2f4203bc4c
* Moved gTypeNames into gTypes * Added invalid move text to struct * Added max move to struct * Added icon palette to struct * Added macros for invalid and max moves * Swapped palette and max move order * Renamed invalid to generic * Renamed invalid to generic in struct definition * Added zMoves and items to type struct * Addressed comments * Incorporated newer comments * Updated comment format
226 lines
6.6 KiB
C
226 lines
6.6 KiB
C
#ifndef GUARD_DATA_H
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#define GUARD_DATA_H
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#include "constants/moves.h"
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#include "constants/trainers.h"
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#define SPECIES_SHINY_TAG 5000
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#define MAX_TRAINER_ITEMS 4
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#define TRAINER_PIC_WIDTH 64
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#define TRAINER_PIC_HEIGHT 64
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#define TRAINER_PIC_SIZE (TRAINER_PIC_WIDTH * TRAINER_PIC_HEIGHT / 2)
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// Red and Leaf's back pics have 5 frames, but this is presumably irrelevant in the places this is used.
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#define MAX_TRAINER_PIC_FRAMES 4
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enum {
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BATTLER_AFFINE_NORMAL,
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BATTLER_AFFINE_EMERGE,
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BATTLER_AFFINE_RETURN,
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};
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struct MonCoords
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{
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// This would use a bitfield, but some function
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// uses it as a u8 and casting won't match.
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u8 size; // u8 width:4, height:4;
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u8 y_offset;
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};
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struct TrainerSprite
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{
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u8 y_offset;
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struct CompressedSpriteSheet frontPic;
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struct CompressedSpritePalette palette;
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const union AnimCmd *const *const animation;
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const struct Coords16 mugshotCoords;
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s16 mugshotRotation;
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};
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struct TrainerBacksprite
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{
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struct MonCoords coordinates;
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struct CompressedSpriteSheet backPic;
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struct CompressedSpritePalette palette;
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const union AnimCmd *const *const animation;
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};
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#define MON_COORDS_SIZE(width, height)(DIV_ROUND_UP(width, 8) << 4 | DIV_ROUND_UP(height, 8))
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#define GET_MON_COORDS_WIDTH(size)((size >> 4) * 8)
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#define GET_MON_COORDS_HEIGHT(size)((size & 0xF) * 8)
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#define TRAINER_PARTY_IVS(hp, atk, def, speed, spatk, spdef) (hp | (atk << 5) | (def << 10) | (speed << 15) | (spatk << 20) | (spdef << 25))
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#define TRAINER_PARTY_EVS(hp, atk, def, speed, spatk, spdef) ((const u8[6]){hp,atk,def,spatk,spdef,speed})
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struct TrainerMon
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{
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const u8 *nickname;
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const u8 *ev;
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u32 iv;
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u16 moves[4];
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u16 species;
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u16 heldItem;
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u16 ability;
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u8 lvl;
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u8 ball;
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u8 friendship;
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u8 nature : 5;
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bool8 gender : 2;
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bool8 isShiny : 1;
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u8 dynamaxLevel : 4;
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bool8 gigantamaxFactor : 1;
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bool8 shouldDynamax : 1;
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bool8 shouldTerastal : 1;
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};
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#define TRAINER_PARTY(partyArray) partyArray, .partySize = ARRAY_COUNT(partyArray)
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struct Trainer
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{
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/*0x00*/ u32 aiFlags;
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/*0x04*/ const struct TrainerMon *party;
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/*0x08*/ u16 items[MAX_TRAINER_ITEMS];
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/*0x10*/ u8 trainerClass;
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/*0x11*/ u8 encounterMusic_gender; // last bit is gender
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/*0x12*/ u8 trainerPic;
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/*0x13*/ u8 trainerName[TRAINER_NAME_LENGTH + 1];
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/*0x1E*/ bool8 doubleBattle:1;
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bool8 mugshotEnabled:1;
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u8 startingStatus:6; // this trainer starts a battle with a given status. see include/constants/battle.h for values
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/*0x1F*/ u8 mugshotColor;
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/*0x20*/ u8 partySize;
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};
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struct TrainerClass
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{
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u8 name[13];
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u8 money;
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u16 ball;
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};
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struct TypeInfo
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{
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u8 name[TYPE_NAME_LENGTH + 1];
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u8 generic[17];
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u8 palette;
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//u16 zMove;
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u16 maxMove;
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//u16 enhanceItem;
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//u16 berry;
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//u16 gem;
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//u16 plate;
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//u16 memory;
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//u16 zCrystal;
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//u16 teraShard;
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};
