sovereignx/test/battle/ability/supreme_overlord.c
Eduardo Quezada fcdc9ed65a Merge branch '_RHH/master' into _RHH/upcoming
# Conflicts:
#	src/battle_util.c
#	src/data/pokemon/species_info/gen_7_families.h
#	test/battle/ability/download.c
#	test/battle/ability/intimidate.c
#	test/battle/ability/supreme_overlord.c
#	test/battle/ability/zero_to_hero.c
#	test/battle/ai/ai.c
#	test/battle/move_effect/plasma_fists.c
2024-07-05 14:25:25 -04:00

135 lines
5.6 KiB
C

#include "global.h"
#include "test/battle.h"
DOUBLE_BATTLE_TEST("Supreme Overlord boosts Attack by an additive 10% per fainted mon on its side upon switch in", s16 damage)
{
bool32 switchMon = 0;
PARAMETRIZE { switchMon = FALSE; }
PARAMETRIZE { switchMon = TRUE; }
GIVEN {
PLAYER(SPECIES_KINGAMBIT) { Ability(ABILITY_SUPREME_OVERLORD); }
PLAYER(SPECIES_PAWNIARD);
PLAYER(SPECIES_PAWNIARD);
PLAYER(SPECIES_PAWNIARD);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
if (switchMon)
TURN { SWITCH(playerLeft, 3); }
TURN { MOVE(playerRight, MOVE_MEMENTO, target: opponentRight); SEND_OUT(playerRight, 2); }
if (switchMon)
TURN { SWITCH(playerLeft, 0); }
TURN { MOVE(playerLeft, MOVE_TACKLE, target: opponentLeft); }
} SCENE {
if (switchMon) {
ABILITY_POPUP(playerLeft, ABILITY_SUPREME_OVERLORD);
MESSAGE("Kingambit gained strength from the fallen!");
}
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, playerLeft);
HP_BAR(opponentLeft, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.1), results[1].damage);
}
}
DOUBLE_BATTLE_TEST("Supreme Overlord's boost caps at a 1.5x multipler", s16 damage)
{
u32 faintCount = 0;
PARAMETRIZE { faintCount = 5; }
PARAMETRIZE { faintCount = 6; }
GIVEN {
PLAYER(SPECIES_PAWNIARD);
PLAYER(SPECIES_PAWNIARD);
PLAYER(SPECIES_PAWNIARD);
PLAYER(SPECIES_KINGAMBIT) { Ability(ABILITY_SUPREME_OVERLORD); }
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(playerLeft, MOVE_MEMENTO, target: opponentRight); SEND_OUT(playerLeft, 2); }
TURN { MOVE(playerLeft, MOVE_MEMENTO, target: opponentRight); SEND_OUT(playerLeft, 0); USE_ITEM(playerRight, ITEM_REVIVE, 0); }
TURN { MOVE(playerLeft, MOVE_MEMENTO, target: opponentRight); SEND_OUT(playerLeft, 2); USE_ITEM(playerRight, ITEM_REVIVE, 2); }
TURN { MOVE(playerLeft, MOVE_MEMENTO, target: opponentRight); SEND_OUT(playerLeft, 0); USE_ITEM(playerRight, ITEM_REVIVE, 0); }
TURN { MOVE(playerLeft, MOVE_MEMENTO, target: opponentRight); SEND_OUT(playerLeft, 2); USE_ITEM(playerRight, ITEM_REVIVE, 2); }
if (faintCount == 6)
TURN { MOVE(playerLeft, MOVE_MEMENTO, target: opponentRight); SEND_OUT(playerLeft, 0); USE_ITEM(playerRight, ITEM_REVIVE, 0); }
TURN { SWITCH(playerRight, 3); }
TURN { MOVE(playerRight, MOVE_TACKLE, target: opponentLeft); }
} SCENE {
ABILITY_POPUP(playerRight, ABILITY_SUPREME_OVERLORD);
MESSAGE("Kingambit gained strength from the fallen!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, playerRight);
HP_BAR(opponentLeft, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_EQ(results[0].damage, results[1].damage);
}
}
SINGLE_BATTLE_TEST("Supreme Overlord does not boost attack if party members are already fainted at the start of the battle", s16 damage)
{
u32 fainted = 0;
PARAMETRIZE { fainted = FALSE; }
PARAMETRIZE { fainted = TRUE; }
GIVEN {
PLAYER(SPECIES_KINGAMBIT) { Ability(ABILITY_SUPREME_OVERLORD); }
PLAYER(SPECIES_PAWNIARD) { HP(fainted ? 0 : 1); }
PLAYER(SPECIES_PAWNIARD) { HP(fainted ? 0 : 1); }
PLAYER(SPECIES_PAWNIARD) { HP(fainted ? 0 : 1); }
PLAYER(SPECIES_PAWNIARD) { HP(fainted ? 0 : 1); }
PLAYER(SPECIES_PAWNIARD) { HP(fainted ? 0 : 1); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_TACKLE, target: opponent); }
} SCENE {
NONE_OF {
ABILITY_POPUP(player, ABILITY_SUPREME_OVERLORD);
MESSAGE("Kingambit gained strength from the fallen!");
}
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_EQ(results[0].damage, results[1].damage);
}
}
SINGLE_BATTLE_TEST("Supreme Overlord's message displays correctly after all battlers fainted - Player")
{
GIVEN {
ASSUME(gMovesInfo[MOVE_EXPLOSION].effect == EFFECT_EXPLOSION);
PLAYER(SPECIES_WOBBUFFET) { HP(1);}
PLAYER(SPECIES_KINGAMBIT) { Ability(ABILITY_SUPREME_OVERLORD); }
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_EXPLOSION); SEND_OUT(player, 1); SEND_OUT(opponent, 1); }
} SCENE {
HP_BAR(opponent, hp: 0);
ANIMATION(ANIM_TYPE_MOVE, MOVE_EXPLOSION, opponent);
// Everyone faints.
SEND_IN_MESSAGE("Kingambit");
MESSAGE("2 sent out Wobbuffet!");
ABILITY_POPUP(player, ABILITY_SUPREME_OVERLORD);
MESSAGE("Kingambit gained strength from the fallen!");
}
}
SINGLE_BATTLE_TEST("Supreme Overlord's message displays correctly after all battlers fainted - Opponent")
{
GIVEN {
ASSUME(gMovesInfo[MOVE_EXPLOSION].effect == EFFECT_EXPLOSION);
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET) { HP(1);}
OPPONENT(SPECIES_KINGAMBIT) { Ability(ABILITY_SUPREME_OVERLORD); }
} WHEN {
TURN { MOVE(player, MOVE_EXPLOSION); SEND_OUT(player, 1); SEND_OUT(opponent, 1); }
} SCENE {
HP_BAR(player, hp: 0);
ANIMATION(ANIM_TYPE_MOVE, MOVE_EXPLOSION, player);
// Everyone faints.
SEND_IN_MESSAGE("Wobbuffet");
MESSAGE("2 sent out Kingambit!");
ABILITY_POPUP(opponent, ABILITY_SUPREME_OVERLORD);
MESSAGE("Foe Kingambit gained strength from the fallen!");
}
}