72 lines
2.9 KiB
C
72 lines
2.9 KiB
C
#include "global.h"
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#include "test/battle.h"
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SINGLE_BATTLE_TEST("Anger Point raises Attack stage to maximum after receiving a critical hit")
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{
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GIVEN {
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ASSUME(gMovesInfo[MOVE_FROST_BREATH].alwaysCriticalHit);
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PLAYER(SPECIES_PRIMEAPE) { Ability(ABILITY_ANGER_POINT); }
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OPPONENT(SPECIES_SNORUNT);
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} WHEN {
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TURN { MOVE(opponent, MOVE_FROST_BREATH); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FROST_BREATH, opponent);
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MESSAGE("A critical hit!");
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ABILITY_POPUP(player, ABILITY_ANGER_POINT);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Primeape's Anger Point maxed its Attack!");
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} THEN {
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EXPECT_EQ(player->statStages[STAT_ATK], MAX_STAT_STAGE);
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}
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}
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SINGLE_BATTLE_TEST("Anger Point does not trigger when already at maximum Attack stage")
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{
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GIVEN {
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ASSUME(gMovesInfo[MOVE_FROST_BREATH].alwaysCriticalHit);
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ASSUME(gMovesInfo[MOVE_BELLY_DRUM].effect == EFFECT_BELLY_DRUM);
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PLAYER(SPECIES_PRIMEAPE) { Ability(ABILITY_ANGER_POINT); Speed(2); }
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OPPONENT(SPECIES_SNORUNT) { Speed(1); }
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} WHEN {
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TURN { MOVE(player, MOVE_BELLY_DRUM); MOVE(opponent, MOVE_FROST_BREATH); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_BELLY_DRUM, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Primeape cut its own HP and maximized ATTACK!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FROST_BREATH, opponent);
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MESSAGE("A critical hit!");
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NONE_OF {
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ABILITY_POPUP(player, ABILITY_ANGER_POINT);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Primeape's Anger Point maxed its Attack!");
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}
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} THEN {
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EXPECT_EQ(player->statStages[STAT_ATK], MAX_STAT_STAGE);
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}
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}
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TO_DO_BATTLE_TEST("Anger Point triggers when a substitute takes the hit (Gen4)");
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SINGLE_BATTLE_TEST("Anger Point does not trigger when a substitute takes the hit (Gen5+)")
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{
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GIVEN {
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ASSUME(gMovesInfo[MOVE_FROST_BREATH].alwaysCriticalHit);
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ASSUME(gMovesInfo[MOVE_SUBSTITUTE].effect == EFFECT_SUBSTITUTE);
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PLAYER(SPECIES_PRIMEAPE) { Ability(ABILITY_ANGER_POINT); Speed(2); }
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OPPONENT(SPECIES_SNORUNT) { Speed(1); }
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} WHEN {
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TURN { MOVE(player, MOVE_SUBSTITUTE); MOVE(opponent, MOVE_FROST_BREATH); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SUBSTITUTE, player);
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MESSAGE("Primeape made a SUBSTITUTE!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FROST_BREATH, opponent);
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MESSAGE("A critical hit!");
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NONE_OF {
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ABILITY_POPUP(player, ABILITY_ANGER_POINT);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Primeape's Anger Point maxed its Attack!");
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}
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} THEN {
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EXPECT_EQ(player->statStages[STAT_ATK], DEFAULT_STAT_STAGE);
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}
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}
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