sovereignx/include/constants/battle_move_effects.h
Nephrite 39773c0659 Burn Up and Double Shock
Both working by applying an additional effect; added a generic "jumpifnotcurrentmoveargtype" type command to make it possible, relpacing secret power's function
2023-12-29 12:44:38 +09:00

377 lines
17 KiB
C

#ifndef GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
#define GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
#define EFFECT_HIT 0
#define EFFECT_SLEEP 1
#define EFFECT_ABSORB 2
#define EFFECT_EXPLOSION 3
#define EFFECT_DREAM_EATER 4
#define EFFECT_MIRROR_MOVE 5
#define EFFECT_ATTACK_UP 6
#define EFFECT_DEFENSE_UP 7
#define EFFECT_SPEED_UP 8
#define EFFECT_SPECIAL_ATTACK_UP 9
#define EFFECT_SPECIAL_DEFENSE_UP 10
#define EFFECT_ACCURACY_UP 11
#define EFFECT_EVASION_UP 12
#define EFFECT_SPECIAL_ATTACK_UP_3 13
#define EFFECT_ATTACK_DOWN 14
#define EFFECT_DEFENSE_DOWN 15
#define EFFECT_SPEED_DOWN 16
#define EFFECT_SPECIAL_ATTACK_DOWN 17
#define EFFECT_SPECIAL_DEFENSE_DOWN 18
#define EFFECT_ACCURACY_DOWN 19
#define EFFECT_EVASION_DOWN 20
#define EFFECT_HAZE 21
#define EFFECT_BIDE 22
#define EFFECT_RAMPAGE 23
#define EFFECT_ROAR 24
#define EFFECT_MULTI_HIT 25
#define EFFECT_CONVERSION 26
#define EFFECT_RESTORE_HP 27
#define EFFECT_TOXIC 28
#define EFFECT_LIGHT_SCREEN 29
#define EFFECT_REST 30
#define EFFECT_OHKO 31
#define EFFECT_FUSION_COMBO 32
#define EFFECT_SUPER_FANG 33
#define EFFECT_DRAGON_RAGE 34
#define EFFECT_UNUSED_35 35
#define EFFECT_HEAL_BLOCK 36
#define EFFECT_RECOIL_IF_MISS 37
#define EFFECT_MIST 38
#define EFFECT_FOCUS_ENERGY 39
#define EFFECT_UNUSED_40 40
#define EFFECT_CONFUSE 41
#define EFFECT_ATTACK_UP_2 42
#define EFFECT_DEFENSE_UP_2 43
#define EFFECT_SPEED_UP_2 44
#define EFFECT_SPECIAL_ATTACK_UP_2 45
#define EFFECT_SPECIAL_DEFENSE_UP_2 46
#define EFFECT_ACCURACY_UP_2 47
#define EFFECT_EVASION_UP_2 48
#define EFFECT_TRANSFORM 49
#define EFFECT_ATTACK_DOWN_2 50
#define EFFECT_DEFENSE_DOWN_2 51
#define EFFECT_SPEED_DOWN_2 52
#define EFFECT_SPECIAL_ATTACK_DOWN_2 53
#define EFFECT_SPECIAL_DEFENSE_DOWN_2 54
#define EFFECT_ACCURACY_DOWN_2 55
#define EFFECT_EVASION_DOWN_2 56
#define EFFECT_REFLECT 57
#define EFFECT_POISON 58
#define EFFECT_PARALYZE 59
#define EFFECT_TWO_TURNS_ATTACK 60
#define EFFECT_UNUSED_61 61
#define EFFECT_SUBSTITUTE 62
#define EFFECT_UNUSED_63 63
#define EFFECT_RAGE 64
#define EFFECT_MIMIC 65
#define EFFECT_METRONOME 66
#define EFFECT_LEECH_SEED 67
#define EFFECT_DO_NOTHING 68
#define EFFECT_DISABLE 69
#define EFFECT_LEVEL_DAMAGE 70
#define EFFECT_PSYWAVE 71
#define EFFECT_COUNTER 72
#define EFFECT_ENCORE 73
#define EFFECT_PAIN_SPLIT 74
#define EFFECT_SNORE 75
#define EFFECT_CONVERSION_2 76
#define EFFECT_LOCK_ON 77
#define EFFECT_SKETCH 78
#define EFFECT_SLEEP_TALK 79
#define EFFECT_DESTINY_BOND 80
#define EFFECT_FLAIL 81
#define EFFECT_SPITE 82
#define EFFECT_FALSE_SWIPE 83
