sovereignx/test/battle/ability/anger_point.c
2024-09-01 23:13:58 +02:00

72 lines
2.9 KiB
C

#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Anger Point raises Attack stage to maximum after receiving a critical hit")
{
GIVEN {
ASSUME(gMovesInfo[MOVE_FROST_BREATH].alwaysCriticalHit);
PLAYER(SPECIES_PRIMEAPE) { Ability(ABILITY_ANGER_POINT); }
OPPONENT(SPECIES_SNORUNT);
} WHEN {
TURN { MOVE(opponent, MOVE_FROST_BREATH); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_FROST_BREATH, opponent);
MESSAGE("A critical hit!");
ABILITY_POPUP(player, ABILITY_ANGER_POINT);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Primeape's Anger Point maxed its Attack!");
} THEN {
EXPECT_EQ(player->statStages[STAT_ATK], MAX_STAT_STAGE);
}
}
SINGLE_BATTLE_TEST("Anger Point does not trigger when already at maximum Attack stage")
{
GIVEN {
ASSUME(gMovesInfo[MOVE_FROST_BREATH].alwaysCriticalHit);
ASSUME(gMovesInfo[MOVE_BELLY_DRUM].effect == EFFECT_BELLY_DRUM);
PLAYER(SPECIES_PRIMEAPE) { Ability(ABILITY_ANGER_POINT); Speed(2); }
OPPONENT(SPECIES_SNORUNT) { Speed(1); }
} WHEN {
TURN { MOVE(player, MOVE_BELLY_DRUM); MOVE(opponent, MOVE_FROST_BREATH); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_BELLY_DRUM, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Primeape cut its own HP and maximized ATTACK!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_FROST_BREATH, opponent);
MESSAGE("A critical hit!");
NONE_OF {
ABILITY_POPUP(player, ABILITY_ANGER_POINT);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Primeape's Anger Point maxed its Attack!");
}
} THEN {
EXPECT_EQ(player->statStages[STAT_ATK], MAX_STAT_STAGE);
}
}
TO_DO_BATTLE_TEST("Anger Point triggers when a substitute takes the hit (Gen4)");
SINGLE_BATTLE_TEST("Anger Point does not trigger when a substitute takes the hit (Gen5+)")
{
GIVEN {
ASSUME(gMovesInfo[MOVE_FROST_BREATH].alwaysCriticalHit);
ASSUME(gMovesInfo[MOVE_SUBSTITUTE].effect == EFFECT_SUBSTITUTE);
PLAYER(SPECIES_PRIMEAPE) { Ability(ABILITY_ANGER_POINT); Speed(2); }
OPPONENT(SPECIES_SNORUNT) { Speed(1); }
} WHEN {
TURN { MOVE(player, MOVE_SUBSTITUTE); MOVE(opponent, MOVE_FROST_BREATH); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SUBSTITUTE, player);
MESSAGE("Primeape made a SUBSTITUTE!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_FROST_BREATH, opponent);
MESSAGE("A critical hit!");
NONE_OF {
ABILITY_POPUP(player, ABILITY_ANGER_POINT);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Primeape's Anger Point maxed its Attack!");
}
} THEN {
EXPECT_EQ(player->statStages[STAT_ATK], DEFAULT_STAT_STAGE);
}
}