sovereignx/test/battle/status2/confusion.c

46 lines
1.6 KiB
C

#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Confusion adds a 50/33% chance to hit self with 40 power")
{
s16 damage[2];
ASSUME(gMovesInfo[MOVE_TACKLE].power == 40);
PASSES_RANDOMLY(B_CONFUSION_SELF_DMG_CHANCE >= GEN_7 ? 33 : 50, 100, RNG_CONFUSION);
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Speed(1); };
OPPONENT(SPECIES_WOBBUFFET) { Speed(2); };
} WHEN {
TURN { MOVE(opponent, MOVE_TACKLE, WITH_RNG(RNG_DAMAGE_MODIFIER, 0)); MOVE(player, MOVE_CONFUSE_RAY); }
TURN;
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
HP_BAR(player, captureDamage: &damage[0]);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, player);
MESSAGE("The opposing Wobbuffet became confused!");
MESSAGE("The opposing Wobbuffet is confused!");
MESSAGE("It hurt itself in its confusion!");
HP_BAR(opponent, captureDamage: &damage[1]);
} THEN {
EXPECT_EQ(damage[0], damage[1]);
}
}
SINGLE_BATTLE_TEST("Confusion self hit does not consume Gems")
{
PASSES_RANDOMLY(B_CONFUSION_SELF_DMG_CHANCE >= GEN_7 ? 33 : 50, 100, RNG_CONFUSION);
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_NORMAL_GEM); };
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_CONFUSE_RAY); MOVE(player, MOVE_TACKLE); }
} SCENE {
NONE_OF {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
MESSAGE("Normal Gem strengthened Wobbuffet's power!");
}
MESSAGE("It hurt itself in its confusion!");
}
}