sovereignx/test/battle/move_effect/toxic_spikes.c
LOuroboros a64e1c63c1
Move data unification (#3999)
* Made gBattleMoves handle the InGame name and description of battle moves
No more multiple arrays in separate, individual files.

Note:
-Keep an eye on Task_LearnedMove.

* Reintroduced move names

Misc:
-Fixed Trick-or-Treat and Light of Ruin's expanded names.
-Introduced a new field for Z-Move names, and a constant for their name length.
-Added a few TODOs to GetBattleMoveName.
-Updated GetMaxMoveName and GetZMoveName. There's no reason not to let GetBattleMoveName handle everything on its own.

* Updated GetBattleMoveName to handle Z-Move Names

Misc:
-Removed pointless TODO about MOVE_NAME_LENGTH.
 -The compiler doesn't allow to have a move name with a value higher than MOVE_NAME_LENGTH, therefore it's pointless to worry about it.

* Fixed a couple of expanded move names

* Removed zMoveName variable of struct BattleMove and extended the name variable's size

* Ditched no longer used MOVE_NAME_LENGTH constant

* Corrected the names of the max moves
I should have done this after updating the size of the name variable of the struct BattleMove, but I didn't think about it at all until Cancer Fairy indirectly gave me the idea.

* Fixed U-turn's name

* Brought back MOVE_NAME_LENGTH
I think it doesn't make sense to have a Z_MOVE_NAME_LENGTH because the length in question is used for all battle moves, not just the Z-Moves.

* Introduced a union for Move/Z-Move names in the struct BattleMove

* Fixed the union for gBattleMoves move names
Also updated GetBattleMoveName to properly handle Max Move names.
Also also renamed the "zMoveName" variable to "bigMoveName" which better reflects its purpose. Z-Move names weren't the only thing it covered, since it also handles Max Move names.

* Removed deprecated GetZMoveName and GetMaxMoveName

* Reintroduced mention to gMoveNames in sGFRomHeader

* Fixed move names and ported move descriptions

* Fused the struct ContestMove into the struct BattleMove

* Removed no longer used Z_MOVE_NAME_LENGTH constant

* Renamed the struct BattleMove's bigMoveName variable and introduced macros to prettify move names

* Reintroduced the contest parameters for Pokémon moves

* Renamed gBattleMoves to gMovesInfo
This is consistent with gSpeciesInfo, the array that contains most of the species data.

* Renamed the BattleMove struct to MovesInfo
This is consistent with the struct SpeciesInfo, which contains the variables used by the gSpeciesInfo array.

* Removed empty lines separating battle params from contest params in gMovesInfo

* Renamed MovesInfo to MoveInfo

* Added Cancer Fairy's HANDLE_EXPANDED_MOVE_NAME macro
Used to handle moves with expanded names in a more comfortable manner.
Also fixed Trick-or-Treat's expanded name.

* Renamed GetBattleMoveName to GetMoveName

* Added a comment pointing out that the shared move descriptions are shared move descriptions

* Re-aligned one of the escape characters of CHECK_MOVE_FLAG

* Renamed the battle_moves.h file to moves_info.h instead for consistency's sake

* Applied Eduardo's adjustments

* Using compound string for regular move names as well, saving 1180 bytes and making their use consistent
* Move description formatting

* Updated Pursuit test after merge

* Renamed the BATTLE_CATEGORY constants to DAMAGE_CATEGORY

---------

Co-authored-by: Nephrite <thechurchofcage@gmail.com>
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2024-01-29 08:51:32 -03:00

