cc32e378d6
* Burning Bulwark * Fickle Beam * Alluring Voice * Electro Shot * forgot sheer force flag for alluring voice * review changes * additional alluring voice test * Simple Allruing Voice animation * Update battle.h --------- Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
50 lines
1.7 KiB
C
50 lines
1.7 KiB
C
#include "global.h"
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#include "test/battle.h"
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SINGLE_BATTLE_TEST("Alluring Voice confuses the target if the target raised a stat this turn")
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{
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u16 move;
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PARAMETRIZE { move = MOVE_CELEBRATE; }
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PARAMETRIZE { move = MOVE_SWORDS_DANCE; }
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GIVEN {
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ASSUME(gBattleMoves[MOVE_ALLURING_VOICE].effect == EFFECT_CONFUSE_HIT);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, move); MOVE(player, MOVE_ALLURING_VOICE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, move, opponent);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_ALLURING_VOICE, player);
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HP_BAR(opponent);
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if (move == MOVE_SWORDS_DANCE) {
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_CONFUSION, opponent);
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MESSAGE("Foe Wobbuffet became confused!");
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} else {
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NONE_OF {
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_CONFUSION, opponent);
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MESSAGE("Foe Wobbuffet became confused!");
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}
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}
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}
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}
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SINGLE_BATTLE_TEST("Alluring Voice confuse effect is removed if it is Sheer Force boosted")
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{
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GIVEN {
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ASSUME(gBattleMoves[MOVE_ALLURING_VOICE].effect == EFFECT_CONFUSE_HIT);
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PLAYER(SPECIES_NIDOKING) { Ability(ABILITY_SHEER_FORCE); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_SWORDS_DANCE); MOVE(player, MOVE_ALLURING_VOICE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SWORDS_DANCE, opponent);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_ALLURING_VOICE, player);
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HP_BAR(opponent);
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NONE_OF {
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_CONFUSION, opponent);
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MESSAGE("Foe Wobbuffet became confused!");
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}
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}
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}
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