a64e1c63c1
* Made gBattleMoves handle the InGame name and description of battle moves No more multiple arrays in separate, individual files. Note: -Keep an eye on Task_LearnedMove. * Reintroduced move names Misc: -Fixed Trick-or-Treat and Light of Ruin's expanded names. -Introduced a new field for Z-Move names, and a constant for their name length. -Added a few TODOs to GetBattleMoveName. -Updated GetMaxMoveName and GetZMoveName. There's no reason not to let GetBattleMoveName handle everything on its own. * Updated GetBattleMoveName to handle Z-Move Names Misc: -Removed pointless TODO about MOVE_NAME_LENGTH. -The compiler doesn't allow to have a move name with a value higher than MOVE_NAME_LENGTH, therefore it's pointless to worry about it. * Fixed a couple of expanded move names * Removed zMoveName variable of struct BattleMove and extended the name variable's size * Ditched no longer used MOVE_NAME_LENGTH constant * Corrected the names of the max moves I should have done this after updating the size of the name variable of the struct BattleMove, but I didn't think about it at all until Cancer Fairy indirectly gave me the idea. * Fixed U-turn's name * Brought back MOVE_NAME_LENGTH I think it doesn't make sense to have a Z_MOVE_NAME_LENGTH because the length in question is used for all battle moves, not just the Z-Moves. * Introduced a union for Move/Z-Move names in the struct BattleMove * Fixed the union for gBattleMoves move names Also updated GetBattleMoveName to properly handle Max Move names. Also also renamed the "zMoveName" variable to "bigMoveName" which better reflects its purpose. Z-Move names weren't the only thing it covered, since it also handles Max Move names. * Removed deprecated GetZMoveName and GetMaxMoveName * Reintroduced mention to gMoveNames in sGFRomHeader * Fixed move names and ported move descriptions * Fused the struct ContestMove into the struct BattleMove * Removed no longer used Z_MOVE_NAME_LENGTH constant * Renamed the struct BattleMove's bigMoveName variable and introduced macros to prettify move names * Reintroduced the contest parameters for Pokémon moves * Renamed gBattleMoves to gMovesInfo This is consistent with gSpeciesInfo, the array that contains most of the species data. * Renamed the BattleMove struct to MovesInfo This is consistent with the struct SpeciesInfo, which contains the variables used by the gSpeciesInfo array. * Removed empty lines separating battle params from contest params in gMovesInfo * Renamed MovesInfo to MoveInfo * Added Cancer Fairy's HANDLE_EXPANDED_MOVE_NAME macro Used to handle moves with expanded names in a more comfortable manner. Also fixed Trick-or-Treat's expanded name. * Renamed GetBattleMoveName to GetMoveName * Added a comment pointing out that the shared move descriptions are shared move descriptions * Re-aligned one of the escape characters of CHECK_MOVE_FLAG * Renamed the battle_moves.h file to moves_info.h instead for consistency's sake * Applied Eduardo's adjustments * Using compound string for regular move names as well, saving 1180 bytes and making their use consistent * Move description formatting * Updated Pursuit test after merge * Renamed the BATTLE_CATEGORY constants to DAMAGE_CATEGORY --------- Co-authored-by: Nephrite <thechurchofcage@gmail.com> Co-authored-by: Bassoonian <iasperbassoonian@gmail.com> Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
114 lines
3.9 KiB
C
114 lines
3.9 KiB
C
#include "global.h"
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#include "test/battle.h"
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SINGLE_BATTLE_TEST("Grassy Terrain recovers 1/16th HP at end of turn")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { MaxHP(100); HP(1); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_GRASSY_TERRAIN); }
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} SCENE {
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s32 maxHP = GetMonData(&PLAYER_PARTY[0], MON_DATA_MAX_HP);
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MESSAGE("Wobbuffet is healed by the grassy terrain!");
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HP_BAR(player, damage: -maxHP / 16);
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}
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}
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SINGLE_BATTLE_TEST("Grassy Terrain activates Grassy Seed and Mimicry")
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{
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GIVEN {
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ASSUME(gItemsInfo[ITEM_GRASSY_SEED].holdEffect == HOLD_EFFECT_SEEDS);
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ASSUME(gItemsInfo[ITEM_GRASSY_SEED].holdEffectParam == HOLD_EFFECT_PARAM_GRASSY_TERRAIN);
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PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_GRASSY_SEED); }
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OPPONENT(SPECIES_STUNFISK_GALARIAN) { Ability(ABILITY_MIMICRY); }
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} WHEN {
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TURN { MOVE(player, MOVE_GRASSY_TERRAIN); }
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} SCENE {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Using Grassy Seed, the Defense of Wobbuffet rose!");