242 lines
9.2 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gMovesInfo[MOVE_TOXIC_SPIKES].effect == EFFECT_TOXIC_SPIKES);
}
SINGLE_BATTLE_TEST("Toxic Spikes inflicts poison on switch in")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { MOVE(player, MOVE_TOXIC_SPIKES); }
TURN { SWITCH(opponent, 1); }
TURN {}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC_SPIKES, player);
MESSAGE("Poison Spikes were scattered all around the opposing team's feet!");
MESSAGE("2 sent out Wynaut!");
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
STATUS_ICON(opponent, poison: TRUE);
}
}
SINGLE_BATTLE_TEST("Toxic Spikes inflicts bad poison on switch in")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { MOVE(player, MOVE_TOXIC_SPIKES); }
TURN { MOVE(player, MOVE_TOXIC_SPIKES); }
TURN { SWITCH(opponent, 1); }
TURN {}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC_SPIKES, player);
MESSAGE("Poison Spikes were scattered all around the opposing team's feet!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC_SPIKES, player);
MESSAGE("Poison Spikes were scattered all around the opposing team's feet!");
MESSAGE("2 sent out Wynaut!");
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
STATUS_ICON(opponent, badPoison: TRUE);
}
}
SINGLE_BATTLE_TEST("Toxic Spikes fails after 2 layers")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { MOVE(player, MOVE_TOXIC_SPIKES); }
TURN { MOVE(player, MOVE_TOXIC_SPIKES); }
TURN { MOVE(player, MOVE_TOXIC_SPIKES); }
TURN { SWITCH(opponent, 1); }
TURN {}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC_SPIKES, player);
MESSAGE("Poison Spikes were scattered all around the opposing team's feet!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC_SPIKES, player);
MESSAGE("Poison Spikes were scattered all around the opposing team's feet!");
MESSAGE("Wobbuffet used Toxic Spikes!");
MESSAGE("But it failed!");
MESSAGE("2 sent out Wynaut!");
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
STATUS_ICON(opponent, badPoison: TRUE);
}
}
SINGLE_BATTLE_TEST("Toxic Spikes inflicts poison on subsequent switch ins")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { MOVE(player, MOVE_TOXIC_SPIKES); }
TURN { SWITCH(opponent, 1); }
TURN { SWITCH(opponent, 0); }
TURN {}
} SCENE {
MESSAGE("2 sent out Wynaut!");
STATUS_ICON(opponent, poison: TRUE);
}
}
SINGLE_BATTLE_TEST("Toxic Spikes do not poison airborne Pokemon")
{
u32 species = SPECIES_WOBBUFFET;
u32 item = ITEM_NONE;
u32 move1 = MOVE_CELEBRATE;
u32 move2 = MOVE_CELEBRATE;
bool32 airborne;
ASSUME(gSpeciesInfo[SPECIES_PIDGEY].types[1] == TYPE_FLYING);
PARAMETRIZE { species = SPECIES_PIDGEY; airborne = TRUE; }
PARAMETRIZE { species = SPECIES_PIDGEY; item = ITEM_IRON_BALL; airborne = FALSE; }
PARAMETRIZE { species = SPECIES_PIDGEY; move1 = MOVE_GRAVITY; airborne = FALSE; }
PARAMETRIZE { species = SPECIES_PIDGEY; move1 = MOVE_INGRAIN; airborne = FALSE; }
ASSUME(gSpeciesInfo[SPECIES_UNOWN].abilities[0] == ABILITY_LEVITATE);
PARAMETRIZE { species = SPECIES_UNOWN; airborne = TRUE; }
PARAMETRIZE { species = SPECIES_UNOWN; item = ITEM_IRON_BALL; airborne = FALSE; }
PARAMETRIZE { species = SPECIES_UNOWN; move1 = MOVE_GRAVITY; airborne = FALSE; }
PARAMETRIZE { species = SPECIES_UNOWN; move1 = MOVE_INGRAIN; airborne = FALSE; }
PARAMETRIZE { move1 = MOVE_MAGNET_RISE; airborne = TRUE; }
PARAMETRIZE { move1 = MOVE_MAGNET_RISE; item = ITEM_IRON_BALL; airborne = FALSE; }
PARAMETRIZE { move1 = MOVE_MAGNET_RISE; move2 = MOVE_GRAVITY; airborne = FALSE; }
// Magnet Rise fails under Gravity.
// Magnet Rise fails under Ingrain and vice-versa.
PARAMETRIZE { item = ITEM_AIR_BALLOON; airborne = TRUE; }
PARAMETRIZE { item = ITEM_AIR_BALLOON; move1 = MOVE_GRAVITY; airborne = FALSE; }
PARAMETRIZE { item = ITEM_AIR_BALLOON; move1 = MOVE_INGRAIN; airborne = FALSE; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(species) { Item(item); }
} WHEN {
TURN { MOVE(player, MOVE_TOXIC_SPIKES); MOVE(opponent, move1); }
