sovereignx/test/battle/ability/contrary.c
LOuroboros a64e1c63c1
Move data unification (#3999)
* Made gBattleMoves handle the InGame name and description of battle moves
No more multiple arrays in separate, individual files.

Note:
-Keep an eye on Task_LearnedMove.

* Reintroduced move names

Misc:
-Fixed Trick-or-Treat and Light of Ruin's expanded names.
-Introduced a new field for Z-Move names, and a constant for their name length.
-Added a few TODOs to GetBattleMoveName.
-Updated GetMaxMoveName and GetZMoveName. There's no reason not to let GetBattleMoveName handle everything on its own.

* Updated GetBattleMoveName to handle Z-Move Names

Misc:
-Removed pointless TODO about MOVE_NAME_LENGTH.
 -The compiler doesn't allow to have a move name with a value higher than MOVE_NAME_LENGTH, therefore it's pointless to worry about it.

* Fixed a couple of expanded move names

* Removed zMoveName variable of struct BattleMove and extended the name variable's size

* Ditched no longer used MOVE_NAME_LENGTH constant

* Corrected the names of the max moves
I should have done this after updating the size of the name variable of the struct BattleMove, but I didn't think about it at all until Cancer Fairy indirectly gave me the idea.

* Fixed U-turn's name

* Brought back MOVE_NAME_LENGTH
I think it doesn't make sense to have a Z_MOVE_NAME_LENGTH because the length in question is used for all battle moves, not just the Z-Moves.

* Introduced a union for Move/Z-Move names in the struct BattleMove

* Fixed the union for gBattleMoves move names
Also updated GetBattleMoveName to properly handle Max Move names.
Also also renamed the "zMoveName" variable to "bigMoveName" which better reflects its purpose. Z-Move names weren't the only thing it covered, since it also handles Max Move names.

* Removed deprecated GetZMoveName and GetMaxMoveName

* Reintroduced mention to gMoveNames in sGFRomHeader

* Fixed move names and ported move descriptions

* Fused the struct ContestMove into the struct BattleMove

* Removed no longer used Z_MOVE_NAME_LENGTH constant

* Renamed the struct BattleMove's bigMoveName variable and introduced macros to prettify move names

* Reintroduced the contest parameters for Pokémon moves

* Renamed gBattleMoves to gMovesInfo
This is consistent with gSpeciesInfo, the array that contains most of the species data.

* Renamed the BattleMove struct to MovesInfo
This is consistent with the struct SpeciesInfo, which contains the variables used by the gSpeciesInfo array.

* Removed empty lines separating battle params from contest params in gMovesInfo

* Renamed MovesInfo to MoveInfo

* Added Cancer Fairy's HANDLE_EXPANDED_MOVE_NAME macro
Used to handle moves with expanded names in a more comfortable manner.
Also fixed Trick-or-Treat's expanded name.

* Renamed GetBattleMoveName to GetMoveName

* Added a comment pointing out that the shared move descriptions are shared move descriptions

* Re-aligned one of the escape characters of CHECK_MOVE_FLAG

* Renamed the battle_moves.h file to moves_info.h instead for consistency's sake

* Applied Eduardo's adjustments

* Using compound string for regular move names as well, saving 1180 bytes and making their use consistent
* Move description formatting

* Updated Pursuit test after merge

* Renamed the BATTLE_CATEGORY constants to DAMAGE_CATEGORY

---------

Co-authored-by: Nephrite <thechurchofcage@gmail.com>
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2024-01-29 08:51:32 -03:00

