sovereignx/src/decompress.c
Eduardo Quezada D'Ottone 4adc2dcb16
Species Simplifier™ - Part 3 (#3562)
* Added SpeciesInfo fields

# Conflicts:
#	include/pokemon.h

* Added missing comments

* Renamed gigantamax to isGigantamax

* Converted species flags to agbcc bit flags

* Added padding after flags

* Pikachu form config

* Dex text

* Reordered Paradox flag

* Missing Pikachu ifdef comments

* Moved P_GEN_x_POKEMON settings to the species_families file

* Gen 1 Dex entries

* Renamed file to species_enabled.h

* Prevent Pokémon from evolving if their evolution is disabled

* Prevent Pokémon from being affected by Eviolite if their evolution is disabled

* Prevent Pokémon offspring if they're disabled

* Corrected imprementation of evolution prevention

It could potentially overwrite items by accident

* Cross-evo configs

* Gen 2 dex entries

* Changed cry table to use assignable IDs

# Conflicts:
#	include/pokemon.h

* Form table pointers

* Beginning support for moving data to gSpeciesInfo

* Pokédexes reads text from gSpeciesInfo

* Reading species names from gSpeciesInfo

* Fixed erroneous copy-paste

* Moved Bulbasaur to Raichu Family data do gSpeciesinfo

* Added female pic sizes

* Macros for Front, Back, Palette and Learnsets

* Sandshrew to Dugtrio Families

* Obtains Height/Weight from gSpeciesInfo

* Read category from gSpeciesInfo

* Removed unused data from pokedex_entries.h

* Moved Gen 1 data to gSpeciesInfo

* Moved Gen 2 data to gSpeciesInfo + fixed Ursaluna Bloodmoon not producing Teddiursa eggs

* Moved Gen 3 data to gSpeciesInfo

* Moved Gen 4 data to gSpeciesInfo

* HGSS dex properly shows form sprites

* Fixed data type for GetSpeciesHeight/Weight

* Reading Pokédex Size data from gSpeciesInfo

* Cleaned up mon graphic decompression function

* Reading Front Pics gSpeciesInfo

* Reading Back Pics gSpeciesInfo

* Updated uses of GetMonSpritePalStruct to allow loading the data directly instead of reading the struct

* Reading palettes from gSpeciesInfo

* Reading animation delay from gSpeciesInfo

* Fixed Pokémon Debug Menu not reading animation delay

* Reading front anim Id from gSpeciesInfo

* Reading back anim Id from gSpeciesInfo

* Reading Animation Frames from gSpeciesInfo

* Reading Icon Sprites from gSpeciesInfo

* Reading Icon Palette IDs from gSpeciesInfo

* Reading Footprints from gSpeciesInfo

* Reading Mon Pic sizes from gSpeciesInfo

* Separate mon pic sizes for female mon

* Reading Level Up Learnsets from gSpeciesInfo

* Reading Teachable Learnsets from gSpeciesInfo

* Reading National Dex Number from gSpeciesInfo

* Reading Enemy Mon Elevation from gSpeciesInfo

* Reading Evolutions from gSpeciesInfo

* Reading form table from gSpeciesInfo

* Fixed button label inconsistency in pokémon debug menu

* Reading form change table from gSpeciesInfo

* Removed need to define mon graphics in include/graphics.h

* Reordered mon graphics by family

* Fixed National dex number offset

* gFrontierBannedSpecies now checks IsSpeciesEnabled

* Added 3 more toggles for Fusions, Primal Reversions and Ultra Burst

* Gen 3 & 4 family toggles for dex entries

* Fixed missing Mr. Rime data

* Gen 1 dex descriptions as compound strings

* Gen 2 dex descriptions as compound strings

* Gen 3 dex descriptions as compound strings

* Gen 4 dex descriptions as compound strings

* Fixed compile in agbcc

* Moved Gen 5 data to gSpeciesInfo

* Using PLACEHOLDER_ANIM_SINGLE_FRAME when needed (same hash)