TURN { MOVE(opponent, move2); }
TURN { MOVE(opponent, MOVE_BATON_PASS); SEND_OUT(opponent, 1); }
} SCENE {
if (airborne) {
NOT STATUS_ICON(opponent, poison: TRUE);
} else {
STATUS_ICON(opponent, poison: TRUE);
}
}
}
SINGLE_BATTLE_TEST("Toxic Spikes do not affect Steel-types")
{
GIVEN {
ASSUME(gSpeciesInfo[SPECIES_STEELIX].types[0] == TYPE_STEEL);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_STEELIX);
} WHEN {
TURN { MOVE(player, MOVE_TOXIC_SPIKES); }
TURN { SWITCH(opponent, 1); }
} SCENE {
NOT STATUS_ICON(opponent, poison: TRUE);
}
}
SINGLE_BATTLE_TEST("Toxic Spikes are removed by grounded Poison-type Pokémon on switch in")
{
u32 species;
u32 item = ITEM_NONE;
u32 move = MOVE_CELEBRATE;
bool32 grounded;
PARAMETRIZE { species = SPECIES_EKANS; grounded = TRUE; }
PARAMETRIZE { species = SPECIES_ZUBAT; grounded = FALSE; }
PARAMETRIZE { species = SPECIES_ZUBAT; item = ITEM_IRON_BALL; grounded = TRUE; }
PARAMETRIZE { species = SPECIES_ZUBAT; move = MOVE_GRAVITY; grounded = TRUE; }
PARAMETRIZE { species = SPECIES_ZUBAT; move = MOVE_INGRAIN; grounded = TRUE; }
GIVEN {
ASSUME(gSpeciesInfo[SPECIES_EKANS].types[0] == TYPE_POISON);
ASSUME(gSpeciesInfo[SPECIES_ZUBAT].types[0] == TYPE_POISON);
ASSUME(gSpeciesInfo[SPECIES_ZUBAT].types[1] == TYPE_FLYING);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(species) { Item(item); }
} WHEN {
TURN { MOVE(player, MOVE_TOXIC_SPIKES); MOVE(opponent, move); }
TURN { MOVE(opponent, MOVE_BATON_PASS); SEND_OUT(opponent, 1); }
TURN { SWITCH(opponent, 0); }
} SCENE {
if (grounded) {
NOT STATUS_ICON(opponent, poison: TRUE);
MESSAGE("The poison spikes disappeared from around the opposing team's feet!");
NOT STATUS_ICON(opponent, poison: TRUE);
} else {
NOT STATUS_ICON(opponent, poison: TRUE);
ANIMATION(ANIM_TYPE_MOVE, MOVE_BATON_PASS, opponent);
STATUS_ICON(opponent, poison: TRUE);
}
}
}
// This would test for what I believe to be a bug in the mainline games.
// A Pokémon that gets passed magnet rise should still remove the Toxic
// Spikes even though it is airborne.
// The test currently fails, because we don't incorporate this bug.
SINGLE_BATTLE_TEST("Toxic Spikes are removed by Poison-type Pokémon affected by Magnet Rise on switch in")
{
KNOWN_FAILING;
GIVEN {
ASSUME(gSpeciesInfo[SPECIES_EKANS].types[0] == TYPE_POISON);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_EKANS);
} WHEN {
TURN { MOVE(opponent, MOVE_MAGNET_RISE); }
TURN { MOVE(player, MOVE_TOXIC_SPIKES); MOVE(opponent, MOVE_BATON_PASS); SEND_OUT(opponent, 1); }
TURN { SWITCH(opponent, 0); }
} SCENE {
NOT STATUS_ICON(opponent, poison: TRUE);
MESSAGE("The poison spikes disappeared from around the opposing team's feet!");
NOT STATUS_ICON(opponent, poison: TRUE);
}
}
SINGLE_BATTLE_TEST("Toxic Spikes inflicts poison on switch in after Primal Reversed mon fainted") // Oddly specific, but encountered during testing
{
GIVEN {
ASSUME(gMovesInfo[MOVE_MEMENTO].effect == EFFECT_MEMENTO); // Faints the user.
PLAYER(SPECIES_WOBBUFFET) {Speed(5); }
PLAYER(SPECIES_GROUDON) { Item(ITEM_RED_ORB); Speed(1); }
PLAYER(SPECIES_WYNAUT) {Speed(5); }
OPPONENT(SPECIES_WOBBUFFET) {Speed(15); }
} WHEN {
TURN { MOVE(opponent, MOVE_TOXIC_SPIKES); }
TURN { SWITCH(player, 1); }
TURN { MOVE(player, MOVE_MEMENTO); SEND_OUT(player, 2); }
} SCENE {
MESSAGE("Foe Wobbuffet used Toxic Spikes!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC_SPIKES, opponent);
MESSAGE("Poison Spikes were scattered all around your team's feet!");
// Switch in
MESSAGE("Go! Groudon!");
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, player);
STATUS_ICON(player, poison: TRUE);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_PRIMAL_REVERSION, player);
MESSAGE("Groudon's Primal Reversion! It reverted to its primal form!");
// Memento
MESSAGE("Groudon used Memento!");
MESSAGE("Groudon fainted!");
// 2nd switch-in
MESSAGE("Go! Wynaut!");
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, player);
STATUS_ICON(player, poison: TRUE);
}
}