sovereignx/test/battle/move_effect/fickle_beam.c
Alex cc32e378d6
Adds some Indigo Disk moves (#3853)
* Burning Bulwark

* Fickle Beam

* Alluring Voice

* Electro Shot

* forgot sheer force flag for alluring voice

* review changes

* additional alluring voice test

* Simple Allruing Voice animation

* Update battle.h

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Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-12-30 20:20:12 +01:00

30 lines
905 B
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_FICKLE_BEAM].effect == EFFECT_FICKLE_BEAM);
}
SINGLE_BATTLE_TEST("Fickle Beam deals double damage 30% of the time")
{
s16 damage[2];
PASSES_RANDOMLY(30, 100, RNG_FICKLE_BEAM);
GIVEN {
ASSUME(gBattleMoves[MOVE_POWER_GEM].power == 80);
ASSUME(gBattleMoves[MOVE_FICKLE_BEAM].power == 80);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_POWER_GEM); }
TURN { MOVE(player, MOVE_FICKLE_BEAM); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_POWER_GEM, player);
HP_BAR(opponent, captureDamage: &damage[0]);
ANIMATION(ANIM_TYPE_MOVE, MOVE_FICKLE_BEAM, player);
HP_BAR(opponent, captureDamage: &damage[1]);
} THEN {
EXPECT_MUL_EQ(damage[0], Q_4_12(2.0), damage[1]);
}
}