sovereignx/test/battle/move_effect/evasion_up_2.c
Eduardo Quezada 55f0d3aad5
Added missing Move Effect TODO tests - Volume E (#5915)
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2025-01-01 16:06:20 +01:00

28 lines
839 B
C

#include "global.h"
#include "test/battle.h"
// There's no move with EFFECT_EVASION_UP_2 effect. Below is a theoretical test.
/*
ASSUMPTIONS
{
ASSUME(gMovesInfo[MOVE_X].effect == EFFECT_EVASION_UP_2);
}
SINGLE_BATTLE_TEST("Double Team raises Evasion by 1 stage")
{
PASSES_RANDOMLY(gMovesInfo[MOVE_SCRATCH].accuracy * 3 / 5, 100, RNG_ACCURACY);
GIVEN {
ASSUME(gMovesInfo[MOVE_SCRATCH].accuracy == 100);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_X); MOVE(opponent, MOVE_SCRATCH); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_X, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Wobbuffet's evasiveness sharply rose!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, opponent);
}
}
*/