db24128ee3
Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
64 lines
2.2 KiB
C
64 lines
2.2 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(MoveHasAdditionalEffect(MOVE_CEASELESS_EDGE, MOVE_EFFECT_SPIKES) == TRUE);
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}
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SINGLE_BATTLE_TEST("Ceaseless Edge sets up hazards after hitting the target")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_CEASELESS_EDGE); }
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TURN { SWITCH(opponent, 1); }
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} SCENE {
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s32 maxHP = GetMonData(&OPPONENT_PARTY[1], MON_DATA_MAX_HP);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CEASELESS_EDGE, player);
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HP_BAR(opponent);
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MESSAGE("Spikes were scattered on the ground all around the opposing team!");
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MESSAGE("2 sent out Wobbuffet!");
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HP_BAR(opponent, damage: maxHP / 8);
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MESSAGE("The opposing Wobbuffet was hurt by the spikes!");
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}
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}
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SINGLE_BATTLE_TEST("Ceaseless Edge can set up to 3 layers of Spikes")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WYNAUT);
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} WHEN {
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TURN { MOVE(player, MOVE_CEASELESS_EDGE); }
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TURN { MOVE(player, MOVE_CEASELESS_EDGE); }
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TURN { MOVE(player, MOVE_CEASELESS_EDGE); }
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TURN { MOVE(player, MOVE_CEASELESS_EDGE); }
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TURN { SWITCH(opponent, 1); }
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} SCENE {
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s32 maxHP = GetMonData(&OPPONENT_PARTY[1], MON_DATA_MAX_HP);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CEASELESS_EDGE, player);
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HP_BAR(opponent);
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MESSAGE("Spikes were scattered on the ground all around the opposing team!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CEASELESS_EDGE, player);
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HP_BAR(opponent);
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MESSAGE("Spikes were scattered on the ground all around the opposing team!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CEASELESS_EDGE, player);
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HP_BAR(opponent);
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MESSAGE("Spikes were scattered on the ground all around the opposing team!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CEASELESS_EDGE, player);
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HP_BAR(opponent);
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NOT MESSAGE("Spikes were scattered on the ground all around the opposing team!");
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MESSAGE("2 sent out Wynaut!");
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HP_BAR(opponent, damage: maxHP / 4);
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MESSAGE("The opposing Wynaut was hurt by the spikes!");
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}
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}
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