sovereignx/test/battle/ability/poison_point.c
sneed 609754f0f6
Add RandomChance macro and ability trigger chance config (#4829)
* RandomChance macro, contact ability chance config

* Unify config, add shed skin
2024-06-18 20:13:44 +02:00

51 lines
1.8 KiB
C

#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Poison Point inflicts poison on contact")
{
u32 move;
PARAMETRIZE { move = MOVE_TACKLE; }
PARAMETRIZE { move = MOVE_SWIFT; }
GIVEN {
ASSUME(gMovesInfo[MOVE_TACKLE].makesContact);
ASSUME(!gMovesInfo[MOVE_SWIFT].makesContact);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_NIDORAN_M) { Ability(ABILITY_POISON_POINT); }
} WHEN {
TURN { MOVE(player, move); }
TURN {}
} SCENE {
if (gMovesInfo[move].makesContact) {
ABILITY_POPUP(opponent, ABILITY_POISON_POINT);
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, player);
MESSAGE("Wobbuffet was poisoned by Foe Nidoran♂'s Poison Point!");
STATUS_ICON(player, poison: TRUE);
} else {
NONE_OF {
ABILITY_POPUP(opponent, ABILITY_POISON_POINT);
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, player);
MESSAGE("Wobbuffet was poisoned by Foe Nidoran♂'s Poison Point!");
STATUS_ICON(player, poison: TRUE);
}
}
}
}
SINGLE_BATTLE_TEST("Poison Point triggers 30% of the time")
{
PASSES_RANDOMLY(3, 10, RNG_POISON_POINT);
GIVEN {
ASSUME(B_ABILITY_TRIGGER_CHANCE >= GEN_4);
ASSUME(gMovesInfo[MOVE_TACKLE].makesContact);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_NIDORAN_M) { Ability(ABILITY_POISON_POINT); }
} WHEN {
TURN { MOVE(player, MOVE_TACKLE); }
TURN {}
} SCENE {
ABILITY_POPUP(opponent, ABILITY_POISON_POINT);
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, player);
MESSAGE("Wobbuffet was poisoned by Foe Nidoran♂'s Poison Point!");
STATUS_ICON(player, poison: TRUE);
}
}