91 lines
3.5 KiB
C
91 lines
3.5 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gItemsInfo[ITEM_CLEAR_AMULET].holdEffect == HOLD_EFFECT_CLEAR_AMULET);
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}
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SINGLE_BATTLE_TEST("Clear Amulet prevents Intimidate")
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{
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s16 turnOneHit;
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s16 turnTwoHit;
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GIVEN {
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PLAYER(SPECIES_EKANS) { Ability(ABILITY_SHED_SKIN); };
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PLAYER(SPECIES_EKANS) { Ability(ABILITY_INTIMIDATE); };
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OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_CLEAR_AMULET); };
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} WHEN {
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TURN { MOVE(opponent, MOVE_TACKLE); }
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TURN { SWITCH(player, 1); MOVE(opponent, MOVE_TACKLE); }
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} SCENE {
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HP_BAR(player, captureDamage: &turnOneHit);
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ABILITY_POPUP(player, ABILITY_INTIMIDATE);
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NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Foe Wobbuffet's Clear Amulet prevents its stats from being lowered!");
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HP_BAR(player, captureDamage: &turnTwoHit);
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} THEN {
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EXPECT_EQ(turnOneHit, turnTwoHit);
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}
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}
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SINGLE_BATTLE_TEST("Clear Amulet prevents stat reducing effects")
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{
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u32 move;
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PARAMETRIZE { move = MOVE_GROWL; }
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PARAMETRIZE { move = MOVE_LEER; }
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PARAMETRIZE { move = MOVE_CONFIDE; }
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PARAMETRIZE { move = MOVE_FAKE_TEARS; }
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PARAMETRIZE { move = MOVE_SCARY_FACE; }
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PARAMETRIZE { move = MOVE_SWEET_SCENT; }
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PARAMETRIZE { move = MOVE_SAND_ATTACK; }
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GIVEN {
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ASSUME(gMovesInfo[MOVE_GROWL].effect == EFFECT_ATTACK_DOWN);
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ASSUME(gMovesInfo[MOVE_LEER].effect == EFFECT_DEFENSE_DOWN);
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ASSUME(gMovesInfo[MOVE_CONFIDE].effect == EFFECT_SPECIAL_ATTACK_DOWN);
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ASSUME(gMovesInfo[MOVE_FAKE_TEARS].effect == EFFECT_SPECIAL_DEFENSE_DOWN_2);
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ASSUME(gMovesInfo[MOVE_SCARY_FACE].effect == EFFECT_SPEED_DOWN_2);
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ASSUME(B_UPDATED_MOVE_DATA >= GEN_6);
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ASSUME(gMovesInfo[MOVE_SWEET_SCENT].effect == EFFECT_EVASION_DOWN_2);
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ASSUME(gMovesInfo[MOVE_SAND_ATTACK].effect == EFFECT_ACCURACY_DOWN);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_CLEAR_AMULET); };
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} WHEN {
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TURN { MOVE(player, move); }
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} SCENE {
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NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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MESSAGE("Foe Wobbuffet's Clear Amulet prevents its stats from being lowered!");
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}
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}
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SINGLE_BATTLE_TEST("Clear Amulet prevents secondary effects that reduce stats")
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{
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u32 move;
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PARAMETRIZE { move = MOVE_AURORA_BEAM; }
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PARAMETRIZE { move = MOVE_ROCK_SMASH; }
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PARAMETRIZE { move = MOVE_SNARL; }
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PARAMETRIZE { move = MOVE_PSYCHIC; }
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PARAMETRIZE { move = MOVE_BUBBLE_BEAM; }
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PARAMETRIZE { move = MOVE_MUD_SLAP; }
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GIVEN {
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ASSUME(MoveHasAdditionalEffect(MOVE_AURORA_BEAM, MOVE_EFFECT_ATK_MINUS_1) == TRUE);
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ASSUME(MoveHasAdditionalEffect(MOVE_ROCK_SMASH, MOVE_EFFECT_DEF_MINUS_1) == TRUE);
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ASSUME(MoveHasAdditionalEffect(MOVE_BUBBLE_BEAM, MOVE_EFFECT_SPD_MINUS_1) == TRUE);
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ASSUME(MoveHasAdditionalEffect(MOVE_SNARL, MOVE_EFFECT_SP_ATK_MINUS_1) == TRUE);
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ASSUME(MoveHasAdditionalEffect(MOVE_PSYCHIC, MOVE_EFFECT_SP_DEF_MINUS_1) == TRUE);
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ASSUME(MoveHasAdditionalEffect(MOVE_MUD_SLAP, MOVE_EFFECT_ACC_MINUS_1) == TRUE);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_CLEAR_AMULET); };
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} WHEN {
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TURN { MOVE(player, move); }
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} SCENE {
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NONE_OF {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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MESSAGE("Foe Wobbuffet's Clear Amulet prevents its stats from being lowered!");
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}
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}
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}
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