76a7513dcd
* Fix Magician Life orb recoil * get rid of unneeded assume
29 lines
993 B
C
29 lines
993 B
C
#include "global.h"
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#include "test/battle.h"
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SINGLE_BATTLE_TEST("Magician does not get self-damage recoil after stealing Life Orb")
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{
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GIVEN {
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ASSUME(gItems[ITEM_LIFE_ORB].holdEffect == HOLD_EFFECT_LIFE_ORB);
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ASSUME(gBattleMoves[MOVE_TACKLE].power != 0);
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PLAYER(SPECIES_DELPHOX) { Ability(ABILITY_MAGICIAN); Item(ITEM_NONE); }
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OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_LIFE_ORB); }
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} WHEN {
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TURN { MOVE(player, MOVE_TACKLE); }
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TURN { MOVE(player, MOVE_TACKLE); }
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} SCENE {
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// 1st turn
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MESSAGE("Delphox used Tackle!");
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ABILITY_POPUP(player, ABILITY_MAGICIAN);
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MESSAGE("Delphox stole Foe Wobbuffet's Life Orb!");
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NONE_OF {
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HP_BAR(player);
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MESSAGE("Delphox was hurt by its Life Orb!");
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}
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// 2nd turn - Life Orb recoil happens now
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MESSAGE("Delphox used Tackle!");
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HP_BAR(player);
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MESSAGE("Delphox was hurt by its Life Orb!");
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}
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}
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