5ec08ee98c
* Fixed test folders + Chud Chew test name fixes * Adjusted file names + merged Burn Up and Double Shock files * Added Spit Up/Swallow files that point to Stockpile's file * Multiple changes (see description) - Moved secondary effect files to their own folder. - Split hit_set_entry_hazards.c to separate files for Spikes/Stealth Rock. - Grouped Hex/Venoshock to the same file
29 lines
898 B
C
29 lines
898 B
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(MoveHasAdditionalEffectSelf(MOVE_CLANGING_SCALES, MOVE_EFFECT_DEF_MINUS_1) == TRUE);
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}
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DOUBLE_BATTLE_TEST("Clanging Scales lowers defense by one stage if it hits both targets")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET)
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_CLANGING_SCALES); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CLANGING_SCALES, playerLeft);
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HP_BAR(opponentLeft);
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NONE_OF {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
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MESSAGE("Wobbuffet's Defense fell!");
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}
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HP_BAR(opponentRight);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
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MESSAGE("Wobbuffet's Defense fell!");
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}
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}
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