223 lines
9.1 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gMovesInfo[MOVE_TACKLE].category == DAMAGE_CATEGORY_PHYSICAL);
}
SINGLE_BATTLE_TEST("Contrary raises Attack when Intimidated in a single battle", s16 damage)
{
u32 ability;
PARAMETRIZE { ability = ABILITY_CONTRARY; }
PARAMETRIZE { ability = ABILITY_TANGLED_FEET; }
GIVEN {
PLAYER(SPECIES_MIGHTYENA) { Ability(ABILITY_INTIMIDATE); }
OPPONENT(SPECIES_SPINDA) { Ability(ability); }
} WHEN {
TURN { MOVE(opponent, MOVE_TACKLE); }
} SCENE {
ABILITY_POPUP(player, ABILITY_INTIMIDATE);
if (ability == ABILITY_CONTRARY) {
ABILITY_POPUP(opponent, ABILITY_CONTRARY);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Foe Spinda's Attack rose!");
}
HP_BAR(player, captureDamage: &results[i].damage);
}
FINALLY {
EXPECT_MUL_EQ(results[1].damage, Q_4_12(2.25), results[0].damage);
}
}
DOUBLE_BATTLE_TEST("Contrary raises Attack when Intimidated in a double battle", s16 damageLeft, s16 damageRight)
{
u32 abilityLeft, abilityRight;
PARAMETRIZE { abilityLeft = ABILITY_CONTRARY; abilityRight = ABILITY_CONTRARY; }
PARAMETRIZE { abilityLeft = ABILITY_TANGLED_FEET; abilityRight = ABILITY_TANGLED_FEET; }
PARAMETRIZE { abilityLeft = ABILITY_CONTRARY; abilityRight = ABILITY_TANGLED_FEET; }
PARAMETRIZE { abilityLeft = ABILITY_TANGLED_FEET; abilityRight = ABILITY_CONTRARY; }
GIVEN {
PLAYER(SPECIES_MIGHTYENA) { Ability(ABILITY_INTIMIDATE); }
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_SPINDA) { Ability(abilityLeft); }
OPPONENT(SPECIES_SPINDA) { Ability(abilityRight); }
} WHEN {
TURN { MOVE(opponentLeft, MOVE_TACKLE, target: playerLeft); MOVE(opponentRight, MOVE_TACKLE, target: playerRight); }
} SCENE {
ABILITY_POPUP(playerLeft, ABILITY_INTIMIDATE);
if (abilityLeft == ABILITY_CONTRARY) {
ABILITY_POPUP(opponentLeft, ABILITY_CONTRARY);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
MESSAGE("Foe Spinda's Attack rose!");
} else {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
MESSAGE("Mightyena's Intimidate cuts Foe Spinda's attack!");
}
if (abilityRight == ABILITY_CONTRARY) {
ABILITY_POPUP(opponentRight, ABILITY_CONTRARY);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
MESSAGE("Foe Spinda's Attack rose!");
} else {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
MESSAGE("Mightyena's Intimidate cuts Foe Spinda's attack!");
}
HP_BAR(playerLeft, captureDamage: &results[i].damageLeft);
HP_BAR(playerRight, captureDamage: &results[i].damageRight);
} THEN {
EXPECT_EQ(opponentLeft->statStages[STAT_ATK], (abilityLeft == ABILITY_CONTRARY) ? DEFAULT_STAT_STAGE+1 : DEFAULT_STAT_STAGE-1);
EXPECT_EQ(opponentRight->statStages[STAT_ATK], (abilityRight == ABILITY_CONTRARY) ? DEFAULT_STAT_STAGE+1 : DEFAULT_STAT_STAGE-1);
}
FINALLY {
EXPECT_MUL_EQ(results[1].damageLeft, Q_4_12(2.25), results[0].damageLeft);
EXPECT_MUL_EQ(results[1].damageRight, Q_4_12(2.25), results[0].damageRight);
}
}
SINGLE_BATTLE_TEST("Contrary raises stats after using a move which would normally lower them: Overheat", s16 damageBefore, s16 damageAfter)
{
u32 ability;
PARAMETRIZE { ability = ABILITY_CONTRARY; }
PARAMETRIZE { ability = ABILITY_TANGLED_FEET; }
GIVEN {
ASSUME(MoveHasMoveEffectSelf(MOVE_OVERHEAT, MOVE_EFFECT_SP_ATK_TWO_DOWN) == TRUE);
ASSUME(gMovesInfo[MOVE_OVERHEAT].category == DAMAGE_CATEGORY_SPECIAL);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_SPINDA) { Ability(ability); }
} WHEN {
TURN { MOVE(opponent, MOVE_OVERHEAT); }
TURN { MOVE(opponent, MOVE_OVERHEAT); }
} SCENE {
MESSAGE("Foe Spinda used Overheat!");
HP_BAR(player, captureDamage: &results[i].damageBefore);
if (ability == ABILITY_CONTRARY) {
// ABILITY_POPUP(opponent, ABILITY_CONTRARY);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Foe Spinda's Sp. Atk sharply rose!");
}
else {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Foe Spinda's Sp. Atk harshly fell!");
}
