sovereignx/test/battle/ability/quark_drive.c
PhallenTree 91325e83c1
Fixes to Protosynthesis, Quark Drive, Beast Boost, Orichalcum Pulse, Hadron Engine (#5447)
* Protosynthesis & Quark Drive interactions; Fixes to Beast Boost/Protosynthesis/Quark Drive stat tie priority, Orichalcum Pulse and Hadron Engine stat boost

* Protosynthesis + Quark Drive tests

* Update src/battle_util.c

* Update src/battle_util.c

* Update src/battle_util.c

* Update src/battle_util.c

* Update src/battle_util.c

* Update src/battle_util.c

---------

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2024-10-04 11:00:12 +02:00

208 lines
7.6 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gMovesInfo[MOVE_TACKLE].category == DAMAGE_CATEGORY_PHYSICAL);
ASSUME(gMovesInfo[MOVE_ROUND].category == DAMAGE_CATEGORY_SPECIAL);
}
SINGLE_BATTLE_TEST("Quark Drive boosts the highest stat")
{
GIVEN {
PLAYER(SPECIES_IRON_MOTH) { Ability(ABILITY_QUARK_DRIVE); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_ELECTRIC_TERRAIN); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_ELECTRIC_TERRAIN, player);
ABILITY_POPUP(player, ABILITY_QUARK_DRIVE);
MESSAGE("The Electric Terrain activated Iron Moth's Quark Drive!");
MESSAGE("Iron Moth's Sp. Atk was heightened!");
}
}
SINGLE_BATTLE_TEST("Quark Drive boosts either Attack or Special Attack, not both")
{
u16 species;
u32 move;
s16 damage[2];
PARAMETRIZE { species = SPECIES_IRON_VALIANT; move = MOVE_TACKLE; }
PARAMETRIZE { species = SPECIES_IRON_VALIANT; move = MOVE_ROUND; }
PARAMETRIZE { species = SPECIES_IRON_MOTH; move = MOVE_TACKLE; }
PARAMETRIZE { species = SPECIES_IRON_MOTH; move = MOVE_ROUND; }
GIVEN {
PLAYER(species) { Ability(ABILITY_QUARK_DRIVE); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, move); }
TURN { MOVE(opponent, MOVE_ELECTRIC_TERRAIN); MOVE(player, move); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, move, player);
HP_BAR(opponent, captureDamage: &damage[0]);
ANIMATION(ANIM_TYPE_MOVE, MOVE_ELECTRIC_TERRAIN, opponent);
ANIMATION(ANIM_TYPE_MOVE, move, player);
HP_BAR(opponent, captureDamage: &damage[1]);
} THEN {
if ((move == MOVE_TACKLE && species == SPECIES_IRON_VALIANT) || (move == MOVE_ROUND && species == SPECIES_IRON_MOTH))
EXPECT_MUL_EQ(damage[0], Q_4_12(1.3), damage[1]);
else
EXPECT_EQ(damage[0], damage[1]);
}
}
SINGLE_BATTLE_TEST("Quark Drive ability pop up activates only once during the duration of electric terrain")
{
u16 turns;
GIVEN {
PLAYER(SPECIES_IRON_MOTH) { Ability(ABILITY_QUARK_DRIVE); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_ELECTRIC_TERRAIN); }
for (turns = 0; turns < 4; turns++)
TURN {}
TURN { MOVE(player, MOVE_ELECTRIC_TERRAIN); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_ELECTRIC_TERRAIN, player);
ABILITY_POPUP(player, ABILITY_QUARK_DRIVE);
MESSAGE("The Electric Terrain activated Iron Moth's Quark Drive!");
MESSAGE("Iron Moth's Sp. Atk was heightened!");
NONE_OF {
for (turns = 0; turns < 4; turns++) {
ABILITY_POPUP(player, ABILITY_QUARK_DRIVE);
MESSAGE("The Electric Terrain activated Iron Moth's Quark Drive!");
MESSAGE("Iron Moth's Sp. Atk was heightened!");
}
}
ANIMATION(ANIM_TYPE_MOVE, MOVE_ELECTRIC_TERRAIN, player);
ABILITY_POPUP(player, ABILITY_QUARK_DRIVE);
MESSAGE("The Electric Terrain activated Iron Moth's Quark Drive!");
MESSAGE("Iron Moth's Sp. Atk was heightened!");
}
}
SINGLE_BATTLE_TEST("Quark Drive activates on switch-in")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_IRON_MOTH) { Ability(ABILITY_QUARK_DRIVE); }
OPPONENT(SPECIES_TAPU_KOKO) { Ability(ABILITY_ELECTRIC_SURGE); };
} WHEN {
TURN { SWITCH(player, 1); }
} SCENE {
ABILITY_POPUP(opponent, ABILITY_ELECTRIC_SURGE);