* Renamed PLACEHOLDER_TWO_FRAME_ANIMATION to PLACEHOLDER_ANIM_TWO_FRAMES

* Fixed capitalization for front pic anims

* Fixed `CanEvolve`

* Moved Gen 6 data to gSpeciesInfo

* Gen 7 without macros

* Gen 8 without macros

* Gen 9 without macros

* Fixed Gen 9 sound data

* Finished moving Gen 7 data in macros (by Alex)

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>

* Ultra Necrozma is now included in the fusion forms define

* Cries are now properly excluded from the rom when disabling species

* Removed P_GEN_x_POKEMON from form_change_tables.h

* Fixed Yanmega's cry ignoring the P_GEN_4_CROSS_EVOS setting

* Added P_NEW_EVOS_IN_REGIONAL_DEX setting

* Automatic ASSUMPTION_FAIL when used species are disabled

* Finished moving Gen 8 data in macros (by Alex)

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>

* Expanded Alcremie macro

* Finished moving Gen 9 data in macros (by Alex)

* Fixed missing data for Komala and Marshadow

* Form species id tables use family toggles + added missing Ursaluna form species id table

* Fixed Genesect palettes

* Fixed Flabébé family graphics

* Fixed Minior Graphics

* Fixed missing Calyrex data

* Family toggles in mon graphcis (By Jasper/Bassoonian)

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

* Fixed missing Ogerpon data

* Ordered Level Up Learnsets (missing toggles)

Also added White Basculin learnset

* Added more Minior synonyms

* Fixed enamorus order

* Reordered teachable learnsets

* Removed sSpeciesXXX level up learnsets + reordered

* Removed unneeded assumes

* Removed unused extra animations

* Family toggles in mon level up learnsets (By Jasper/Bassoonian)

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

* Fixed Phione graphics inclusion

* Family toggles for Teachable Learnsets

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

* Ordered Front Pic Anims

* Family toggles for front pic animations

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

* Fixed HGSS dex incorrectly showing the wrong mon when catching it

* Family toggles for Egg Moves + reodered

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

* Fixed HGSS not checking for null footprints

* Review changes

* Fixed Female difference mon not using their macros

* Fixed Alcremie Macro

* Fixed compile error when disabling the Bulbasaur family

* Fixed Turtwig and Chimchar family + Houndour and Mareep cries not being excluded properly

* Re-added missing Egg graphical data

* Fixed crash during the Birch Intro when Lotad is disabled

* Renamed PALLETE to PALETTES

* Removed extra spacing for YOffsets

* Fixed compile when only disabling cross-gen evolutions

* Added Tera Forms define (Ogerpon and Terapagos)

