sovereignx/test/battle/move_effect/fling.c
kittenchilly db24128ee3
Update battle messages to Gen 5+ standards (#3240)
Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
2024-10-21 14:52:45 -03:00

459 lines
17 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gMovesInfo[MOVE_FLING].effect == EFFECT_FLING);
}
SINGLE_BATTLE_TEST("Fling fails if pokemon holds no item")
{
u16 item;
PARAMETRIZE {item = ITEM_NONE; }
PARAMETRIZE {item = ITEM_RAZOR_CLAW; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Item(item); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_FLING);}
} SCENE {
MESSAGE("Wobbuffet used Fling!");
if (item != ITEM_NONE) {
ANIMATION(ANIM_TYPE_MOVE, MOVE_FLING, player);
HP_BAR(opponent);
} else {
MESSAGE("But it failed!");
}
}
}
SINGLE_BATTLE_TEST("Fling fails if pokemon is under the effects of Embargo or Magic Room")
{
u16 move;
PARAMETRIZE {move = MOVE_CELEBRATE; }
PARAMETRIZE {move = MOVE_EMBARGO; }
PARAMETRIZE {move = MOVE_MAGIC_ROOM; }
GIVEN {
ASSUME(gMovesInfo[MOVE_EMBARGO].effect == EFFECT_EMBARGO);
ASSUME(gMovesInfo[MOVE_MAGIC_ROOM].effect == EFFECT_MAGIC_ROOM);
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_RAZOR_CLAW); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, move); }
TURN { MOVE(player, MOVE_FLING); }
} SCENE {
MESSAGE("Wobbuffet used Fling!");
if (move == MOVE_CELEBRATE) {
ANIMATION(ANIM_TYPE_MOVE, MOVE_FLING, player);
HP_BAR(opponent);
} else {
MESSAGE("But it failed!");
}
}
}
SINGLE_BATTLE_TEST("Fling fails for pokemon with Klutz ability")
{
u16 ability;
PARAMETRIZE {ability = ABILITY_KLUTZ; }
PARAMETRIZE {ability = ABILITY_RUN_AWAY; }
GIVEN {
ASSUME(B_KLUTZ_FLING_INTERACTION >= GEN_5);
PLAYER(SPECIES_BUNEARY) { Item(ITEM_RAZOR_CLAW); Ability(ability); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_FLING); }
} SCENE {
MESSAGE("Buneary used Fling!");
if (ability != ABILITY_KLUTZ) {
ANIMATION(ANIM_TYPE_MOVE, MOVE_FLING, player);
HP_BAR(opponent);
} else {
MESSAGE("But it failed!");
}
}
}
SINGLE_BATTLE_TEST("Fling's thrown item can be regained with Recycle")
{
GIVEN {
ASSUME(gMovesInfo[MOVE_RECYCLE].effect == EFFECT_RECYCLE);
PLAYER(SPECIES_WOBBUFFET) {Item(ITEM_RAZOR_CLAW); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_FLING);}
TURN { MOVE(player, MOVE_RECYCLE);}
TURN { MOVE(player, MOVE_FLING);}
} SCENE {
MESSAGE("Wobbuffet used Fling!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_FLING, player);
HP_BAR(opponent);
MESSAGE("Wobbuffet used Recycle!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_RECYCLE, player);
MESSAGE("Wobbuffet found one Razor Claw!");
MESSAGE("Wobbuffet used Fling!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_FLING, player);
HP_BAR(opponent);
}
}
SINGLE_BATTLE_TEST("Fling - Item is lost even when there is no target")
{
GIVEN {
