db24128ee3
Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
45 lines
1.3 KiB
C
45 lines
1.3 KiB
C
#include "global.h"
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#include "test/battle.h"
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SINGLE_BATTLE_TEST("Freeze has a 20% chance of being thawed")
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{
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PASSES_RANDOMLY(20, 100, RNG_FROZEN);
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_FREEZE); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_CELEBRATE); }
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} SCENE {
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STATUS_ICON(player, none: TRUE);
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}
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}
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SINGLE_BATTLE_TEST("Freeze is thawed by opponent's Fire-type attacks")
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{
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GIVEN {
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ASSUME(gMovesInfo[MOVE_EMBER].type == TYPE_FIRE);
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PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_FREEZE); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_EMBER); MOVE(player, MOVE_CELEBRATE); }
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} SCENE {
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MESSAGE("The opposing Wobbuffet used Ember!");
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MESSAGE("Wobbuffet thawed out!");
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STATUS_ICON(player, none: TRUE);
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}
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}
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SINGLE_BATTLE_TEST("Freeze is thawed by user's Flame Wheel")
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{
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GIVEN {
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ASSUME(gMovesInfo[MOVE_FLAME_WHEEL].thawsUser);
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PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_FREEZE); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_FLAME_WHEEL); }
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} SCENE {
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MESSAGE("Wobbuffet's Flame Wheel melted the ice!");
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STATUS_ICON(player, none: TRUE);
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MESSAGE("Wobbuffet used Flame Wheel!");
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}
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}
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