0a8284ce9f
* Added missing Move Effect TODO tests - Volume B * Apply suggestions from code review Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com> * Removed unused bulldoze effect file * Removed individual tests for Baton Pass + Status1 in favor of the existing single test --------- Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
28 lines
934 B
C
28 lines
934 B
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gMovesInfo[MOVE_PURSUIT].effect == EFFECT_PURSUIT);
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}
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SINGLE_BATTLE_TEST("Pursuited mon correctly switches out after it got hit and activated ability Tangling Hair")
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{
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GIVEN {
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PLAYER(SPECIES_DUGTRIO) { Ability(ABILITY_TANGLING_HAIR); }
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WYNAUT);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { SWITCH(player, 1); MOVE(opponent, MOVE_PURSUIT); }
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} SCENE {
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MESSAGE("Dugtrio, that's enough! Come back!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_PURSUIT, opponent);
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ABILITY_POPUP(player, ABILITY_TANGLING_HAIR);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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MESSAGE("Foe Wynaut's Speed fell!");
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MESSAGE("Go! Wobbuffet!");
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}
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}
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TO_DO_BATTLE_TEST("Baton Pass doesn't cause Pursuit to increase its power or priority");
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