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extern const u16 gMinigameDigits_Pal[];
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extern const u32 gMinigameDigits_Gfx[];
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extern const struct SpriteFrameImage gBattlerPicTable_PlayerLeft[];
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extern const struct SpriteFrameImage gBattlerPicTable_OpponentLeft[];
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extern const struct SpriteFrameImage gBattlerPicTable_PlayerRight[];
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extern const struct SpriteFrameImage gBattlerPicTable_OpponentRight[];
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extern const struct SpriteFrameImage gTrainerBackPicTable_Brendan[];
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extern const struct SpriteFrameImage gTrainerBackPicTable_May[];
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extern const struct SpriteFrameImage gTrainerBackPicTable_Red[];
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extern const struct SpriteFrameImage gTrainerBackPicTable_Leaf[];
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extern const struct SpriteFrameImage gTrainerBackPicTable_RubySapphireBrendan[];
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extern const struct SpriteFrameImage gTrainerBackPicTable_RubySapphireMay[];
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extern const struct SpriteFrameImage gTrainerBackPicTable_Wally[];
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extern const struct SpriteFrameImage gTrainerBackPicTable_Steven[];
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extern const union AffineAnimCmd *const gAffineAnims_BattleSpritePlayerSide[];
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extern const union AffineAnimCmd *const gAffineAnims_BattleSpriteOpponentSide[];
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extern const union AffineAnimCmd *const gAffineAnims_BattleSpriteContest[];
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extern const union AnimCmd sAnim_GeneralFrame0[];
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extern const union AnimCmd sAnim_GeneralFrame3[];
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extern const union AnimCmd *const gAnims_MonPic[];
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extern const union AnimCmd *const sAnims_Trainer[];
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extern const struct TrainerSprite gTrainerSprites[];
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extern const struct TrainerBacksprite gTrainerBacksprites[];
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extern const struct Trainer gTrainers[];
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extern const struct Trainer gBattlePartners[];
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extern const struct TrainerClass gTrainerClasses[TRAINER_CLASS_COUNT];
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static inline u16 SanitizeTrainerId(u16 trainerId)
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{
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if (trainerId >= TRAINERS_COUNT)
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return TRAINER_NONE;
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return trainerId;
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}
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static inline const struct Trainer *GetTrainerStructFromId(u16 trainerId)
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{
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return &gTrainers[SanitizeTrainerId(trainerId)];
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}
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static inline const u8 GetTrainerClassFromId(u16 trainerId)
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{
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return gTrainers[SanitizeTrainerId(trainerId)].trainerClass;
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}
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static inline const u8 *GetTrainerClassNameFromId(u16 trainerId)
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{
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if (trainerId > TRAINER_PARTNER(PARTNER_NONE))
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return gTrainerClasses[gBattlePartners[trainerId].trainerClass].name;
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return gTrainerClasses[GetTrainerClassFromId(trainerId)].name;
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}
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static inline const u8 *GetTrainerNameFromId(u16 trainerId)
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{
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if (trainerId > TRAINER_PARTNER(PARTNER_NONE))
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return gBattlePartners[trainerId].trainerName;
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return gTrainers[SanitizeTrainerId(trainerId)].trainerName;
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}
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static inline const u8 GetTrainerPicFromId(u16 trainerId)
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{
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return gTrainers[SanitizeTrainerId(trainerId)].trainerPic;
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}
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static inline const u8 GetTrainerStartingStatusFromId(u16 trainerId)
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{
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return gTrainers[SanitizeTrainerId(trainerId)].startingStatus;
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}
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static inline const bool32 IsTrainerDoubleBattle(u16 trainerId)
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{
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return gTrainers[SanitizeTrainerId(trainerId)].doubleBattle;
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}
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static inline const u8 GetTrainerPartySizeFromId(u16 trainerId)
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{
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return gTrainers[SanitizeTrainerId(trainerId)].partySize;
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}
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static inline const bool32 DoesTrainerHaveMugshot(u16 trainerId)
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{
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return gTrainers[SanitizeTrainerId(trainerId)].mugshotEnabled;
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}
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static inline const u8 GetTrainerMugshotColorFromId(u16 trainerId)
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{
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return gTrainers[SanitizeTrainerId(trainerId)].mugshotColor;
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}
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static inline const u16 *GetTrainerItemsFromId(u16 trainerId)
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{
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return gTrainers[SanitizeTrainerId(trainerId)].items;
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}
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static inline const struct TrainerMon *GetTrainerPartyFromId(u16 trainerId)
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{
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return gTrainers[SanitizeTrainerId(trainerId)].party;
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}
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static inline const bool32 GetTrainerAIFlagsFromId(u16 trainerId)
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{
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return gTrainers[SanitizeTrainerId(trainerId)].aiFlags;
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}
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#endif // GUARD_DATA_H
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