sovereignx/include/battle_2.h
2017-10-06 19:09:37 +02:00

30 lines
1 KiB
C

#ifndef GUARD_BATTLE_2_H
#define GUARD_BATTLE_2_H
void CB2_InitBattle(void);
void CB2_QuitRecordedBattle(void);
void FaintClearSetData(void);
void SwitchInClearSetData(void);
void sub_803BDA0(u8 bank);
void BattleMainCB2(void);
void VBlankCB_Battle(void);
bool8 TryRunFromBattle(u8 bank);
u8 IsRunningFromBattleImpossible(void);
u8 GetWhoStrikesFirst(u8 bank1, u8 bank2, bool8 ignoreChosenMoves);
void SwapTurnOrder(u8 id1, u8 id2);
void BattleTurnPassed(void);
void RunBattleScriptCommands_PopCallbacksStack(void);
void RunBattleScriptCommands(void);
void sub_8039E9C(struct Sprite *sprite);
extern const u8 gStatusConditionString_PoisonJpn[8];
extern const u8 gStatusConditionString_SleepJpn[8];
extern const u8 gStatusConditionString_ParalysisJpn[8];
extern const u8 gStatusConditionString_BurnJpn[8];
extern const u8 gStatusConditionString_IceJpn[8];
extern const u8 gStatusConditionString_ConfusionJpn[8];
extern const u8 gStatusConditionString_LoveJpn[8];
extern const u8 * const gStatusConditionStringsTable[][2];
#endif // GUARD_BATTLE_2_H