332 lines
13 KiB
C
332 lines
13 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gMovesInfo[MOVE_WATER_PLEDGE].effect == EFFECT_PLEDGE);
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ASSUME(gMovesInfo[MOVE_FIRE_PLEDGE].effect == EFFECT_PLEDGE);
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ASSUME(gMovesInfo[MOVE_GRASS_PLEDGE].effect == EFFECT_PLEDGE);
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}
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DOUBLE_BATTLE_TEST("Water and Fire Pledge create a rainbow on the user's side of the field for four turns")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Speed(4); }
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PLAYER(SPECIES_WYNAUT) { Speed(3); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(8); }
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OPPONENT(SPECIES_WYNAUT) { Speed(5); }
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_WATER_PLEDGE, target: opponentLeft);
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MOVE(playerRight, MOVE_FIRE_PLEDGE, target: opponentRight);
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}
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TURN {}
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TURN {}
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TURN {}
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} SCENE {
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MESSAGE("Wobbuffet used Water Pledge!");
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MESSAGE("Wobbuffet is waiting for Wynaut's move…{PAUSE 16}");
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MESSAGE("Wynaut used Fire Pledge!");
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MESSAGE("The two moves become one! It's a combined move!{PAUSE 16}");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, playerRight);
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HP_BAR(opponentRight);
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MESSAGE("A rainbow appeared in the sky on your team's side!");
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MESSAGE("The rainbow on your side disappeared!");
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}
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}
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DOUBLE_BATTLE_TEST("Rainbow doubles the chance of secondary move effects")
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{
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PASSES_RANDOMLY(20, 100, RNG_SECONDARY_EFFECT);
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GIVEN {
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ASSUME(MoveHasAdditionalEffect(MOVE_EMBER, MOVE_EFFECT_BURN) == TRUE);
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PLAYER(SPECIES_WOBBUFFET) { Speed(4); }
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PLAYER(SPECIES_WYNAUT) { Speed(3); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(8); }
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OPPONENT(SPECIES_WYNAUT) { Speed(5); }
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_WATER_PLEDGE, target: opponentLeft);
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MOVE(playerRight, MOVE_FIRE_PLEDGE, target: opponentRight);
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}
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TURN { MOVE(playerLeft, MOVE_EMBER, target: opponentRight); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, playerRight);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_EMBER, playerLeft);
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MESSAGE("Foe Wynaut was burned!");
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}
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}
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DOUBLE_BATTLE_TEST("Rainbow flinch chance does not stack with Serene Grace")
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{
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PASSES_RANDOMLY(60, 100, RNG_SECONDARY_EFFECT);
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GIVEN {
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ASSUME(MoveHasAdditionalEffect(MOVE_BITE, MOVE_EFFECT_FLINCH) == TRUE);
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PLAYER(SPECIES_TOGEPI) { Speed(8); Ability(ABILITY_SERENE_GRACE); }
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PLAYER(SPECIES_WOBBUFFET) { Speed(5); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(4); }
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OPPONENT(SPECIES_WYNAUT) { Speed(3); }
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_WATER_PLEDGE, target: opponentLeft);
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MOVE(playerRight, MOVE_FIRE_PLEDGE, target: opponentRight);
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}
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TURN { MOVE(playerLeft, MOVE_BITE, target: opponentRight); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, playerRight);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_BITE, playerLeft);
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MESSAGE("Foe Wynaut flinched!");
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}
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}
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DOUBLE_BATTLE_TEST("Fire and Grass Pledge summons Sea Of Fire for four turns that damages the opponent")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Speed(4); }
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PLAYER(SPECIES_WYNAUT) { Speed(3); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(8); }
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OPPONENT(SPECIES_WYNAUT) { Speed(5); }
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_FIRE_PLEDGE, target: opponentLeft);
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MOVE(playerRight, MOVE_GRASS_PLEDGE, target: opponentRight);
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}
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TURN {}
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TURN {}
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TURN {}
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} SCENE {
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MESSAGE("Wobbuffet used Fire Pledge!");
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MESSAGE("Wobbuffet is waiting for Wynaut's move…{PAUSE 16}");
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MESSAGE("Wynaut used Grass Pledge!");
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MESSAGE("The two moves become one! It's a combined move!{PAUSE 16}");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerRight);
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HP_BAR(opponentRight);
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MESSAGE("A sea of fire enveloped the opposing team!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SEA_OF_FIRE, opponentRight);
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, opponentLeft);
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MESSAGE("The opposing Foe Wobbuffet was hurt by the sea of fire!");
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, opponentRight);
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MESSAGE("The opposing Foe Wynaut was hurt by the sea of fire!");
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, opponentLeft);
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MESSAGE("The opposing Foe Wobbuffet was hurt by the sea of fire!");
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, opponentRight);
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MESSAGE("The opposing Foe Wynaut was hurt by the sea of fire!");
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, opponentLeft);