* Fixed Necrozma macro

* Removed .noFlip = FALSE

* Fixed dex number in summary screen for forms when nat dex is disabled

* Fixed Paldean form paths

---------

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-12-08 15:05:10 +01:00

300 lines
9.2 KiB
C

#include "global.h"
#include "malloc.h"
#include "data.h"
#include "decompress.h"
#include "pokemon.h"
#include "pokemon_debug.h"
#include "text.h"
EWRAM_DATA ALIGNED(4) u8 gDecompressionBuffer[0x4000] = {0};
void LZDecompressWram(const u32 *src, void *dest)
{
LZ77UnCompWram(src, dest);
}
void LZDecompressVram(const u32 *src, void *dest)
{
LZ77UnCompVram(src, dest);
}
u16 LoadCompressedSpriteSheet(const struct CompressedSpriteSheet *src)
{
struct SpriteSheet dest;
LZ77UnCompWram(src->data, gDecompressionBuffer);
dest.data = gDecompressionBuffer;
dest.size = src->size;
dest.tag = src->tag;
return LoadSpriteSheet(&dest);
}
void LoadCompressedSpriteSheetOverrideBuffer(const struct CompressedSpriteSheet *src, void *buffer)
{
struct SpriteSheet dest;
LZ77UnCompWram(src->data, buffer);
dest.data = buffer;
dest.size = src->size;
dest.tag = src->tag;
LoadSpriteSheet(&dest);
}
void LoadCompressedSpritePalette(const struct CompressedSpritePalette *src)
{
struct SpritePalette dest;
LZ77UnCompWram(src->data, gDecompressionBuffer);
dest.data = (void *) gDecompressionBuffer;
dest.tag = src->tag;
LoadSpritePalette(&dest);
}
void LoadCompressedSpritePaletteWithTag(const u32 *pal, u16 tag)
{
struct SpritePalette dest;
LZ77UnCompWram(pal, gDecompressionBuffer);
dest.data = (void *) gDecompressionBuffer;
dest.tag = tag;
LoadSpritePalette(&dest);
}
void LoadCompressedSpritePaletteOverrideBuffer(const struct CompressedSpritePalette *src, void *buffer)
{
struct SpritePalette dest;
LZ77UnCompWram(src->data, buffer);
dest.data = buffer;
dest.tag = src->tag;
LoadSpritePalette(&dest);
}
void DecompressPicFromTable(const struct CompressedSpriteSheet *src, void *buffer)
{
LZ77UnCompWram(src->data, buffer);
}
void HandleLoadSpecialPokePic(bool32 isFrontPic, void *dest, s32 species, u32 personality)
{
LoadSpecialPokePic(dest, species, personality, isFrontPic);
}
void LoadSpecialPokePic(void *dest, s32 species, u32 personality, bool8 isFrontPic)
{
species = SanitizeSpeciesId(species);
if (species == SPECIES_UNOWN)
species = GetUnownSpeciesId(personality);
if (isFrontPic)
{
if (gSpeciesInfo[species].frontPicFemale != NULL && IsPersonalityFemale(species, personality))
LZ77UnCompWram(gSpeciesInfo[species].frontPicFemale, dest);
else if (gSpeciesInfo[species].frontPic != NULL)
LZ77UnCompWram(gSpeciesInfo[species].frontPic, dest);
else
LZ77UnCompWram(gSpeciesInfo[SPECIES_NONE].frontPic, dest);
}
else
{
if (gSpeciesInfo[species].backPicFemale != NULL && IsPersonalityFemale(species, personality))
LZ77UnCompWram(gSpeciesInfo[species].backPicFemale, dest);
else if (gSpeciesInfo[species].backPic != NULL)
LZ77UnCompWram(gSpeciesInfo[species].backPic, dest);
else
LZ77UnCompWram(gSpeciesInfo[SPECIES_NONE].backPic, dest);
}
if (species == SPECIES_SPINDA && isFrontPic)
{
DrawSpindaSpots(personality, dest, FALSE);
DrawSpindaSpots(personality, dest, TRUE);
}
}
void Unused_LZDecompressWramIndirect(const void **src, void *dest)
{
LZ77UnCompWram(*src, dest);
}
static void UNUSED StitchObjectsOn8x8Canvas(s32 object_size, s32 object_count, u8 *src_tiles, u8 *dest_tiles)
{
/*
This function appears to emulate behaviour found in the GB(C) versions regarding how the Pokemon images
are stitched together to be displayed on the battle screen.
Given "compacted" tiles, an object count and a bounding box/object size, place the tiles in such a way