#define EFFECT_HEAL_BELL 84
#define EFFECT_TRIPLE_KICK 85
#define EFFECT_UNUSED_86 86
#define EFFECT_MEAN_LOOK 87
#define EFFECT_NIGHTMARE 88
#define EFFECT_MINIMIZE 89
#define EFFECT_CURSE 90
#define EFFECT_HEALING_WISH 91
#define EFFECT_PROTECT 92
#define EFFECT_SPIKES 93
#define EFFECT_FORESIGHT 94
#define EFFECT_PERISH_SONG 95
#define EFFECT_SANDSTORM 96
#define EFFECT_ENDURE 97
#define EFFECT_ROLLOUT 98
#define EFFECT_SWAGGER 99
#define EFFECT_FURY_CUTTER 100
#define EFFECT_ATTRACT 101
#define EFFECT_RETURN 102
#define EFFECT_PRESENT 103
#define EFFECT_FRUSTRATION 104
#define EFFECT_SAFEGUARD 105
#define EFFECT_MAGNITUDE 106
#define EFFECT_BATON_PASS 107
#define EFFECT_PURSUIT 108
#define EFFECT_RAPID_SPIN 109
#define EFFECT_SONICBOOM 110
#define EFFECT_CAPTIVATE 111
#define EFFECT_MORNING_SUN 112
#define EFFECT_SYNTHESIS 113
#define EFFECT_MOONLIGHT 114
#define EFFECT_HIDDEN_POWER 115
#define EFFECT_RAIN_DANCE 116
#define EFFECT_SUNNY_DAY 117
#define EFFECT_UNUSED_118 118
#define EFFECT_FELL_STINGER 119
#define EFFECT_BELLY_DRUM 120
#define EFFECT_PSYCH_UP 121
#define EFFECT_MIRROR_COAT 122
#define EFFECT_SKULL_BASH 123
#define EFFECT_EARTHQUAKE 124
#define EFFECT_FUTURE_SIGHT 125
#define EFFECT_GUST 126
#define EFFECT_SOLAR_BEAM 127
#define EFFECT_THUNDER 128
#define EFFECT_TELEPORT 129
#define EFFECT_BEAT_UP 130
#define EFFECT_SEMI_INVULNERABLE 131
#define EFFECT_DEFENSE_CURL 132
#define EFFECT_SOFTBOILED 133
#define EFFECT_FAKE_OUT 134
#define EFFECT_UPROAR 135
#define EFFECT_STOCKPILE 136
#define EFFECT_SPIT_UP 137
#define EFFECT_SWALLOW 138
#define EFFECT_WORRY_SEED 139
#define EFFECT_HAIL 140
#define EFFECT_TORMENT 141
#define EFFECT_FLATTER 142
#define EFFECT_WILL_O_WISP 143
#define EFFECT_MEMENTO 144
#define EFFECT_FACADE 145
#define EFFECT_FOCUS_PUNCH 146
#define EFFECT_DOUBLE_POWER_ON_ARG_STATUS 147
#define EFFECT_FOLLOW_ME 148
#define EFFECT_NATURE_POWER 149
#define EFFECT_CHARGE 150
#define EFFECT_TAUNT 151
#define EFFECT_HELPING_HAND 152
#define EFFECT_TRICK 153
#define EFFECT_ROLE_PLAY 154
#define EFFECT_WISH 155
#define EFFECT_ASSIST 156
#define EFFECT_INGRAIN 157
#define EFFECT_MAGIC_COAT 158
#define EFFECT_RECYCLE 159
#define EFFECT_REVENGE 160
#define EFFECT_BRICK_BREAK 161
#define EFFECT_YAWN 162
#define EFFECT_KNOCK_OFF 163
#define EFFECT_ENDEAVOR 164
#define EFFECT_ERUPTION 165
#define EFFECT_SKILL_SWAP 166
#define EFFECT_IMPRISON 167
#define EFFECT_REFRESH 168
#define EFFECT_GRUDGE 169
#define EFFECT_SNATCH 170
#define EFFECT_LOW_KICK 171
#define EFFECT_UNUSED_172 172
#define EFFECT_TEETER_DANCE 173
#define EFFECT_HIT_ESCAPE 174
#define EFFECT_MUD_SPORT 175
#define EFFECT_WEATHER_BALL 176
#define EFFECT_TICKLE 177
#define EFFECT_COSMIC_POWER 178
#define EFFECT_SKY_UPPERCUT 179
#define EFFECT_BULK_UP 180
#define EFFECT_PLACEHOLDER 181
#define EFFECT_WATER_SPORT 182
#define EFFECT_CALM_MIND 183
#define EFFECT_DRAGON_DANCE 184