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MESSAGE("The opposing Foe Wobbuffet was hurt by the sea of fire!");
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, opponentRight);
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MESSAGE("The opposing Foe Wynaut was hurt by the sea of fire!");
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MESSAGE("The sea of fire around the opposing team disappeared!");
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}
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}
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DOUBLE_BATTLE_TEST("Sea Of Fire deals 1/8th damage per turn")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Speed(4); }
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PLAYER(SPECIES_WYNAUT) { Speed(3); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(8); }
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OPPONENT(SPECIES_WYNAUT) { Speed(5); }
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_FIRE_PLEDGE, target: opponentLeft);
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MOVE(playerRight, MOVE_GRASS_PLEDGE, target: opponentRight);
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}
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} SCENE {
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s32 maxHPopponentLeft = GetMonData(&OPPONENT_PARTY[0], MON_DATA_MAX_HP);
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s32 maxHPopponentRight = GetMonData(&OPPONENT_PARTY[1], MON_DATA_MAX_HP);
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HP_BAR(opponentLeft, damage: maxHPopponentLeft / 8);
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HP_BAR(opponentRight, damage: maxHPopponentRight / 8);
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}
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}
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DOUBLE_BATTLE_TEST("Grass and Water Pledge create a swamp on the user's side of the field for four turns")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Speed(4); }
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PLAYER(SPECIES_WYNAUT) { Speed(3); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(8); }
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OPPONENT(SPECIES_WYNAUT) { Speed(5); }
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_GRASS_PLEDGE, target: opponentLeft);
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MOVE(playerRight, MOVE_WATER_PLEDGE, target: opponentRight);
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}
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TURN {}
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TURN {}
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TURN {}
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} SCENE {
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MESSAGE("Wobbuffet used Grass Pledge!");
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MESSAGE("Wobbuffet is waiting for Wynaut's move…{PAUSE 16}");
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MESSAGE("Wynaut used Water Pledge!");
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MESSAGE("The two moves become one! It's a combined move!{PAUSE 16}");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerRight);
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HP_BAR(opponentRight);
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MESSAGE("A swamp enveloped the opposing team!");
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MESSAGE("The swamp around the opposing team disappeared!");
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}
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}
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DOUBLE_BATTLE_TEST("Swamp reduces the speed of the effected side by 1/4th")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Speed(5); }
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PLAYER(SPECIES_WYNAUT) { Speed(4); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(12); }
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OPPONENT(SPECIES_WYNAUT) { Speed(8); }
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_GRASS_PLEDGE, target: opponentLeft);
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MOVE(playerRight, MOVE_WATER_PLEDGE, target: opponentRight);
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}
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TURN {}
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponentLeft);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponentRight);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerRight);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, playerLeft);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, playerRight);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponentLeft);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponentRight);
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}
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}
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DOUBLE_BATTLE_TEST("The base power of a combined pledge move effect is 150")
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{
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s16 hyperBeamDamage;
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s16 combinedPledgeDamage;
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GIVEN {
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ASSUME(gMovesInfo[MOVE_HYPER_BEAM].power == 150);
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PLAYER(SPECIES_WOBBUFFET) { Speed(4); }
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PLAYER(SPECIES_WYNAUT) { Speed(3); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(8); }
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OPPONENT(SPECIES_WYNAUT) { Speed(5); }
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} WHEN {
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TURN { MOVE(opponentRight, MOVE_HYPER_BEAM, target: playerRight);
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MOVE(playerLeft, MOVE_WATER_PLEDGE, target: opponentLeft);
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MOVE(playerRight, MOVE_FIRE_PLEDGE, target: opponentRight);
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}
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_HYPER_BEAM, opponentRight);
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HP_BAR(playerRight, captureDamage: &hyperBeamDamage);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, playerRight);
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HP_BAR(opponentRight, captureDamage: &combinedPledgeDamage);
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} THEN {
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EXPECT_EQ(hyperBeamDamage, combinedPledgeDamage);
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}
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}
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DOUBLE_BATTLE_TEST("Pledge moves can not be redirected by absorbing abilities")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_LILEEP) { Ability(ABILITY_STORM_DRAIN); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_WATER_PLEDGE, target: opponentRight);}
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, playerLeft);
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HP_BAR(opponentRight);
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}
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}
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DOUBLE_BATTLE_TEST("Pledge status timer does not reset if combined move is used again")
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{
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u16 pledgeMove1, pledgeMove2;