ASSUME(gMovesInfo[MOVE_SELF_DESTRUCT].effect == EFFECT_EXPLOSION);
PLAYER(SPECIES_WOBBUFFET) {Item(ITEM_RAZOR_CLAW); Speed(2); }
OPPONENT(SPECIES_WOBBUFFET) {Speed(5); }
OPPONENT(SPECIES_WOBBUFFET) {Speed(5); }
} WHEN {
TURN { MOVE(opponent, MOVE_SELF_DESTRUCT); MOVE(player, MOVE_FLING); SEND_OUT(opponent, 1); }
TURN { MOVE(player, MOVE_FLING); }
} SCENE {
MESSAGE("The opposing Wobbuffet used Self-Destruct!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_SELF_DESTRUCT, opponent);
HP_BAR(player);
MESSAGE("The opposing Wobbuffet fainted!");
MESSAGE("Wobbuffet used Fling!");
MESSAGE("But it failed!");
MESSAGE("Wobbuffet used Fling!");
MESSAGE("But it failed!");
} THEN {
EXPECT_EQ(player->item, ITEM_NONE);
}
}
SINGLE_BATTLE_TEST("Fling - Item is lost when target protects itself")
{
GIVEN {
ASSUME(gMovesInfo[MOVE_PROTECT].effect == EFFECT_PROTECT);
PLAYER(SPECIES_WOBBUFFET) {Item(ITEM_RAZOR_CLAW); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_PROTECT); MOVE(player, MOVE_FLING);}
TURN { MOVE(player, MOVE_FLING); }
} SCENE {
MESSAGE("The opposing Wobbuffet used Protect!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_PROTECT, opponent);
MESSAGE("Wobbuffet used Fling!");
MESSAGE("The opposing Wobbuffet protected itself!");
MESSAGE("Wobbuffet used Fling!");
MESSAGE("But it failed!");
} THEN {
EXPECT_EQ(player->item, ITEM_NONE);
}
}
SINGLE_BATTLE_TEST("Fling doesn't consume the item if pokemon is asleep/frozen/paralyzed")
{
u32 status;
u16 item;
PARAMETRIZE {status = STATUS1_SLEEP_TURN(2); item = ITEM_RAZOR_CLAW; }
PARAMETRIZE {status = STATUS1_PARALYSIS; item = ITEM_RAZOR_CLAW; }
PARAMETRIZE {status = STATUS1_FREEZE; item = ITEM_RAZOR_CLAW; }
PARAMETRIZE {status = STATUS1_SLEEP_TURN(2); item = ITEM_NONE; }
PARAMETRIZE {status = STATUS1_PARALYSIS; item = ITEM_NONE; }
PARAMETRIZE {status = STATUS1_FREEZE; item = ITEM_NONE; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) {Item(item); Status1(status); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
if (status == STATUS1_FREEZE) {
TURN { MOVE(player, MOVE_FLING, WITH_RNG(RNG_FROZEN, FALSE)); }
TURN { MOVE(player, MOVE_FLING, WITH_RNG(RNG_FROZEN, TRUE)); }
} else if (status == STATUS1_PARALYSIS) {
TURN { MOVE(player, MOVE_FLING, WITH_RNG(RNG_PARALYSIS, FALSE)); }
TURN { MOVE(player, MOVE_FLING, WITH_RNG(RNG_PARALYSIS, TRUE)); }
} else {
TURN { MOVE(player, MOVE_FLING); }
TURN { MOVE(player, MOVE_FLING); }
}
} SCENE {
if (status == STATUS1_FREEZE) {
MESSAGE("Wobbuffet is frozen solid!");
MESSAGE("Wobbuffet thawed out!");
}
else if (status == STATUS1_PARALYSIS) {
MESSAGE("Wobbuffet couldn't move because it's paralyzed!");
}
else {
MESSAGE("Wobbuffet is fast asleep.");
MESSAGE("Wobbuffet woke up!");
}
MESSAGE("Wobbuffet used Fling!");
if (item != ITEM_NONE) {
ANIMATION(ANIM_TYPE_MOVE, MOVE_FLING, player);