#define EFFECT_CAMOUFLAGE 185
#define EFFECT_PLEDGE 186
#define EFFECT_FLING 187
#define EFFECT_NATURAL_GIFT 188
#define EFFECT_UNUSED_189 189
#define EFFECT_WRING_OUT 190
#define EFFECT_UNUSED_191 191
#define EFFECT_ASSURANCE 192
#define EFFECT_TRUMP_CARD 193
#define EFFECT_ACROBATICS 194
#define EFFECT_HEAT_CRASH 195
#define EFFECT_PUNISHMENT 196
#define EFFECT_STORED_POWER 197
#define EFFECT_ELECTRO_BALL 198
#define EFFECT_GYRO_BALL 199
#define EFFECT_ECHOED_VOICE 200
#define EFFECT_PAYBACK 201
#define EFFECT_ROUND 202
#define EFFECT_BRINE 203
#define EFFECT_UNUSED_204 204
#define EFFECT_RETALIATE 205
#define EFFECT_BULLDOZE 206
#define EFFECT_FOUL_PLAY 207
#define EFFECT_PSYSHOCK 208
#define EFFECT_ROOST 209
#define EFFECT_GRAVITY 210
#define EFFECT_MIRACLE_EYE 211
#define EFFECT_TAILWIND 212
#define EFFECT_EMBARGO 213
#define EFFECT_AQUA_RING 214
#define EFFECT_TRICK_ROOM 215
#define EFFECT_WONDER_ROOM 216
#define EFFECT_MAGIC_ROOM 217
#define EFFECT_MAGNET_RISE 218
#define EFFECT_TOXIC_SPIKES 219
#define EFFECT_GASTRO_ACID 220
#define EFFECT_STEALTH_ROCK 221
#define EFFECT_TELEKINESIS 222
#define EFFECT_POWER_SWAP 223
#define EFFECT_GUARD_SWAP 224
#define EFFECT_HEART_SWAP 225
#define EFFECT_POWER_SPLIT 226
#define EFFECT_GUARD_SPLIT 227
#define EFFECT_STICKY_WEB 228
#define EFFECT_METAL_BURST 229
#define EFFECT_LUCKY_CHANT 230
#define EFFECT_SUCKER_PUNCH 231
#define EFFECT_SIMPLE_BEAM 232
#define EFFECT_ENTRAINMENT 233
#define EFFECT_HEAL_PULSE 234
#define EFFECT_QUASH 235
#define EFFECT_ION_DELUGE 236
#define EFFECT_FREEZE_DRY 237
#define EFFECT_TOPSY_TURVY 238
#define EFFECT_MISTY_TERRAIN 239
#define EFFECT_GRASSY_TERRAIN 240
#define EFFECT_ELECTRIC_TERRAIN 241
#define EFFECT_PSYCHIC_TERRAIN 242
#define EFFECT_ATTACK_ACCURACY_UP 243
#define EFFECT_ATTACK_SPATK_UP 244
#define EFFECT_HURRICANE 245
#define EFFECT_TWO_TYPED_MOVE 246
#define EFFECT_ME_FIRST 247
#define EFFECT_QUIVER_DANCE 248
#define EFFECT_COIL 249
#define EFFECT_ELECTRIFY 250
#define EFFECT_REFLECT_TYPE 251
#define EFFECT_SOAK 252
#define EFFECT_GROWTH 253
#define EFFECT_LAST_RESORT 254
#define EFFECT_SHELL_SMASH 255
#define EFFECT_SHIFT_GEAR 256
#define EFFECT_DEFENSE_UP_3 257
#define EFFECT_NOBLE_ROAR 258
#define EFFECT_VENOM_DRENCH 259
#define EFFECT_TOXIC_THREAD 260
#define EFFECT_HIT_SWITCH_TARGET 261
#define EFFECT_FINAL_GAMBIT 262
#define EFFECT_CHANGE_TYPE_ON_ITEM 263
#define EFFECT_AUTOTOMIZE 264
#define EFFECT_COPYCAT 265
#define EFFECT_DEFOG 266
#define EFFECT_HIT_ENEMY_HEAL_ALLY 267
#define EFFECT_UNUSED_268 268
#define EFFECT_SYNCHRONOISE 269
#define EFFECT_PSYCHO_SHIFT 270
#define EFFECT_POWER_TRICK 271
#define EFFECT_UNUSED_272 272
#define EFFECT_AFTER_YOU 273
#define EFFECT_BESTOW 274
#define EFFECT_ROTOTILLER 275
#define EFFECT_FLOWER_SHIELD 276
#define EFFECT_UNUSED_277 277
#define EFFECT_SPEED_SWAP 278
#define EFFECT_UNUSED_279 279
