sovereignx/test/battle/hold_effect/metronome.c
kittenchilly db24128ee3
Update battle messages to Gen 5+ standards (#3240)
Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
2024-10-21 14:52:45 -03:00

154 lines
4.9 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gItemsInfo[ITEM_METRONOME].holdEffect == HOLD_EFFECT_METRONOME);
}
const uq4_12_t MetronomeMultipliers[] = {
UQ_4_12(1.0),
UQ_4_12(1.2),
UQ_4_12(1.4),
UQ_4_12(1.6),
UQ_4_12(1.8),
UQ_4_12(2.0),
UQ_4_12(2.0)
};
#define METRONOME_TURNS (ARRAY_COUNT(MetronomeMultipliers))
SINGLE_BATTLE_TEST("Metronome Item gradually boosts power of consecutively used moves by 20%, up to 100%")
{
s16 damage[METRONOME_TURNS];
u32 j;
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_METRONOME); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
for (j = 0; j < METRONOME_TURNS; ++j) {
TURN { MOVE(player, MOVE_TACKLE); }
}
} SCENE {
for (j = 0; j < METRONOME_TURNS; ++j) {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
HP_BAR(opponent, captureDamage: &damage[j]);
}
} THEN {
for (j = 0; j < METRONOME_TURNS; ++j) {
EXPECT_MUL_EQ(damage[0], MetronomeMultipliers[j], damage[j]);
}
}
}
SINGLE_BATTLE_TEST("Metronome Item's boost is reset if the attacker uses a different move")
{
s16 damage[2];
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_METRONOME); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_TACKLE); }
TURN { MOVE(player, MOVE_QUICK_ATTACK); }
TURN { MOVE(player, MOVE_TACKLE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
HP_BAR(opponent, captureDamage: &damage[0]);
ANIMATION(ANIM_TYPE_MOVE, MOVE_QUICK_ATTACK, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
HP_BAR(opponent, captureDamage: &damage[1]);
} THEN {
EXPECT_EQ(damage[0], damage[1]);
}
}
SINGLE_BATTLE_TEST("Metronome Item's boost is reset if the move fails")
{
s16 damage[2];
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_METRONOME); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_TACKLE); }
TURN { MOVE(opponent, MOVE_PROTECT); MOVE(player, MOVE_TACKLE); }
TURN { MOVE(player, MOVE_TACKLE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
HP_BAR(opponent, captureDamage: &damage[0]);
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
HP_BAR(opponent, captureDamage: &damage[1]);
} THEN {
EXPECT_EQ(damage[0], damage[1]);
}
}
SINGLE_BATTLE_TEST("Metronome Item counts called moves instead of the calling move")
{
s16 damage[2];
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_METRONOME); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_METRONOME, WITH_RNG(RNG_METRONOME, MOVE_TACKLE)); }
TURN { MOVE(player, MOVE_METRONOME, WITH_RNG(RNG_METRONOME, MOVE_TACKLE)); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
HP_BAR(opponent, captureDamage: &damage[0]);
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
HP_BAR(opponent, captureDamage: &damage[1]);
} THEN {
EXPECT_MUL_EQ(damage[0], UQ_4_12(1.2), damage[1]);
}
}
SINGLE_BATTLE_TEST("Metronome Item counts charging turn of moves for its attacking turn", s16 damage)
{
u32 item;
PARAMETRIZE {item = ITEM_NONE; }
PARAMETRIZE {item = ITEM_METRONOME; }
GIVEN {
ASSUME(gMovesInfo[MOVE_SOLAR_BEAM].effect == EFFECT_SOLAR_BEAM);
PLAYER(SPECIES_WOBBUFFET) { Item(item); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SOLAR_BEAM); }
TURN { SKIP_TURN(player); }
} SCENE {
MESSAGE("Wobbuffet used Solar Beam!");
MESSAGE("Wobbuffet absorbed light!");
MESSAGE("The opposing Wobbuffet used Celebrate!");
MESSAGE("Congratulations, 1!");
MESSAGE("Wobbuffet used Solar Beam!");
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, UQ_4_12(1.2), results[1].damage);
}
}
SINGLE_BATTLE_TEST("Metronome Item doesn't increase damage per hit of multi-hit moves")
{
s16 damage[3];
GIVEN {
ASSUME(gMovesInfo[MOVE_FURY_ATTACK].effect == EFFECT_MULTI_HIT);
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_METRONOME); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_FURY_ATTACK); }
TURN { MOVE(player, MOVE_FURY_ATTACK); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_FURY_ATTACK, player);
HP_BAR(opponent, captureDamage: &damage[0]);
HP_BAR(opponent, captureDamage: &damage[1]);
MESSAGE("The Pokémon was hit 5 time(s)!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_FURY_ATTACK, player);
HP_BAR(opponent, captureDamage: &damage[2]);
} THEN {
EXPECT_MUL_EQ(damage[0], UQ_4_12(1.2), damage[2]); // Got bonus once for the second turn
EXPECT_EQ(damage[0], damage[1]); // Do not get the bonus while still inside the first turn
}
}