sovereignx/test/battle/move_effect/shell_side_arm.c

100 lines
3.9 KiB
C

#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Shell Side Arm can be countered if it is physical")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Moves(MOVE_SHELL_SIDE_ARM); }
OPPONENT(SPECIES_REGICE) { Defense(100); SpDefense(200); }
} WHEN {
TURN { MOVE(player, MOVE_SHELL_SIDE_ARM); MOVE(opponent, MOVE_COUNTER); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SHELL_SIDE_ARM, player);
HP_BAR(opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_COUNTER, opponent);
HP_BAR(player);
}
}
SINGLE_BATTLE_TEST("Shell Side Arm can be mirror coated if it is special")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Moves(MOVE_SHELL_SIDE_ARM); }
OPPONENT(SPECIES_REGIROCK) { Defense(200); SpDefense(100); }
} WHEN {
TURN { MOVE(player, MOVE_SHELL_SIDE_ARM); MOVE(opponent, MOVE_MIRROR_COAT); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SHELL_SIDE_ARM, player);
HP_BAR(opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_MIRROR_COAT, opponent);
HP_BAR(player);
}
}
SINGLE_BATTLE_TEST("Shell Side Arm does not change category mid-turn")
{
s16 damage[3];
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Moves(MOVE_SHELL_SIDE_ARM); }
OPPONENT(SPECIES_WOBBUFFET) { Defense(100); SpDefense(120); }
} WHEN {
TURN { MOVE(opponent, MOVE_CELEBRATE); MOVE(player, MOVE_SHELL_SIDE_ARM); }
TURN { MOVE(opponent, MOVE_LIGHT_SCREEN); MOVE(player, MOVE_SHELL_SIDE_ARM); }
TURN { MOVE(opponent, MOVE_CELEBRATE); MOVE(player, MOVE_SHELL_SIDE_ARM); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SHELL_SIDE_ARM, player);
HP_BAR(opponent, captureDamage: &damage[0]);
ANIMATION(ANIM_TYPE_MOVE, MOVE_LIGHT_SCREEN, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SHELL_SIDE_ARM, player);
HP_BAR(opponent, captureDamage: &damage[1]);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SHELL_SIDE_ARM, player);
HP_BAR(opponent, captureDamage: &damage[2]);
} THEN {
EXPECT_EQ(damage[0], damage[1]);
EXPECT_EQ(damage[1], damage[2]);
}
}
DOUBLE_BATTLE_TEST("Shell Side Arm chooses its category for each battler on the field")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Speed(10); Moves(MOVE_SHELL_SIDE_ARM); }
PLAYER(SPECIES_WOBBUFFET) { Speed(20); }
OPPONENT(SPECIES_REGIROCK) { Speed(30); Defense(200); SpDefense(100); }
OPPONENT(SPECIES_REGICE) { Speed(30); Defense(100); SpDefense(200); }
} WHEN {
TURN { MOVE(playerLeft, MOVE_SHELL_SIDE_ARM, target: opponentRight); MOVE(opponentRight, MOVE_COUNTER); }
TURN { MOVE(playerLeft, MOVE_SHELL_SIDE_ARM, target: opponentLeft); MOVE(opponentLeft, MOVE_MIRROR_COAT); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SHELL_SIDE_ARM, playerLeft);
HP_BAR(opponentRight);
ANIMATION(ANIM_TYPE_MOVE, MOVE_COUNTER, opponentRight);
HP_BAR(playerLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SHELL_SIDE_ARM, playerLeft);
HP_BAR(opponentLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_MIRROR_COAT, opponentLeft);
HP_BAR(playerLeft);
}
}
DOUBLE_BATTLE_TEST("Shell Side Arm does not change category mid-turn")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Speed(10); Moves(MOVE_SHELL_SIDE_ARM); }
PLAYER(SPECIES_WOBBUFFET) { Speed(20); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(30); Defense(200); SpDefense(190); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(40); }
} WHEN {
TURN { MOVE(playerLeft, MOVE_SHELL_SIDE_ARM, target: opponentLeft);
MOVE(opponentRight, MOVE_LIGHT_SCREEN);
MOVE(opponentLeft, MOVE_MIRROR_COAT);
}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_LIGHT_SCREEN, opponentRight);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SHELL_SIDE_ARM, playerLeft);
HP_BAR(opponentLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_MIRROR_COAT, opponentLeft);
HP_BAR(playerLeft);
}
}