#define EFFECT_REVELATION_DANCE 280
#define EFFECT_AURORA_VEIL 281
#define EFFECT_THIRD_TYPE 282
#define EFFECT_UNUSED_283 283
#define EFFECT_UNUSED_284 284
#define EFFECT_ACUPRESSURE 285
#define EFFECT_AROMATIC_MIST 286
#define EFFECT_POWDER 287
#define EFFECT_BELCH 288
#define EFFECT_PARTING_SHOT 289
#define EFFECT_MAT_BLOCK 290
#define EFFECT_STOMPING_TANTRUM 291
#define EFFECT_INSTRUCT 292
#define EFFECT_UNUSED_293 293
#define EFFECT_LASER_FOCUS 294
#define EFFECT_MAGNETIC_FLUX 295
#define EFFECT_GEAR_UP 296
#define EFFECT_UNUSED_297 297
#define EFFECT_UNUSED_298 298
#define EFFECT_STRENGTH_SAP 299
#define EFFECT_MIND_BLOWN 300
#define EFFECT_PURIFY 301
#define EFFECT_FAIL_IF_NOT_ARG_TYPE 302
#define EFFECT_SHORE_UP 303
#define EFFECT_GEOMANCY 304
#define EFFECT_FAIRY_LOCK 305
#define EFFECT_ALLY_SWITCH 306
#define EFFECT_RELIC_SONG 307
#define EFFECT_BODY_PRESS 308
#define EFFECT_EERIE_SPELL 309
#define EFFECT_JUNGLE_HEALING 310
#define EFFECT_COACHING 311
#define EFFECT_LASH_OUT 312
#define EFFECT_GRASSY_GLIDE 313
#define EFFECT_DYNAMAX_DOUBLE_DMG 314
#define EFFECT_DECORATE 315
#define EFFECT_SNIPE_SHOT 316
#define EFFECT_RECOIL_HP_25 317
#define EFFECT_STUFF_CHEEKS 318
#define EFFECT_GRAV_APPLE 319
#define EFFECT_GLITZY_GLOW 320
#define EFFECT_BADDY_BAD 321
#define EFFECT_SAPPY_SEED 322
#define EFFECT_FREEZY_FROST 323
#define EFFECT_SPARKLY_SWIRL 324
#define EFFECT_PLASMA_FISTS 325
#define EFFECT_HYPERSPACE_FURY 326
#define EFFECT_AURA_WHEEL 327
#define EFFECT_PHOTON_GEYSER 328
#define EFFECT_SHELL_SIDE_ARM 329
#define EFFECT_TERRAIN_PULSE 330
#define EFFECT_NO_RETREAT 331
#define EFFECT_TAR_SHOT 332
#define EFFECT_POLTERGEIST 333
#define EFFECT_OCTOLOCK 334
#define EFFECT_CLANGOROUS_SOUL 335
#define EFFECT_BOLT_BEAK 336
#define EFFECT_SKY_DROP 337
#define EFFECT_EXPANDING_FORCE 338
#define EFFECT_METEOR_BEAM 339
#define EFFECT_RISING_VOLTAGE 340
#define EFFECT_BEAK_BLAST 341
#define EFFECT_COURT_CHANGE 342
#define EFFECT_STEEL_BEAM 343
#define EFFECT_EXTREME_EVOBOOST 344
#define EFFECT_HIT_SET_REMOVE_TERRAIN 345
#define EFFECT_DARK_VOID 346
#define EFFECT_UNUSED_347 347
#define EFFECT_VICTORY_DANCE 348
#define EFFECT_TEATIME 349
#define EFFECT_ATTACK_UP_USER_ALLY 350
#define EFFECT_SHELL_TRAP 351
#define EFFECT_PSYBLADE 352
#define EFFECT_HYDRO_STEAM 353
#define EFFECT_UNUSED_354 354
#define EFFECT_UNUSED_355 355
#define EFFECT_REVIVAL_BLESSING 356
#define EFFECT_SNOWSCAPE 357
#define EFFECT_UNUSED_358 358
#define EFFECT_TAKE_HEART 359
#define EFFECT_COLLISION_COURSE 360
#define EFFECT_CORROSIVE_GAS 361
#define EFFECT_POPULATION_BOMB 362
#define EFFECT_SALT_CURE 363
#define EFFECT_CHILLY_RECEPTION 364
#define EFFECT_MAX_MOVE 365
#define EFFECT_GLAIVE_RUSH 366
#define EFFECT_RAGING_BULL 367
#define EFFECT_RAGE_FIST 368
#define EFFECT_DOODLE 369
#define NUM_BATTLE_MOVE_EFFECTS 370
#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H