HP_BAR(opponent);
} else {
MESSAGE("But it failed!");
}
} THEN {
EXPECT_EQ(player->item, ITEM_NONE);
}
}
SINGLE_BATTLE_TEST("Fling applies special effects when throwing specific Items")
{
u16 item;
PARAMETRIZE {item = ITEM_FLAME_ORB; }
PARAMETRIZE {item = ITEM_LIGHT_BALL; }
PARAMETRIZE {item = ITEM_POISON_BARB; }
PARAMETRIZE {item = ITEM_TOXIC_ORB; }
PARAMETRIZE {item = ITEM_RAZOR_FANG; }
PARAMETRIZE {item = ITEM_KINGS_ROCK; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Item(item); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_FLING); }
} SCENE {
MESSAGE("Wobbuffet used Fling!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_FLING, player);
HP_BAR(opponent);
switch (item)
{
case ITEM_FLAME_ORB:
{
MESSAGE("The opposing Wobbuffet was burned!");
STATUS_ICON(opponent, STATUS1_BURN);
}
break;
case ITEM_LIGHT_BALL:
{
MESSAGE("The opposing Wobbuffet is paralyzed, so it may be unable to move!");
STATUS_ICON(opponent, STATUS1_PARALYSIS);
}
break;
case ITEM_POISON_BARB:
{
MESSAGE("The opposing Wobbuffet was poisoned!");
STATUS_ICON(opponent, STATUS1_POISON);
}
break;
case ITEM_TOXIC_ORB:
{
MESSAGE("The opposing Wobbuffet was badly poisoned!");
STATUS_ICON(opponent, STATUS1_TOXIC_POISON);
}
break;
case ITEM_RAZOR_FANG:
case ITEM_KINGS_ROCK:
{
MESSAGE("The opposing Wobbuffet flinched and couldn't move!");
}
break;
}
}
}
SINGLE_BATTLE_TEST("Fling's secondary effects are blocked by Shield Dust")
{
u16 item;
PARAMETRIZE {item = ITEM_FLAME_ORB; }
PARAMETRIZE {item = ITEM_LIGHT_BALL; }
PARAMETRIZE {item = ITEM_POISON_BARB; }
PARAMETRIZE {item = ITEM_TOXIC_ORB; }
PARAMETRIZE {item = ITEM_RAZOR_FANG; }
PARAMETRIZE {item = ITEM_KINGS_ROCK; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Item(item); }
OPPONENT(SPECIES_WOBBUFFET) { Ability(ABILITY_SHIELD_DUST); }
} WHEN {
TURN { MOVE(player, MOVE_FLING); }
} SCENE {
MESSAGE("Wobbuffet used Fling!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_FLING, player);
HP_BAR(opponent);
switch (item)
{
case ITEM_FLAME_ORB:
{
NONE_OF {
MESSAGE("The opposing Wobbuffet was burned!");
STATUS_ICON(opponent, STATUS1_BURN);
}
MESSAGE("The Flame Orb was used up…");
}
break;
case ITEM_LIGHT_BALL:
{
NONE_OF {
MESSAGE("The opposing Wobbuffet is paralyzed, so it may be unable to move!");
STATUS_ICON(opponent, STATUS1_PARALYSIS);
}
MESSAGE("The Light Ball was used up…");
}
break;
case ITEM_POISON_BARB:
{
NONE_OF {
MESSAGE("The opposing Wobbuffet was poisoned!");
STATUS_ICON(opponent, STATUS1_POISON);
}
MESSAGE("The Poison Barb was used up…");
}
break;
case ITEM_TOXIC_ORB:
{
NONE_OF {
MESSAGE("The opposing Wobbuffet was badly poisoned!");
STATUS_ICON(opponent, STATUS1_TOXIC_POISON);
}
MESSAGE("The Toxic Orb was used up…");
}
break;
case ITEM_RAZOR_FANG:
case ITEM_KINGS_ROCK:
{
NONE_OF {
