sovereignx/test/battle/move_effect/quash.c
kittenchilly db24128ee3
Update battle messages to Gen 5+ standards (#3240)
Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
2024-10-21 14:52:45 -03:00

133 lines
5.3 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gMovesInfo[MOVE_QUASH].effect == EFFECT_QUASH);
}
DOUBLE_BATTLE_TEST("Quash-affected target will move last in the priority bracket")
{
GIVEN {
PLAYER(SPECIES_VOLBEAT) { Speed(10); Ability(ABILITY_PRANKSTER); }
PLAYER(SPECIES_WOBBUFFET) { Speed(30); }
OPPONENT(SPECIES_TORCHIC) { Speed(20); }
OPPONENT(SPECIES_TREECKO) { Speed(40); }
} WHEN {
TURN { MOVE(playerLeft, MOVE_QUASH, target: opponentRight); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_QUASH, playerLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, playerRight);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponentLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponentRight);
}
}
DOUBLE_BATTLE_TEST("Quash is not affected by dynamic speed")
{
GIVEN {
ASSUME(B_RECALC_TURN_AFTER_ACTIONS >= GEN_8);
ASSUME(gMovesInfo[MOVE_TAILWIND].effect == EFFECT_TAILWIND);
PLAYER(SPECIES_VOLBEAT) { Speed(10); Ability(ABILITY_PRANKSTER); }
PLAYER(SPECIES_WOBBUFFET) { Speed(30); }
OPPONENT(SPECIES_TORCHIC) { Speed(50); }
OPPONENT(SPECIES_TREECKO) { Speed(40); }
} WHEN {
TURN { MOVE(playerLeft, MOVE_QUASH, target: opponentLeft);
MOVE(opponentRight, MOVE_TAILWIND);
}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_QUASH, playerLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_TAILWIND, opponentRight);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, playerRight);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponentLeft);
}
}
DOUBLE_BATTLE_TEST("Quash calculates correct turn order if only one pokemon is left on the opposing side")
{
GIVEN {
PLAYER(SPECIES_GRENINJA) { Speed(120); }
PLAYER(SPECIES_REGIROCK) { Speed(100); }
OPPONENT(SPECIES_PIDGEOT) { Speed(10); }
OPPONENT(SPECIES_DRAGONITE) { Speed(60); }
} WHEN {
TURN {
MOVE(playerLeft, MOVE_QUASH, target: playerRight);
MOVE(playerRight, MOVE_STONE_EDGE, target: opponentLeft);
MOVE(opponentRight, MOVE_CELEBRATE);
}
TURN {
MOVE(playerLeft, MOVE_QUASH, target: playerRight);
MOVE(playerRight, MOVE_STONE_EDGE, target: opponentRight);
MOVE(opponentRight, MOVE_CELEBRATE);
}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_QUASH, playerLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponentRight);
ANIMATION(ANIM_TYPE_MOVE, MOVE_STONE_EDGE, playerRight);
HP_BAR(opponentLeft);
MESSAGE("The opposing Pidgeot fainted!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_QUASH, playerLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponentRight);
ANIMATION(ANIM_TYPE_MOVE, MOVE_STONE_EDGE, playerRight);
HP_BAR(opponentRight);
}
}
DOUBLE_BATTLE_TEST("Quash-affected targets move from fastest to slowest (Gen 8+) or from first affected battler to last (Gen 7-)")
{
u32 speedLeft, speedRight;
PARAMETRIZE { speedLeft = 60; speedRight = 50; }
PARAMETRIZE { speedLeft = 50; speedRight = 60; }
GIVEN {
PLAYER(SPECIES_VOLBEAT) { Speed(10); Ability(ABILITY_PRANKSTER); }
PLAYER(SPECIES_WOBBUFFET) { Speed(70); }
OPPONENT(SPECIES_TORCHIC) { Speed(speedLeft); }
OPPONENT(SPECIES_TREECKO) { Speed(speedRight); }
} WHEN {
TURN { MOVE(playerLeft, MOVE_QUASH, target: opponentRight);
MOVE(playerRight, MOVE_QUASH, target: opponentLeft);
}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_QUASH, playerLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_QUASH, playerRight);
if (B_QUASH_TURN_ORDER < GEN_8) {
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponentRight);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponentLeft);
}
else if (speedLeft > speedRight) {
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponentLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponentRight);
}
else {
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponentRight);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponentLeft);
}
}
}
DOUBLE_BATTLE_TEST("Quash-affected mon that acted early via After You is not affected by dynamic speed")
{
GIVEN {
ASSUME(B_RECALC_TURN_AFTER_ACTIONS >= GEN_8);
ASSUME(gMovesInfo[MOVE_TAILWIND].effect == EFFECT_TAILWIND);
ASSUME(gMovesInfo[MOVE_AFTER_YOU].effect == EFFECT_AFTER_YOU);
PLAYER(SPECIES_VOLBEAT) { Speed(20); Ability(ABILITY_PRANKSTER); }
PLAYER(SPECIES_WOBBUFFET) { Speed(30); }
OPPONENT(SPECIES_TORCHIC) { Speed(10); }
OPPONENT(SPECIES_TREECKO) { Speed(40); }
} WHEN {
TURN { MOVE(playerLeft, MOVE_QUASH, target: opponentLeft);
MOVE(opponentRight, MOVE_AFTER_YOU, target: opponentLeft);
MOVE(opponentLeft, MOVE_TAILWIND);
}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_QUASH, playerLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_AFTER_YOU, opponentRight);
ANIMATION(ANIM_TYPE_MOVE, MOVE_TAILWIND, opponentLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, playerRight); // this is the relevant part, testing if quash affected battler becomes last to move causing playerRight to not move
}
}