sovereignx/test/battle/move_effect/after_you.c
kittenchilly db24128ee3
Update battle messages to Gen 5+ standards (#3240)
Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
2024-10-21 14:52:45 -03:00

133 lines
4.8 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gMovesInfo[MOVE_AFTER_YOU].effect == EFFECT_AFTER_YOU);
}
DOUBLE_BATTLE_TEST("After You makes the target move after user")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Speed(4); }
PLAYER(SPECIES_WYNAUT) { Speed(1); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(3); }
OPPONENT(SPECIES_WYNAUT) { Speed(2); }
} WHEN {
TURN {
MOVE(playerLeft, MOVE_AFTER_YOU, target: playerRight);
MOVE(playerRight, MOVE_CELEBRATE);
MOVE(opponentLeft, MOVE_CELEBRATE);
MOVE(opponentRight, MOVE_CELEBRATE);
}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_AFTER_YOU, playerLeft);
MESSAGE("Wynaut took the kind offer!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, playerRight);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponentLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponentRight);
}
}
DOUBLE_BATTLE_TEST("After You does nothing if the target has already moved")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Speed(4); }
PLAYER(SPECIES_WYNAUT) { Speed(1); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(3); }
OPPONENT(SPECIES_WYNAUT) { Speed(2); }
} WHEN {
TURN {
MOVE(playerLeft, MOVE_CELEBRATE);
MOVE(playerRight, MOVE_CELEBRATE);
MOVE(opponentLeft, MOVE_CELEBRATE);
MOVE(opponentRight, MOVE_AFTER_YOU, target: opponentLeft);
}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, playerLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponentLeft);
MESSAGE("The opposing Wynaut used After You!");
MESSAGE("But it failed!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, playerRight);
}
}
DOUBLE_BATTLE_TEST("After You calculates correct turn order if only one pokemon is left on the opposing side")
{
GIVEN {
PLAYER(SPECIES_GRENINJA) { Speed(120); }
PLAYER(SPECIES_REGIROCK) { Speed(10); }
OPPONENT(SPECIES_PIDGEOT) { Speed(100); }
OPPONENT(SPECIES_DRAGONITE) { Speed(60); }
} WHEN {
TURN {
MOVE(playerLeft, MOVE_AFTER_YOU, target: playerRight);
MOVE(playerRight, MOVE_STONE_EDGE, target: opponentLeft);
MOVE(opponentRight, MOVE_CELEBRATE);
}
TURN {
MOVE(playerLeft, MOVE_AFTER_YOU, target: playerRight);
MOVE(playerRight, MOVE_STONE_EDGE, target: opponentRight);
MOVE(opponentRight, MOVE_CELEBRATE);
}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_AFTER_YOU, playerLeft);
MESSAGE("Regirock took the kind offer!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_STONE_EDGE, playerRight);
HP_BAR(opponentLeft);
MESSAGE("The opposing Pidgeot fainted!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponentRight);
ANIMATION(ANIM_TYPE_MOVE, MOVE_AFTER_YOU, playerLeft);
MESSAGE("Regirock took the kind offer!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_STONE_EDGE, playerRight);
HP_BAR(opponentRight);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponentRight);
}
}
DOUBLE_BATTLE_TEST("After You doesn't fail if the turn order remains the same after After You (Gen8+)")
{
GIVEN {
ASSUME(B_AFTER_YOU_TURN_ORDER >= GEN_8);
PLAYER(SPECIES_WOBBUFFET) { Speed(4); }
PLAYER(SPECIES_WYNAUT) { Speed(1); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(2); }
OPPONENT(SPECIES_WYNAUT) { Speed(3); }
} WHEN {
TURN {
MOVE(playerLeft, MOVE_CELEBRATE);
MOVE(playerRight, MOVE_CELEBRATE);
MOVE(opponentLeft, MOVE_CELEBRATE);
MOVE(opponentRight, MOVE_AFTER_YOU, target: opponentLeft);
}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, playerLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_AFTER_YOU, opponentRight);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponentLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, playerRight);
}
}
DOUBLE_BATTLE_TEST("After You ignores the effects of Quash")
{
GIVEN {
ASSUME(gMovesInfo[MOVE_QUASH].effect == EFFECT_QUASH);
PLAYER(SPECIES_WOBBUFFET) { Speed(4); }
PLAYER(SPECIES_WYNAUT) { Speed(1); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(2); }
OPPONENT(SPECIES_WYNAUT) { Speed(3); }
} WHEN {
TURN {
MOVE(playerLeft, MOVE_QUASH, target: opponentLeft);
MOVE(playerRight, MOVE_CELEBRATE);
MOVE(opponentLeft, MOVE_CELEBRATE);
MOVE(opponentRight, MOVE_AFTER_YOU, target: opponentLeft);
}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_QUASH, playerLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_AFTER_YOU, opponentRight);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponentLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, playerRight);
}
}