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ABILITY_POPUP(opponent);
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MESSAGE("Foe Stunfisk's type changed to Grass!");
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} THEN {
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EXPECT_EQ(gBattleMons[B_POSITION_OPPONENT_LEFT].type1, TYPE_GRASS);
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}
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}
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SINGLE_BATTLE_TEST("Grassy Terrain increases power of Grass-type moves by 30/50 percent", s16 damage)
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{
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bool32 terrain;
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PARAMETRIZE { terrain = FALSE; }
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PARAMETRIZE { terrain = TRUE; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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if (terrain)
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TURN { MOVE(player, MOVE_GRASSY_TERRAIN); }
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TURN { MOVE(player, MOVE_ABSORB); }
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} SCENE {
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MESSAGE("Wobbuffet used Absorb!");
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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if (B_TERRAIN_TYPE_BOOST >= GEN_8)
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.3), results[1].damage);
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else
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
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}
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}
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// Magnitude is not tested because its damage is variable.
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SINGLE_BATTLE_TEST("Grassy Terrain decreases power of Earthquake and Bulldoze by 50 percent", s16 damage)
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{
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bool32 terrain;
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u16 move;
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PARAMETRIZE { terrain = FALSE; move = MOVE_EARTHQUAKE; } // 0
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PARAMETRIZE { terrain = TRUE; move = MOVE_EARTHQUAKE; } // 1
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PARAMETRIZE { terrain = FALSE; move = MOVE_BULLDOZE; } // 2
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PARAMETRIZE { terrain = TRUE; move = MOVE_BULLDOZE; } // 3
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GIVEN {
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ASSUME(gMovesInfo[MOVE_EARTHQUAKE].effect == EFFECT_EARTHQUAKE);
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ASSUME(gMovesInfo[MOVE_BULLDOZE].effect == EFFECT_BULLDOZE);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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if (terrain)
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TURN { MOVE(player, MOVE_GRASSY_TERRAIN); }
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TURN { MOVE(player, move); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, move, player);
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(0.5), results[1].damage);
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EXPECT_MUL_EQ(results[2].damage, Q_4_12(0.5), results[3].damage);
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}
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}
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SINGLE_BATTLE_TEST("Grassy Terrain lasts for 5 turns")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_CELEBRATE); MOVE(player, MOVE_GRASSY_TERRAIN); }
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TURN {}
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TURN {}
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TURN {}
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TURN {}
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} SCENE {
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MESSAGE("Foe Wobbuffet used Celebrate!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASSY_TERRAIN, player);
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MESSAGE("Grass grew to cover the battlefield!");
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MESSAGE("Wobbuffet used Celebrate!");
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MESSAGE("Foe Wobbuffet used Celebrate!");
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MESSAGE("Wobbuffet used Celebrate!");
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MESSAGE("Foe Wobbuffet used Celebrate!");
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MESSAGE("Wobbuffet used Celebrate!");
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MESSAGE("Foe Wobbuffet used Celebrate!");
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MESSAGE("The grass disappeared from the battlefield.");
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}
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}
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