sovereignx/test/battle/move_effect/mind_blown.c
Alex 0ec777dd24
Fixes Mind Blown / Magic Guard interaction and renames Steel Beam effect (#4043)
* Fixes Mind Blown / Magic Guard interaction and renames Steel Beam effect

* review fixes

---------

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-01-21 23:42:01 +01:00

120 lines
3.6 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_MIND_BLOWN].effect == EFFECT_MIND_BLOWN);
}
SINGLE_BATTLE_TEST("Mind Blown makes the user lose 1/2 of its HP")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { HP(400); MaxHP(400); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_MIND_BLOWN); }
} SCENE {
HP_BAR(player, damage: 200);
ANIMATION(ANIM_TYPE_MOVE, MOVE_MIND_BLOWN, player);
NOT MESSAGE("Wobbuffet fainted!"); // Wobb had more than 1/2 of its HP, so it can't faint.
}
}
DOUBLE_BATTLE_TEST("Mind Blown makes the user lose 1/2 of its HP in a double battle")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { HP(400); MaxHP(400); }
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(playerLeft, MOVE_MIND_BLOWN); }
} SCENE {
HP_BAR(playerLeft, damage: 200);
ANIMATION(ANIM_TYPE_MOVE, MOVE_MIND_BLOWN, playerLeft);
NOT MESSAGE("Wobbuffet fainted!"); // Wobb had more than 1/2 of its HP, so it can't faint.
}
}
SINGLE_BATTLE_TEST("Mind Blown causes the user to faint when below 1/2 of its HP")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { HP(200); MaxHP(400); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_MIND_BLOWN); }
} SCENE {
HP_BAR(player, hp: 0);
ANIMATION(ANIM_TYPE_MOVE, MOVE_MIND_BLOWN, player);
MESSAGE("Wobbuffet fainted!");
}
}
DOUBLE_BATTLE_TEST("Mind Blown causes the user to faint when below 1/2 of its HP in a double battle")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { HP(200); MaxHP(400); }
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(playerLeft, MOVE_MIND_BLOWN); }
} SCENE {
HP_BAR(playerLeft, hp: 0);
ANIMATION(ANIM_TYPE_MOVE, MOVE_MIND_BLOWN, playerLeft);
MESSAGE("Wobbuffet fainted!");
}
}
SINGLE_BATTLE_TEST("Mind Blown causes the user & the target to faint when below 1/2 of its HP")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { HP(200) ; MaxHP(400); }
OPPONENT(SPECIES_WOBBUFFET) { HP(1); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_MIND_BLOWN); }
} SCENE {
HP_BAR(player, hp: 0);
ANIMATION(ANIM_TYPE_MOVE, MOVE_MIND_BLOWN, player);
HP_BAR(opponent, hp: 0);
MESSAGE("Foe Wobbuffet fainted!");
MESSAGE("Wobbuffet fainted!");
}
}
DOUBLE_BATTLE_TEST("Mind Blown causes everyone to faint in a double battle")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { HP(200); MaxHP(400); }
PLAYER(SPECIES_WYNAUT) { HP(1); }
OPPONENT(SPECIES_ABRA) { HP(1); }
OPPONENT(SPECIES_KADABRA) { HP(1); }
OPPONENT(SPECIES_KADABRA);
} WHEN {
TURN { MOVE(playerLeft, MOVE_MIND_BLOWN); }
} SCENE {
HP_BAR(playerLeft, hp: 0);
ANIMATION(ANIM_TYPE_MOVE, MOVE_MIND_BLOWN, playerLeft);
HP_BAR(opponentLeft, hp: 0);
MESSAGE("Foe Abra fainted!");
HP_BAR(playerRight, hp: 0);
MESSAGE("Wynaut fainted!");
HP_BAR(opponentRight, hp: 0);
MESSAGE("Foe Kadabra fainted!");
MESSAGE("Wobbuffet fainted!");
}
}
SINGLE_BATTLE_TEST("Mind Blown hp loss is prevented by Magic Guard")
{
GIVEN {
PLAYER(SPECIES_CLEFAIRY) { Ability(ABILITY_MAGIC_GUARD); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_MIND_BLOWN); }
} SCENE {
NOT HP_BAR(player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_MIND_BLOWN, player);
}
}