sovereignx/test/battle/move_effect_secondary/burn.c
Eduardo Quezada 5ec08ee98c
Small Battle Test reorganization (#4504)
* Fixed test folders + Chud Chew test name fixes

* Adjusted file names + merged Burn Up and Double Shock files

* Added Spit Up/Swallow files that point to Stockpile's file

* Multiple changes (see description)

- Moved secondary effect files to their own folder.
- Split hit_set_entry_hazards.c to separate files for Spikes/Stealth Rock.
- Grouped Hex/Venoshock to the same file
2024-05-06 09:36:52 +02:00

132 lines
4.3 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(MoveHasAdditionalEffect(MOVE_EMBER, MOVE_EFFECT_BURN) == TRUE);
}
SINGLE_BATTLE_TEST("Ember inflicts burn")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_EMBER); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_EMBER, player);
HP_BAR(opponent);
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, opponent);
STATUS_ICON(opponent, burn: TRUE);
}
}
SINGLE_BATTLE_TEST("Ember cannot burn a Fire-type Pokémon")
{
GIVEN {
ASSUME(gSpeciesInfo[SPECIES_CHARMANDER].types[0] == TYPE_FIRE);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_CHARMANDER);
} WHEN {
TURN { MOVE(player, MOVE_EMBER); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_EMBER, player);
HP_BAR(opponent);
NONE_OF {
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, opponent);
STATUS_ICON(opponent, burn: TRUE);
}
}
}
DOUBLE_BATTLE_TEST("Lava Plume inflicts burn to all adjacent battlers")
{
GIVEN {
ASSUME(MoveHasAdditionalEffect(MOVE_LAVA_PLUME, MOVE_EFFECT_BURN) == TRUE);
ASSUME(gMovesInfo[MOVE_LAVA_PLUME].target == MOVE_TARGET_FOES_AND_ALLY);
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(playerLeft, MOVE_LAVA_PLUME); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_LAVA_PLUME, playerLeft);
HP_BAR(opponentLeft);
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, opponentLeft);
STATUS_ICON(opponentLeft, burn: TRUE);
HP_BAR(playerRight);
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, playerRight);
STATUS_ICON(playerRight, burn: TRUE);
HP_BAR(opponentRight);
STATUS_ICON(opponentRight, burn: TRUE);
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, opponentRight);
}
}
SINGLE_BATTLE_TEST("Matcha Gotcha inflicts burn 20% of the time")
{
PASSES_RANDOMLY(20, 100, RNG_SECONDARY_EFFECT);
GIVEN {
ASSUME(MoveHasAdditionalEffect(MOVE_MATCHA_GOTCHA, MOVE_EFFECT_BURN) == TRUE);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_MATCHA_GOTCHA); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_MATCHA_GOTCHA, player);
HP_BAR(opponent);
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, opponent);
STATUS_ICON(opponent, burn: TRUE);
}
}
DOUBLE_BATTLE_TEST("Matcha Gatcha can burn both targets")
{
GIVEN {
ASSUME(MoveHasAdditionalEffect(MOVE_MATCHA_GOTCHA, MOVE_EFFECT_BURN) == TRUE);
PLAYER(SPECIES_WOBBUFFET) { HP(1); }
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(playerLeft, MOVE_MATCHA_GOTCHA); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_MATCHA_GOTCHA, playerLeft);
HP_BAR(opponentLeft);
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, opponentLeft);
STATUS_ICON(opponentLeft, burn: TRUE);
HP_BAR(opponentRight);
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, opponentRight);
STATUS_ICON(opponentRight, burn: TRUE);
}
}
#if B_STATUS_TYPE_IMMUNITY > GEN_1
SINGLE_BATTLE_TEST("Scald should burn a Water-type Pokémon")
#else
SINGLE_BATTLE_TEST("Scald shouldn't burn a Water-type Pokémon")
#endif
{
GIVEN {
ASSUME(gSpeciesInfo[SPECIES_SQUIRTLE].types[0] == TYPE_WATER);
ASSUME(MoveHasAdditionalEffect(MOVE_SCALD, MOVE_EFFECT_BURN) == TRUE);
ASSUME(gMovesInfo[MOVE_SCALD].type == TYPE_WATER);
PLAYER(SPECIES_SQUIRTLE);
OPPONENT(SPECIES_SQUIRTLE);
} WHEN {
TURN { MOVE(player, MOVE_SCALD); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCALD, player);
HP_BAR(opponent);
#if B_STATUS_TYPE_IMMUNITY > GEN_1
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, opponent);
STATUS_ICON(opponent, burn: TRUE);
#else
NONE_OF {
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, opponent);
STATUS_ICON(opponent, burn: TRUE);
}
#endif
}
}