MESSAGE("The opposing Wobbuffet flinched and couldn't move!");
}
switch (item)
{
case ITEM_RAZOR_FANG:
MESSAGE("The Razor Fang was used up…");
break;
case ITEM_KINGS_ROCK:
MESSAGE("The King's Rock was used up…");
break;
}
}
break;
}
}
}
SINGLE_BATTLE_TEST("Fling - thrown berry's effect activates for the target even if the trigger conditions are not met")
{
u16 item, effect;
u8 statId = 0;
u32 status1 = STATUS1_NONE;
PARAMETRIZE { item = ITEM_ORAN_BERRY; effect = HOLD_EFFECT_RESTORE_HP; }
PARAMETRIZE { item = ITEM_SITRUS_BERRY; effect = HOLD_EFFECT_RESTORE_HP; }
PARAMETRIZE { item = ITEM_ENIGMA_BERRY; effect = HOLD_EFFECT_ENIGMA_BERRY; }
PARAMETRIZE { item = ITEM_LEPPA_BERRY; effect = HOLD_EFFECT_RESTORE_PP; }
PARAMETRIZE { item = ITEM_CHESTO_BERRY; effect = HOLD_EFFECT_CURE_SLP; status1 = STATUS1_SLEEP; }
PARAMETRIZE { item = ITEM_CHERI_BERRY; effect = HOLD_EFFECT_CURE_PAR; status1 = STATUS1_PARALYSIS; }
PARAMETRIZE { item = ITEM_PECHA_BERRY; effect = HOLD_EFFECT_CURE_PSN; status1 = STATUS1_POISON; }
PARAMETRIZE { item = ITEM_PECHA_BERRY; effect = HOLD_EFFECT_CURE_PSN; status1 = STATUS1_TOXIC_POISON; }
PARAMETRIZE { item = ITEM_RAWST_BERRY; effect = HOLD_EFFECT_CURE_BRN; status1 = STATUS1_BURN; }
PARAMETRIZE { item = ITEM_ASPEAR_BERRY; effect = HOLD_EFFECT_CURE_FRZ; status1 = STATUS1_FREEZE; }
PARAMETRIZE { item = ITEM_ASPEAR_BERRY; effect = HOLD_EFFECT_CURE_FRZ; status1 = STATUS1_FROSTBITE; }
PARAMETRIZE { item = ITEM_APICOT_BERRY; effect = HOLD_EFFECT_SP_DEFENSE_UP; statId = STAT_SPDEF; }
PARAMETRIZE { item = ITEM_MARANGA_BERRY; effect = HOLD_EFFECT_MARANGA_BERRY; statId = STAT_SPDEF; }
PARAMETRIZE { item = ITEM_GANLON_BERRY; effect = HOLD_EFFECT_DEFENSE_UP; statId = STAT_DEF; }
PARAMETRIZE { item = ITEM_KEE_BERRY; effect = HOLD_EFFECT_KEE_BERRY; statId = STAT_DEF; }
PARAMETRIZE { item = ITEM_LIECHI_BERRY; effect = HOLD_EFFECT_ATTACK_UP; statId = STAT_ATK; }
PARAMETRIZE { item = ITEM_PETAYA_BERRY; effect = HOLD_EFFECT_SP_ATTACK_UP; statId = STAT_SPATK; }
PARAMETRIZE { item = ITEM_SALAC_BERRY; effect = HOLD_EFFECT_SPEED_UP; statId = STAT_SPEED; }
GIVEN {
ASSUME(gMovesInfo[MOVE_FLING].category == DAMAGE_CATEGORY_PHYSICAL);
PLAYER(SPECIES_WOBBUFFET) { Item(item); Attack(1); }
OPPONENT(SPECIES_WOBBUFFET) { Status1(status1); HP(399); MaxHP(400); MovesWithPP({MOVE_CELEBRATE, 35}); }
} WHEN {
TURN { MOVE(player, MOVE_FLING); }
} SCENE {
MESSAGE("Wobbuffet used Fling!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_FLING, player);
HP_BAR(opponent);
if (effect == HOLD_EFFECT_RESTORE_HP) {
if (item == ITEM_ORAN_BERRY) {
MESSAGE("The opposing Wobbuffet restored its health using its Oran Berry!");
} else if (item == ITEM_SITRUS_BERRY) {
MESSAGE("The opposing Wobbuffet restored its health using its Sitrus Berry!");
} else {
MESSAGE("Wobbuffet restored its health using its Enigma Berry!");