ABILITY_POPUP(player, ABILITY_QUARK_DRIVE);
MESSAGE("The Electric Terrain activated Iron Moth's Quark Drive!");
MESSAGE("Iron Moth's Sp. Atk was heightened!");
}
}
SINGLE_BATTLE_TEST("Quark Drive activates on Electric Terrain even if not grounded")
{
GIVEN {
ASSUME(gSpeciesInfo[SPECIES_IRON_JUGULIS].types[0] == TYPE_FLYING || gSpeciesInfo[SPECIES_IRON_JUGULIS].types[1] == TYPE_FLYING);
PLAYER(SPECIES_IRON_JUGULIS) { Ability(ABILITY_QUARK_DRIVE); }
OPPONENT(SPECIES_TAPU_KOKO) { Ability(ABILITY_ELECTRIC_SURGE); };
} WHEN {
TURN { }
} SCENE {
ABILITY_POPUP(opponent, ABILITY_ELECTRIC_SURGE);
ABILITY_POPUP(player, ABILITY_QUARK_DRIVE);
}
}
SINGLE_BATTLE_TEST("Quark Drive boosts Attack 1st in case of a stat tie")
{
GIVEN {
PLAYER(SPECIES_IRON_TREADS) { Ability(ABILITY_QUARK_DRIVE); Attack(5); Defense(5); SpAttack(5); SpDefense(5); Speed(5); }
OPPONENT(SPECIES_TAPU_KOKO) { Ability(ABILITY_ELECTRIC_SURGE); Speed(5); }
} WHEN {
TURN { }
} SCENE {
ABILITY_POPUP(opponent, ABILITY_ELECTRIC_SURGE);
ABILITY_POPUP(player, ABILITY_QUARK_DRIVE);
MESSAGE("Iron Treads's Attack was heightened!");
}
}
SINGLE_BATTLE_TEST("Quark Drive boosts Defense 2nd in case of a stat tie")
{
GIVEN {
PLAYER(SPECIES_IRON_TREADS) { Ability(ABILITY_QUARK_DRIVE); Attack(4); Defense(5); SpAttack(5); SpDefense(5); Speed(5); }
OPPONENT(SPECIES_TAPU_KOKO) { Ability(ABILITY_ELECTRIC_SURGE); Speed(5); }
} WHEN {
TURN { }
} SCENE {
ABILITY_POPUP(opponent, ABILITY_ELECTRIC_SURGE);
ABILITY_POPUP(player, ABILITY_QUARK_DRIVE);
MESSAGE("Iron Treads's Defense was heightened!");
}
}
SINGLE_BATTLE_TEST("Quark Drive boosts Special Attack 3rd in case of a stat tie")
{
GIVEN {
PLAYER(SPECIES_IRON_TREADS) { Ability(ABILITY_QUARK_DRIVE); Attack(4); Defense(4); SpAttack(5); SpDefense(5); Speed(5); }
OPPONENT(SPECIES_TAPU_KOKO) { Ability(ABILITY_ELECTRIC_SURGE); Speed(5); }
} WHEN {
TURN { }
} SCENE {
ABILITY_POPUP(opponent, ABILITY_ELECTRIC_SURGE);
ABILITY_POPUP(player, ABILITY_QUARK_DRIVE);
MESSAGE("Iron Treads's Sp. Atk was heightened!");
}
}
SINGLE_BATTLE_TEST("Quark Drive boosts Special Defense 4th in case of a stat tie")
{
GIVEN {
PLAYER(SPECIES_IRON_TREADS) { Ability(ABILITY_QUARK_DRIVE); Attack(4); Defense(4); SpAttack(4); SpDefense(5); Speed(5); }
OPPONENT(SPECIES_TAPU_KOKO) { Ability(ABILITY_ELECTRIC_SURGE); Speed(5); }
} WHEN {
TURN { }
} SCENE {
ABILITY_POPUP(opponent, ABILITY_ELECTRIC_SURGE);
ABILITY_POPUP(player, ABILITY_QUARK_DRIVE);
MESSAGE("Iron Treads's Sp. Def was heightened!");
}
}
SINGLE_BATTLE_TEST("Quark Drive activates in Electric Terrain before Booster Energy")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_IRON_TREADS) { Ability(ABILITY_QUARK_DRIVE); Item(ITEM_BOOSTER_ENERGY); }
OPPONENT(SPECIES_TAPU_KOKO) { Ability(ABILITY_ELECTRIC_SURGE); }
} WHEN {
TURN { SWITCH(player, 1); }
} SCENE {
ABILITY_POPUP(opponent, ABILITY_ELECTRIC_SURGE);
ABILITY_POPUP(player, ABILITY_QUARK_DRIVE);
} THEN {
EXPECT_EQ(player->item, ITEM_BOOSTER_ENERGY);
}
}
SINGLE_BATTLE_TEST("Quark Drive doesn't activate for a transformed battler")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_IRON_TREADS) { Ability(ABILITY_QUARK_DRIVE); Item(ITEM_BOOSTER_ENERGY); }
OPPONENT(SPECIES_TAPU_KOKO) { Ability(ABILITY_ELECTRIC_SURGE); Item(ITEM_BOOSTER_ENERGY); }
} WHEN {
TURN { SWITCH(player, 1); MOVE(opponent, MOVE_TRANSFORM); }
} SCENE {
ABILITY_POPUP(opponent, ABILITY_ELECTRIC_SURGE);
ABILITY_POPUP(player, ABILITY_QUARK_DRIVE);
ANIMATION(ANIM_TYPE_MOVE, MOVE_TRANSFORM, opponent);
NOT ABILITY_POPUP(opponent, ABILITY_QUARK_DRIVE);
} THEN {
EXPECT_EQ(player->item, ITEM_BOOSTER_ENERGY);
EXPECT_EQ(opponent->item, ITEM_BOOSTER_ENERGY);
EXPECT_EQ(opponent->ability, ABILITY_QUARK_DRIVE);
}
}