0389dbf9f2
-Removed IsBattlerAlive check for case ABILITY_GULP_MISSILE in ABILITYEFFECT_MOVE_END_ATTACKER. Turns out Cramorant can change form even on single wild battles. -Added a check for IsBattlerAlive in the case ABILITY_GULP_MISSILE of ABILITYEFFECT_MOVE_END, because otherwise, for whatever reason, the user was trying to trigger the Gulping effect even in its base form. -Set the stat to change for the Gulping effect from within the battle script. The rest of the effect is handled there, so may as well. -Fixed the check for case ABILITY_GULP_MISSILE in ABILITYEFFECT_MOVE_END_ATTACKER. Apparently, a silent species change was happening because of the order of the checks. Thanks to AsparagusEduardo for pointing this one out. -Fixed the secondary effect of a target's Gulp Missile affecting an attacker that has fainted. -Fixed the Defense reduction of the Gulping effect bypassing Clear Body. |
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.. | ||
layouts | ||
maps | ||
scripts | ||
text | ||
tilesets | ||
battle_anim_scripts.s | ||
battle_scripts_1.s | ||
battle_scripts_2.s | ||
contest_ai_scripts.s | ||
event_scripts.s | ||
field_effect_scripts.s | ||
fonts.s | ||
map_events.s | ||
maps.s | ||
multiboot_berry_glitch_fix.s | ||
multiboot_pokemon_colosseum.s | ||
mystery_event.s | ||
mystery_event_script_cmd_table.s | ||
pokemon_colosseum.mb | ||
script_cmd_table.inc | ||
sound_data.s | ||
specials.inc | ||
tilesets.s | ||
unknown_serial_data.bin | ||
unknown_serial_data.s |