sovereignx/test/battle/move_effect/endure.c
Eduardo Quezada 55f0d3aad5
Added missing Move Effect TODO tests - Volume E (#5915)
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2025-01-01 16:06:20 +01:00

35 lines
1.7 KiB
C

#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("Endure allows the user to survive any attack with 1 HP left");
SINGLE_BATTLE_TEST("Endure does not prevent multiple hits and stat changes occur at the end of the turn")
{
GIVEN {
ASSUME(gMovesInfo[MOVE_SCALE_SHOT].effect == EFFECT_MULTI_HIT);
ASSUME(gMovesInfo[MOVE_ENDURE].effect == EFFECT_ENDURE);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET) { HP(1); }
} WHEN {
TURN { MOVE(opponent, MOVE_ENDURE); MOVE(player, MOVE_SCALE_SHOT); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_ENDURE, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCALE_SHOT, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCALE_SHOT, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCALE_SHOT, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCALE_SHOT, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCALE_SHOT, player);
MESSAGE("The Pokémon was hit 5 time(s)!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Wobbuffet's Defense fell!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Wobbuffet's Speed rose!");
}
}
TO_DO_BATTLE_TEST("Endure's success rate decreases for every consecutively used turn");
TO_DO_BATTLE_TEST("Endure uses the same counter as Protect");
TO_DO_BATTLE_TEST("Endure doesn't trigger effects that require damage to be done to the Pokémon (Gen 2-4)"); // Eg. Rough Skin
TO_DO_BATTLE_TEST("Endure triggers effects that require damage to be done to the Pokémon (Gen 5+)"); // Eg. Rough Skin
TO_DO_BATTLE_TEST("Endure doesn't protect against Future Sight (Gen 2-4)");
TO_DO_BATTLE_TEST("Endure protects against Future Sight (Gen 5+)");