sovereignx/test/battle/move_effect/fixed_damage_arg.c
2024-10-27 08:02:45 -03:00

41 lines
1.1 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gMovesInfo[MOVE_SONIC_BOOM].effect == EFFECT_FIXED_DAMAGE_ARG);
}
SINGLE_BATTLE_TEST("Sonic Boom deals fixed damage", s16 damage)
{
u16 mon;
PARAMETRIZE { mon = SPECIES_RATTATA; }
PARAMETRIZE { mon = SPECIES_ARON; }
GIVEN {
ASSUME(gMovesInfo[MOVE_SONIC_BOOM].argument == 20);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(mon);
} WHEN {
TURN { MOVE(player, MOVE_SONIC_BOOM); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SONIC_BOOM, player);
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT(results[0].damage == 20);
EXPECT(results[1].damage == 20);
}
}
SINGLE_BATTLE_TEST("Sonic Boom doesn't affect ghost types")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_GASTLY);
} WHEN {
TURN { MOVE(player, MOVE_SONIC_BOOM); }
} SCENE {
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_SONIC_BOOM, player);
MESSAGE("It doesn't affect the opposing Gastly…");
}
}