that the result will have each object centered in a 8x8 tile canvas.
*/
s32 i, j, k, l;
u8 *src = src_tiles, *dest = dest_tiles;
u8 bottom_off;
if (object_size & 1)
{
// Object size is odd
bottom_off = (object_size >> 1) + 4;
for (l = 0; l < object_count; l++)
{
// Clear all unused rows of tiles plus the half-tile required due to centering
for (j = 0; j < 8-object_size; j++)
{
for (k = 0; k < 8; k++)
{
for (i = 0; i < 16; i++)
{
if (j % 2 == 0)
{
// Clear top half of top tile and bottom half of bottom tile when on even j
((dest+i) + (k << 5))[((j >> 1) << 8)] = 0;
((bottom_off << 8) + (dest+i) + (k << 5) + 16)[((j >> 1) << 8)] = 0;
}
else
{
// Clear bottom half of top tile and top half of tile following bottom tile when on odd j
((dest+i) + (k << 5) + 16)[((j >> 1) << 8)] = 0;
((bottom_off << 8) + (dest+i) + (k << 5) + 256)[((j >> 1) << 8)] = 0;
}
}
}
}
// Clear the columns to the left and right that wont be used completely
// Unlike the previous loops, this will clear the later used space as well
for (j = 0; j < 2; j++)
{
for (i = 0; i < 8; i++)
{
for (k = 0; k < 32; k++)
{
// Left side
((dest+k) + (i << 8))[(j << 5)] = 0;
// Right side
((dest+k) + (i << 8))[(j << 5)+192] = 0;
}
}
}
// Skip the top row and first tile on the second row for objects of size 5
if (object_size == 5) dest += 0x120;
// Copy tile data
for (j = 0; j < object_size; j++)
{
for (k = 0; k < object_size; k++)
{
for (i = 0; i < 4; i++)
{
// Offset the tile by +4px in both x and y directions
(dest + (i << 2))[18] = (src + (i << 2))[0];
(dest + (i << 2))[19] = (src + (i << 2))[1];
(dest + (i << 2))[48] = (src + (i << 2))[2];
(dest + (i << 2))[49] = (src + (i << 2))[3];
(dest + (i << 2))[258] = (src + (i << 2))[16];
(dest + (i << 2))[259] = (src + (i << 2))[17];
(dest + (i << 2))[288] = (src + (i << 2))[18];
(dest + (i << 2))[289] = (src + (i << 2))[19];
}
src += 32;
dest += 32;
}
// At the end of a row, skip enough tiles to get to the beginning of the next row
if (object_size == 7) dest += 0x20;
else if (object_size == 5) dest += 0x60;
}
// Skip remaining unused space to go to the beginning of the next object
if (object_size == 7) dest += 0x100;
else if (object_size == 5) dest += 0x1e0;
}
}
else
{
// Object size is even
for (i = 0; i < object_count; i++)
{
// For objects of size 6, the first and last row and column will be cleared
// While the remaining space will be filled with actual data
if (object_size == 6)
{
for (k = 0; k < 256; k++) {
*dest = 0;
dest++;
}
}
for (j = 0; j < object_size; j++)
{
if (object_size == 6)
{
for (k = 0; k < 32; k++) {
*dest = 0;
dest++;
}
}
// Copy tile data
for (k = 0; k < 32 * object_size; k++) {
*dest = *src;
src++;
dest++;
}
if (object_size == 6)
{
for (k = 0; k < 32; k++) {
*dest = 0;
dest++;
}
}
}
if (object_size == 6)
{
for (k = 0; k < 256; k++) {
*dest = 0;
dest++;
}
}
}
}
}
u32 GetDecompressedDataSize(const u32 *ptr)
{
const u8 *ptr8 = (const u8 *)ptr;
return (ptr8[3] << 16) | (ptr8[2] << 8) | (ptr8[1]);
}
bool8 LoadCompressedSpriteSheetUsingHeap(const struct CompressedSpriteSheet *src)
{
struct SpriteSheet dest;
void *buffer;
buffer = AllocZeroed(src->data[0] >> 8);
LZ77UnCompWram(src->data, buffer);
dest.data = buffer;
dest.size = src->size;
dest.tag = src->tag;
LoadSpriteSheet(&dest);
Free(buffer);
return FALSE;
}
bool8 LoadCompressedSpritePaletteUsingHeap(const struct CompressedSpritePalette *src)
{
struct SpritePalette dest;
void *buffer;
buffer = AllocZeroed(src->data[0] >> 8);
LZ77UnCompWram(src->data, buffer);
dest.data = buffer;
dest.tag = src->tag;
LoadSpritePalette(&dest);
Free(buffer);
return FALSE;
}