bf8b09b1b6
* Emptied out item_ball_scripts Added GetObjectEventTrainerRangeFromTemplate Added Common_EventScript_FindItem * Replaced trainer_sight_or_berry_tree_id with item constant Replaced scripts with Common_EventScript_FindItem * Renamed to GetItemBallIdAndAmountFromTemplate Moved to item_ball.c * Updated ObjectEventTemplate * Updated inc files to support plural item names * Refactored CopyItemNameHandlePlural to handle all items * Change failsafe in GetItemBallIdFromTemplate to be ITEM_NONE + 1 instead of ITEMS_COUNT * Converted spaces to tabs https://github.com/rh-hideout/pokeemerald-expansion/pull/3942\#discussion_r1446415663 https://github.com/rh-hideout/pokeemerald-expansion/pull/3942\#discussion_r1446415525 https://github.com/rh-hideout/pokeemerald-expansion/pull/3942\#discussion_r1446415409 https://github.com/rh-hideout/pokeemerald-expansion/pull/3942\#discussion_r1446415130 * Added warning on object_event macro to prevent silent failure Reverted global.fieldmap to original state, per feedback --------- Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
6 lines
128 B
C
6 lines
128 B
C
#ifndef GUARD_ITEM_BALL_H
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#define GUARD_ITEM_BALL_H
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void GetItemBallIdAndAmountFromTemplate(void);
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#endif //GUARD_ITEM_BALL_H
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