sovereignx/test/battle/move_flags/cant_use_twice.c
kittenchilly 33a0fdbbc6
Add new move flags and update all flags for every move (#3425)
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2023-10-19 20:16:37 -03:00

93 lines
3.3 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_GIGATON_HAMMER].cantUseTwice == TRUE);
ASSUME(gBattleMoves[MOVE_BLOOD_MOON].cantUseTwice == TRUE);
}
SINGLE_BATTLE_TEST("Struggle will be used if slow Encore is used on moves with the cantUseTwice flag")
{
u32 move;
PARAMETRIZE { move = MOVE_GIGATON_HAMMER; }
PARAMETRIZE { move = MOVE_BLOOD_MOON; }
GIVEN {
ASSUME(gBattleMoves[MOVE_ENCORE].effect == EFFECT_ENCORE);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, move); MOVE(opponent, MOVE_ENCORE); }
TURN { FORCED_MOVE(player); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, move, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_ENCORE, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_STRUGGLE, player);
}
}
SINGLE_BATTLE_TEST("Moves with the cantUseTwice flag strike again if fast encore is used")
{
u32 move;
PARAMETRIZE { move = MOVE_GIGATON_HAMMER; }
PARAMETRIZE { move = MOVE_BLOOD_MOON; }
GIVEN {
ASSUME(gBattleMoves[MOVE_ENCORE].effect == EFFECT_ENCORE);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, move); }
TURN { MOVE(opponent, MOVE_ENCORE); FORCED_MOVE(player); }
TURN { FORCED_MOVE(player); }
TURN { FORCED_MOVE(player); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
ANIMATION(ANIM_TYPE_MOVE, move, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_ENCORE, opponent);
ANIMATION(ANIM_TYPE_MOVE, move, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_STRUGGLE, player);
}
}
SINGLE_BATTLE_TEST("Moves with the cantUseTwice flag alternate with Struggle if it is the only usable move left")
{
u32 move;
PARAMETRIZE { move = MOVE_GIGATON_HAMMER; }
PARAMETRIZE { move = MOVE_BLOOD_MOON; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Moves(move, MOVE_NONE, MOVE_NONE, MOVE_NONE); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, move); }
TURN { FORCED_MOVE(player); }
TURN { MOVE(player, move); }
TURN { FORCED_MOVE(player); }
TURN { MOVE(player, move); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, move, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_STRUGGLE, player);
ANIMATION(ANIM_TYPE_MOVE, move, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_STRUGGLE, player);
ANIMATION(ANIM_TYPE_MOVE, move, player);
}
}
SINGLE_BATTLE_TEST("Moves with the cantUseTwice flag can alternate between each other")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Moves(MOVE_GIGATON_HAMMER, MOVE_BLOOD_MOON, MOVE_NONE, MOVE_NONE); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_GIGATON_HAMMER); }
TURN { MOVE(player, MOVE_BLOOD_MOON); }
TURN { MOVE(player, MOVE_GIGATON_HAMMER); }
TURN { MOVE(player, MOVE_BLOOD_MOON); }
TURN { MOVE(player, MOVE_GIGATON_HAMMER); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_GIGATON_HAMMER, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_BLOOD_MOON, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_GIGATON_HAMMER, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_BLOOD_MOON, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_GIGATON_HAMMER, player);
}
}