}
HP_BAR(opponent);
}
else if (effect == HOLD_EFFECT_RESTORE_PP) {
MESSAGE("The opposing Wobbuffet restored PP to its move Celebrate using its Leppa Berry!");
}
else if (status1 != STATUS1_NONE) {
if (status1 == STATUS1_BURN) {
MESSAGE("The opposing Wobbuffet's Rawst Berry cured its burn!");
} else if (status1 == STATUS1_SLEEP) {
MESSAGE("The opposing Wobbuffet's Chesto Berry woke it up!");
} else if (status1 == STATUS1_FREEZE) {
MESSAGE("The opposing Wobbuffet's Aspear Berry defrosted it!");
} else if (status1 == STATUS1_FROSTBITE) {
MESSAGE("The opposing Wobbuffet's Aspear Berry cured its frostbite!");
} else if (status1 == STATUS1_PARALYSIS) {
MESSAGE("The opposing Wobbuffet's Cheri Berry cured its paralysis!");
} else if (status1 == STATUS1_TOXIC_POISON || status1 == STATUS1_POISON) {
MESSAGE("The opposing Wobbuffet's Pecha Berry cured its poison!");
}
NOT STATUS_ICON(opponent, status1);
}
else if (statId != 0) {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
if (statId == STAT_ATK) {
MESSAGE("Using Liechi Berry, the Attack of the opposing Wobbuffet rose!");
} else if (statId == STAT_DEF) {
if (item == ITEM_GANLON_BERRY) {
MESSAGE("Using Ganlon Berry, the Defense of the opposing Wobbuffet rose!");
} else {
MESSAGE("Using Kee Berry, the Defense of the opposing Wobbuffet rose!");
}
} else if (statId == STAT_SPDEF) {
if (item == ITEM_APICOT_BERRY) {
MESSAGE("Using Apicot Berry, the Sp. Def of the opposing Wobbuffet rose!");
} else {
MESSAGE("Using Maranga Berry, the Sp. Def of the opposing Wobbuffet rose!");
}
} else if (statId == STAT_SPEED) {
MESSAGE("Using Salac Berry, the Speed of the opposing Wobbuffet rose!");
} else if (statId == STAT_SPATK) {
MESSAGE("Using Petaya Berry, the Sp. Atk of the opposing Wobbuffet rose!");
}
}
} THEN {
if (effect == HOLD_EFFECT_RESTORE_HP) {
EXPECT_EQ(opponent->hp, opponent->maxHP);
} else if (effect == HOLD_EFFECT_RESTORE_PP) {
EXPECT_EQ(opponent->pp[0], 39); // Not 40, because Celebrate was used.
} else if (status1 != STATUS1_NONE) {
EXPECT_EQ(opponent->status1, STATUS1_NONE);
}
else if (statId != 0) {
EXPECT_EQ(opponent->statStages[statId], DEFAULT_STAT_STAGE + 1);
}
}
}
SINGLE_BATTLE_TEST("Fling deals damage based on items fling power")
{
s16 damage[2];
GIVEN {
ASSUME(gMovesInfo[MOVE_CRUNCH].power == 80);
ASSUME(gItemsInfo[ITEM_VENUSAURITE].flingPower == 80);
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_VENUSAURITE); }
OPPONENT(SPECIES_REGIROCK);
} WHEN {
TURN { MOVE(player, MOVE_CRUNCH); }
TURN { MOVE(player, MOVE_FLING); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_CRUNCH, player);
HP_BAR(opponent, captureDamage: &damage[0]);
ANIMATION(ANIM_TYPE_MOVE, MOVE_FLING, player);
HP_BAR(opponent, captureDamage: &damage[1]);
} THEN {
EXPECT_EQ(damage[0], damage[1]);
}
}