// MESSAGE("Foe Spinda used Overheat!");
HP_BAR(player, captureDamage: &results[i].damageAfter);
if (ability == ABILITY_CONTRARY) {
// ABILITY_POPUP(opponent, ABILITY_CONTRARY);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Foe Spinda's Sp. Atk sharply rose!");
}
else {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Foe Spinda's Sp. Atk harshly fell!");
}
}
FINALLY {
EXPECT_MUL_EQ(results[0].damageBefore, Q_4_12(2.0), results[0].damageAfter);
EXPECT_MUL_EQ(results[1].damageBefore, Q_4_12(0.5), results[1].damageAfter);
}
}
SINGLE_BATTLE_TEST("Contrary lowers a stat after using a move which would normally raise it: Swords Dance", s16 damageBefore, s16 damageAfter)
{
u32 ability;
PARAMETRIZE { ability = ABILITY_CONTRARY; }
PARAMETRIZE { ability = ABILITY_TANGLED_FEET; }
GIVEN {
ASSUME(gMovesInfo[MOVE_SWORDS_DANCE].effect == EFFECT_ATTACK_UP_2);
PLAYER(SPECIES_WOBBUFFET) { Defense(102); }
OPPONENT(SPECIES_SPINDA) { Ability(ability); Attack(100); }
} WHEN {
TURN { MOVE(opponent, MOVE_TACKLE); }
TURN { MOVE(opponent, MOVE_SWORDS_DANCE); }
TURN { MOVE(opponent, MOVE_TACKLE); }
} SCENE {
MESSAGE("Foe Spinda used Tackle!");
HP_BAR(player, captureDamage: &results[i].damageBefore);
//MESSAGE("Foe Spinda used Swords Dance!");
if (ability == ABILITY_CONTRARY) {
// ABILITY_POPUP(opponent, ABILITY_CONTRARY);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Foe Spinda's Attack harshly fell!");
}
else {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Foe Spinda's Attack sharply rose!");
}
// MESSAGE("Foe Spinda used Tackle!");
HP_BAR(player, captureDamage: &results[i].damageAfter);
}
FINALLY {
EXPECT_MUL_EQ(results[0].damageBefore, Q_4_12(0.5), results[0].damageAfter);
EXPECT_MUL_EQ(results[1].damageBefore, Q_4_12(2.0), results[1].damageAfter);
}
}
SINGLE_BATTLE_TEST("Contrary raises a stat after using a move which would normally lower it: Growl", s16 damage)
{
u32 ability;
PARAMETRIZE { ability = ABILITY_CONTRARY; }
PARAMETRIZE { ability = ABILITY_TANGLED_FEET; }
GIVEN {
ASSUME(gMovesInfo[MOVE_GROWL].effect == EFFECT_ATTACK_DOWN);
PLAYER(SPECIES_WOBBUFFET) { Speed(3); }
OPPONENT(SPECIES_SPINDA) { Ability(ability); Speed(2); }
} WHEN {
TURN { MOVE(player, MOVE_GROWL); MOVE(opponent, MOVE_TACKLE); }
} SCENE {
MESSAGE("Wobbuffet used Growl!");
if (ability == ABILITY_CONTRARY) {
// ABILITY_POPUP(opponent, ABILITY_CONTRARY);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Foe Spinda's Attack rose!");
}
else {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Foe Spinda's Attack fell!");
}
MESSAGE("Foe Spinda used Tackle!");
HP_BAR(player, captureDamage: &results[i].damage);
}
FINALLY {
EXPECT_MUL_EQ(results[1].damage, Q_4_12(2.125), results[0].damage);
}
}
SINGLE_BATTLE_TEST("Contrary lowers a stat after using a move which would normally raise it: Belly Drum", s16 damageBefore, s16 damageAfter)
{
u32 ability;
PARAMETRIZE { ability = ABILITY_CONTRARY; }
PARAMETRIZE { ability = ABILITY_TANGLED_FEET; }
GIVEN {
ASSUME(gMovesInfo[MOVE_BELLY_DRUM].effect == EFFECT_BELLY_DRUM);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_SPINDA) { Ability(ability); }
} WHEN {
TURN { MOVE(opponent, MOVE_TACKLE); }
TURN { MOVE(opponent, MOVE_BELLY_DRUM); }
TURN { MOVE(opponent, MOVE_TACKLE); }
} SCENE {
MESSAGE("Foe Spinda used Tackle!");
HP_BAR(player, captureDamage: &results[i].damageBefore);
if (ability == ABILITY_CONTRARY) {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Foe Spinda cut its own HP and maximized ATTACK!"); //Message stays the same
}
else {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Foe Spinda cut its own HP and maximized ATTACK!");
}
HP_BAR(player, captureDamage: &results[i].damageAfter);
}
FINALLY {
EXPECT_MUL_EQ(results[0].damageBefore, UQ_4_12(0.25), results[0].damageAfter);
EXPECT_MUL_EQ(results[1].damageBefore, UQ_4_12(4.0), results[1].damageAfter);
}
}