sovereignx/test/battle/move_effect/shell_trap.c
LOuroboros a64e1c63c1
Move data unification (#3999)
* Made gBattleMoves handle the InGame name and description of battle moves
No more multiple arrays in separate, individual files.

Note:
-Keep an eye on Task_LearnedMove.

* Reintroduced move names

Misc:
-Fixed Trick-or-Treat and Light of Ruin's expanded names.
-Introduced a new field for Z-Move names, and a constant for their name length.
-Added a few TODOs to GetBattleMoveName.
-Updated GetMaxMoveName and GetZMoveName. There's no reason not to let GetBattleMoveName handle everything on its own.

* Updated GetBattleMoveName to handle Z-Move Names

Misc:
-Removed pointless TODO about MOVE_NAME_LENGTH.
 -The compiler doesn't allow to have a move name with a value higher than MOVE_NAME_LENGTH, therefore it's pointless to worry about it.

* Fixed a couple of expanded move names

* Removed zMoveName variable of struct BattleMove and extended the name variable's size

* Ditched no longer used MOVE_NAME_LENGTH constant

* Corrected the names of the max moves
I should have done this after updating the size of the name variable of the struct BattleMove, but I didn't think about it at all until Cancer Fairy indirectly gave me the idea.

* Fixed U-turn's name

* Brought back MOVE_NAME_LENGTH
I think it doesn't make sense to have a Z_MOVE_NAME_LENGTH because the length in question is used for all battle moves, not just the Z-Moves.

* Introduced a union for Move/Z-Move names in the struct BattleMove

* Fixed the union for gBattleMoves move names
Also updated GetBattleMoveName to properly handle Max Move names.
Also also renamed the "zMoveName" variable to "bigMoveName" which better reflects its purpose. Z-Move names weren't the only thing it covered, since it also handles Max Move names.

* Removed deprecated GetZMoveName and GetMaxMoveName

* Reintroduced mention to gMoveNames in sGFRomHeader

* Fixed move names and ported move descriptions

* Fused the struct ContestMove into the struct BattleMove

* Removed no longer used Z_MOVE_NAME_LENGTH constant

* Renamed the struct BattleMove's bigMoveName variable and introduced macros to prettify move names

* Reintroduced the contest parameters for Pokémon moves

* Renamed gBattleMoves to gMovesInfo
This is consistent with gSpeciesInfo, the array that contains most of the species data.

* Renamed the BattleMove struct to MovesInfo
This is consistent with the struct SpeciesInfo, which contains the variables used by the gSpeciesInfo array.

* Removed empty lines separating battle params from contest params in gMovesInfo

* Renamed MovesInfo to MoveInfo

* Added Cancer Fairy's HANDLE_EXPANDED_MOVE_NAME macro
Used to handle moves with expanded names in a more comfortable manner.
Also fixed Trick-or-Treat's expanded name.

* Renamed GetBattleMoveName to GetMoveName

* Added a comment pointing out that the shared move descriptions are shared move descriptions

* Re-aligned one of the escape characters of CHECK_MOVE_FLAG

* Renamed the battle_moves.h file to moves_info.h instead for consistency's sake

* Applied Eduardo's adjustments

* Using compound string for regular move names as well, saving 1180 bytes and making their use consistent
* Move description formatting

* Updated Pursuit test after merge

* Renamed the BATTLE_CATEGORY constants to DAMAGE_CATEGORY

---------

Co-authored-by: Nephrite <thechurchofcage@gmail.com>
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2024-01-29 08:51:32 -03:00

