sovereignx/test/battle/move_effect_secondary/light_screen.c

32 lines
932 B
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(MoveHasAdditionalEffect(MOVE_GLITZY_GLOW, MOVE_EFFECT_LIGHT_SCREEN) == TRUE);
}
SINGLE_BATTLE_TEST("Glitzy Glow sets up Light Screen when it was succesful")
{
bool32 moveSuccess;
PARAMETRIZE { moveSuccess = FALSE; }
PARAMETRIZE { moveSuccess = TRUE; }
GIVEN {
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_GLITZY_GLOW, hit: moveSuccess); }
} SCENE {
if (moveSuccess == TRUE)
{
ANIMATION(ANIM_TYPE_MOVE, MOVE_GLITZY_GLOW, player);
MESSAGE("Light Screen made your team stronger against special moves!");
} else {
NONE_OF {
ANIMATION(ANIM_TYPE_MOVE, MOVE_GLITZY_GLOW, player);
MESSAGE("Light Screen made your team stronger against special moves!");
}
}
}
}