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PARAMETRIZE { pledgeMove1 = MOVE_WATER_PLEDGE; pledgeMove2 = MOVE_FIRE_PLEDGE; }
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PARAMETRIZE { pledgeMove1 = MOVE_FIRE_PLEDGE; pledgeMove2 = MOVE_GRASS_PLEDGE; }
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PARAMETRIZE { pledgeMove1 = MOVE_GRASS_PLEDGE; pledgeMove2 = MOVE_WATER_PLEDGE; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Speed(4); }
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PLAYER(SPECIES_WYNAUT) { Speed(3); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(8); }
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OPPONENT(SPECIES_WYNAUT) { Speed(5); }
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} WHEN {
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TURN { MOVE(playerLeft, pledgeMove1, target: opponentLeft);
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MOVE(playerRight, pledgeMove2, target: opponentRight);
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}
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TURN { MOVE(playerLeft, pledgeMove1, target: opponentLeft);
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MOVE(playerRight, pledgeMove2, target: opponentRight);
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}
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TURN {}
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TURN {}
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TURN {}
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, pledgeMove1, playerRight);
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ANIMATION(ANIM_TYPE_MOVE, pledgeMove1, playerRight);
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if (pledgeMove1 == MOVE_WATER_PLEDGE && pledgeMove2 == MOVE_FIRE_PLEDGE)
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{
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NOT MESSAGE("A rainbow appeared in the sky on your team's side!");
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MESSAGE("The rainbow on your side disappeared!");
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}
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if (pledgeMove1 == MOVE_FIRE_PLEDGE && pledgeMove2 == MOVE_GRASS_PLEDGE)
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{
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NOT MESSAGE("A sea of fire enveloped the opposing team!");
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MESSAGE("The sea of fire around the opposing team disappeared!");
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}
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if (pledgeMove1 == MOVE_GRASS_PLEDGE && pledgeMove2 == MOVE_WATER_PLEDGE)
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{
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NOT MESSAGE("A swamp enveloped the opposing team!");
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MESSAGE("The swamp around the opposing team disappeared!");
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}
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}
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}
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DOUBLE_BATTLE_TEST("Pledge moves get same attack type bonus from partner", s16 damage)
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{
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u32 species;
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PARAMETRIZE { species = SPECIES_WOBBUFFET; }
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PARAMETRIZE { species = SPECIES_CHARMANDER; }
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GIVEN {
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PLAYER(species) { Speed(4); }
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PLAYER(SPECIES_WYNAUT) { Speed(3); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(8); }
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OPPONENT(SPECIES_WYNAUT) { Speed(5); }
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_FIRE_PLEDGE, target: opponentLeft);
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MOVE(playerRight, MOVE_GRASS_PLEDGE, target: opponentRight);
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}
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerRight);
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HP_BAR(opponentRight, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
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}
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}
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DOUBLE_BATTLE_TEST("Damage calculation: Combined pledge move")
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{
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s16 dmg;
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s16 expectedDamage;
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PARAMETRIZE { expectedDamage = 159; }
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PARAMETRIZE { expectedDamage = 156; }
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PARAMETRIZE { expectedDamage = 154; }
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PARAMETRIZE { expectedDamage = 153; }
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PARAMETRIZE { expectedDamage = 151; }
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PARAMETRIZE { expectedDamage = 150; }
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PARAMETRIZE { expectedDamage = 148; }
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PARAMETRIZE { expectedDamage = 147; }
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PARAMETRIZE { expectedDamage = 145; }
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PARAMETRIZE { expectedDamage = 144; }
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PARAMETRIZE { expectedDamage = 142; }
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PARAMETRIZE { expectedDamage = 141; }
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PARAMETRIZE { expectedDamage = 139; }
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PARAMETRIZE { expectedDamage = 138; }
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PARAMETRIZE { expectedDamage = 136; }
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PARAMETRIZE { expectedDamage = 135; }
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GIVEN {
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ASSUME(gMovesInfo[MOVE_GRASS_PLEDGE].category == DAMAGE_CATEGORY_SPECIAL);
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PLAYER(SPECIES_WOBBUFFET) { Speed(4); }
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PLAYER(SPECIES_WOBBUFFET) { HP(521); SpDefense(152); Speed(3); }
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OPPONENT(SPECIES_CHARIZARD) { Speed(8); }
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OPPONENT(SPECIES_EEVEE) { SpAttack(126); Speed(5); }
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} WHEN {
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TURN { MOVE(opponentLeft, MOVE_FIRE_PLEDGE, target: playerLeft, WITH_RNG(RNG_DAMAGE_MODIFIER, i));
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MOVE(opponentRight, MOVE_GRASS_PLEDGE, target: playerRight, WITH_RNG(RNG_DAMAGE_MODIFIER, i));
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}
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}
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SCENE {
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HP_BAR(playerRight, captureDamage: &dmg);
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}
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THEN {
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EXPECT_EQ(expectedDamage, dmg);
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}
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}
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