168 lines
6.5 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gMovesInfo[MOVE_SHELL_TRAP].effect == EFFECT_SHELL_TRAP);
ASSUME(gMovesInfo[MOVE_TACKLE].category == DAMAGE_CATEGORY_PHYSICAL);
ASSUME(gMovesInfo[MOVE_WATER_GUN].category == DAMAGE_CATEGORY_SPECIAL);
ASSUME(gMovesInfo[MOVE_LEER].category == DAMAGE_CATEGORY_STATUS);
}
SINGLE_BATTLE_TEST("Shell Trap activates only if hit by a physical move")
{
u32 move;
bool32 activate;
PARAMETRIZE { move = MOVE_TACKLE; activate = TRUE; }
PARAMETRIZE { move = MOVE_WATER_GUN; activate = FALSE; }
PARAMETRIZE { move = MOVE_LEER; activate = FALSE; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SHELL_TRAP); MOVE(opponent, move); }
} SCENE {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SHELL_TRAP_SETUP, player);
MESSAGE("Wobbuffet set a shell trap!");
ANIMATION(ANIM_TYPE_MOVE, move, opponent);
if (activate) {
MESSAGE("Wobbuffet used Shell Trap!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_SHELL_TRAP, player);
HP_BAR(opponent);
} else {
MESSAGE("Wobbuffet's shell trap didn't work!");
NONE_OF {
MESSAGE("Wobbuffet used Shell Trap!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_SHELL_TRAP, player);
HP_BAR(opponent);
}
}
}
}
SINGLE_BATTLE_TEST("Shell Trap does not activate if attacker's Sheer Force applied")
{
u32 move;
bool32 activate;
PARAMETRIZE { move = MOVE_TACKLE; activate = TRUE; }
PARAMETRIZE { move = MOVE_STOMP; activate = FALSE; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_TAUROS) { Ability(ABILITY_SHEER_FORCE); }
} WHEN {
TURN { MOVE(player, MOVE_SHELL_TRAP); MOVE(opponent, move); }
} SCENE {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SHELL_TRAP_SETUP, player);
MESSAGE("Wobbuffet set a shell trap!");
ANIMATION(ANIM_TYPE_MOVE, move, opponent);
if (activate) {
MESSAGE("Wobbuffet used Shell Trap!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_SHELL_TRAP, player);
HP_BAR(opponent);
} else {
MESSAGE("Wobbuffet's shell trap didn't work!");
NONE_OF {
MESSAGE("Wobbuffet used Shell Trap!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_SHELL_TRAP, player);
HP_BAR(opponent);
}
}
}
}
SINGLE_BATTLE_TEST("Shell Trap does not activate if battler faints before being able to activate it")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { HP(1); }
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SHELL_TRAP); MOVE(opponent, MOVE_TACKLE); SEND_OUT(player, 1); }
} SCENE {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SHELL_TRAP_SETUP, player);
MESSAGE("Wobbuffet set a shell trap!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
MESSAGE("Wobbuffet fainted!");
MESSAGE("Go! Wobbuffet!");
NONE_OF {
MESSAGE("Wobbuffet used Shell Trap!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_SHELL_TRAP, player);
HP_BAR(opponent);
}
}
}
DOUBLE_BATTLE_TEST("Shell Trap activates immediately after being hit on turn 1 and attacks both opponents")
{
GIVEN {
ASSUME(gMovesInfo[MOVE_SHELL_TRAP].target == MOVE_TARGET_BOTH);
PLAYER(SPECIES_WOBBUFFET) { Speed(1); }
PLAYER(SPECIES_WOBBUFFET) { Speed(2); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(5); }
OPPONENT(SPECIES_WYNAUT) { Speed(1); }
} WHEN {
TURN { MOVE(playerLeft, MOVE_SHELL_TRAP); MOVE(opponentLeft, MOVE_TACKLE, target: playerLeft); MOVE(playerRight, MOVE_CELEBRATE); MOVE(opponentRight, MOVE_CELEBRATE); }
} SCENE {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SHELL_TRAP_SETUP, playerLeft);
MESSAGE("Wobbuffet set a shell trap!");
MESSAGE("Foe Wobbuffet used Tackle!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponentLeft);
MESSAGE("Wobbuffet used Shell Trap!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_SHELL_TRAP, playerLeft);
HP_BAR(opponentLeft);
HP_BAR(opponentRight);
MESSAGE("Wobbuffet used Celebrate!");
MESSAGE("Foe Wynaut used Celebrate!");
}
}
DOUBLE_BATTLE_TEST("Shell Trap activates immediately after being hit on turn 2 and attacks both opponents")
{
GIVEN {
ASSUME(gMovesInfo[MOVE_SHELL_TRAP].target == MOVE_TARGET_BOTH);
PLAYER(SPECIES_WOBBUFFET) { Speed(1); }
PLAYER(SPECIES_WOBBUFFET) { Speed(2); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(5); }
OPPONENT(SPECIES_WYNAUT) { Speed(6); }
} WHEN {
TURN { MOVE(playerLeft, MOVE_SHELL_TRAP); MOVE(opponentLeft, MOVE_TACKLE, target: playerLeft); MOVE(playerRight, MOVE_CELEBRATE); MOVE(opponentRight, MOVE_CELEBRATE); }
} SCENE {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SHELL_TRAP_SETUP, playerLeft);
MESSAGE("Wobbuffet set a shell trap!");
MESSAGE("Foe Wynaut used Celebrate!");
MESSAGE("Foe Wobbuffet used Tackle!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponentLeft);
MESSAGE("Wobbuffet used Shell Trap!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_SHELL_TRAP, playerLeft);
HP_BAR(opponentLeft);
HP_BAR(opponentRight);
MESSAGE("Wobbuffet used Celebrate!");
}
}
DOUBLE_BATTLE_TEST("Shell Trap activates immediately after being hit on turn 3 and attacks both opponents")
{
GIVEN {
ASSUME(gMovesInfo[MOVE_SHELL_TRAP].target == MOVE_TARGET_BOTH);
PLAYER(SPECIES_WOBBUFFET) { Speed(1); }
PLAYER(SPECIES_WOBBUFFET) { Speed(7); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(5); }
OPPONENT(SPECIES_WYNAUT) { Speed(6); }
} WHEN {
TURN { MOVE(playerLeft, MOVE_SHELL_TRAP); MOVE(opponentLeft, MOVE_TACKLE, target: playerLeft); MOVE(playerRight, MOVE_CELEBRATE); MOVE(opponentRight, MOVE_CELEBRATE); }
} SCENE {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SHELL_TRAP_SETUP, playerLeft);
MESSAGE("Wobbuffet set a shell trap!");
MESSAGE("Wobbuffet used Celebrate!");
MESSAGE("Foe Wynaut used Celebrate!");
MESSAGE("Foe Wobbuffet used Tackle!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponentLeft);
MESSAGE("Wobbuffet used Shell Trap!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_SHELL_TRAP, playerLeft);
HP_BAR(opponentLeft);
HP_BAR(opponentRight);
}
}