP);
|
|
PLAYER(SPECIES_WOBBUFFET);
|
|
PLAYER(SPECIES_WOBBUFFET);
|
|
OPPONENT(SPECIES_WYNAUT) { MaxHP(100); HP(51); Item(item); }
|
|
OPPONENT(SPECIES_WOBBUFFET);
|
|
} WHEN {
|
|
TURN {
|
|
MOVE(opponentLeft, MOVE_TAKE_DOWN, target: playerLeft);
|
|
MOVE(opponentRight, MOVE_CELEBRATE);
|
|
MOVE(playerLeft, MOVE_CELEBRATE);
|
|
MOVE(playerRight, MOVE_CELEBRATE);
|
|
}
|
|
} SCENE {
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_TAKE_DOWN, opponentLeft);
|
|
HP_BAR(playerLeft);
|
|
HP_BAR(opponentLeft);
|
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponentLeft);
|
|
HP_BAR(opponentLeft);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponentRight);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, playerLeft);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, playerRight);
|
|
}
|
|
}
|